Welcome

Welcome. Here is the place where making your favorite games can be possible, with the support of a cordial and warm community. Here you will find resources that will help you develop your projects in an effective and agile way. In addition, you can show your projects, share your ideas or simply contribute with resources to establish links with a growing community, forming in the process the network of fanatic users to do Modding and mapping of the games of the Blizzard franchise.

Please enjoy your stay here.

Latest Warcraft 3 Resources

Warcraft 3 Launcher

In WC3 Editing Tools - 2 replies

by

Hi:

This is a simple tool for launch Wc3 1.27 in an easier way. Offering comfortable settings that a player or modder can find useful.

A new TESH Syntax Highlighter for Warcraft 3

In WC3 Editing Tools - 2 replies

by

TESH 2.0 - A new Trigger Editor Script Highlighter for Warcraft 3
by looking_for_help


1. Introduction

It's been ...

UnrealLoader [Universal kLoader]

In WC3 Editing Tools - 3 replies

by

This tool has been developed by karaulov.
I wrote own loader for all game versions! (For start Warcraft III with unlimited windows)

H...

vrJASS

In WC3 Editing Tools - 2 replies

by

What is vrJASS?
A just-for-fun programming language which compiles down to JASS (Warcraft 3). It aims to improve and replace the beloved vJASS.

Hero Push

In Warcraft III Maps - 0 replies

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Welcome everybody to Clan wTc's Hero Push!
Made by Hartog & developed by wTc[Dragon].
This game has been developped over the last 8...

Footmen vs Grunts

In Warcraft III Maps - 0 replies

by

by Compit

Best Footmen Vs Grunts Version ever . . . !

...

Creazy Dwartf Race V1.30

In Warcraft III Maps - 2 replies

by


Races for survival:

      - Game with people and bots.
      - A lot of bonuses.
   ...

(2) Pirate Coasts

In Warcraft III Maps - 3 replies

by

Ok, here's my submission. Pirate Coasts.

PIRATE COASTS
by Moyack
Description.

A forgotten island, a place where o...

Gold Saints: Geminis

In Warcraft III Models - 0 replies

by

for more models, please check the whole pack in the related link....

Gold Saints: Tauro

In Warcraft III Models - 0 replies

by

for more models, please check the whole pack in the related link....

Gold Saints: Aries

In Warcraft III Models - 0 replies

by

for more models, please check the whole pack in the related link....

Gold Saints: Piscis

In Warcraft III Models - 0 replies

by

for more models, please check the whole pack in the related link....

Illusion Editor v1.3 [vJass + GUI Support]


by

ILLUSION EDITOR



This system provides users with helpful utilities with regards to creation of illusions as well as the manipula...

[Spell] Dark Matter v1.0


by


(Description)
Summons  a dark matter at the targeted point. The dark  matter has  ability to absorb all enemy units within 4...

Double Spinning Blade v1.1.1


by

Double Spinning Blade
The User throw a spinning blade towards the target point, for set amount of time the blade will destroyed and the user'...

Chidori v1.2


by

A lightning spell based from the Naruto anime, one of a character technique named Kakashi. Highly configurable!

Description
Kakashi st...

Hellfire Spawn

In Warcraft III Skins - 0 replies

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The standard armies of Hell are nothing but bothersome creatures summoned forth by the Lesser Evils for their various biding.

These vile on...

Witch Hunter

In Warcraft III Skins - 0 replies

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Witch Hunters act as hired guns for various people or organizations meant to hunt down malevolent forces around the world. All done in the name of jus...

Jack O' Lantern Sword

In Warcraft III Skins - 0 replies

by

A sword for the model Skin Jack O lantern. Please check the related resource section....

Jack O' Lantern

In Warcraft III Skins - 0 replies

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This insidious warrior was formerly a human that got beheaded by a cannon ball while fighting to protect his city from invaders. Rumor has it that the...

WC3 Modding.info News


Created by moyack

Patch 1.31 is on PTR, big changes in WE

Hello my dear partners and friends:

Probably this news sounds a little bit normal, regular... but, this time we have to put a lot of attention to the kind of changes they did, because the main aspect of changes was in the MODDING PART, preparing the editor in its first steps toward Reforged.

I'll write more about this in this topic. Meanwhile the changes (I only will talk about the WE part, it's the juicy part   ;D ):

Link

Quote
SPECIFIC CHANGES & IMPROVEMENTS

  • Expanded supported window modes in Options
  • Integrated Direct3D 11 graphics API
  • Added 64 bit support for Windows
  • Sounds are disabled when the client is not active in -nativefullscr
  • See the World Editor section for more details on many additions and improvements including beta support for Lua
  • Join the fray over in the Competitive section for balance and map pool changes

BUG FIXES

  • 256 bones are available (Thank you, Retera)
  • Custom movies play correctly (Thank you, Gustafsson)
  • DBZ Tribute Elite 2.5.1g no longer causes desyncs
  • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
  • Char Def 4 3.0 Fix 5 English loads
  • HM RPG v7.00 loads
  • NCD6.9 ENG Dannebox loads
  • Maps no longer download again with each patch
  • Sound data no longer transferred between maps
  • Commands issued while a unit is affected by Possession no longer trigger after control is restored
  • Switching window focus with Open Broadcaster Software running no longer causes freezes
  • Combat and death sounds are no longer played globally for observers

KNOWN ISSUES

  • This PTR does not support Mac
  • Setting texture quality to low may result in a crash
  • The map preview window has been temporarily removed
  • Lua errors report the wrong line number

COMMAND LINE CHANGES

  • The ‘/’ command line argument flag is no longer supported (use ‘-’ instead)
  • Removed: -nativefullscr (Replacement: -windowmode fullscreen)
  • Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
  • Removed: -window (Replacement: -windowmode windowed)
  • Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
  • Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
  • Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])

REGISTRY CHANGES

  • Removed: “Gfx Fullscreen” (Replacement: the window mode is now stored in the preferences)
  • Removed: “Gfx OpenGL” (Replacement: -graphicsapi OpenGL on the command line)
  • Removed: “Gfx SwTNL” (Replacement: nothing, Warcraft uses hardware texture and lighting)

WORLD EDITOR
DISCLAIMER: MAPS CREATED WITH PTR BUILD WILL NOT WORK ON LIVE
  • (Beta) Added Lua as a supported scripting language. To create a Lua map:
    • Create a blank map
    • Open “Scenario -> Map Options”
    • Select “Lua” from the “Script Language” dropdown:
    • Maps save in the selected language
    • Maps that are written only in standard libraries can switch to Lua
    • Maps that use custom script will have to disable all custom triggers before conversion
    (Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.
  • Maps can be saved and loaded as folders (as well as MPQs)
  • You can now manipulate the map structure very easily outside of the editor (such as adding files). In the editor go to File > Save As and then select to
  • save the map as a directory or a MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
  • Loose files in a map are now auto-imported in World Editor
  • Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
  • Added support for many popular community created functions
  • Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
  • When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
  • The editor now creates a backup map file on save
  • The data layout in CASC has changed, each directory with the “.w3mod” suffix acts as an overlay for the engine
  • Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
  • Folders can now be nested in the Trigger Editor
  • Globals are now part of the trigger tree, and can be put in relevant categories
  • Doodad height is now an adjustable property (Requires “Reset Fixed Object Heights” disabled)
  • When creating new objects in the object editor you are now given the option to customize it
  • Scripts can now detect when any unit is damaged
  • Scripts can now detect and modify the damage done before armor
  • Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
  • GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
  • More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
  • Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
  • When JassHelper is enabled, it now only shows the JassHelper error dialog
  • Removed deadzone when using the editor on widescreen displays
  • Tooltip Previewer displays how text will appear in game
  • BlzSetAbilityResearchExtendedTooltip now displays the correct string
  • BlzGetLocalUnitZ now returns the correct height
  • Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
  • Units given custom spellcaster icons do not crash the game client when selected
  • Certain custom models are no longer lost due to textures being relocated in the game


Created by moyack

News happening at WC3 Modding.info


Hello my dear Community:

There has been some changes in the process in this site. probably visitors could not notice them, because they're happening in the interior of the system. But the results are Rising, in the same way as a JediMaster train and train its abilities with the force becoming more skillful and powerful. Probably this sounds crazy and out of context, but you'll see  ;D



First thing first: Clan wTc and WC3 modding are now allied communities.


wTc clan (also known as wormTastic Clan) is an adept community to Wacraft 3, which develops and host their favorite maps Footmen vs Grunts (FvG) and Hero Push (HP), all of them hosted here and still active on Classic Bnet. This Clan is located in Northrend.

Wc3modding together with the wTc clan, we have established an alliance to strengthen and unite the community of players of Warcraft 3 through the development of maps and their diffusion in the community, becoming the new page of the clan https://wc3modding.info/wtc/ . I want to thank the trust given by the wTc community, led by @wTc[JediMaster]  , by allowing us to use the power of our website to fulfill our dreams and yearnings to grow in the world of WC3. All my support to wTc!!!

Staff Members
@wTc[JediMaster] - ChieftainwTc[Dragon] - Shaman@wTc[Apocalypse] - ShamanGoMinGo - ShamanwTc[VenDetTa] - Shaman
Developers
wTc[Dragon] - Hero PushCompit - Footmen vs GruntsHartog - Retired (HP)

Additional links

      


Official homepage
Diplo + WC3 Modding = LOVE

Well, Diplo has a great motto that defines all the community in itself:

Meet people. Play games. Have fun. Make friends. Get skills. Grow up. Attain job. Build career. Get married. Raise kids. Retire early. Travel world. Turn 65. In hospice bed. Fight Death. Visit diplomunion.com.

Still there. Still kickin'.

Diplomacy. Diplomatic Union. Diplomunion Forever.


They have been restructuring its community, and after some time they raised from the ashes, like a phoenix, reopening and forging its principles, something that deserves a lot of respect and motivation. Definitely, here at WC3 modding we share their philosophy and we hope this alliance will keep growing more and more strong. Salute to Abdel, his administrator.


Created by moyack


Hello my fellow WC3modding community!!

Today I've finished with a long list of task regarding this site. The most complicated one was the implementation of the HTTPS protocol and just this "simple" changes implied the change of server, and the update of all the post links to the current new page:


More changes:

But this is not the only change, I've implemented some new features like:
attachments in PM, which will help you in the private discussion of topics with the possibility to add a file to share with. Just to be clear, the attachments in this mode are only visible to the users in the conversation, so linking a file in a public post / topic won't download the file for other users.
Customization theme for hosted projects: Yes, this site will still provide hosting if you need some space for that, but the plus is that it will be really easy to setup the forum presentation. This can be addressed with a PM to @moyack  and we can establish an agreement to set your hompage in a nice and adapted to the project forum.

Examples of this:

WC3JASS.com


Jetcraft


And with the hope that the coming year will arrive with good wishes and success in your projects, I want to wish you happy holidays, Merry Christmas and an awesome year 2019.

HUGS!!!!


Created by moyack

Hi!!

Yes, new patch, new balance, new problems. As usual  :)



Quote from: Pete Stilwell
Greetings Raiders, Tinkerers, Harbingers, and Wardens,

We continue to roll improvements to the PTR. Please join us in testing the experience.

Please reinstall PTR if you do not have 10609:
https://us.battle.net/account/download/?show=classic

SPECIFIC CHANGES AND IMPROVEMENTS

Added kick and ban to player menu
Limited color menu to selectable colors
For arranged forces, changing player color will change player slot in game list
Host player will have ‘*’ next to name
Player latency is shown on right side of player list
Improved peer-to-peer map transfer to not lag host or client and have much faster download speed
Game lobby is hosted in the cloud in closest supported data center to host
Host is able to leave game without game ending
PTR servers in EU
BUG FIXES

Game will no longer slowdown/crash after running for hours
Jass Mouse Event IDs reverted to pre-1.30.2 order
Custom game list filter now works with spaces
Cloud Downloads no longer crawl at Tortuga speed
KNOWN ISSUES

Ban option in player menu only kicks the player (use ban chat command for now)
The glaive thrower damage isn’t applied to the Vorpal Blades upgrade
HOST COMMANDS

!ban [name|slot]
!unban [name|slot]
!closeall
!openall
!hold [name]
!holds [name] [slot]
!swap [x] [y]
!abort
!kick [name|slot]
Player Commands:

!mute [name|slot]
!unmute [name|slot]
Edit: A server hot fix has been deployed to fix the two reported crashes.

BALANCE CHANGES

Hero Balance Changes

Archmage
Brilliance Aura

Level 3 mana regeneration increased from 1.75 to 2.00 per second
Blood Mage
Flamestrike

Reduced casting delay from 1.33 to .9 on all levels
Keeper of the Grove
Force of Nature

Treant damage reduced from 16 to 15
Entangling Roots

Level 2: Duration reduced from 5 to 4 seconds
Level 3: Duration reduced from 7 to 6 seconds
Warden
Base Stats

+1 Intelligence
Pit Lord
Base Stats

+1 Agility
Human Balance Changes

Priest
Base Stats

Mana regeneration increased from .67 to .72
Spell Breaker
Tech Tree

Control Magic now requires Keep instead of Castle
Control Magic

Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
Cannon Tower
Base Stats

Build time reduced from 75 to 65

Gold cost reduced from 200 to 150

Night Elf Balance Changes

Huntress
Base Stats

Decreased base damage from 16 to 15 (17-19 to 16-18)
Sentinel

Is a upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
Duration increased from 3 minutes to 5 minutes
Druid of the Talon
Base Stats

Gold cost reduced from 150 to 145
Glaive Thrower
Base Stats

Base damage decreased from 50 to 44
Orc Balance Changes

Tauren Totem
Base Stats

HP reduced from 1200 to 900
Undead Balance Changes

Acolyte
Base Stats

Movement speed reduced from 250 to 235
Items

Wand of Lightning Shield

Duration reduced from 20 seconds to 10 seconds
This reduces total damage from 400 to 200

Well, according to Back2Warcraft, the feature "Game lobby is hosted in the cloud in closest supported data center to host" could bring some issues in the pairing of players which could be continents away...

Quote from: Back2Warcraft
We are alarmed by the new patch released on the PTR.

It is now impossible to select a server location when a game is created, bnet automatically picks the server closest to the game host

When Lucifer will face Foggy in the future, how is that going to work?

IF hosting on Battle.net for Warcraft III: Reforged (and SD) doesnt change, it's basically impossible to run tournaments outside of NetEase (China).

We must let Blizzard know that this CANNOT happen!

EDIT: MORE NEWS:

It seems that there's some issues with the pregistering, mainly with the fact that they're not getting linked with your classic CD keys. Here's the news link:

Quote from: Pete Stilwell
Hail Warchiefs, Lichs, Commanders, and Keepers,

You made announcing Reforged at BlizzCon an incredible moment. Thank you.

The team poured themselves into getting The Culling ready, and we’ve been blown away with the sentiment and positivity around this game we all love. We’re excited to see the lively discussion on this shiny new forum - thanks to Web & Mobile for making it available!

There is much to discuss.

Right now, we are addressing the snag with pre-purchase not awarding access to classic Reign of Chaos and The Frozen Throne. We expect to have a solution in your hands by December 1st with 1.30.2.

Cheers,
Classic
Vivir aprendiendo.co - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community   WC3JASS.com - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)