This solves the ever-so-annoying problem of unit orientation--determining how one unit is facing, or oriented, in relation to another. This snippet provides the functionality to:- Determine if a un...
IntroductionBefore I start, I would just like to credit Moyack for patience with testing and pointing out certain flaws, especially with how the code is presented.DescriptionI have created a functi...
DescriptionThe purpose of this library is to offer a single function which checks if the game is played in single player mode or multiplayer.Important: This function must be used only to define if ...
DescriptionThis small library allows users to get the units in a line. This line can be defined by 2 points or 2 widgets.Requirements: - GeometryLibBase - Select Cohadar's jasshelper in JNGP 5e and...
DescriptionThis library provides a set of functions to get distance and angles between widgets (units, destructibles, items). Here you can get any of these measures no matter the type of the widget...
A very simple snippet. It allows you to retrieve the Z values of points and units.Note: Try not to use terrain deformations or abilities that cause terrain deformations (shock wave, war stomp, etc....
DescriptionHere's the first of the codes developed to form a set of libraries with their dependencies so you can make in your map a complete but adapted geometry pack, fitting your needs and reduci...
This is a small and clear resource that detects if a unit is channeling or not.Feel free to comment..
I'm attempting to start up some activity over here by posting/spamming resources .This system was made to replace that cumbersome GTrigger by Jesus4Lyf.Special thanks to Bribe, azlier and BBQ. (The...
Based on Alloc by Sevion, this version adds the possibility to make struct iteration. The idea of this snippet has credits for PurgeandFire.In other words: this is Alloc version 1.09 with an extens...