13 years
edited 8 years
Description
Here's the first of the codes developed to form a set of libraries with their dependencies so you can make in your map a complete but adapted geometry pack, fitting your needs and reducing redundant code. This code offers the most common functions required in geometry.
Requirements:
- GetZ
Actual Code
Changelog:
v1.0: Initial Release
v1.1: Added new functions. Added dependency to GetZ library.
v1.2: Added GetPolarX/Y functions.
v1.3: Changed a function name.
Any comments and suggestions are welcome.
Here's the first of the codes developed to form a set of libraries with their dependencies so you can make in your map a complete but adapted geometry pack, fitting your needs and reducing redundant code. This code offers the most common functions required in geometry.
Requirements:
- GetZ
Actual Code
/******************************************************************
* GEOMETRY LIB PACK V1.3 *
* By moyack *
* 2012 *
* =================================== *
* Exclusive resource from wc3jass.com *
* =================================== *
******************************************************************/
library GeometryLibBase requires GetZ
/*This is the first of a set of libraries focused in the usage of
proper geometry functions.
Here we'll aim to make the code as modular as possible so we can
reduce the code amount in map but offering the neccesary tools
for modders
Here we offer the most basic functions ever needed:
Atan3: to calculate PROPERLY the correct angle. the values (x1;y1)
will be the pivot and (x2;y2) the extreme point.
GetDistance: Get the distance from (x1;y1) and (x2;y2). simple as hell
GetDistanceZ: Similar to GetDistance, but this one takes into account
the terrain height.
Zangle: Returns the angle in Z coordinate (height) between 2 points.
GetPolarX: returns the X coordinate o a point from an initial value
of "x" at an "angle" specified in a distance "d"
GetPolarY: returns the Y coordinate o a point from an initial value
of "y" at an "angle" specified in a distance "d"
Important Note: Atan3 and Zangle returns the angles in RADIANS.
GetPolaX/Y takes angles in RADIANS.
*/
function Atan3 takes real x1, real y1, real x2, real y2 returns real
local real a = Atan2(y2 - y1, x2 - x1)
if a < 0 then
return 2 * bj_PI + a
endif
return a
endfunction
function GetDistance takes real x1, real y1, real x2, real y2 returns real
local real dx = x2 - x1
local real dy = y2 - y1
return SquareRoot( dx * dx + dy * dy )
endfunction
function GetDistanceZ takes real x1, real y1, real x2, real y2 returns real
local real dx = x2 - x1
local real dy = y2 - y1
local real dz = GetPointZ(x2, y2) - GetPointZ(x1, y1)
return SquareRoot( dx * dx + dy * dy + dz * dz)
endfunction
function GetZangle takes real x1, real y1, real x2, real y2 returns real
return Acos(GetDistance(x1, y1, x2, y2) / GetDistanceZ(x1, y1, x2, y2))
endfunction
function GetPolarX takes real x, real radians, real d returns real
return x + Cos(radians) * d
endfunction
function GetPolarY takes real y, real radians, real d returns real
return y + Sin(radians) * d
endfunction
endlibraryChangelog:
v1.0: Initial Release
v1.1: Added new functions. Added dependency to GetZ library.
v1.2: Added GetPolarX/Y functions.
v1.3: Changed a function name.
Any comments and suggestions are welcome.