DescriptionThis library aims to provide a simple way to attach data to units via unit indexing. It offers the minimal functions required to work. This library is the result of thinking about this p...
I'm attempting to start up some activity over here by posting/spamming resources .This system was made to replace that cumbersome GTrigger by Jesus4Lyf.Special thanks to Bribe, azlier and BBQ. (The...
Based on Alloc by Sevion, this version adds the possibility to make struct iteration. The idea of this snippet has credits for PurgeandFire.In other words: this is Alloc version 1.09 with an extens...
DescriptionThe purpose of this library is to offer a single function which checks if the game is played in single player mode or multiplayer.Important: This function must be used only to define if ...
A very simple snippet. It allows you to retrieve the Z values of points and units.Note: Try not to use terrain deformations or abilities that cause terrain deformations (shock wave, war stomp, etc....
DescriptionThis small library allows to attach data structs in a easy way.Requirements: - nothingActual CodeExampleCheck the library Hibrid TimerUtils in the related links.
DescriptionHere's the first of the codes developed to form a set of libraries with their dependencies so you can make in your map a complete but adapted geometry pack, fitting your needs and reduci...
This system efficiently handles healing units instantly and over time.Demo CodeFeel free to comment..
This is a less verbose way to handle local code stuff than the usual one, if GetLocalPlayer() == ...It doesn't use any handle comparing to the alternative ForceAddPlayer / IsPlayerInForce.It's also...
This library will allow you to simulate a 3D sound. It will have most of the features of a 3D sound, except for cones and velocity. Most of these are guesstimates, but when I compared it to the reg...