| 1 | //===========================================================================
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| 2 | // Blizzard.j ( define Jass2 functions that need to be in every map script )
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| 3 | //===========================================================================
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| 4 |
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| 5 |
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| 6 | globals
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| 7 | //-----------------------------------------------------------------------
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| 8 | // Constants
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| 9 | //
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| 10 |
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| 11 | // Misc constants
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| 12 | constant real bj_PI = 3.14159
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| 13 | constant real bj_E = 2.71828
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| 14 | constant real bj_CELLWIDTH = 128.0
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| 15 | constant real bj_CLIFFHEIGHT = 128.0
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| 16 | constant real bj_UNIT_FACING = 270.0
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| 17 | constant real bj_RADTODEG = 180.0/bj_PI
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| 18 | constant real bj_DEGTORAD = bj_PI/180.0
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| 19 | constant real bj_TEXT_DELAY_QUEST = 20.00
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| 20 | constant real bj_TEXT_DELAY_QUESTUPDATE = 20.00
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| 21 | constant real bj_TEXT_DELAY_QUESTDONE = 20.00
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| 22 | constant real bj_TEXT_DELAY_QUESTFAILED = 20.00
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| 23 | constant real bj_TEXT_DELAY_QUESTREQUIREMENT = 20.00
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| 24 | constant real bj_TEXT_DELAY_MISSIONFAILED = 20.00
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| 25 | constant real bj_TEXT_DELAY_ALWAYSHINT = 12.00
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| 26 | constant real bj_TEXT_DELAY_HINT = 12.00
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| 27 | constant real bj_TEXT_DELAY_SECRET = 10.00
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| 28 | constant real bj_TEXT_DELAY_UNITACQUIRED = 15.00
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| 29 | constant real bj_TEXT_DELAY_UNITAVAILABLE = 10.00
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| 30 | constant real bj_TEXT_DELAY_ITEMACQUIRED = 10.00
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| 31 | constant real bj_TEXT_DELAY_WARNING = 12.00
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| 32 | constant real bj_QUEUE_DELAY_QUEST = 5.00
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| 33 | constant real bj_QUEUE_DELAY_HINT = 5.00
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| 34 | constant real bj_QUEUE_DELAY_SECRET = 3.00
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| 35 | constant real bj_HANDICAP_EASY = 60.00
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| 36 | constant real bj_HANDICAP_NORMAL = 90.00
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| 37 | constant real bj_HANDICAPDAMAGE_EASY = 50.00
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| 38 | constant real bj_HANDICAPDAMAGE_NORMAL = 90.00
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| 39 | constant real bj_HANDICAPREVIVE_NOTHARD = 50.00
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| 40 | constant real bj_GAME_STARTED_THRESHOLD = 0.01
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| 41 | constant real bj_WAIT_FOR_COND_MIN_INTERVAL = 0.10
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| 42 | constant real bj_POLLED_WAIT_INTERVAL = 0.10
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| 43 | constant real bj_POLLED_WAIT_SKIP_THRESHOLD = 2.00
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| 44 |
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| 45 | // Game constants
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| 46 | constant integer bj_MAX_INVENTORY = 6
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| 47 | constant integer bj_MAX_PLAYERS = GetBJMaxPlayers()
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| 48 | constant integer bj_PLAYER_NEUTRAL_VICTIM = GetBJPlayerNeutralVictim()
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| 49 | constant integer bj_PLAYER_NEUTRAL_EXTRA = GetBJPlayerNeutralExtra()
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| 50 | constant integer bj_MAX_PLAYER_SLOTS = GetBJMaxPlayerSlots()
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| 51 | constant integer bj_MAX_SKELETONS = 25
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| 52 | constant integer bj_MAX_STOCK_ITEM_SLOTS = 11
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| 53 | constant integer bj_MAX_STOCK_UNIT_SLOTS = 11
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| 54 | constant integer bj_MAX_ITEM_LEVEL = 10
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| 55 |
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| 56 | // Auto Save constants
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| 57 | constant integer bj_MAX_CHECKPOINTS = 5
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| 58 |
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| 59 | // Ideally these would be looked up from Units/MiscData.txt,
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| 60 | // but there is currently no script functionality exposed to do that
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| 61 | constant real bj_TOD_DAWN = 6.00
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| 62 | constant real bj_TOD_DUSK = 18.00
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| 63 |
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| 64 | // Melee game settings:
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| 65 | // - Starting Time of Day (TOD)
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| 66 | // - Starting Gold
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| 67 | // - Starting Lumber
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| 68 | // - Starting Hero Tokens (free heroes)
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| 69 | // - Max heroes allowed per player
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| 70 | // - Max heroes allowed per hero type
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| 71 | // - Distance from start loc to search for nearby mines
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| 72 | //
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| 73 | constant real bj_MELEE_STARTING_TOD = 8.00
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| 74 | constant integer bj_MELEE_STARTING_GOLD_V0 = 750
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| 75 | constant integer bj_MELEE_STARTING_GOLD_V1 = 500
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| 76 | constant integer bj_MELEE_STARTING_LUMBER_V0 = 200
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| 77 | constant integer bj_MELEE_STARTING_LUMBER_V1 = 150
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| 78 | constant integer bj_MELEE_STARTING_HERO_TOKENS = 1
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| 79 | constant integer bj_MELEE_HERO_LIMIT = 3
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| 80 | constant integer bj_MELEE_HERO_TYPE_LIMIT = 1
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| 81 | constant real bj_MELEE_MINE_SEARCH_RADIUS = 2000
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| 82 | constant real bj_MELEE_CLEAR_UNITS_RADIUS = 1500
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| 83 | constant real bj_MELEE_CRIPPLE_TIMEOUT = 120.00
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| 84 | constant real bj_MELEE_CRIPPLE_MSG_DURATION = 20.00
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| 85 | constant integer bj_MELEE_MAX_TWINKED_HEROES_V0 = 3
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| 86 | constant integer bj_MELEE_MAX_TWINKED_HEROES_V1 = 1
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| 87 |
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| 88 | // Delay between a creep's death and the time it may drop an item.
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| 89 | constant real bj_CREEP_ITEM_DELAY = 0.50
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| 90 |
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| 91 | // Timing settings for Marketplace inventories.
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| 92 | constant real bj_STOCK_RESTOCK_INITIAL_DELAY = 120
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| 93 | constant real bj_STOCK_RESTOCK_INTERVAL = 30
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| 94 | constant integer bj_STOCK_MAX_ITERATIONS = 20
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| 95 |
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| 96 | // Max events registered by a single "dest dies in region" event.
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| 97 | constant integer bj_MAX_DEST_IN_REGION_EVENTS = 64
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| 98 |
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| 99 | // Camera settings
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| 100 | constant integer bj_CAMERA_MIN_FARZ = 100
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| 101 | constant integer bj_CAMERA_DEFAULT_DISTANCE = 1650
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| 102 | constant integer bj_CAMERA_DEFAULT_FARZ = 5000
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| 103 | constant integer bj_CAMERA_DEFAULT_AOA = 304
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| 104 | constant integer bj_CAMERA_DEFAULT_FOV = 70
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| 105 | constant integer bj_CAMERA_DEFAULT_ROLL = 0
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| 106 | constant integer bj_CAMERA_DEFAULT_ROTATION = 90
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| 107 |
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| 108 | // Rescue
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| 109 | constant real bj_RESCUE_PING_TIME = 2.00
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| 110 |
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| 111 | // Transmission behavior settings
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| 112 | constant real bj_NOTHING_SOUND_DURATION = 5.00
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| 113 | constant real bj_TRANSMISSION_PING_TIME = 1.00
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| 114 | constant integer bj_TRANSMISSION_IND_RED = 255
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| 115 | constant integer bj_TRANSMISSION_IND_BLUE = 255
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| 116 | constant integer bj_TRANSMISSION_IND_GREEN = 255
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| 117 | constant integer bj_TRANSMISSION_IND_ALPHA = 255
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| 118 | constant real bj_TRANSMISSION_PORT_HANGTIME = 1.50
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| 119 |
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| 120 | // Cinematic mode settings
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| 121 | constant real bj_CINEMODE_INTERFACEFADE = 0.50
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| 122 | constant gamespeed bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL
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| 123 |
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| 124 | // Cinematic mode volume levels
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| 125 | constant real bj_CINEMODE_VOLUME_UNITMOVEMENT = 0.40
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| 126 | constant real bj_CINEMODE_VOLUME_UNITSOUNDS = 0.00
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| 127 | constant real bj_CINEMODE_VOLUME_COMBAT = 0.40
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| 128 | constant real bj_CINEMODE_VOLUME_SPELLS = 0.40
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| 129 | constant real bj_CINEMODE_VOLUME_UI = 0.00
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| 130 | constant real bj_CINEMODE_VOLUME_MUSIC = 0.55
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| 131 | constant real bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.00
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| 132 | constant real bj_CINEMODE_VOLUME_FIRE = 0.60
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| 133 |
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| 134 | // Speech mode volume levels
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| 135 | constant real bj_SPEECH_VOLUME_UNITMOVEMENT = 0.25
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| 136 | constant real bj_SPEECH_VOLUME_UNITSOUNDS = 0.00
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| 137 | constant real bj_SPEECH_VOLUME_COMBAT = 0.25
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| 138 | constant real bj_SPEECH_VOLUME_SPELLS = 0.25
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| 139 | constant real bj_SPEECH_VOLUME_UI = 0.00
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| 140 | constant real bj_SPEECH_VOLUME_MUSIC = 0.55
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| 141 | constant real bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.00
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| 142 | constant real bj_SPEECH_VOLUME_FIRE = 0.60
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| 143 |
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| 144 | // Smart pan settings
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| 145 | constant real bj_SMARTPAN_TRESHOLD_PAN = 500
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| 146 | constant real bj_SMARTPAN_TRESHOLD_SNAP = 3500
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| 147 |
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| 148 | // QueuedTriggerExecute settings
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| 149 | constant integer bj_MAX_QUEUED_TRIGGERS = 100
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| 150 | constant real bj_QUEUED_TRIGGER_TIMEOUT = 180.00
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| 151 |
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| 152 | // Campaign indexing constants
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| 153 | constant integer bj_CAMPAIGN_INDEX_T = 0
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| 154 | constant integer bj_CAMPAIGN_INDEX_H = 1
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| 155 | constant integer bj_CAMPAIGN_INDEX_U = 2
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| 156 | constant integer bj_CAMPAIGN_INDEX_O = 3
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| 157 | constant integer bj_CAMPAIGN_INDEX_N = 4
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| 158 | constant integer bj_CAMPAIGN_INDEX_XN = 5
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| 159 | constant integer bj_CAMPAIGN_INDEX_XH = 6
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| 160 | constant integer bj_CAMPAIGN_INDEX_XU = 7
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| 161 | constant integer bj_CAMPAIGN_INDEX_XO = 8
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| 162 |
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| 163 | // Campaign offset constants (for mission indexing)
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| 164 | constant integer bj_CAMPAIGN_OFFSET_T = 0
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| 165 | constant integer bj_CAMPAIGN_OFFSET_H = 1
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| 166 | constant integer bj_CAMPAIGN_OFFSET_U = 2
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| 167 | constant integer bj_CAMPAIGN_OFFSET_O = 3
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| 168 | constant integer bj_CAMPAIGN_OFFSET_N = 4
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| 169 | constant integer bj_CAMPAIGN_OFFSET_XN = 5
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| 170 | constant integer bj_CAMPAIGN_OFFSET_XH = 6
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| 171 | constant integer bj_CAMPAIGN_OFFSET_XU = 7
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| 172 | constant integer bj_CAMPAIGN_OFFSET_XO = 8
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| 173 |
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| 174 | // Mission indexing constants
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| 175 | // Tutorial
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| 176 | constant integer bj_MISSION_INDEX_T00 = bj_CAMPAIGN_OFFSET_T * 1000 + 0
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| 177 | constant integer bj_MISSION_INDEX_T01 = bj_CAMPAIGN_OFFSET_T * 1000 + 1
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| 178 | constant integer bj_MISSION_INDEX_T02 = bj_CAMPAIGN_OFFSET_T * 1000 + 2
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| 179 | constant integer bj_MISSION_INDEX_T03 = bj_CAMPAIGN_OFFSET_T * 1000 + 3
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| 180 | constant integer bj_MISSION_INDEX_T04 = bj_CAMPAIGN_OFFSET_T * 1000 + 4
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| 181 | // Human
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| 182 | constant integer bj_MISSION_INDEX_H00 = bj_CAMPAIGN_OFFSET_H * 1000 + 0
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| 183 | constant integer bj_MISSION_INDEX_H01 = bj_CAMPAIGN_OFFSET_H * 1000 + 1
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| 184 | constant integer bj_MISSION_INDEX_H02 = bj_CAMPAIGN_OFFSET_H * 1000 + 2
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| 185 | constant integer bj_MISSION_INDEX_H03 = bj_CAMPAIGN_OFFSET_H * 1000 + 3
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| 186 | constant integer bj_MISSION_INDEX_H04 = bj_CAMPAIGN_OFFSET_H * 1000 + 4
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| 187 | constant integer bj_MISSION_INDEX_H05 = bj_CAMPAIGN_OFFSET_H * 1000 + 5
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| 188 | constant integer bj_MISSION_INDEX_H06 = bj_CAMPAIGN_OFFSET_H * 1000 + 6
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| 189 | constant integer bj_MISSION_INDEX_H07 = bj_CAMPAIGN_OFFSET_H * 1000 + 7
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| 190 | constant integer bj_MISSION_INDEX_H08 = bj_CAMPAIGN_OFFSET_H * 1000 + 8
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| 191 | constant integer bj_MISSION_INDEX_H09 = bj_CAMPAIGN_OFFSET_H * 1000 + 9
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| 192 | constant integer bj_MISSION_INDEX_H10 = bj_CAMPAIGN_OFFSET_H * 1000 + 10
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| 193 | constant integer bj_MISSION_INDEX_H11 = bj_CAMPAIGN_OFFSET_H * 1000 + 11
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| 194 | // Undead
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| 195 | constant integer bj_MISSION_INDEX_U00 = bj_CAMPAIGN_OFFSET_U * 1000 + 0
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| 196 | constant integer bj_MISSION_INDEX_U01 = bj_CAMPAIGN_OFFSET_U * 1000 + 1
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| 197 | constant integer bj_MISSION_INDEX_U02 = bj_CAMPAIGN_OFFSET_U * 1000 + 2
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| 198 | constant integer bj_MISSION_INDEX_U03 = bj_CAMPAIGN_OFFSET_U * 1000 + 3
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| 199 | constant integer bj_MISSION_INDEX_U05 = bj_CAMPAIGN_OFFSET_U * 1000 + 4
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| 200 | constant integer bj_MISSION_INDEX_U07 = bj_CAMPAIGN_OFFSET_U * 1000 + 5
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| 201 | constant integer bj_MISSION_INDEX_U08 = bj_CAMPAIGN_OFFSET_U * 1000 + 6
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| 202 | constant integer bj_MISSION_INDEX_U09 = bj_CAMPAIGN_OFFSET_U * 1000 + 7
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| 203 | constant integer bj_MISSION_INDEX_U10 = bj_CAMPAIGN_OFFSET_U * 1000 + 8
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| 204 | constant integer bj_MISSION_INDEX_U11 = bj_CAMPAIGN_OFFSET_U * 1000 + 9
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| 205 | // Orc
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| 206 | constant integer bj_MISSION_INDEX_O00 = bj_CAMPAIGN_OFFSET_O * 1000 + 0
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| 207 | constant integer bj_MISSION_INDEX_O01 = bj_CAMPAIGN_OFFSET_O * 1000 + 1
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| 208 | constant integer bj_MISSION_INDEX_O02 = bj_CAMPAIGN_OFFSET_O * 1000 + 2
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| 209 | constant integer bj_MISSION_INDEX_O03 = bj_CAMPAIGN_OFFSET_O * 1000 + 3
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| 210 | constant integer bj_MISSION_INDEX_O04 = bj_CAMPAIGN_OFFSET_O * 1000 + 4
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| 211 | constant integer bj_MISSION_INDEX_O05 = bj_CAMPAIGN_OFFSET_O * 1000 + 5
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| 212 | constant integer bj_MISSION_INDEX_O06 = bj_CAMPAIGN_OFFSET_O * 1000 + 6
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| 213 | constant integer bj_MISSION_INDEX_O07 = bj_CAMPAIGN_OFFSET_O * 1000 + 7
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| 214 | constant integer bj_MISSION_INDEX_O08 = bj_CAMPAIGN_OFFSET_O * 1000 + 8
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| 215 | constant integer bj_MISSION_INDEX_O09 = bj_CAMPAIGN_OFFSET_O * 1000 + 9
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| 216 | constant integer bj_MISSION_INDEX_O10 = bj_CAMPAIGN_OFFSET_O * 1000 + 10
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| 217 | // Night Elf
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| 218 | constant integer bj_MISSION_INDEX_N00 = bj_CAMPAIGN_OFFSET_N * 1000 + 0
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| 219 | constant integer bj_MISSION_INDEX_N01 = bj_CAMPAIGN_OFFSET_N * 1000 + 1
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| 220 | constant integer bj_MISSION_INDEX_N02 = bj_CAMPAIGN_OFFSET_N * 1000 + 2
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| 221 | constant integer bj_MISSION_INDEX_N03 = bj_CAMPAIGN_OFFSET_N * 1000 + 3
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| 222 | constant integer bj_MISSION_INDEX_N04 = bj_CAMPAIGN_OFFSET_N * 1000 + 4
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| 223 | constant integer bj_MISSION_INDEX_N05 = bj_CAMPAIGN_OFFSET_N * 1000 + 5
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| 224 | constant integer bj_MISSION_INDEX_N06 = bj_CAMPAIGN_OFFSET_N * 1000 + 6
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| 225 | constant integer bj_MISSION_INDEX_N07 = bj_CAMPAIGN_OFFSET_N * 1000 + 7
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| 226 | constant integer bj_MISSION_INDEX_N08 = bj_CAMPAIGN_OFFSET_N * 1000 + 8
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| 227 | constant integer bj_MISSION_INDEX_N09 = bj_CAMPAIGN_OFFSET_N * 1000 + 9
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| 228 | // Expansion Night Elf
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| 229 | constant integer bj_MISSION_INDEX_XN00 = bj_CAMPAIGN_OFFSET_XN * 1000 + 0
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| 230 | constant integer bj_MISSION_INDEX_XN01 = bj_CAMPAIGN_OFFSET_XN * 1000 + 1
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| 231 | constant integer bj_MISSION_INDEX_XN02 = bj_CAMPAIGN_OFFSET_XN * 1000 + 2
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| 232 | constant integer bj_MISSION_INDEX_XN03 = bj_CAMPAIGN_OFFSET_XN * 1000 + 3
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| 233 | constant integer bj_MISSION_INDEX_XN04 = bj_CAMPAIGN_OFFSET_XN * 1000 + 4
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| 234 | constant integer bj_MISSION_INDEX_XN05 = bj_CAMPAIGN_OFFSET_XN * 1000 + 5
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| 235 | constant integer bj_MISSION_INDEX_XN06 = bj_CAMPAIGN_OFFSET_XN * 1000 + 6
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| 236 | constant integer bj_MISSION_INDEX_XN07 = bj_CAMPAIGN_OFFSET_XN * 1000 + 7
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| 237 | constant integer bj_MISSION_INDEX_XN08 = bj_CAMPAIGN_OFFSET_XN * 1000 + 8
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| 238 | constant integer bj_MISSION_INDEX_XN09 = bj_CAMPAIGN_OFFSET_XN * 1000 + 9
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| 239 | constant integer bj_MISSION_INDEX_XN10 = bj_CAMPAIGN_OFFSET_XN * 1000 + 10
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| 240 | // Expansion Human
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| 241 | constant integer bj_MISSION_INDEX_XH00 = bj_CAMPAIGN_OFFSET_XH * 1000 + 0
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| 242 | constant integer bj_MISSION_INDEX_XH01 = bj_CAMPAIGN_OFFSET_XH * 1000 + 1
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| 243 | constant integer bj_MISSION_INDEX_XH02 = bj_CAMPAIGN_OFFSET_XH * 1000 + 2
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| 244 | constant integer bj_MISSION_INDEX_XH03 = bj_CAMPAIGN_OFFSET_XH * 1000 + 3
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| 245 | constant integer bj_MISSION_INDEX_XH04 = bj_CAMPAIGN_OFFSET_XH * 1000 + 4
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| 246 | constant integer bj_MISSION_INDEX_XH05 = bj_CAMPAIGN_OFFSET_XH * 1000 + 5
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| 247 | constant integer bj_MISSION_INDEX_XH06 = bj_CAMPAIGN_OFFSET_XH * 1000 + 6
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| 248 | constant integer bj_MISSION_INDEX_XH07 = bj_CAMPAIGN_OFFSET_XH * 1000 + 7
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| 249 | constant integer bj_MISSION_INDEX_XH08 = bj_CAMPAIGN_OFFSET_XH * 1000 + 8
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| 250 | constant integer bj_MISSION_INDEX_XH09 = bj_CAMPAIGN_OFFSET_XH * 1000 + 9
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| 251 | // Expansion Undead
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| 252 | constant integer bj_MISSION_INDEX_XU00 = bj_CAMPAIGN_OFFSET_XU * 1000 + 0
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| 253 | constant integer bj_MISSION_INDEX_XU01 = bj_CAMPAIGN_OFFSET_XU * 1000 + 1
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| 254 | constant integer bj_MISSION_INDEX_XU02 = bj_CAMPAIGN_OFFSET_XU * 1000 + 2
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| 255 | constant integer bj_MISSION_INDEX_XU03 = bj_CAMPAIGN_OFFSET_XU * 1000 + 3
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| 256 | constant integer bj_MISSION_INDEX_XU04 = bj_CAMPAIGN_OFFSET_XU * 1000 + 4
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| 257 | constant integer bj_MISSION_INDEX_XU05 = bj_CAMPAIGN_OFFSET_XU * 1000 + 5
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| 258 | constant integer bj_MISSION_INDEX_XU06 = bj_CAMPAIGN_OFFSET_XU * 1000 + 6
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| 259 | constant integer bj_MISSION_INDEX_XU07 = bj_CAMPAIGN_OFFSET_XU * 1000 + 7
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| 260 | constant integer bj_MISSION_INDEX_XU08 = bj_CAMPAIGN_OFFSET_XU * 1000 + 8
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| 261 | constant integer bj_MISSION_INDEX_XU09 = bj_CAMPAIGN_OFFSET_XU * 1000 + 9
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| 262 | constant integer bj_MISSION_INDEX_XU10 = bj_CAMPAIGN_OFFSET_XU * 1000 + 10
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| 263 | constant integer bj_MISSION_INDEX_XU11 = bj_CAMPAIGN_OFFSET_XU * 1000 + 11
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| 264 | constant integer bj_MISSION_INDEX_XU12 = bj_CAMPAIGN_OFFSET_XU * 1000 + 12
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| 265 | constant integer bj_MISSION_INDEX_XU13 = bj_CAMPAIGN_OFFSET_XU * 1000 + 13
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| 266 |
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| 267 | // Expansion Orc
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| 268 | constant integer bj_MISSION_INDEX_XO00 = bj_CAMPAIGN_OFFSET_XO * 1000 + 0
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| 269 | constant integer bj_MISSION_INDEX_XO01 = bj_CAMPAIGN_OFFSET_XO * 1000 + 1
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| 270 | constant integer bj_MISSION_INDEX_XO02 = bj_CAMPAIGN_OFFSET_XO * 1000 + 2
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| 271 | constant integer bj_MISSION_INDEX_XO03 = bj_CAMPAIGN_OFFSET_XO * 1000 + 3
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| 272 |
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| 273 | // Cinematic indexing constants
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| 274 | constant integer bj_CINEMATICINDEX_TOP = 0
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| 275 | constant integer bj_CINEMATICINDEX_HOP = 1
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| 276 | constant integer bj_CINEMATICINDEX_HED = 2
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| 277 | constant integer bj_CINEMATICINDEX_OOP = 3
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| 278 | constant integer bj_CINEMATICINDEX_OED = 4
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| 279 | constant integer bj_CINEMATICINDEX_UOP = 5
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| 280 | constant integer bj_CINEMATICINDEX_UED = 6
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| 281 | constant integer bj_CINEMATICINDEX_NOP = 7
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| 282 | constant integer bj_CINEMATICINDEX_NED = 8
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| 283 | constant integer bj_CINEMATICINDEX_XOP = 9
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| 284 | constant integer bj_CINEMATICINDEX_XED = 10
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| 285 |
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| 286 | // Alliance settings
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| 287 | constant integer bj_ALLIANCE_UNALLIED = 0
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| 288 | constant integer bj_ALLIANCE_UNALLIED_VISION = 1
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| 289 | constant integer bj_ALLIANCE_ALLIED = 2
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| 290 | constant integer bj_ALLIANCE_ALLIED_VISION = 3
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| 291 | constant integer bj_ALLIANCE_ALLIED_UNITS = 4
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| 292 | constant integer bj_ALLIANCE_ALLIED_ADVUNITS = 5
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| 293 | constant integer bj_ALLIANCE_NEUTRAL = 6
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| 294 | constant integer bj_ALLIANCE_NEUTRAL_VISION = 7
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| 295 |
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| 296 | // Keyboard Event Types
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| 297 | constant integer bj_KEYEVENTTYPE_DEPRESS = 0
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| 298 | constant integer bj_KEYEVENTTYPE_RELEASE = 1
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| 299 |
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| 300 | // Keyboard Event Keys
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| 301 | constant integer bj_KEYEVENTKEY_LEFT = 0
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| 302 | constant integer bj_KEYEVENTKEY_RIGHT = 1
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| 303 | constant integer bj_KEYEVENTKEY_DOWN = 2
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| 304 | constant integer bj_KEYEVENTKEY_UP = 3
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| 305 |
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| 306 | // Mouse Event Types
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| 307 | constant integer bj_MOUSEEVENTTYPE_DOWN = 0
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| 308 | constant integer bj_MOUSEEVENTTYPE_UP = 1
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| 309 | constant integer bj_MOUSEEVENTTYPE_MOVE = 2
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| 310 |
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| 311 | // Transmission timing methods
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| 312 | constant integer bj_TIMETYPE_ADD = 0
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| 313 | constant integer bj_TIMETYPE_SET = 1
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| 314 | constant integer bj_TIMETYPE_SUB = 2
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| 315 |
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| 316 | // Camera bounds adjustment methods
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| 317 | constant integer bj_CAMERABOUNDS_ADJUST_ADD = 0
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| 318 | constant integer bj_CAMERABOUNDS_ADJUST_SUB = 1
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| 319 |
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| 320 | // Quest creation states
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| 321 | constant integer bj_QUESTTYPE_REQ_DISCOVERED = 0
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| 322 | constant integer bj_QUESTTYPE_REQ_UNDISCOVERED = 1
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| 323 | constant integer bj_QUESTTYPE_OPT_DISCOVERED = 2
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| 324 | constant integer bj_QUESTTYPE_OPT_UNDISCOVERED = 3
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| 325 |
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| 326 | // Quest message types
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| 327 | constant integer bj_QUESTMESSAGE_DISCOVERED = 0
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| 328 | constant integer bj_QUESTMESSAGE_UPDATED = 1
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| 329 | constant integer bj_QUESTMESSAGE_COMPLETED = 2
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| 330 | constant integer bj_QUESTMESSAGE_FAILED = 3
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| 331 | constant integer bj_QUESTMESSAGE_REQUIREMENT = 4
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| 332 | constant integer bj_QUESTMESSAGE_MISSIONFAILED = 5
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| 333 | constant integer bj_QUESTMESSAGE_ALWAYSHINT = 6
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| 334 | constant integer bj_QUESTMESSAGE_HINT = 7
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| 335 | constant integer bj_QUESTMESSAGE_SECRET = 8
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| 336 | constant integer bj_QUESTMESSAGE_UNITACQUIRED = 9
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| 337 | constant integer bj_QUESTMESSAGE_UNITAVAILABLE = 10
|
| 338 | constant integer bj_QUESTMESSAGE_ITEMACQUIRED = 11
|
| 339 | constant integer bj_QUESTMESSAGE_WARNING = 12
|
| 340 |
|
| 341 | // Leaderboard sorting methods
|
| 342 | constant integer bj_SORTTYPE_SORTBYVALUE = 0
|
| 343 | constant integer bj_SORTTYPE_SORTBYPLAYER = 1
|
| 344 | constant integer bj_SORTTYPE_SORTBYLABEL = 2
|
| 345 |
|
| 346 | // Cinematic fade filter methods
|
| 347 | constant integer bj_CINEFADETYPE_FADEIN = 0
|
| 348 | constant integer bj_CINEFADETYPE_FADEOUT = 1
|
| 349 | constant integer bj_CINEFADETYPE_FADEOUTIN = 2
|
| 350 |
|
| 351 | // Buff removal methods
|
| 352 | constant integer bj_REMOVEBUFFS_POSITIVE = 0
|
| 353 | constant integer bj_REMOVEBUFFS_NEGATIVE = 1
|
| 354 | constant integer bj_REMOVEBUFFS_ALL = 2
|
| 355 | constant integer bj_REMOVEBUFFS_NONTLIFE = 3
|
| 356 |
|
| 357 | // Buff properties - polarity
|
| 358 | constant integer bj_BUFF_POLARITY_POSITIVE = 0
|
| 359 | constant integer bj_BUFF_POLARITY_NEGATIVE = 1
|
| 360 | constant integer bj_BUFF_POLARITY_EITHER = 2
|
| 361 |
|
| 362 | // Buff properties - resist type
|
| 363 | constant integer bj_BUFF_RESIST_MAGIC = 0
|
| 364 | constant integer bj_BUFF_RESIST_PHYSICAL = 1
|
| 365 | constant integer bj_BUFF_RESIST_EITHER = 2
|
| 366 | constant integer bj_BUFF_RESIST_BOTH = 3
|
| 367 |
|
| 368 | // Hero stats
|
| 369 | constant integer bj_HEROSTAT_STR = 0
|
| 370 | constant integer bj_HEROSTAT_AGI = 1
|
| 371 | constant integer bj_HEROSTAT_INT = 2
|
| 372 |
|
| 373 | // Hero skill point modification methods
|
| 374 | constant integer bj_MODIFYMETHOD_ADD = 0
|
| 375 | constant integer bj_MODIFYMETHOD_SUB = 1
|
| 376 | constant integer bj_MODIFYMETHOD_SET = 2
|
| 377 |
|
| 378 | // Unit state adjustment methods (for replaced units)
|
| 379 | constant integer bj_UNIT_STATE_METHOD_ABSOLUTE = 0
|
| 380 | constant integer bj_UNIT_STATE_METHOD_RELATIVE = 1
|
| 381 | constant integer bj_UNIT_STATE_METHOD_DEFAULTS = 2
|
| 382 | constant integer bj_UNIT_STATE_METHOD_MAXIMUM = 3
|
| 383 |
|
| 384 | // Gate operations
|
| 385 | constant integer bj_GATEOPERATION_CLOSE = 0
|
| 386 | constant integer bj_GATEOPERATION_OPEN = 1
|
| 387 | constant integer bj_GATEOPERATION_DESTROY = 2
|
| 388 |
|
| 389 | // Game cache value types
|
| 390 | constant integer bj_GAMECACHE_BOOLEAN = 0
|
| 391 | constant integer bj_GAMECACHE_INTEGER = 1
|
| 392 | constant integer bj_GAMECACHE_REAL = 2
|
| 393 | constant integer bj_GAMECACHE_UNIT = 3
|
| 394 | constant integer bj_GAMECACHE_STRING = 4
|
| 395 |
|
| 396 | // Hashtable value types
|
| 397 | constant integer bj_HASHTABLE_BOOLEAN = 0
|
| 398 | constant integer bj_HASHTABLE_INTEGER = 1
|
| 399 | constant integer bj_HASHTABLE_REAL = 2
|
| 400 | constant integer bj_HASHTABLE_STRING = 3
|
| 401 | constant integer bj_HASHTABLE_HANDLE = 4
|
| 402 |
|
| 403 | // Item status types
|
| 404 | constant integer bj_ITEM_STATUS_HIDDEN = 0
|
| 405 | constant integer bj_ITEM_STATUS_OWNED = 1
|
| 406 | constant integer bj_ITEM_STATUS_INVULNERABLE = 2
|
| 407 | constant integer bj_ITEM_STATUS_POWERUP = 3
|
| 408 | constant integer bj_ITEM_STATUS_SELLABLE = 4
|
| 409 | constant integer bj_ITEM_STATUS_PAWNABLE = 5
|
| 410 |
|
| 411 | // Itemcode status types
|
| 412 | constant integer bj_ITEMCODE_STATUS_POWERUP = 0
|
| 413 | constant integer bj_ITEMCODE_STATUS_SELLABLE = 1
|
| 414 | constant integer bj_ITEMCODE_STATUS_PAWNABLE = 2
|
| 415 |
|
| 416 | // Minimap ping styles
|
| 417 | constant integer bj_MINIMAPPINGSTYLE_SIMPLE = 0
|
| 418 | constant integer bj_MINIMAPPINGSTYLE_FLASHY = 1
|
| 419 | constant integer bj_MINIMAPPINGSTYLE_ATTACK = 2
|
| 420 |
|
| 421 | // Campaign Minimap icon styles
|
| 422 | constant integer bj_CAMPPINGSTYLE_PRIMARY = 0
|
| 423 | constant integer bj_CAMPPINGSTYLE_PRIMARY_GREEN = 1
|
| 424 | constant integer bj_CAMPPINGSTYLE_PRIMARY_RED = 2
|
| 425 | constant integer bj_CAMPPINGSTYLE_BONUS = 3
|
| 426 | constant integer bj_CAMPPINGSTYLE_TURNIN = 4
|
| 427 | constant integer bj_CAMPPINGSTYLE_BOSS = 5
|
| 428 | constant integer bj_CAMPPINGSTYLE_CONTROL_ALLY = 6
|
| 429 | constant integer bj_CAMPPINGSTYLE_CONTROL_NEUTRAL = 7
|
| 430 | constant integer bj_CAMPPINGSTYLE_CONTROL_ENEMY = 8
|
| 431 |
|
| 432 | // Corpse creation settings
|
| 433 | constant real bj_CORPSE_MAX_DEATH_TIME = 8.00
|
| 434 |
|
| 435 | // Corpse creation styles
|
| 436 | constant integer bj_CORPSETYPE_FLESH = 0
|
| 437 | constant integer bj_CORPSETYPE_BONE = 1
|
| 438 |
|
| 439 | // Elevator pathing-blocker destructable code
|
| 440 | constant integer bj_ELEVATOR_BLOCKER_CODE = 'DTep'
|
| 441 | constant integer bj_ELEVATOR_CODE01 = 'DTrf'
|
| 442 | constant integer bj_ELEVATOR_CODE02 = 'DTrx'
|
| 443 |
|
| 444 | // Elevator wall codes
|
| 445 | constant integer bj_ELEVATOR_WALL_TYPE_ALL = 0
|
| 446 | constant integer bj_ELEVATOR_WALL_TYPE_EAST = 1
|
| 447 | constant integer bj_ELEVATOR_WALL_TYPE_NORTH = 2
|
| 448 | constant integer bj_ELEVATOR_WALL_TYPE_SOUTH = 3
|
| 449 | constant integer bj_ELEVATOR_WALL_TYPE_WEST = 4
|
| 450 |
|
| 451 | //-----------------------------------------------------------------------
|
| 452 | // Variables
|
| 453 | //
|
| 454 |
|
| 455 | // Force predefs
|
| 456 | force bj_FORCE_ALL_PLAYERS = null
|
| 457 | force array bj_FORCE_PLAYER
|
| 458 |
|
| 459 | integer bj_MELEE_MAX_TWINKED_HEROES = 0
|
| 460 |
|
| 461 | // Map area rects
|
| 462 | rect bj_mapInitialPlayableArea = null
|
| 463 | rect bj_mapInitialCameraBounds = null
|
| 464 |
|
| 465 | // Utility function vars
|
| 466 | integer bj_forLoopAIndex = 0
|
| 467 | integer bj_forLoopBIndex = 0
|
| 468 | integer bj_forLoopAIndexEnd = 0
|
| 469 | integer bj_forLoopBIndexEnd = 0
|
| 470 |
|
| 471 | boolean bj_slotControlReady = false
|
| 472 | boolean array bj_slotControlUsed
|
| 473 | mapcontrol array bj_slotControl
|
| 474 |
|
| 475 | // Game started detection vars
|
| 476 | timer bj_gameStartedTimer = null
|
| 477 | boolean bj_gameStarted = false
|
| 478 | timer bj_volumeGroupsTimer = CreateTimer()
|
| 479 |
|
| 480 | // Singleplayer check
|
| 481 | boolean bj_isSinglePlayer = false
|
| 482 |
|
| 483 | // Day/Night Cycle vars
|
| 484 | trigger bj_dncSoundsDay = null
|
| 485 | trigger bj_dncSoundsNight = null
|
| 486 | sound bj_dayAmbientSound = null
|
| 487 | sound bj_nightAmbientSound = null
|
| 488 | trigger bj_dncSoundsDawn = null
|
| 489 | trigger bj_dncSoundsDusk = null
|
| 490 | sound bj_dawnSound = null
|
| 491 | sound bj_duskSound = null
|
| 492 | boolean bj_useDawnDuskSounds = true
|
| 493 | boolean bj_dncIsDaytime = false
|
| 494 |
|
| 495 | // Triggered sounds
|
| 496 | //sound bj_pingMinimapSound = null
|
| 497 | sound bj_rescueSound = null
|
| 498 | sound bj_questDiscoveredSound = null
|
| 499 | sound bj_questUpdatedSound = null
|
| 500 | sound bj_questCompletedSound = null
|
| 501 | sound bj_questFailedSound = null
|
| 502 | sound bj_questHintSound = null
|
| 503 | sound bj_questSecretSound = null
|
| 504 | sound bj_questItemAcquiredSound = null
|
| 505 | sound bj_questWarningSound = null
|
| 506 | sound bj_victoryDialogSound = null
|
| 507 | sound bj_defeatDialogSound = null
|
| 508 |
|
| 509 | // Marketplace vars
|
| 510 | trigger bj_stockItemPurchased = null
|
| 511 | timer bj_stockUpdateTimer = null
|
| 512 | boolean array bj_stockAllowedPermanent
|
| 513 | boolean array bj_stockAllowedCharged
|
| 514 | boolean array bj_stockAllowedArtifact
|
| 515 | integer bj_stockPickedItemLevel = 0
|
| 516 | itemtype bj_stockPickedItemType
|
| 517 |
|
| 518 | // Melee vars
|
| 519 | trigger bj_meleeVisibilityTrained = null
|
| 520 | boolean bj_meleeVisibilityIsDay = true
|
| 521 | boolean bj_meleeGrantHeroItems = false
|
| 522 | location bj_meleeNearestMineToLoc = null
|
| 523 | unit bj_meleeNearestMine = null
|
| 524 | real bj_meleeNearestMineDist = 0.00
|
| 525 | boolean bj_meleeGameOver = false
|
| 526 | boolean array bj_meleeDefeated
|
| 527 | boolean array bj_meleeVictoried
|
| 528 | unit array bj_ghoul
|
| 529 | timer array bj_crippledTimer
|
| 530 | timerdialog array bj_crippledTimerWindows
|
| 531 | boolean array bj_playerIsCrippled
|
| 532 | boolean array bj_playerIsExposed
|
| 533 | boolean bj_finishSoonAllExposed = false
|
| 534 | timerdialog bj_finishSoonTimerDialog = null
|
| 535 | integer array bj_meleeTwinkedHeroes
|
| 536 |
|
| 537 | // Rescue behavior vars
|
| 538 | trigger bj_rescueUnitBehavior = null
|
| 539 | boolean bj_rescueChangeColorUnit = true
|
| 540 | boolean bj_rescueChangeColorBldg = true
|
| 541 |
|
| 542 | // Transmission vars
|
| 543 | timer bj_cineSceneEndingTimer = null
|
| 544 | sound bj_cineSceneLastSound = null
|
| 545 | trigger bj_cineSceneBeingSkipped = null
|
| 546 |
|
| 547 | // Cinematic mode vars
|
| 548 | gamespeed bj_cineModePriorSpeed = MAP_SPEED_NORMAL
|
| 549 | boolean bj_cineModePriorFogSetting = false
|
| 550 | boolean bj_cineModePriorMaskSetting = false
|
| 551 | boolean bj_cineModeAlreadyIn = false
|
| 552 | boolean bj_cineModePriorDawnDusk = false
|
| 553 | integer bj_cineModeSavedSeed = 0
|
| 554 |
|
| 555 | // Cinematic fade vars
|
| 556 | timer bj_cineFadeFinishTimer = null
|
| 557 | timer bj_cineFadeContinueTimer = null
|
| 558 | real bj_cineFadeContinueRed = 0
|
| 559 | real bj_cineFadeContinueGreen = 0
|
| 560 | real bj_cineFadeContinueBlue = 0
|
| 561 | real bj_cineFadeContinueTrans = 0
|
| 562 | real bj_cineFadeContinueDuration = 0
|
| 563 | string bj_cineFadeContinueTex = ""
|
| 564 |
|
| 565 | // QueuedTriggerExecute vars
|
| 566 | integer bj_queuedExecTotal = 0
|
| 567 | trigger array bj_queuedExecTriggers
|
| 568 | boolean array bj_queuedExecUseConds
|
| 569 | timer bj_queuedExecTimeoutTimer = CreateTimer()
|
| 570 | trigger bj_queuedExecTimeout = null
|
| 571 |
|
| 572 | // Helper vars (for Filter and Enum funcs)
|
| 573 | integer bj_destInRegionDiesCount = 0
|
| 574 | trigger bj_destInRegionDiesTrig = null
|
| 575 | integer bj_groupCountUnits = 0
|
| 576 | integer bj_forceCountPlayers = 0
|
| 577 | integer bj_groupEnumTypeId = 0
|
| 578 | player bj_groupEnumOwningPlayer = null
|
| 579 | group bj_groupAddGroupDest = null
|
| 580 | group bj_groupRemoveGroupDest = null
|
| 581 | integer bj_groupRandomConsidered = 0
|
| 582 | unit bj_groupRandomCurrentPick = null
|
| 583 | group bj_groupLastCreatedDest = null
|
| 584 | group bj_randomSubGroupGroup = null
|
| 585 | integer bj_randomSubGroupWant = 0
|
| 586 | integer bj_randomSubGroupTotal = 0
|
| 587 | real bj_randomSubGroupChance = 0
|
| 588 | integer bj_destRandomConsidered = 0
|
| 589 | destructable bj_destRandomCurrentPick = null
|
| 590 | destructable bj_elevatorWallBlocker = null
|
| 591 | destructable bj_elevatorNeighbor = null
|
| 592 | integer bj_itemRandomConsidered = 0
|
| 593 | item bj_itemRandomCurrentPick = null
|
| 594 | integer bj_forceRandomConsidered = 0
|
| 595 | player bj_forceRandomCurrentPick = null
|
| 596 | unit bj_makeUnitRescuableUnit = null
|
| 597 | boolean bj_makeUnitRescuableFlag = true
|
| 598 | boolean bj_pauseAllUnitsFlag = true
|
| 599 | location bj_enumDestructableCenter = null
|
| 600 | real bj_enumDestructableRadius = 0
|
| 601 | playercolor bj_setPlayerTargetColor = null
|
| 602 | boolean bj_isUnitGroupDeadResult = true
|
| 603 | boolean bj_isUnitGroupEmptyResult = true
|
| 604 | boolean bj_isUnitGroupInRectResult = true
|
| 605 | rect bj_isUnitGroupInRectRect = null
|
| 606 | boolean bj_changeLevelShowScores = false
|
| 607 | string bj_changeLevelMapName = null
|
| 608 | group bj_suspendDecayFleshGroup = CreateGroup()
|
| 609 | group bj_suspendDecayBoneGroup = CreateGroup()
|
| 610 | timer bj_delayedSuspendDecayTimer = CreateTimer()
|
| 611 | trigger bj_delayedSuspendDecayTrig = null
|
| 612 | integer bj_livingPlayerUnitsTypeId = 0
|
| 613 | widget bj_lastDyingWidget = null
|
| 614 |
|
| 615 | // Random distribution vars
|
| 616 | integer bj_randDistCount = 0
|
| 617 | integer array bj_randDistID
|
| 618 | integer array bj_randDistChance
|
| 619 |
|
| 620 | // Last X'd vars
|
| 621 | unit bj_lastCreatedUnit = null
|
| 622 | item bj_lastCreatedItem = null
|
| 623 | item bj_lastRemovedItem = null
|
| 624 | unit bj_lastHauntedGoldMine = null
|
| 625 | destructable bj_lastCreatedDestructable = null
|
| 626 | group bj_lastCreatedGroup = CreateGroup()
|
| 627 | fogmodifier bj_lastCreatedFogModifier = null
|
| 628 | effect bj_lastCreatedEffect = null
|
| 629 | weathereffect bj_lastCreatedWeatherEffect = null
|
| 630 | terraindeformation bj_lastCreatedTerrainDeformation = null
|
| 631 | quest bj_lastCreatedQuest = null
|
| 632 | questitem bj_lastCreatedQuestItem = null
|
| 633 | defeatcondition bj_lastCreatedDefeatCondition = null
|
| 634 | timer bj_lastStartedTimer = CreateTimer()
|
| 635 | timerdialog bj_lastCreatedTimerDialog = null
|
| 636 | leaderboard bj_lastCreatedLeaderboard = null
|
| 637 | multiboard bj_lastCreatedMultiboard = null
|
| 638 | sound bj_lastPlayedSound = null
|
| 639 | string bj_lastPlayedMusic = ""
|
| 640 | real bj_lastTransmissionDuration = 0
|
| 641 | gamecache bj_lastCreatedGameCache = null
|
| 642 | hashtable bj_lastCreatedHashtable = null
|
| 643 | unit bj_lastLoadedUnit = null
|
| 644 | button bj_lastCreatedButton = null
|
| 645 | unit bj_lastReplacedUnit = null
|
| 646 | texttag bj_lastCreatedTextTag = null
|
| 647 | lightning bj_lastCreatedLightning = null
|
| 648 | image bj_lastCreatedImage = null
|
| 649 | ubersplat bj_lastCreatedUbersplat = null
|
| 650 | minimapicon bj_lastCreatedMinimapIcon = null
|
| 651 | commandbuttoneffect bj_lastCreatedCommandButtonEffect = null
|
| 652 |
|
| 653 | // Filter function vars
|
| 654 | boolexpr filterIssueHauntOrderAtLocBJ = null
|
| 655 | boolexpr filterEnumDestructablesInCircleBJ = null
|
| 656 | boolexpr filterGetUnitsInRectOfPlayer = null
|
| 657 | boolexpr filterGetUnitsOfTypeIdAll = null
|
| 658 | boolexpr filterGetUnitsOfPlayerAndTypeId = null
|
| 659 | boolexpr filterMeleeTrainedUnitIsHeroBJ = null
|
| 660 | boolexpr filterLivingPlayerUnitsOfTypeId = null
|
| 661 |
|
| 662 | // Memory cleanup vars
|
| 663 | boolean bj_wantDestroyGroup = false
|
| 664 |
|
| 665 | // Instanced Operation Results
|
| 666 | boolean bj_lastInstObjFuncSuccessful = true
|
| 667 | endglobals
|
| 668 |
|
| 669 |
|
| 670 |
|
| 671 | //***************************************************************************
|
| 672 | //*
|
| 673 | //* Debugging Functions
|
| 674 | //*
|
| 675 | //***************************************************************************
|
| 676 |
|
| 677 | //===========================================================================
|
| 678 | function BJDebugMsg takes string msg returns nothing
|
| 679 | local integer i = 0
|
| 680 | loop
|
| 681 | call DisplayTimedTextToPlayer(Player(i),0,0,60,msg)
|
| 682 | set i = i + 1
|
| 683 | exitwhen i == bj_MAX_PLAYERS
|
| 684 | endloop
|
| 685 | endfunction
|
| 686 |
|
| 687 |
|
| 688 |
|
| 689 | //***************************************************************************
|
| 690 | //*
|
| 691 | //* Math Utility Functions
|
| 692 | //*
|
| 693 | //***************************************************************************
|
| 694 |
|
| 695 | //===========================================================================
|
| 696 | function RMinBJ takes real a, real b returns real
|
| 697 | if (a < b) then
|
| 698 | return a
|
| 699 | else
|
| 700 | return b
|
| 701 | endif
|
| 702 | endfunction
|
| 703 |
|
| 704 | //===========================================================================
|
| 705 | function RMaxBJ takes real a, real b returns real
|
| 706 | if (a < b) then
|
| 707 | return b
|
| 708 | else
|
| 709 | return a
|
| 710 | endif
|
| 711 | endfunction
|
| 712 |
|
| 713 | //===========================================================================
|
| 714 | function RAbsBJ takes real a returns real
|
| 715 | if (a >= 0) then
|
| 716 | return a
|
| 717 | else
|
| 718 | return -a
|
| 719 | endif
|
| 720 | endfunction
|
| 721 |
|
| 722 | //===========================================================================
|
| 723 | function RSignBJ takes real a returns real
|
| 724 | if (a >= 0.0) then
|
| 725 | return 1.0
|
| 726 | else
|
| 727 | return -1.0
|
| 728 | endif
|
| 729 | endfunction
|
| 730 |
|
| 731 | //===========================================================================
|
| 732 | function IMinBJ takes integer a, integer b returns integer
|
| 733 | if (a < b) then
|
| 734 | return a
|
| 735 | else
|
| 736 | return b
|
| 737 | endif
|
| 738 | endfunction
|
| 739 |
|
| 740 | //===========================================================================
|
| 741 | function IMaxBJ takes integer a, integer b returns integer
|
| 742 | if (a < b) then
|
| 743 | return b
|
| 744 | else
|
| 745 | return a
|
| 746 | endif
|
| 747 | endfunction
|
| 748 |
|
| 749 | //===========================================================================
|
| 750 | function IAbsBJ takes integer a returns integer
|
| 751 | if (a >= 0) then
|
| 752 | return a
|
| 753 | else
|
| 754 | return -a
|
| 755 | endif
|
| 756 | endfunction
|
| 757 |
|
| 758 | //===========================================================================
|
| 759 | function ISignBJ takes integer a returns integer
|
| 760 | if (a >= 0) then
|
| 761 | return 1
|
| 762 | else
|
| 763 | return -1
|
| 764 | endif
|
| 765 | endfunction
|
| 766 |
|
| 767 | //===========================================================================
|
| 768 | function SinBJ takes real degrees returns real
|
| 769 | return Sin(degrees * bj_DEGTORAD)
|
| 770 | endfunction
|
| 771 |
|
| 772 | //===========================================================================
|
| 773 | function CosBJ takes real degrees returns real
|
| 774 | return Cos(degrees * bj_DEGTORAD)
|
| 775 | endfunction
|
| 776 |
|
| 777 | //===========================================================================
|
| 778 | function TanBJ takes real degrees returns real
|
| 779 | return Tan(degrees * bj_DEGTORAD)
|
| 780 | endfunction
|
| 781 |
|
| 782 | //===========================================================================
|
| 783 | function AsinBJ takes real degrees returns real
|
| 784 | return Asin(degrees) * bj_RADTODEG
|
| 785 | endfunction
|
| 786 |
|
| 787 | //===========================================================================
|
| 788 | function AcosBJ takes real degrees returns real
|
| 789 | return Acos(degrees) * bj_RADTODEG
|
| 790 | endfunction
|
| 791 |
|
| 792 | //===========================================================================
|
| 793 | function AtanBJ takes real degrees returns real
|
| 794 | return Atan(degrees) * bj_RADTODEG
|
| 795 | endfunction
|
| 796 |
|
| 797 | //===========================================================================
|
| 798 | function Atan2BJ takes real y, real x returns real
|
| 799 | return Atan2(y, x) * bj_RADTODEG
|
| 800 | endfunction
|
| 801 |
|
| 802 | //===========================================================================
|
| 803 | function AngleBetweenPoints takes location locA, location locB returns real
|
| 804 | return bj_RADTODEG * Atan2(GetLocationY(locB) - GetLocationY(locA), GetLocationX(locB) - GetLocationX(locA))
|
| 805 | endfunction
|
| 806 |
|
| 807 | //===========================================================================
|
| 808 | function DistanceBetweenPoints takes location locA, location locB returns real
|
| 809 | local real dx = GetLocationX(locB) - GetLocationX(locA)
|
| 810 | local real dy = GetLocationY(locB) - GetLocationY(locA)
|
| 811 | return SquareRoot(dx * dx + dy * dy)
|
| 812 | endfunction
|
| 813 |
|
| 814 | //===========================================================================
|
| 815 | function PolarProjectionBJ takes location source, real dist, real angle returns location
|
| 816 | local real x = GetLocationX(source) + dist * Cos(angle * bj_DEGTORAD)
|
| 817 | local real y = GetLocationY(source) + dist * Sin(angle * bj_DEGTORAD)
|
| 818 | return Location(x, y)
|
| 819 | endfunction
|
| 820 |
|
| 821 | //===========================================================================
|
| 822 | function GetRandomDirectionDeg takes nothing returns real
|
| 823 | return GetRandomReal(0, 360)
|
| 824 | endfunction
|
| 825 |
|
| 826 | //===========================================================================
|
| 827 | function GetRandomPercentageBJ takes nothing returns real
|
| 828 | return GetRandomReal(0, 100)
|
| 829 | endfunction
|
| 830 |
|
| 831 | //===========================================================================
|
| 832 | function GetRandomLocInRect takes rect whichRect returns location
|
| 833 | return Location(GetRandomReal(GetRectMinX(whichRect), GetRectMaxX(whichRect)), GetRandomReal(GetRectMinY(whichRect), GetRectMaxY(whichRect)))
|
| 834 | endfunction
|
| 835 |
|
| 836 | //===========================================================================
|
| 837 | // Calculate the modulus/remainder of (dividend) divided by (divisor).
|
| 838 | // Examples: 18 mod 5 = 3. 15 mod 5 = 0. -8 mod 5 = 2.
|
| 839 | //
|
| 840 | function ModuloInteger takes integer dividend, integer divisor returns integer
|
| 841 | local integer modulus = dividend - (dividend / divisor) * divisor
|
| 842 |
|
| 843 | // If the dividend was negative, the above modulus calculation will
|
| 844 | // be negative, but within (-divisor..0). We can add (divisor) to
|
| 845 | // shift this result into the desired range of (0..divisor).
|
| 846 | if (modulus < 0) then
|
| 847 | set modulus = modulus + divisor
|
| 848 | endif
|
| 849 |
|
| 850 | return modulus
|
| 851 | endfunction
|
| 852 |
|
| 853 | //===========================================================================
|
| 854 | // Calculate the modulus/remainder of (dividend) divided by (divisor).
|
| 855 | // Examples: 13.000 mod 2.500 = 0.500. -6.000 mod 2.500 = 1.500.
|
| 856 | //
|
| 857 | function ModuloReal takes real dividend, real divisor returns real
|
| 858 | local real modulus = dividend - I2R(R2I(dividend / divisor)) * divisor
|
| 859 |
|
| 860 | // If the dividend was negative, the above modulus calculation will
|
| 861 | // be negative, but within (-divisor..0). We can add (divisor) to
|
| 862 | // shift this result into the desired range of (0..divisor).
|
| 863 | if (modulus < 0) then
|
| 864 | set modulus = modulus + divisor
|
| 865 | endif
|
| 866 |
|
| 867 | return modulus
|
| 868 | endfunction
|
| 869 |
|
| 870 | //===========================================================================
|
| 871 | function OffsetLocation takes location loc, real dx, real dy returns location
|
| 872 | return Location(GetLocationX(loc) + dx, GetLocationY(loc) + dy)
|
| 873 | endfunction
|
| 874 |
|
| 875 | //===========================================================================
|
| 876 | function OffsetRectBJ takes rect r, real dx, real dy returns rect
|
| 877 | return Rect( GetRectMinX(r) + dx, GetRectMinY(r) + dy, GetRectMaxX(r) + dx, GetRectMaxY(r) + dy )
|
| 878 | endfunction
|
| 879 |
|
| 880 | //===========================================================================
|
| 881 | function RectFromCenterSizeBJ takes location center, real width, real height returns rect
|
| 882 | local real x = GetLocationX( center )
|
| 883 | local real y = GetLocationY( center )
|
| 884 | return Rect( x - width*0.5, y - height*0.5, x + width*0.5, y + height*0.5 )
|
| 885 | endfunction
|
| 886 |
|
| 887 | //===========================================================================
|
| 888 | function RectContainsCoords takes rect r, real x, real y returns boolean
|
| 889 | return (GetRectMinX(r) <= x) and (x <= GetRectMaxX(r)) and (GetRectMinY(r) <= y) and (y <= GetRectMaxY(r))
|
| 890 | endfunction
|
| 891 |
|
| 892 | //===========================================================================
|
| 893 | function RectContainsLoc takes rect r, location loc returns boolean
|
| 894 | return RectContainsCoords(r, GetLocationX(loc), GetLocationY(loc))
|
| 895 | endfunction
|
| 896 |
|
| 897 | //===========================================================================
|
| 898 | function RectContainsUnit takes rect r, unit whichUnit returns boolean
|
| 899 | return RectContainsCoords(r, GetUnitX(whichUnit), GetUnitY(whichUnit))
|
| 900 | endfunction
|
| 901 |
|
| 902 | //===========================================================================
|
| 903 | function RectContainsItem takes item whichItem, rect r returns boolean
|
| 904 | if (whichItem == null) then
|
| 905 | return false
|
| 906 | endif
|
| 907 |
|
| 908 | if (IsItemOwned(whichItem)) then
|
| 909 | return false
|
| 910 | endif
|
| 911 |
|
| 912 | return RectContainsCoords(r, GetItemX(whichItem), GetItemY(whichItem))
|
| 913 | endfunction
|
| 914 |
|
| 915 |
|
| 916 |
|
| 917 | //***************************************************************************
|
| 918 | //*
|
| 919 | //* Utility Constructs
|
| 920 | //*
|
| 921 | //***************************************************************************
|
| 922 |
|
| 923 | //===========================================================================
|
| 924 | // Runs the trigger's actions if the trigger's conditions evaluate to true.
|
| 925 | //
|
| 926 | function ConditionalTriggerExecute takes trigger trig returns nothing
|
| 927 | if TriggerEvaluate(trig) then
|
| 928 | call TriggerExecute(trig)
|
| 929 | endif
|
| 930 | endfunction
|
| 931 |
|
| 932 | //===========================================================================
|
| 933 | // Runs the trigger's actions if the trigger's conditions evaluate to true.
|
| 934 | //
|
| 935 | function TriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
|
| 936 | if checkConditions then
|
| 937 | if not (TriggerEvaluate(trig)) then
|
| 938 | return false
|
| 939 | endif
|
| 940 | endif
|
| 941 | call TriggerExecute(trig)
|
| 942 | return true
|
| 943 | endfunction
|
| 944 |
|
| 945 | //===========================================================================
|
| 946 | // Arranges for a trigger to fire almost immediately, except that the calling
|
| 947 | // trigger is not interrupted as is the case with a TriggerExecute call.
|
| 948 | // Since the trigger executes normally, its conditions are still evaluated.
|
| 949 | //
|
| 950 | function PostTriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
|
| 951 | if checkConditions then
|
| 952 | if not (TriggerEvaluate(trig)) then
|
| 953 | return false
|
| 954 | endif
|
| 955 | endif
|
| 956 | call TriggerRegisterTimerEvent(trig, 0, false)
|
| 957 | return true
|
| 958 | endfunction
|
| 959 |
|
| 960 | //===========================================================================
|
| 961 | // Debug - Display the contents of the trigger queue (as either null or "x"
|
| 962 | // for each entry).
|
| 963 | function QueuedTriggerCheck takes nothing returns nothing
|
| 964 | local string s = "TrigQueue Check "
|
| 965 | local integer i
|
| 966 |
|
| 967 | set i = 0
|
| 968 | loop
|
| 969 | exitwhen i >= bj_queuedExecTotal
|
| 970 | set s = s + "q[" + I2S(i) + "]="
|
| 971 | if (bj_queuedExecTriggers[i] == null) then
|
| 972 | set s = s + "null "
|
| 973 | else
|
| 974 | set s = s + "x "
|
| 975 | endif
|
| 976 | set i = i + 1
|
| 977 | endloop
|
| 978 | set s = s + "(" + I2S(bj_queuedExecTotal) + " total)"
|
| 979 | call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,600,s)
|
| 980 | endfunction
|
| 981 |
|
| 982 | //===========================================================================
|
| 983 | // Searches the queue for a given trigger, returning the index of the
|
| 984 | // trigger within the queue if it is found, or -1 if it is not found.
|
| 985 | //
|
| 986 | function QueuedTriggerGetIndex takes trigger trig returns integer
|
| 987 | // Determine which, if any, of the queued triggers is being removed.
|
| 988 | local integer index = 0
|
| 989 | loop
|
| 990 | exitwhen index >= bj_queuedExecTotal
|
| 991 | if (bj_queuedExecTriggers[index] == trig) then
|
| 992 | return index
|
| 993 | endif
|
| 994 | set index = index + 1
|
| 995 | endloop
|
| 996 | return -1
|
| 997 | endfunction
|
| 998 |
|
| 999 | //===========================================================================
|
| 1000 | // Removes a trigger from the trigger queue, shifting other triggers down
|
| 1001 | // to fill the unused space. If the currently running trigger is removed
|
| 1002 | // in this manner, this function does NOT attempt to run the next trigger.
|
| 1003 | //
|
| 1004 | function QueuedTriggerRemoveByIndex takes integer trigIndex returns boolean
|
| 1005 | local integer index
|
| 1006 |
|
| 1007 | // If the to-be-removed index is out of range, fail.
|
| 1008 | if (trigIndex >= bj_queuedExecTotal) then
|
| 1009 | return false
|
| 1010 | endif
|
| 1011 |
|
| 1012 | // Shift all queue entries down to fill in the gap.
|
| 1013 | set bj_queuedExecTotal = bj_queuedExecTotal - 1
|
| 1014 | set index = trigIndex
|
| 1015 | loop
|
| 1016 | exitwhen index >= bj_queuedExecTotal
|
| 1017 | set bj_queuedExecTriggers[index] = bj_queuedExecTriggers[index + 1]
|
| 1018 | set bj_queuedExecUseConds[index] = bj_queuedExecUseConds[index + 1]
|
| 1019 | set index = index + 1
|
| 1020 | endloop
|
| 1021 | return true
|
| 1022 | endfunction
|
| 1023 |
|
| 1024 | //===========================================================================
|
| 1025 | // Attempt to execute the first trigger in the queue. If it fails, remove
|
| 1026 | // it and execute the next one. Continue this cycle until a trigger runs,
|
| 1027 | // or until the queue is empty.
|
| 1028 | //
|
| 1029 | function QueuedTriggerAttemptExec takes nothing returns boolean
|
| 1030 | loop
|
| 1031 | exitwhen bj_queuedExecTotal == 0
|
| 1032 |
|
| 1033 | if TriggerExecuteBJ(bj_queuedExecTriggers[0], bj_queuedExecUseConds[0]) then
|
| 1034 | // Timeout the queue if it sits at the front of the queue for too long.
|
| 1035 | call TimerStart(bj_queuedExecTimeoutTimer, bj_QUEUED_TRIGGER_TIMEOUT, false, null)
|
| 1036 | return true
|
| 1037 | endif
|
| 1038 |
|
| 1039 | call QueuedTriggerRemoveByIndex(0)
|
| 1040 | endloop
|
| 1041 | return false
|
| 1042 | endfunction
|
| 1043 |
|
| 1044 | //===========================================================================
|
| 1045 | // Queues a trigger to be executed, assuring that such triggers are not
|
| 1046 | // executed at the same time.
|
| 1047 | //
|
| 1048 | function QueuedTriggerAddBJ takes trigger trig, boolean checkConditions returns boolean
|
| 1049 | // Make sure our queue isn't full. If it is, return failure.
|
| 1050 | if (bj_queuedExecTotal >= bj_MAX_QUEUED_TRIGGERS) then
|
| 1051 | return false
|
| 1052 | endif
|
| 1053 |
|
| 1054 | // Add the trigger to an array of to-be-executed triggers.
|
| 1055 | set bj_queuedExecTriggers[bj_queuedExecTotal] = trig
|
| 1056 | set bj_queuedExecUseConds[bj_queuedExecTotal] = checkConditions
|
| 1057 | set bj_queuedExecTotal = bj_queuedExecTotal + 1
|
| 1058 |
|
| 1059 | // If this is the only trigger in the queue, run it.
|
| 1060 | if (bj_queuedExecTotal == 1) then
|
| 1061 | call QueuedTriggerAttemptExec()
|
| 1062 | endif
|
| 1063 | return true
|
| 1064 | endfunction
|
| 1065 |
|
| 1066 | //===========================================================================
|
| 1067 | // Denotes the end of a queued trigger. Be sure to call this only once per
|
| 1068 | // queued trigger, or risk stepping on the toes of other queued triggers.
|
| 1069 | //
|
| 1070 | function QueuedTriggerRemoveBJ takes trigger trig returns nothing
|
| 1071 | local integer index
|
| 1072 | local integer trigIndex
|
| 1073 | local boolean trigExecuted
|
| 1074 |
|
| 1075 | // Find the trigger's index.
|
| 1076 | set trigIndex = QueuedTriggerGetIndex(trig)
|
| 1077 | if (trigIndex == -1) then
|
| 1078 | return
|
| 1079 | endif
|
| 1080 |
|
| 1081 | // Shuffle the other trigger entries down to fill in the gap.
|
| 1082 | call QueuedTriggerRemoveByIndex(trigIndex)
|
| 1083 |
|
| 1084 | // If we just axed the currently running trigger, run the next one.
|
| 1085 | if (trigIndex == 0) then
|
| 1086 | call PauseTimer(bj_queuedExecTimeoutTimer)
|
| 1087 | call QueuedTriggerAttemptExec()
|
| 1088 | endif
|
| 1089 | endfunction
|
| 1090 |
|
| 1091 | //===========================================================================
|
| 1092 | // Denotes the end of a queued trigger. Be sure to call this only once per
|
| 1093 | // queued trigger, lest you step on the toes of other queued triggers.
|
| 1094 | //
|
| 1095 | function QueuedTriggerDoneBJ takes nothing returns nothing
|
| 1096 | local integer index
|
| 1097 |
|
| 1098 | // Make sure there's something on the queue to remove.
|
| 1099 | if (bj_queuedExecTotal <= 0) then
|
| 1100 | return
|
| 1101 | endif
|
| 1102 |
|
| 1103 | // Remove the currently running trigger from the array.
|
| 1104 | call QueuedTriggerRemoveByIndex(0)
|
| 1105 |
|
| 1106 | // If other triggers are waiting to run, run one of them.
|
| 1107 | call PauseTimer(bj_queuedExecTimeoutTimer)
|
| 1108 | call QueuedTriggerAttemptExec()
|
| 1109 | endfunction
|
| 1110 |
|
| 1111 | //===========================================================================
|
| 1112 | // Empty the trigger queue.
|
| 1113 | //
|
| 1114 | function QueuedTriggerClearBJ takes nothing returns nothing
|
| 1115 | call PauseTimer(bj_queuedExecTimeoutTimer)
|
| 1116 | set bj_queuedExecTotal = 0
|
| 1117 | endfunction
|
| 1118 |
|
| 1119 | //===========================================================================
|
| 1120 | // Remove all but the currently executing trigger from the trigger queue.
|
| 1121 | //
|
| 1122 | function QueuedTriggerClearInactiveBJ takes nothing returns nothing
|
| 1123 | set bj_queuedExecTotal = IMinBJ(bj_queuedExecTotal, 1)
|
| 1124 | endfunction
|
| 1125 |
|
| 1126 | //===========================================================================
|
| 1127 | function QueuedTriggerCountBJ takes nothing returns integer
|
| 1128 | return bj_queuedExecTotal
|
| 1129 | endfunction
|
| 1130 |
|
| 1131 | //===========================================================================
|
| 1132 | function IsTriggerQueueEmptyBJ takes nothing returns boolean
|
| 1133 | return bj_queuedExecTotal <= 0
|
| 1134 | endfunction
|
| 1135 |
|
| 1136 | //===========================================================================
|
| 1137 | function IsTriggerQueuedBJ takes trigger trig returns boolean
|
| 1138 | return QueuedTriggerGetIndex(trig) != -1
|
| 1139 | endfunction
|
| 1140 |
|
| 1141 | //===========================================================================
|
| 1142 | function GetForLoopIndexA takes nothing returns integer
|
| 1143 | return bj_forLoopAIndex
|
| 1144 | endfunction
|
| 1145 |
|
| 1146 | //===========================================================================
|
| 1147 | function SetForLoopIndexA takes integer newIndex returns nothing
|
| 1148 | set bj_forLoopAIndex = newIndex
|
| 1149 | endfunction
|
| 1150 |
|
| 1151 | //===========================================================================
|
| 1152 | function GetForLoopIndexB takes nothing returns integer
|
| 1153 | return bj_forLoopBIndex
|
| 1154 | endfunction
|
| 1155 |
|
| 1156 | //===========================================================================
|
| 1157 | function SetForLoopIndexB takes integer newIndex returns nothing
|
| 1158 | set bj_forLoopBIndex = newIndex
|
| 1159 | endfunction
|
| 1160 |
|
| 1161 | //===========================================================================
|
| 1162 | // We can't do game-time waits, so this simulates one by starting a timer
|
| 1163 | // and polling until the timer expires.
|
| 1164 | function PolledWait takes real duration returns nothing
|
| 1165 | local timer t
|
| 1166 | local real timeRemaining
|
| 1167 |
|
| 1168 | if (duration > 0) then
|
| 1169 | set t = CreateTimer()
|
| 1170 | call TimerStart(t, duration, false, null)
|
| 1171 | loop
|
| 1172 | set timeRemaining = TimerGetRemaining(t)
|
| 1173 | exitwhen timeRemaining <= 0
|
| 1174 |
|
| 1175 | // If we have a bit of time left, skip past 10% of the remaining
|
| 1176 | // duration instead of checking every interval, to minimize the
|
| 1177 | // polling on long waits.
|
| 1178 | if (timeRemaining > bj_POLLED_WAIT_SKIP_THRESHOLD) then
|
| 1179 | call TriggerSleepAction(0.1 * timeRemaining)
|
| 1180 | else
|
| 1181 | call TriggerSleepAction(bj_POLLED_WAIT_INTERVAL)
|
| 1182 | endif
|
| 1183 | endloop
|
| 1184 | call DestroyTimer(t)
|
| 1185 | endif
|
| 1186 | endfunction
|
| 1187 |
|
| 1188 | //===========================================================================
|
| 1189 | function IntegerTertiaryOp takes boolean flag, integer valueA, integer valueB returns integer
|
| 1190 | if flag then
|
| 1191 | return valueA
|
| 1192 | else
|
| 1193 | return valueB
|
| 1194 | endif
|
| 1195 | endfunction
|
| 1196 |
|
| 1197 |
|
| 1198 | //***************************************************************************
|
| 1199 | //*
|
| 1200 | //* General Utility Functions
|
| 1201 | //* These functions exist purely to make the trigger dialogs cleaner and
|
| 1202 | //* more comprehensible.
|
| 1203 | //*
|
| 1204 | //***************************************************************************
|
| 1205 |
|
| 1206 | //===========================================================================
|
| 1207 | function DoNothing takes nothing returns nothing
|
| 1208 | endfunction
|
| 1209 |
|
| 1210 | //===========================================================================
|
| 1211 | // This function does nothing. WorldEdit should should eventually ignore
|
| 1212 | // CommentString triggers during script generation, but until such a time,
|
| 1213 | // this function will serve as a stub.
|
| 1214 | //
|
| 1215 | function CommentString takes string commentString returns nothing
|
| 1216 | endfunction
|
| 1217 |
|
| 1218 | //===========================================================================
|
| 1219 | // This function returns the input string, converting it from the localized text, if necessary
|
| 1220 | //
|
| 1221 | function StringIdentity takes string theString returns string
|
| 1222 | return GetLocalizedString(theString)
|
| 1223 | endfunction
|
| 1224 |
|
| 1225 | //===========================================================================
|
| 1226 | function GetBooleanAnd takes boolean valueA, boolean valueB returns boolean
|
| 1227 | return valueA and valueB
|
| 1228 | endfunction
|
| 1229 |
|
| 1230 | //===========================================================================
|
| 1231 | function GetBooleanOr takes boolean valueA, boolean valueB returns boolean
|
| 1232 | return valueA or valueB
|
| 1233 | endfunction
|
| 1234 |
|
| 1235 | //===========================================================================
|
| 1236 | // Converts a percentage (real, 0..100) into a scaled integer (0..max),
|
| 1237 | // clipping the result to 0..max in case the input is invalid.
|
| 1238 | //
|
| 1239 | function PercentToInt takes real percentage, integer max returns integer
|
| 1240 | local real realpercent = percentage * I2R(max) * 0.01
|
| 1241 | local integer result = MathRound(realpercent)
|
| 1242 |
|
| 1243 | if (result < 0) then
|
| 1244 | set result = 0
|
| 1245 | elseif (result > max) then
|
| 1246 | set result = max
|
| 1247 | endif
|
| 1248 |
|
| 1249 | return result
|
| 1250 | endfunction
|
| 1251 |
|
| 1252 | //===========================================================================
|
| 1253 | function PercentTo255 takes real percentage returns integer
|
| 1254 | return PercentToInt(percentage, 255)
|
| 1255 | endfunction
|
| 1256 |
|
| 1257 | //===========================================================================
|
| 1258 | function GetTimeOfDay takes nothing returns real
|
| 1259 | return GetFloatGameState(GAME_STATE_TIME_OF_DAY)
|
| 1260 | endfunction
|
| 1261 |
|
| 1262 | //===========================================================================
|
| 1263 | function SetTimeOfDay takes real whatTime returns nothing
|
| 1264 | call SetFloatGameState(GAME_STATE_TIME_OF_DAY, whatTime)
|
| 1265 | endfunction
|
| 1266 |
|
| 1267 | //===========================================================================
|
| 1268 | function SetTimeOfDayScalePercentBJ takes real scalePercent returns nothing
|
| 1269 | call SetTimeOfDayScale(scalePercent * 0.01)
|
| 1270 | endfunction
|
| 1271 |
|
| 1272 | //===========================================================================
|
| 1273 | function GetTimeOfDayScalePercentBJ takes nothing returns real
|
| 1274 | return GetTimeOfDayScale() * 100
|
| 1275 | endfunction
|
| 1276 |
|
| 1277 | //===========================================================================
|
| 1278 | function PlaySound takes string soundName returns nothing
|
| 1279 | local sound soundHandle = CreateSound(soundName, false, false, true, 12700, 12700, "")
|
| 1280 | call StartSound(soundHandle)
|
| 1281 | call KillSoundWhenDone(soundHandle)
|
| 1282 | endfunction
|
| 1283 |
|
| 1284 | //===========================================================================
|
| 1285 | function CompareLocationsBJ takes location A, location B returns boolean
|
| 1286 | return GetLocationX(A) == GetLocationX(B) and GetLocationY(A) == GetLocationY(B)
|
| 1287 | endfunction
|
| 1288 |
|
| 1289 | //===========================================================================
|
| 1290 | function CompareRectsBJ takes rect A, rect B returns boolean
|
| 1291 | return GetRectMinX(A) == GetRectMinX(B) and GetRectMinY(A) == GetRectMinY(B) and GetRectMaxX(A) == GetRectMaxX(B) and GetRectMaxY(A) == GetRectMaxY(B)
|
| 1292 | endfunction
|
| 1293 |
|
| 1294 | //===========================================================================
|
| 1295 | // Returns a square rect that exactly encompasses the specified circle.
|
| 1296 | //
|
| 1297 | function GetRectFromCircleBJ takes location center, real radius returns rect
|
| 1298 | local real centerX = GetLocationX(center)
|
| 1299 | local real centerY = GetLocationY(center)
|
| 1300 | return Rect(centerX - radius, centerY - radius, centerX + radius, centerY + radius)
|
| 1301 | endfunction
|
| 1302 |
|
| 1303 |
|
| 1304 |
|
| 1305 | //***************************************************************************
|
| 1306 | //*
|
| 1307 | //* Camera Utility Functions
|
| 1308 | //*
|
| 1309 | //***************************************************************************
|
| 1310 |
|
| 1311 | //===========================================================================
|
| 1312 | function GetCurrentCameraSetup takes nothing returns camerasetup
|
| 1313 | local camerasetup theCam = CreateCameraSetup()
|
| 1314 | local real duration = 0
|
| 1315 | call CameraSetupSetField(theCam, CAMERA_FIELD_TARGET_DISTANCE, GetCameraField(CAMERA_FIELD_TARGET_DISTANCE), duration)
|
| 1316 | call CameraSetupSetField(theCam, CAMERA_FIELD_FARZ, GetCameraField(CAMERA_FIELD_FARZ), duration)
|
| 1317 | call CameraSetupSetField(theCam, CAMERA_FIELD_ZOFFSET, GetCameraField(CAMERA_FIELD_ZOFFSET), duration)
|
| 1318 | call CameraSetupSetField(theCam, CAMERA_FIELD_ANGLE_OF_ATTACK, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK), duration)
|
| 1319 | call CameraSetupSetField(theCam, CAMERA_FIELD_FIELD_OF_VIEW, bj_RADTODEG * GetCameraField(CAMERA_FIELD_FIELD_OF_VIEW), duration)
|
| 1320 | call CameraSetupSetField(theCam, CAMERA_FIELD_ROLL, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROLL), duration)
|
| 1321 | call CameraSetupSetField(theCam, CAMERA_FIELD_ROTATION, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROTATION), duration)
|
| 1322 | call CameraSetupSetField(theCam, CAMERA_FIELD_LOCAL_PITCH, bj_RADTODEG * GetCameraField(CAMERA_FIELD_LOCAL_PITCH), duration)
|
| 1323 | call CameraSetupSetField(theCam, CAMERA_FIELD_LOCAL_YAW, bj_RADTODEG * GetCameraField(CAMERA_FIELD_LOCAL_YAW), duration)
|
| 1324 | call CameraSetupSetField(theCam, CAMERA_FIELD_LOCAL_ROLL, bj_RADTODEG * GetCameraField(CAMERA_FIELD_LOCAL_ROLL), duration)
|
| 1325 | call CameraSetupSetDestPosition(theCam, GetCameraTargetPositionX(), GetCameraTargetPositionY(), duration)
|
| 1326 | return theCam
|
| 1327 | endfunction
|
| 1328 |
|
| 1329 | //===========================================================================
|
| 1330 | function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing
|
| 1331 | if (GetLocalPlayer() == whichPlayer) then
|
| 1332 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1333 | call CameraSetupApplyForceDuration(whichSetup, doPan, duration)
|
| 1334 | endif
|
| 1335 | endfunction
|
| 1336 |
|
| 1337 | //===========================================================================
|
| 1338 | function CameraSetupApplyForPlayerSmooth takes boolean doPan, camerasetup whichSetup, player whichPlayer, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing
|
| 1339 | if (GetLocalPlayer() == whichPlayer) then
|
| 1340 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1341 | call BlzCameraSetupApplyForceDurationSmooth(whichSetup, doPan, forcedDuration, easeInDuration, easeOutDuration, smoothFactor)
|
| 1342 | endif
|
| 1343 | endfunction
|
| 1344 |
|
| 1345 | //===========================================================================
|
| 1346 | function CameraSetupGetFieldSwap takes camerafield whichField, camerasetup whichSetup returns real
|
| 1347 | return CameraSetupGetField(whichSetup, whichField)
|
| 1348 | endfunction
|
| 1349 |
|
| 1350 | //===========================================================================
|
| 1351 | function SetCameraFieldForPlayer takes player whichPlayer, camerafield whichField, real value, real duration returns nothing
|
| 1352 | if (GetLocalPlayer() == whichPlayer) then
|
| 1353 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1354 | call SetCameraField(whichField, value, duration)
|
| 1355 | endif
|
| 1356 | endfunction
|
| 1357 |
|
| 1358 | //===========================================================================
|
| 1359 | function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
|
| 1360 | if (GetLocalPlayer() == whichPlayer) then
|
| 1361 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1362 | call SetCameraTargetController(whichUnit, xoffset, yoffset, inheritOrientation)
|
| 1363 | endif
|
| 1364 | endfunction
|
| 1365 |
|
| 1366 | //===========================================================================
|
| 1367 | function SetCameraPositionForPlayer takes player whichPlayer, real x, real y returns nothing
|
| 1368 | if (GetLocalPlayer() == whichPlayer) then
|
| 1369 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1370 | call SetCameraPosition(x, y)
|
| 1371 | endif
|
| 1372 | endfunction
|
| 1373 |
|
| 1374 | //===========================================================================
|
| 1375 | function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing
|
| 1376 | if (GetLocalPlayer() == whichPlayer) then
|
| 1377 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1378 | call SetCameraPosition(GetLocationX(loc), GetLocationY(loc))
|
| 1379 | endif
|
| 1380 | endfunction
|
| 1381 |
|
| 1382 | //===========================================================================
|
| 1383 | function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing
|
| 1384 | if (GetLocalPlayer() == whichPlayer) then
|
| 1385 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1386 | call SetCameraRotateMode(GetLocationX(loc), GetLocationY(loc), bj_DEGTORAD * degrees, duration)
|
| 1387 | endif
|
| 1388 | endfunction
|
| 1389 |
|
| 1390 | //===========================================================================
|
| 1391 | function PanCameraToForPlayer takes player whichPlayer, real x, real y returns nothing
|
| 1392 | if (GetLocalPlayer() == whichPlayer) then
|
| 1393 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1394 | call PanCameraTo(x, y)
|
| 1395 | endif
|
| 1396 | endfunction
|
| 1397 |
|
| 1398 | //===========================================================================
|
| 1399 | function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing
|
| 1400 | if (GetLocalPlayer() == whichPlayer) then
|
| 1401 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1402 | call PanCameraTo(GetLocationX(loc), GetLocationY(loc))
|
| 1403 | endif
|
| 1404 | endfunction
|
| 1405 |
|
| 1406 | //===========================================================================
|
| 1407 | function PanCameraToTimedForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
|
| 1408 | if (GetLocalPlayer() == whichPlayer) then
|
| 1409 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1410 | call PanCameraToTimed(x, y, duration)
|
| 1411 | endif
|
| 1412 | endfunction
|
| 1413 |
|
| 1414 | //===========================================================================
|
| 1415 | function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
|
| 1416 | if (GetLocalPlayer() == whichPlayer) then
|
| 1417 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1418 | call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
|
| 1419 | endif
|
| 1420 | endfunction
|
| 1421 |
|
| 1422 | //===========================================================================
|
| 1423 | function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing
|
| 1424 | if (GetLocalPlayer() == whichPlayer) then
|
| 1425 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1426 | call PanCameraToTimedWithZ(GetLocationX(loc), GetLocationY(loc), zOffset, duration)
|
| 1427 | endif
|
| 1428 | endfunction
|
| 1429 |
|
| 1430 | //===========================================================================
|
| 1431 | function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
|
| 1432 | local real dist
|
| 1433 | local location cameraLoc = GetCameraTargetPositionLoc()
|
| 1434 | if (GetLocalPlayer() == whichPlayer) then
|
| 1435 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1436 |
|
| 1437 | set dist = DistanceBetweenPoints(loc, cameraLoc)
|
| 1438 | if (dist >= bj_SMARTPAN_TRESHOLD_SNAP) then
|
| 1439 | // If the user is too far away, snap the camera.
|
| 1440 | call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), 0)
|
| 1441 | elseif (dist >= bj_SMARTPAN_TRESHOLD_PAN) then
|
| 1442 | // If the user is moderately close, pan the camera.
|
| 1443 | call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
|
| 1444 | else
|
| 1445 | // User is close enough, so don't touch the camera.
|
| 1446 | endif
|
| 1447 | endif
|
| 1448 | call RemoveLocation(cameraLoc)
|
| 1449 | endfunction
|
| 1450 |
|
| 1451 | //===========================================================================
|
| 1452 | function SetCinematicCameraForPlayer takes player whichPlayer, string cameraModelFile returns nothing
|
| 1453 | if (GetLocalPlayer() == whichPlayer) then
|
| 1454 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1455 | call SetCinematicCamera(cameraModelFile)
|
| 1456 | endif
|
| 1457 | endfunction
|
| 1458 |
|
| 1459 | //===========================================================================
|
| 1460 | function ResetToGameCameraForPlayer takes player whichPlayer, real duration returns nothing
|
| 1461 | if (GetLocalPlayer() == whichPlayer) then
|
| 1462 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1463 | call ResetToGameCamera(duration)
|
| 1464 | endif
|
| 1465 | endfunction
|
| 1466 |
|
| 1467 | //===========================================================================
|
| 1468 | function CameraSetSourceNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
|
| 1469 | if (GetLocalPlayer() == whichPlayer) then
|
| 1470 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1471 | call CameraSetSourceNoise(magnitude, velocity)
|
| 1472 | endif
|
| 1473 | endfunction
|
| 1474 |
|
| 1475 | //===========================================================================
|
| 1476 | function CameraSetTargetNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
|
| 1477 | if (GetLocalPlayer() == whichPlayer) then
|
| 1478 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1479 | call CameraSetTargetNoise(magnitude, velocity)
|
| 1480 | endif
|
| 1481 | endfunction
|
| 1482 |
|
| 1483 | //===========================================================================
|
| 1484 | function CameraSetEQNoiseForPlayer takes player whichPlayer, real magnitude returns nothing
|
| 1485 | local real richter = magnitude
|
| 1486 | if (richter > 5.0) then
|
| 1487 | set richter = 5.0
|
| 1488 | endif
|
| 1489 | if (richter < 2.0) then
|
| 1490 | set richter = 2.0
|
| 1491 | endif
|
| 1492 | if (GetLocalPlayer() == whichPlayer) then
|
| 1493 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1494 | call CameraSetTargetNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
|
| 1495 | call CameraSetSourceNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
|
| 1496 | endif
|
| 1497 | endfunction
|
| 1498 |
|
| 1499 | //===========================================================================
|
| 1500 | function CameraClearNoiseForPlayer takes player whichPlayer returns nothing
|
| 1501 | if (GetLocalPlayer() == whichPlayer) then
|
| 1502 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1503 | call CameraSetSourceNoise(0, 0)
|
| 1504 | call CameraSetTargetNoise(0, 0)
|
| 1505 | endif
|
| 1506 | endfunction
|
| 1507 |
|
| 1508 | //===========================================================================
|
| 1509 | // Query the current camera bounds.
|
| 1510 | //
|
| 1511 | function GetCurrentCameraBoundsMapRectBJ takes nothing returns rect
|
| 1512 | return Rect(GetCameraBoundMinX(), GetCameraBoundMinY(), GetCameraBoundMaxX(), GetCameraBoundMaxY())
|
| 1513 | endfunction
|
| 1514 |
|
| 1515 | //===========================================================================
|
| 1516 | // Query the initial camera bounds, as defined at map init.
|
| 1517 | //
|
| 1518 | function GetCameraBoundsMapRect takes nothing returns rect
|
| 1519 | return bj_mapInitialCameraBounds
|
| 1520 | endfunction
|
| 1521 |
|
| 1522 | //===========================================================================
|
| 1523 | // Query the playable map area, as defined at map init.
|
| 1524 | //
|
| 1525 | function GetPlayableMapRect takes nothing returns rect
|
| 1526 | return bj_mapInitialPlayableArea
|
| 1527 | endfunction
|
| 1528 |
|
| 1529 | //===========================================================================
|
| 1530 | // Query the entire map area, as defined at map init.
|
| 1531 | //
|
| 1532 | function GetEntireMapRect takes nothing returns rect
|
| 1533 | return GetWorldBounds()
|
| 1534 | endfunction
|
| 1535 |
|
| 1536 | //===========================================================================
|
| 1537 | function SetCameraBoundsToRect takes rect r returns nothing
|
| 1538 | local real minX = GetRectMinX(r)
|
| 1539 | local real minY = GetRectMinY(r)
|
| 1540 | local real maxX = GetRectMaxX(r)
|
| 1541 | local real maxY = GetRectMaxY(r)
|
| 1542 | call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
|
| 1543 | endfunction
|
| 1544 |
|
| 1545 | //===========================================================================
|
| 1546 | function SetCameraBoundsToRectForPlayerBJ takes player whichPlayer, rect r returns nothing
|
| 1547 | if (GetLocalPlayer() == whichPlayer) then
|
| 1548 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1549 | call SetCameraBoundsToRect(r)
|
| 1550 | endif
|
| 1551 | endfunction
|
| 1552 |
|
| 1553 | //===========================================================================
|
| 1554 | function AdjustCameraBoundsBJ takes integer adjustMethod, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
|
| 1555 | local real minX = 0
|
| 1556 | local real minY = 0
|
| 1557 | local real maxX = 0
|
| 1558 | local real maxY = 0
|
| 1559 | local real scale = 0
|
| 1560 |
|
| 1561 | if (adjustMethod == bj_CAMERABOUNDS_ADJUST_ADD) then
|
| 1562 | set scale = 1
|
| 1563 | elseif (adjustMethod == bj_CAMERABOUNDS_ADJUST_SUB) then
|
| 1564 | set scale = -1
|
| 1565 | else
|
| 1566 | // Unrecognized adjustment method - ignore the request.
|
| 1567 | return
|
| 1568 | endif
|
| 1569 |
|
| 1570 | // Adjust the actual camera values
|
| 1571 | set minX = GetCameraBoundMinX() - scale * dxWest
|
| 1572 | set maxX = GetCameraBoundMaxX() + scale * dxEast
|
| 1573 | set minY = GetCameraBoundMinY() - scale * dySouth
|
| 1574 | set maxY = GetCameraBoundMaxY() + scale * dyNorth
|
| 1575 |
|
| 1576 | // Make sure the camera bounds are still valid.
|
| 1577 | if (maxX < minX) then
|
| 1578 | set minX = (minX + maxX) * 0.5
|
| 1579 | set maxX = minX
|
| 1580 | endif
|
| 1581 | if (maxY < minY) then
|
| 1582 | set minY = (minY + maxY) * 0.5
|
| 1583 | set maxY = minY
|
| 1584 | endif
|
| 1585 |
|
| 1586 | // Apply the new camera values.
|
| 1587 | call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
|
| 1588 | endfunction
|
| 1589 |
|
| 1590 | //===========================================================================
|
| 1591 | function AdjustCameraBoundsForPlayerBJ takes integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
|
| 1592 | if (GetLocalPlayer() == whichPlayer) then
|
| 1593 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1594 | call AdjustCameraBoundsBJ(adjustMethod, dxWest, dxEast, dyNorth, dySouth)
|
| 1595 | endif
|
| 1596 | endfunction
|
| 1597 |
|
| 1598 | //===========================================================================
|
| 1599 | function SetCameraQuickPositionForPlayer takes player whichPlayer, real x, real y returns nothing
|
| 1600 | if (GetLocalPlayer() == whichPlayer) then
|
| 1601 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1602 | call SetCameraQuickPosition(x, y)
|
| 1603 | endif
|
| 1604 | endfunction
|
| 1605 |
|
| 1606 | //===========================================================================
|
| 1607 | function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing
|
| 1608 | if (GetLocalPlayer() == whichPlayer) then
|
| 1609 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1610 | call SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc))
|
| 1611 | endif
|
| 1612 | endfunction
|
| 1613 |
|
| 1614 | //===========================================================================
|
| 1615 | function SetCameraQuickPositionLoc takes location loc returns nothing
|
| 1616 | call SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc))
|
| 1617 | endfunction
|
| 1618 |
|
| 1619 | //===========================================================================
|
| 1620 | function StopCameraForPlayerBJ takes player whichPlayer returns nothing
|
| 1621 | if (GetLocalPlayer() == whichPlayer) then
|
| 1622 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1623 | call StopCamera()
|
| 1624 | endif
|
| 1625 | endfunction
|
| 1626 |
|
| 1627 | //===========================================================================
|
| 1628 | function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing
|
| 1629 | if (GetLocalPlayer() == whichPlayer) then
|
| 1630 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1631 | call SetCameraOrientController(whichUnit, xoffset, yoffset)
|
| 1632 | endif
|
| 1633 | endfunction
|
| 1634 |
|
| 1635 | //===========================================================================
|
| 1636 | function CameraSetSmoothingFactorBJ takes real factor returns nothing
|
| 1637 | call CameraSetSmoothingFactor(factor)
|
| 1638 | endfunction
|
| 1639 |
|
| 1640 | //===========================================================================
|
| 1641 | function CameraResetSmoothingFactorBJ takes nothing returns nothing
|
| 1642 | call CameraSetSmoothingFactor(0)
|
| 1643 | endfunction
|
| 1644 |
|
| 1645 |
|
| 1646 |
|
| 1647 | //***************************************************************************
|
| 1648 | //*
|
| 1649 | //* Text Utility Functions
|
| 1650 | //*
|
| 1651 | //***************************************************************************
|
| 1652 |
|
| 1653 | //===========================================================================
|
| 1654 | function DisplayTextToForce takes force toForce, string message returns nothing
|
| 1655 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 1656 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1657 | call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, message)
|
| 1658 | endif
|
| 1659 | endfunction
|
| 1660 |
|
| 1661 | //===========================================================================
|
| 1662 | function DisplayTimedTextToForce takes force toForce, real duration, string message returns nothing
|
| 1663 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 1664 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1665 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, duration, message)
|
| 1666 | endif
|
| 1667 | endfunction
|
| 1668 |
|
| 1669 | //===========================================================================
|
| 1670 | function ClearTextMessagesBJ takes force toForce returns nothing
|
| 1671 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 1672 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 1673 | call ClearTextMessages()
|
| 1674 | endif
|
| 1675 | endfunction
|
| 1676 |
|
| 1677 | //===========================================================================
|
| 1678 | // The parameters for the API Substring function are unintuitive, so this
|
| 1679 | // merely performs a translation for the starting index.
|
| 1680 | //
|
| 1681 | function SubStringBJ takes string source, integer start, integer end returns string
|
| 1682 | return SubString(source, start-1, end)
|
| 1683 | endfunction
|
| 1684 |
|
| 1685 | function GetHandleIdBJ takes handle h returns integer
|
| 1686 | return GetHandleId(h)
|
| 1687 | endfunction
|
| 1688 |
|
| 1689 | function StringHashBJ takes string s returns integer
|
| 1690 | return StringHash(s)
|
| 1691 | endfunction
|
| 1692 |
|
| 1693 |
|
| 1694 |
|
| 1695 | //***************************************************************************
|
| 1696 | //*
|
| 1697 | //* Event Registration Utility Functions
|
| 1698 | //*
|
| 1699 | //***************************************************************************
|
| 1700 |
|
| 1701 | //===========================================================================
|
| 1702 | function TriggerRegisterTimerEventPeriodic takes trigger trig, real timeout returns event
|
| 1703 | return TriggerRegisterTimerEvent(trig, timeout, true)
|
| 1704 | endfunction
|
| 1705 |
|
| 1706 | //===========================================================================
|
| 1707 | function TriggerRegisterTimerEventSingle takes trigger trig, real timeout returns event
|
| 1708 | return TriggerRegisterTimerEvent(trig, timeout, false)
|
| 1709 | endfunction
|
| 1710 |
|
| 1711 | //===========================================================================
|
| 1712 | function TriggerRegisterTimerExpireEventBJ takes trigger trig, timer t returns event
|
| 1713 | return TriggerRegisterTimerExpireEvent(trig, t)
|
| 1714 | endfunction
|
| 1715 |
|
| 1716 | //===========================================================================
|
| 1717 | function TriggerRegisterPlayerUnitEventSimple takes trigger trig, player whichPlayer, playerunitevent whichEvent returns event
|
| 1718 | return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, whichEvent, null)
|
| 1719 | endfunction
|
| 1720 |
|
| 1721 | //===========================================================================
|
| 1722 | function TriggerRegisterAnyUnitEventBJ takes trigger trig, playerunitevent whichEvent returns nothing
|
| 1723 | local integer index
|
| 1724 |
|
| 1725 | set index = 0
|
| 1726 | loop
|
| 1727 | call TriggerRegisterPlayerUnitEvent(trig, Player(index), whichEvent, null)
|
| 1728 |
|
| 1729 | set index = index + 1
|
| 1730 | exitwhen index == bj_MAX_PLAYER_SLOTS
|
| 1731 | endloop
|
| 1732 | endfunction
|
| 1733 |
|
| 1734 | //===========================================================================
|
| 1735 | function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event
|
| 1736 | if selected then
|
| 1737 | return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_SELECTED, null)
|
| 1738 | else
|
| 1739 | return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_DESELECTED, null)
|
| 1740 | endif
|
| 1741 | endfunction
|
| 1742 |
|
| 1743 | //===========================================================================
|
| 1744 | function TriggerRegisterPlayerKeyEventBJ takes trigger trig, player whichPlayer, integer keType, integer keKey returns event
|
| 1745 | if (keType == bj_KEYEVENTTYPE_DEPRESS) then
|
| 1746 | // Depress event - find out what key
|
| 1747 | if (keKey == bj_KEYEVENTKEY_LEFT) then
|
| 1748 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_DOWN)
|
| 1749 | elseif (keKey == bj_KEYEVENTKEY_RIGHT) then
|
| 1750 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_DOWN)
|
| 1751 | elseif (keKey == bj_KEYEVENTKEY_DOWN) then
|
| 1752 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_DOWN)
|
| 1753 | elseif (keKey == bj_KEYEVENTKEY_UP) then
|
| 1754 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_DOWN)
|
| 1755 | else
|
| 1756 | // Unrecognized key - ignore the request and return failure.
|
| 1757 | return null
|
| 1758 | endif
|
| 1759 | elseif (keType == bj_KEYEVENTTYPE_RELEASE) then
|
| 1760 | // Release event - find out what key
|
| 1761 | if (keKey == bj_KEYEVENTKEY_LEFT) then
|
| 1762 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_UP)
|
| 1763 | elseif (keKey == bj_KEYEVENTKEY_RIGHT) then
|
| 1764 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_UP)
|
| 1765 | elseif (keKey == bj_KEYEVENTKEY_DOWN) then
|
| 1766 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_UP)
|
| 1767 | elseif (keKey == bj_KEYEVENTKEY_UP) then
|
| 1768 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_UP)
|
| 1769 | else
|
| 1770 | // Unrecognized key - ignore the request and return failure.
|
| 1771 | return null
|
| 1772 | endif
|
| 1773 | else
|
| 1774 | // Unrecognized type - ignore the request and return failure.
|
| 1775 | return null
|
| 1776 | endif
|
| 1777 | endfunction
|
| 1778 |
|
| 1779 | //===========================================================================
|
| 1780 | function TriggerRegisterPlayerMouseEventBJ takes trigger trig, player whichPlayer, integer meType returns event
|
| 1781 | if (meType == bj_MOUSEEVENTTYPE_DOWN) then
|
| 1782 | // Mouse down event
|
| 1783 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_MOUSE_DOWN)
|
| 1784 | elseif (meType == bj_MOUSEEVENTTYPE_UP) then
|
| 1785 | // Mouse up event
|
| 1786 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_MOUSE_UP)
|
| 1787 | elseif (meType == bj_MOUSEEVENTTYPE_MOVE) then
|
| 1788 | // Mouse move event
|
| 1789 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_MOUSE_MOVE)
|
| 1790 | else
|
| 1791 | // Unrecognized type - ignore the request and return failure.
|
| 1792 | return null
|
| 1793 | endif
|
| 1794 | endfunction
|
| 1795 |
|
| 1796 | //===========================================================================
|
| 1797 | function TriggerRegisterPlayerEventVictory takes trigger trig, player whichPlayer returns event
|
| 1798 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_VICTORY)
|
| 1799 | endfunction
|
| 1800 |
|
| 1801 | //===========================================================================
|
| 1802 | function TriggerRegisterPlayerEventDefeat takes trigger trig, player whichPlayer returns event
|
| 1803 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_DEFEAT)
|
| 1804 | endfunction
|
| 1805 |
|
| 1806 | //===========================================================================
|
| 1807 | function TriggerRegisterPlayerEventLeave takes trigger trig, player whichPlayer returns event
|
| 1808 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_LEAVE)
|
| 1809 | endfunction
|
| 1810 |
|
| 1811 | //===========================================================================
|
| 1812 | function TriggerRegisterPlayerEventAllianceChanged takes trigger trig, player whichPlayer returns event
|
| 1813 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ALLIANCE_CHANGED)
|
| 1814 | endfunction
|
| 1815 |
|
| 1816 | //===========================================================================
|
| 1817 | function TriggerRegisterPlayerEventEndCinematic takes trigger trig, player whichPlayer returns event
|
| 1818 | return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_END_CINEMATIC)
|
| 1819 | endfunction
|
| 1820 |
|
| 1821 | //===========================================================================
|
| 1822 | function TriggerRegisterGameStateEventTimeOfDay takes trigger trig, limitop opcode, real limitval returns event
|
| 1823 | return TriggerRegisterGameStateEvent(trig, GAME_STATE_TIME_OF_DAY, opcode, limitval)
|
| 1824 | endfunction
|
| 1825 |
|
| 1826 | //===========================================================================
|
| 1827 | function TriggerRegisterEnterRegionSimple takes trigger trig, region whichRegion returns event
|
| 1828 | return TriggerRegisterEnterRegion(trig, whichRegion, null)
|
| 1829 | endfunction
|
| 1830 |
|
| 1831 | //===========================================================================
|
| 1832 | function TriggerRegisterLeaveRegionSimple takes trigger trig, region whichRegion returns event
|
| 1833 | return TriggerRegisterLeaveRegion(trig, whichRegion, null)
|
| 1834 | endfunction
|
| 1835 |
|
| 1836 | //===========================================================================
|
| 1837 | function TriggerRegisterEnterRectSimple takes trigger trig, rect r returns event
|
| 1838 | local region rectRegion = CreateRegion()
|
| 1839 | call RegionAddRect(rectRegion, r)
|
| 1840 | return TriggerRegisterEnterRegion(trig, rectRegion, null)
|
| 1841 | endfunction
|
| 1842 |
|
| 1843 | //===========================================================================
|
| 1844 | function TriggerRegisterLeaveRectSimple takes trigger trig, rect r returns event
|
| 1845 | local region rectRegion = CreateRegion()
|
| 1846 | call RegionAddRect(rectRegion, r)
|
| 1847 | return TriggerRegisterLeaveRegion(trig, rectRegion, null)
|
| 1848 | endfunction
|
| 1849 |
|
| 1850 | //===========================================================================
|
| 1851 | function TriggerRegisterDistanceBetweenUnits takes trigger trig, unit whichUnit, boolexpr condition, real range returns event
|
| 1852 | return TriggerRegisterUnitInRange(trig, whichUnit, range, condition)
|
| 1853 | endfunction
|
| 1854 |
|
| 1855 | //===========================================================================
|
| 1856 | function TriggerRegisterUnitInRangeSimple takes trigger trig, real range, unit whichUnit returns event
|
| 1857 | return TriggerRegisterUnitInRange(trig, whichUnit, range, null)
|
| 1858 | endfunction
|
| 1859 |
|
| 1860 | //===========================================================================
|
| 1861 | function TriggerRegisterUnitLifeEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
|
| 1862 | return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_LIFE, opcode, limitval)
|
| 1863 | endfunction
|
| 1864 |
|
| 1865 | //===========================================================================
|
| 1866 | function TriggerRegisterUnitManaEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
|
| 1867 | return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_MANA, opcode, limitval)
|
| 1868 | endfunction
|
| 1869 |
|
| 1870 | //===========================================================================
|
| 1871 | function TriggerRegisterDialogEventBJ takes trigger trig, dialog whichDialog returns event
|
| 1872 | return TriggerRegisterDialogEvent(trig, whichDialog)
|
| 1873 | endfunction
|
| 1874 |
|
| 1875 | //===========================================================================
|
| 1876 | function TriggerRegisterShowSkillEventBJ takes trigger trig returns event
|
| 1877 | return TriggerRegisterGameEvent(trig, EVENT_GAME_SHOW_SKILL)
|
| 1878 | endfunction
|
| 1879 |
|
| 1880 | //===========================================================================
|
| 1881 | function TriggerRegisterBuildSubmenuEventBJ takes trigger trig returns event
|
| 1882 | return TriggerRegisterGameEvent(trig, EVENT_GAME_BUILD_SUBMENU)
|
| 1883 | endfunction
|
| 1884 |
|
| 1885 | //===========================================================================
|
| 1886 | function TriggerRegisterBuildCommandEventBJ takes trigger trig, integer unitId returns event
|
| 1887 | call TriggerRegisterCommandEvent(trig, 'ANbu', UnitId2String(unitId))
|
| 1888 | call TriggerRegisterCommandEvent(trig, 'AHbu', UnitId2String(unitId))
|
| 1889 | call TriggerRegisterCommandEvent(trig, 'AEbu', UnitId2String(unitId))
|
| 1890 | call TriggerRegisterCommandEvent(trig, 'AObu', UnitId2String(unitId))
|
| 1891 | call TriggerRegisterCommandEvent(trig, 'AUbu', UnitId2String(unitId))
|
| 1892 | return TriggerRegisterCommandEvent(trig, 'AGbu', UnitId2String(unitId))
|
| 1893 | endfunction
|
| 1894 |
|
| 1895 | //===========================================================================
|
| 1896 | function TriggerRegisterTrainCommandEventBJ takes trigger trig, integer unitId returns event
|
| 1897 | return TriggerRegisterCommandEvent(trig, 'Aque', UnitId2String(unitId))
|
| 1898 | endfunction
|
| 1899 |
|
| 1900 | //===========================================================================
|
| 1901 | function TriggerRegisterUpgradeCommandEventBJ takes trigger trig, integer techId returns event
|
| 1902 | return TriggerRegisterUpgradeCommandEvent(trig, techId)
|
| 1903 | endfunction
|
| 1904 |
|
| 1905 | //===========================================================================
|
| 1906 | function TriggerRegisterCommonCommandEventBJ takes trigger trig, string order returns event
|
| 1907 | return TriggerRegisterCommandEvent(trig, 0, order)
|
| 1908 | endfunction
|
| 1909 |
|
| 1910 | //===========================================================================
|
| 1911 | function TriggerRegisterGameLoadedEventBJ takes trigger trig returns event
|
| 1912 | return TriggerRegisterGameEvent(trig, EVENT_GAME_LOADED)
|
| 1913 | endfunction
|
| 1914 |
|
| 1915 | //===========================================================================
|
| 1916 | function TriggerRegisterGameSavedEventBJ takes trigger trig returns event
|
| 1917 | return TriggerRegisterGameEvent(trig, EVENT_GAME_SAVE)
|
| 1918 | endfunction
|
| 1919 |
|
| 1920 | //===========================================================================
|
| 1921 | function RegisterDestDeathInRegionEnum takes nothing returns nothing
|
| 1922 | set bj_destInRegionDiesCount = bj_destInRegionDiesCount + 1
|
| 1923 | if (bj_destInRegionDiesCount <= bj_MAX_DEST_IN_REGION_EVENTS) then
|
| 1924 | call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
|
| 1925 | endif
|
| 1926 | endfunction
|
| 1927 |
|
| 1928 | //===========================================================================
|
| 1929 | function TriggerRegisterDestDeathInRegionEvent takes trigger trig, rect r returns nothing
|
| 1930 | set bj_destInRegionDiesTrig = trig
|
| 1931 | set bj_destInRegionDiesCount = 0
|
| 1932 | call EnumDestructablesInRect(r, null, function RegisterDestDeathInRegionEnum)
|
| 1933 | endfunction
|
| 1934 |
|
| 1935 |
|
| 1936 |
|
| 1937 | //***************************************************************************
|
| 1938 | //*
|
| 1939 | //* Environment Utility Functions
|
| 1940 | //*
|
| 1941 | //***************************************************************************
|
| 1942 |
|
| 1943 | //===========================================================================
|
| 1944 | function AddWeatherEffectSaveLast takes rect where, integer effectID returns weathereffect
|
| 1945 | set bj_lastCreatedWeatherEffect = AddWeatherEffect(where, effectID)
|
| 1946 | return bj_lastCreatedWeatherEffect
|
| 1947 | endfunction
|
| 1948 |
|
| 1949 | //===========================================================================
|
| 1950 | function GetLastCreatedWeatherEffect takes nothing returns weathereffect
|
| 1951 | return bj_lastCreatedWeatherEffect
|
| 1952 | endfunction
|
| 1953 |
|
| 1954 | //===========================================================================
|
| 1955 | function RemoveWeatherEffectBJ takes weathereffect whichWeatherEffect returns nothing
|
| 1956 | call RemoveWeatherEffect(whichWeatherEffect)
|
| 1957 | endfunction
|
| 1958 |
|
| 1959 | //===========================================================================
|
| 1960 | function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation
|
| 1961 | set bj_lastCreatedTerrainDeformation = TerrainDeformCrater(GetLocationX(where), GetLocationY(where), radius, depth, R2I(duration * 1000), permanent)
|
| 1962 | return bj_lastCreatedTerrainDeformation
|
| 1963 | endfunction
|
| 1964 |
|
| 1965 | //===========================================================================
|
| 1966 | function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation
|
| 1967 | local real spaceWave
|
| 1968 | local real timeWave
|
| 1969 | local real radiusRatio
|
| 1970 |
|
| 1971 | if (endRadius <= 0 or waveWidth <= 0 or wavePeriod <= 0) then
|
| 1972 | return null
|
| 1973 | endif
|
| 1974 |
|
| 1975 | set timeWave = 2.0 * duration / wavePeriod
|
| 1976 | set spaceWave = 2.0 * endRadius / waveWidth
|
| 1977 | set radiusRatio = startRadius / endRadius
|
| 1978 |
|
| 1979 | set bj_lastCreatedTerrainDeformation = TerrainDeformRipple(GetLocationX(where), GetLocationY(where), endRadius, depth, R2I(duration * 1000), 1, spaceWave, timeWave, radiusRatio, limitNeg)
|
| 1980 | return bj_lastCreatedTerrainDeformation
|
| 1981 | endfunction
|
| 1982 |
|
| 1983 | //===========================================================================
|
| 1984 | function TerrainDeformationWaveBJ takes real duration, location source, location target, real radius, real depth, real trailDelay returns terraindeformation
|
| 1985 | local real distance
|
| 1986 | local real dirX
|
| 1987 | local real dirY
|
| 1988 | local real speed
|
| 1989 |
|
| 1990 | set distance = DistanceBetweenPoints(source, target)
|
| 1991 | if (distance == 0 or duration <= 0) then
|
| 1992 | return null
|
| 1993 | endif
|
| 1994 |
|
| 1995 | set dirX = (GetLocationX(target) - GetLocationX(source)) / distance
|
| 1996 | set dirY = (GetLocationY(target) - GetLocationY(source)) / distance
|
| 1997 | set speed = distance / duration
|
| 1998 |
|
| 1999 | set bj_lastCreatedTerrainDeformation = TerrainDeformWave(GetLocationX(source), GetLocationY(source), dirX, dirY, distance, speed, radius, depth, R2I(trailDelay * 1000), 1)
|
| 2000 | return bj_lastCreatedTerrainDeformation
|
| 2001 | endfunction
|
| 2002 |
|
| 2003 | //===========================================================================
|
| 2004 | function TerrainDeformationRandomBJ takes real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval returns terraindeformation
|
| 2005 | set bj_lastCreatedTerrainDeformation = TerrainDeformRandom(GetLocationX(where), GetLocationY(where), radius, minDelta, maxDelta, R2I(duration * 1000), R2I(updateInterval * 1000))
|
| 2006 | return bj_lastCreatedTerrainDeformation
|
| 2007 | endfunction
|
| 2008 |
|
| 2009 | //===========================================================================
|
| 2010 | function TerrainDeformationStopBJ takes terraindeformation deformation, real duration returns nothing
|
| 2011 | call TerrainDeformStop(deformation, R2I(duration * 1000))
|
| 2012 | endfunction
|
| 2013 |
|
| 2014 | //===========================================================================
|
| 2015 | function GetLastCreatedTerrainDeformation takes nothing returns terraindeformation
|
| 2016 | return bj_lastCreatedTerrainDeformation
|
| 2017 | endfunction
|
| 2018 |
|
| 2019 | //===========================================================================
|
| 2020 | function AddLightningLoc takes string codeName, location where1, location where2 returns lightning
|
| 2021 | set bj_lastCreatedLightning = AddLightningEx(codeName, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2))
|
| 2022 | return bj_lastCreatedLightning
|
| 2023 | endfunction
|
| 2024 |
|
| 2025 | //===========================================================================
|
| 2026 | function DestroyLightningBJ takes lightning whichBolt returns boolean
|
| 2027 | return DestroyLightning(whichBolt)
|
| 2028 | endfunction
|
| 2029 |
|
| 2030 | //===========================================================================
|
| 2031 | function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean
|
| 2032 | return MoveLightningEx(whichBolt, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2))
|
| 2033 | endfunction
|
| 2034 |
|
| 2035 | //===========================================================================
|
| 2036 | function GetLightningColorABJ takes lightning whichBolt returns real
|
| 2037 | return GetLightningColorA(whichBolt)
|
| 2038 | endfunction
|
| 2039 |
|
| 2040 | //===========================================================================
|
| 2041 | function GetLightningColorRBJ takes lightning whichBolt returns real
|
| 2042 | return GetLightningColorR(whichBolt)
|
| 2043 | endfunction
|
| 2044 |
|
| 2045 | //===========================================================================
|
| 2046 | function GetLightningColorGBJ takes lightning whichBolt returns real
|
| 2047 | return GetLightningColorG(whichBolt)
|
| 2048 | endfunction
|
| 2049 |
|
| 2050 | //===========================================================================
|
| 2051 | function GetLightningColorBBJ takes lightning whichBolt returns real
|
| 2052 | return GetLightningColorB(whichBolt)
|
| 2053 | endfunction
|
| 2054 |
|
| 2055 | //===========================================================================
|
| 2056 | function SetLightningColorBJ takes lightning whichBolt, real r, real g, real b, real a returns boolean
|
| 2057 | return SetLightningColor(whichBolt, r, g, b, a)
|
| 2058 | endfunction
|
| 2059 |
|
| 2060 | //===========================================================================
|
| 2061 | function GetLastCreatedLightningBJ takes nothing returns lightning
|
| 2062 | return bj_lastCreatedLightning
|
| 2063 | endfunction
|
| 2064 |
|
| 2065 | //===========================================================================
|
| 2066 | function GetAbilityEffectBJ takes integer abilcode, effecttype t, integer index returns string
|
| 2067 | return GetAbilityEffectById(abilcode, t, index)
|
| 2068 | endfunction
|
| 2069 |
|
| 2070 | //===========================================================================
|
| 2071 | function GetAbilitySoundBJ takes integer abilcode, soundtype t returns string
|
| 2072 | return GetAbilitySoundById(abilcode, t)
|
| 2073 | endfunction
|
| 2074 |
|
| 2075 |
|
| 2076 | //===========================================================================
|
| 2077 | function GetTerrainCliffLevelBJ takes location where returns integer
|
| 2078 | return GetTerrainCliffLevel(GetLocationX(where), GetLocationY(where))
|
| 2079 | endfunction
|
| 2080 |
|
| 2081 | //===========================================================================
|
| 2082 | function GetTerrainTypeBJ takes location where returns integer
|
| 2083 | return GetTerrainType(GetLocationX(where), GetLocationY(where))
|
| 2084 | endfunction
|
| 2085 |
|
| 2086 | //===========================================================================
|
| 2087 | function GetTerrainVarianceBJ takes location where returns integer
|
| 2088 | return GetTerrainVariance(GetLocationX(where), GetLocationY(where))
|
| 2089 | endfunction
|
| 2090 |
|
| 2091 | //===========================================================================
|
| 2092 | function SetTerrainTypeBJ takes location where, integer terrainType, integer variation, integer area, integer shape returns nothing
|
| 2093 | call SetTerrainType(GetLocationX(where), GetLocationY(where), terrainType, variation, area, shape)
|
| 2094 | endfunction
|
| 2095 |
|
| 2096 | //===========================================================================
|
| 2097 | function IsTerrainPathableBJ takes location where, pathingtype t returns boolean
|
| 2098 | return IsTerrainPathable(GetLocationX(where), GetLocationY(where), t)
|
| 2099 | endfunction
|
| 2100 |
|
| 2101 | //===========================================================================
|
| 2102 | function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing
|
| 2103 | call SetTerrainPathable(GetLocationX(where), GetLocationY(where), t, flag)
|
| 2104 | endfunction
|
| 2105 |
|
| 2106 | //===========================================================================
|
| 2107 | function SetWaterBaseColorBJ takes real red, real green, real blue, real transparency returns nothing
|
| 2108 | call SetWaterBaseColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 2109 | endfunction
|
| 2110 |
|
| 2111 | //===========================================================================
|
| 2112 | function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier
|
| 2113 | set bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, afterUnits)
|
| 2114 | return bj_lastCreatedFogModifier
|
| 2115 | endfunction
|
| 2116 |
|
| 2117 | //===========================================================================
|
| 2118 | function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
|
| 2119 | set bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, afterUnits)
|
| 2120 | return bj_lastCreatedFogModifier
|
| 2121 | endfunction
|
| 2122 |
|
| 2123 | //===========================================================================
|
| 2124 | // Version of CreateFogModifierRect that assumes use of sharedVision and
|
| 2125 | // gives the option of immediately enabling the modifier, so that triggers
|
| 2126 | // can default to modifiers that are immediately enabled.
|
| 2127 | //
|
| 2128 | function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier
|
| 2129 | set bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, false)
|
| 2130 | if enabled then
|
| 2131 | call FogModifierStart(bj_lastCreatedFogModifier)
|
| 2132 | endif
|
| 2133 | return bj_lastCreatedFogModifier
|
| 2134 | endfunction
|
| 2135 |
|
| 2136 | //===========================================================================
|
| 2137 | // Version of CreateFogModifierRadius that assumes use of sharedVision and
|
| 2138 | // gives the option of immediately enabling the modifier, so that triggers
|
| 2139 | // can default to modifiers that are immediately enabled.
|
| 2140 | //
|
| 2141 | function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
|
| 2142 | set bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, false)
|
| 2143 | if enabled then
|
| 2144 | call FogModifierStart(bj_lastCreatedFogModifier)
|
| 2145 | endif
|
| 2146 | return bj_lastCreatedFogModifier
|
| 2147 | endfunction
|
| 2148 |
|
| 2149 | //===========================================================================
|
| 2150 | function GetLastCreatedFogModifier takes nothing returns fogmodifier
|
| 2151 | return bj_lastCreatedFogModifier
|
| 2152 | endfunction
|
| 2153 |
|
| 2154 | //===========================================================================
|
| 2155 | function FogEnableOn takes nothing returns nothing
|
| 2156 | call FogEnable(true)
|
| 2157 | endfunction
|
| 2158 |
|
| 2159 | //===========================================================================
|
| 2160 | function FogEnableOff takes nothing returns nothing
|
| 2161 | call FogEnable(false)
|
| 2162 | endfunction
|
| 2163 |
|
| 2164 | //===========================================================================
|
| 2165 | function FogMaskEnableOn takes nothing returns nothing
|
| 2166 | call FogMaskEnable(true)
|
| 2167 | endfunction
|
| 2168 |
|
| 2169 | //===========================================================================
|
| 2170 | function FogMaskEnableOff takes nothing returns nothing
|
| 2171 | call FogMaskEnable(false)
|
| 2172 | endfunction
|
| 2173 |
|
| 2174 | //===========================================================================
|
| 2175 | function UseTimeOfDayBJ takes boolean flag returns nothing
|
| 2176 | call SuspendTimeOfDay(not flag)
|
| 2177 | endfunction
|
| 2178 |
|
| 2179 | //===========================================================================
|
| 2180 | function SetTerrainFogExBJ takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing
|
| 2181 | call SetTerrainFogEx(style, zstart, zend, density, red * 0.01, green * 0.01, blue * 0.01)
|
| 2182 | endfunction
|
| 2183 |
|
| 2184 | //===========================================================================
|
| 2185 | function ResetTerrainFogBJ takes nothing returns nothing
|
| 2186 | call ResetTerrainFog()
|
| 2187 | endfunction
|
| 2188 |
|
| 2189 | //===========================================================================
|
| 2190 | function SetDoodadAnimationBJ takes string animName, integer doodadID, real radius, location center returns nothing
|
| 2191 | call SetDoodadAnimation(GetLocationX(center), GetLocationY(center), radius, doodadID, false, animName, false)
|
| 2192 | endfunction
|
| 2193 |
|
| 2194 | //===========================================================================
|
| 2195 | function SetDoodadAnimationRectBJ takes string animName, integer doodadID, rect r returns nothing
|
| 2196 | call SetDoodadAnimationRect(r, doodadID, animName, false)
|
| 2197 | endfunction
|
| 2198 |
|
| 2199 | //===========================================================================
|
| 2200 | function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing
|
| 2201 | call AddUnitAnimationProperties(whichUnit, animProperties, add)
|
| 2202 | endfunction
|
| 2203 |
|
| 2204 |
|
| 2205 | //============================================================================
|
| 2206 | function CreateImageBJ takes string file, real size, location where, real zOffset, integer imageType returns image
|
| 2207 | set bj_lastCreatedImage = CreateImage(file, size, size, size, GetLocationX(where), GetLocationY(where), zOffset, 0, 0, 0, imageType)
|
| 2208 | return bj_lastCreatedImage
|
| 2209 | endfunction
|
| 2210 |
|
| 2211 | //============================================================================
|
| 2212 | function ShowImageBJ takes boolean flag, image whichImage returns nothing
|
| 2213 | call ShowImage(whichImage, flag)
|
| 2214 | endfunction
|
| 2215 |
|
| 2216 | //============================================================================
|
| 2217 | function SetImagePositionBJ takes image whichImage, location where, real zOffset returns nothing
|
| 2218 | call SetImagePosition(whichImage, GetLocationX(where), GetLocationY(where), zOffset)
|
| 2219 | endfunction
|
| 2220 |
|
| 2221 | //============================================================================
|
| 2222 | function SetImageColorBJ takes image whichImage, real red, real green, real blue, real alpha returns nothing
|
| 2223 | call SetImageColor(whichImage, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-alpha))
|
| 2224 | endfunction
|
| 2225 |
|
| 2226 | //============================================================================
|
| 2227 | function GetLastCreatedImage takes nothing returns image
|
| 2228 | return bj_lastCreatedImage
|
| 2229 | endfunction
|
| 2230 |
|
| 2231 | //============================================================================
|
| 2232 | function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
|
| 2233 | set bj_lastCreatedUbersplat = CreateUbersplat(GetLocationX(where), GetLocationY(where), name, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-alpha), forcePaused, noBirthTime)
|
| 2234 | return bj_lastCreatedUbersplat
|
| 2235 | endfunction
|
| 2236 |
|
| 2237 | //============================================================================
|
| 2238 | function ShowUbersplatBJ takes boolean flag, ubersplat whichSplat returns nothing
|
| 2239 | call ShowUbersplat(whichSplat, flag)
|
| 2240 | endfunction
|
| 2241 |
|
| 2242 | //============================================================================
|
| 2243 | function GetLastCreatedUbersplat takes nothing returns ubersplat
|
| 2244 | return bj_lastCreatedUbersplat
|
| 2245 | endfunction
|
| 2246 |
|
| 2247 | //============================================================================
|
| 2248 | function GetLastCreatedMinimapIcon takes nothing returns minimapicon
|
| 2249 | return bj_lastCreatedMinimapIcon
|
| 2250 | endfunction
|
| 2251 |
|
| 2252 | //============================================================================
|
| 2253 | function CreateMinimapIconOnUnitBJ takes unit whichUnit, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
|
| 2254 | set bj_lastCreatedMinimapIcon = CreateMinimapIconOnUnit(whichUnit, red, green, blue, pingPath, fogVisibility)
|
| 2255 | return bj_lastCreatedMinimapIcon
|
| 2256 | endfunction
|
| 2257 |
|
| 2258 | //============================================================================
|
| 2259 | function CreateMinimapIconAtLocBJ takes location where, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
|
| 2260 | set bj_lastCreatedMinimapIcon = CreateMinimapIconAtLoc(where, red, green, blue, pingPath, fogVisibility)
|
| 2261 | return bj_lastCreatedMinimapIcon
|
| 2262 | endfunction
|
| 2263 |
|
| 2264 | //============================================================================
|
| 2265 | function CreateMinimapIconBJ takes real x, real y, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
|
| 2266 | set bj_lastCreatedMinimapIcon = CreateMinimapIcon(x, y, red, green, blue, pingPath, fogVisibility)
|
| 2267 | return bj_lastCreatedMinimapIcon
|
| 2268 | endfunction
|
| 2269 |
|
| 2270 | //============================================================================
|
| 2271 | function CampaignMinimapIconUnitBJ takes unit whichUnit, integer style returns nothing
|
| 2272 | local integer red
|
| 2273 | local integer green
|
| 2274 | local integer blue
|
| 2275 | local string path
|
| 2276 | if ( style == bj_CAMPPINGSTYLE_PRIMARY ) then
|
| 2277 | // green
|
| 2278 | set red = 255
|
| 2279 | set green = 0
|
| 2280 | set blue = 0
|
| 2281 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectivePrimary" )
|
| 2282 | elseif ( style == bj_CAMPPINGSTYLE_PRIMARY_GREEN ) then
|
| 2283 | // green
|
| 2284 | set red = 0
|
| 2285 | set green = 255
|
| 2286 | set blue = 0
|
| 2287 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectivePrimary" )
|
| 2288 | elseif ( style == bj_CAMPPINGSTYLE_PRIMARY_RED ) then
|
| 2289 | // green
|
| 2290 | set red = 255
|
| 2291 | set green = 0
|
| 2292 | set blue = 0
|
| 2293 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectivePrimary" )
|
| 2294 | elseif ( style == bj_CAMPPINGSTYLE_BONUS ) then
|
| 2295 | // yellow
|
| 2296 | set red = 255
|
| 2297 | set green = 255
|
| 2298 | set blue = 0
|
| 2299 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectiveBonus" )
|
| 2300 | elseif ( style == bj_CAMPPINGSTYLE_TURNIN ) then
|
| 2301 | // yellow
|
| 2302 | set red = 255
|
| 2303 | set green = 255
|
| 2304 | set blue = 0
|
| 2305 | set path = SkinManagerGetLocalPath( "MinimapQuestTurnIn" )
|
| 2306 | elseif ( style == bj_CAMPPINGSTYLE_BOSS ) then
|
| 2307 | // red
|
| 2308 | set red = 255
|
| 2309 | set green = 0
|
| 2310 | set blue = 0
|
| 2311 | set path = SkinManagerGetLocalPath( "MinimapQuestBoss" )
|
| 2312 | elseif ( style == bj_CAMPPINGSTYLE_CONTROL_ALLY ) then
|
| 2313 | // green
|
| 2314 | set red = 0
|
| 2315 | set green = 255
|
| 2316 | set blue = 0
|
| 2317 | set path = SkinManagerGetLocalPath( "MinimapQuestControlPoint" )
|
| 2318 | elseif ( style == bj_CAMPPINGSTYLE_CONTROL_NEUTRAL ) then
|
| 2319 | // white
|
| 2320 | set red = 255
|
| 2321 | set green = 255
|
| 2322 | set blue = 255
|
| 2323 | set path = SkinManagerGetLocalPath( "MinimapQuestControlPoint" )
|
| 2324 | elseif ( style == bj_CAMPPINGSTYLE_CONTROL_ENEMY ) then
|
| 2325 | // red
|
| 2326 | set red = 255
|
| 2327 | set green = 0
|
| 2328 | set blue = 0
|
| 2329 | set path = SkinManagerGetLocalPath( "MinimapQuestControlPoint" )
|
| 2330 | endif
|
| 2331 | call CreateMinimapIconOnUnitBJ( whichUnit, red, green, blue, path, FOG_OF_WAR_MASKED )
|
| 2332 | call SetMinimapIconOrphanDestroy( bj_lastCreatedMinimapIcon, true )
|
| 2333 | endfunction
|
| 2334 |
|
| 2335 |
|
| 2336 | //============================================================================
|
| 2337 | function CampaignMinimapIconLocBJ takes location where, integer style returns nothing
|
| 2338 | local integer red
|
| 2339 | local integer green
|
| 2340 | local integer blue
|
| 2341 | local string path
|
| 2342 | if ( style == bj_CAMPPINGSTYLE_PRIMARY ) then
|
| 2343 | // green (different from the unit version)
|
| 2344 | set red = 0
|
| 2345 | set green = 255
|
| 2346 | set blue = 0
|
| 2347 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectivePrimary" )
|
| 2348 | elseif ( style == bj_CAMPPINGSTYLE_PRIMARY_GREEN ) then
|
| 2349 | // green (different from the unit version)
|
| 2350 | set red = 0
|
| 2351 | set green = 255
|
| 2352 | set blue = 0
|
| 2353 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectivePrimary" )
|
| 2354 | elseif ( style == bj_CAMPPINGSTYLE_PRIMARY_RED ) then
|
| 2355 | // green (different from the unit version)
|
| 2356 | set red = 255
|
| 2357 | set green = 0
|
| 2358 | set blue = 0
|
| 2359 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectivePrimary" )
|
| 2360 | elseif ( style == bj_CAMPPINGSTYLE_BONUS ) then
|
| 2361 | // yellow
|
| 2362 | set red = 255
|
| 2363 | set green = 255
|
| 2364 | set blue = 0
|
| 2365 | set path = SkinManagerGetLocalPath( "MinimapQuestObjectiveBonus" )
|
| 2366 | elseif ( style == bj_CAMPPINGSTYLE_TURNIN ) then
|
| 2367 | // yellow
|
| 2368 | set red = 255
|
| 2369 | set green = 255
|
| 2370 | set blue = 0
|
| 2371 | set path = SkinManagerGetLocalPath( "MinimapQuestTurnIn" )
|
| 2372 | elseif ( style == bj_CAMPPINGSTYLE_BOSS ) then
|
| 2373 | // red
|
| 2374 | set red = 255
|
| 2375 | set green = 0
|
| 2376 | set blue = 0
|
| 2377 | set path = SkinManagerGetLocalPath( "MinimapQuestBoss" )
|
| 2378 | elseif ( style == bj_CAMPPINGSTYLE_CONTROL_ALLY ) then
|
| 2379 | // green
|
| 2380 | set red = 0
|
| 2381 | set green = 255
|
| 2382 | set blue = 0
|
| 2383 | set path = SkinManagerGetLocalPath( "MinimapQuestControlPoint" )
|
| 2384 | elseif ( style == bj_CAMPPINGSTYLE_CONTROL_NEUTRAL ) then
|
| 2385 | // white
|
| 2386 | set red = 255
|
| 2387 | set green = 255
|
| 2388 | set blue = 255
|
| 2389 | set path = SkinManagerGetLocalPath( "MinimapQuestControlPoint" )
|
| 2390 | elseif ( style == bj_CAMPPINGSTYLE_CONTROL_ENEMY ) then
|
| 2391 | // red
|
| 2392 | set red = 255
|
| 2393 | set green = 0
|
| 2394 | set blue = 0
|
| 2395 | set path = SkinManagerGetLocalPath( "MinimapQuestControlPoint" )
|
| 2396 | endif
|
| 2397 | call CreateMinimapIconAtLocBJ( where, red, green, blue, path, FOG_OF_WAR_MASKED )
|
| 2398 | endfunction
|
| 2399 |
|
| 2400 |
|
| 2401 | //***************************************************************************
|
| 2402 | //*
|
| 2403 | //* Sound Utility Functions
|
| 2404 | //*
|
| 2405 | //***************************************************************************
|
| 2406 |
|
| 2407 | //===========================================================================
|
| 2408 | function PlaySoundBJ takes sound soundHandle returns nothing
|
| 2409 | set bj_lastPlayedSound = soundHandle
|
| 2410 | if (soundHandle != null) then
|
| 2411 | call StartSound(soundHandle)
|
| 2412 | endif
|
| 2413 | endfunction
|
| 2414 |
|
| 2415 | //===========================================================================
|
| 2416 | function StopSoundBJ takes sound soundHandle, boolean fadeOut returns nothing
|
| 2417 | call StopSound(soundHandle, false, fadeOut)
|
| 2418 | endfunction
|
| 2419 |
|
| 2420 | //===========================================================================
|
| 2421 | function SetSoundVolumeBJ takes sound soundHandle, real volumePercent returns nothing
|
| 2422 | call SetSoundVolume(soundHandle, PercentToInt(volumePercent, 127))
|
| 2423 | endfunction
|
| 2424 |
|
| 2425 | //===========================================================================
|
| 2426 | function SetSoundOffsetBJ takes real newOffset, sound soundHandle returns nothing
|
| 2427 | call SetSoundPlayPosition(soundHandle, R2I(newOffset * 1000))
|
| 2428 | endfunction
|
| 2429 |
|
| 2430 | //===========================================================================
|
| 2431 | function SetSoundDistanceCutoffBJ takes sound soundHandle, real cutoff returns nothing
|
| 2432 | call SetSoundDistanceCutoff(soundHandle, cutoff)
|
| 2433 | endfunction
|
| 2434 |
|
| 2435 | //===========================================================================
|
| 2436 | function SetSoundPitchBJ takes sound soundHandle, real pitch returns nothing
|
| 2437 | call SetSoundPitch(soundHandle, pitch)
|
| 2438 | endfunction
|
| 2439 |
|
| 2440 | //===========================================================================
|
| 2441 | function SetSoundPositionLocBJ takes sound soundHandle, location loc, real z returns nothing
|
| 2442 | call SetSoundPosition(soundHandle, GetLocationX(loc), GetLocationY(loc), z)
|
| 2443 | endfunction
|
| 2444 |
|
| 2445 | //===========================================================================
|
| 2446 | function AttachSoundToUnitBJ takes sound soundHandle, unit whichUnit returns nothing
|
| 2447 | call AttachSoundToUnit(soundHandle, whichUnit)
|
| 2448 | endfunction
|
| 2449 |
|
| 2450 | //===========================================================================
|
| 2451 | function SetSoundConeAnglesBJ takes sound soundHandle, real inside, real outside, real outsideVolumePercent returns nothing
|
| 2452 | call SetSoundConeAngles(soundHandle, inside, outside, PercentToInt(outsideVolumePercent, 127))
|
| 2453 | endfunction
|
| 2454 |
|
| 2455 | //===========================================================================
|
| 2456 | function KillSoundWhenDoneBJ takes sound soundHandle returns nothing
|
| 2457 | call KillSoundWhenDone(soundHandle)
|
| 2458 | endfunction
|
| 2459 |
|
| 2460 | //===========================================================================
|
| 2461 | function PlaySoundAtPointBJ takes sound soundHandle, real volumePercent, location loc, real z returns nothing
|
| 2462 | call SetSoundPositionLocBJ(soundHandle, loc, z)
|
| 2463 | call SetSoundVolumeBJ(soundHandle, volumePercent)
|
| 2464 | call PlaySoundBJ(soundHandle)
|
| 2465 | endfunction
|
| 2466 |
|
| 2467 | //===========================================================================
|
| 2468 | function PlaySoundOnUnitBJ takes sound soundHandle, real volumePercent, unit whichUnit returns nothing
|
| 2469 | call AttachSoundToUnitBJ(soundHandle, whichUnit)
|
| 2470 | call SetSoundVolumeBJ(soundHandle, volumePercent)
|
| 2471 | call PlaySoundBJ(soundHandle)
|
| 2472 | endfunction
|
| 2473 |
|
| 2474 | //===========================================================================
|
| 2475 | function PlaySoundFromOffsetBJ takes sound soundHandle, real volumePercent, real startingOffset returns nothing
|
| 2476 | call SetSoundVolumeBJ(soundHandle, volumePercent)
|
| 2477 | call PlaySoundBJ(soundHandle)
|
| 2478 | call SetSoundOffsetBJ(startingOffset, soundHandle)
|
| 2479 | endfunction
|
| 2480 |
|
| 2481 | //===========================================================================
|
| 2482 | function PlayMusicBJ takes string musicFileName returns nothing
|
| 2483 | set bj_lastPlayedMusic = musicFileName
|
| 2484 | call PlayMusic(musicFileName)
|
| 2485 | endfunction
|
| 2486 |
|
| 2487 | //===========================================================================
|
| 2488 | function PlayMusicExBJ takes string musicFileName, real startingOffset, real fadeInTime returns nothing
|
| 2489 | set bj_lastPlayedMusic = musicFileName
|
| 2490 | call PlayMusicEx(musicFileName, R2I(startingOffset * 1000), R2I(fadeInTime * 1000))
|
| 2491 | endfunction
|
| 2492 |
|
| 2493 | //===========================================================================
|
| 2494 | function SetMusicOffsetBJ takes real newOffset returns nothing
|
| 2495 | call SetMusicPlayPosition(R2I(newOffset * 1000))
|
| 2496 | endfunction
|
| 2497 |
|
| 2498 | //===========================================================================
|
| 2499 | function PlayThematicMusicBJ takes string musicName returns nothing
|
| 2500 | call PlayThematicMusic(musicName)
|
| 2501 | endfunction
|
| 2502 |
|
| 2503 | //===========================================================================
|
| 2504 | function PlayThematicMusicExBJ takes string musicName, real startingOffset returns nothing
|
| 2505 | call PlayThematicMusicEx(musicName, R2I(startingOffset * 1000))
|
| 2506 | endfunction
|
| 2507 |
|
| 2508 | //===========================================================================
|
| 2509 | function SetThematicMusicOffsetBJ takes real newOffset returns nothing
|
| 2510 | call SetThematicMusicPlayPosition(R2I(newOffset * 1000))
|
| 2511 | endfunction
|
| 2512 |
|
| 2513 | //===========================================================================
|
| 2514 | function EndThematicMusicBJ takes nothing returns nothing
|
| 2515 | call EndThematicMusic()
|
| 2516 | endfunction
|
| 2517 |
|
| 2518 | //===========================================================================
|
| 2519 | function StopMusicBJ takes boolean fadeOut returns nothing
|
| 2520 | call StopMusic(fadeOut)
|
| 2521 | endfunction
|
| 2522 |
|
| 2523 | //===========================================================================
|
| 2524 | function ResumeMusicBJ takes nothing returns nothing
|
| 2525 | call ResumeMusic()
|
| 2526 | endfunction
|
| 2527 |
|
| 2528 | //===========================================================================
|
| 2529 | function SetMusicVolumeBJ takes real volumePercent returns nothing
|
| 2530 | call SetMusicVolume(PercentToInt(volumePercent, 127))
|
| 2531 | endfunction
|
| 2532 |
|
| 2533 | //===========================================================================
|
| 2534 | function SetThematicMusicVolumeBJ takes real volumePercent returns nothing
|
| 2535 | call SetThematicMusicVolume(PercentToInt(volumePercent, 127))
|
| 2536 | endfunction
|
| 2537 |
|
| 2538 | //===========================================================================
|
| 2539 | function GetSoundDurationBJ takes sound soundHandle returns real
|
| 2540 | if (soundHandle == null) then
|
| 2541 | return bj_NOTHING_SOUND_DURATION
|
| 2542 | else
|
| 2543 | return I2R(GetSoundDuration(soundHandle)) * 0.001
|
| 2544 | endif
|
| 2545 | endfunction
|
| 2546 |
|
| 2547 | //===========================================================================
|
| 2548 | function GetSoundFileDurationBJ takes string musicFileName returns real
|
| 2549 | return I2R(GetSoundFileDuration(musicFileName)) * 0.001
|
| 2550 | endfunction
|
| 2551 |
|
| 2552 | //===========================================================================
|
| 2553 | function GetLastPlayedSound takes nothing returns sound
|
| 2554 | return bj_lastPlayedSound
|
| 2555 | endfunction
|
| 2556 |
|
| 2557 | //===========================================================================
|
| 2558 | function GetLastPlayedMusic takes nothing returns string
|
| 2559 | return bj_lastPlayedMusic
|
| 2560 | endfunction
|
| 2561 |
|
| 2562 | //===========================================================================
|
| 2563 | function VolumeGroupSetVolumeBJ takes volumegroup vgroup, real percent returns nothing
|
| 2564 | call VolumeGroupSetVolume(vgroup, percent * 0.01)
|
| 2565 | endfunction
|
| 2566 |
|
| 2567 | //===========================================================================
|
| 2568 | function SetCineModeVolumeGroupsImmediateBJ takes nothing returns nothing
|
| 2569 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT, bj_CINEMODE_VOLUME_UNITMOVEMENT)
|
| 2570 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS, bj_CINEMODE_VOLUME_UNITSOUNDS)
|
| 2571 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT, bj_CINEMODE_VOLUME_COMBAT)
|
| 2572 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS, bj_CINEMODE_VOLUME_SPELLS)
|
| 2573 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI, bj_CINEMODE_VOLUME_UI)
|
| 2574 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC, bj_CINEMODE_VOLUME_MUSIC)
|
| 2575 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_CINEMODE_VOLUME_AMBIENTSOUNDS)
|
| 2576 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE, bj_CINEMODE_VOLUME_FIRE)
|
| 2577 | endfunction
|
| 2578 |
|
| 2579 | //===========================================================================
|
| 2580 | function SetCineModeVolumeGroupsBJ takes nothing returns nothing
|
| 2581 | // Delay the request if it occurs at map init.
|
| 2582 | if bj_gameStarted then
|
| 2583 | call SetCineModeVolumeGroupsImmediateBJ()
|
| 2584 | else
|
| 2585 | call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function SetCineModeVolumeGroupsImmediateBJ)
|
| 2586 | endif
|
| 2587 | endfunction
|
| 2588 |
|
| 2589 | //===========================================================================
|
| 2590 | function SetSpeechVolumeGroupsImmediateBJ takes nothing returns nothing
|
| 2591 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT, bj_SPEECH_VOLUME_UNITMOVEMENT)
|
| 2592 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS, bj_SPEECH_VOLUME_UNITSOUNDS)
|
| 2593 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT, bj_SPEECH_VOLUME_COMBAT)
|
| 2594 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS, bj_SPEECH_VOLUME_SPELLS)
|
| 2595 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI, bj_SPEECH_VOLUME_UI)
|
| 2596 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC, bj_SPEECH_VOLUME_MUSIC)
|
| 2597 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_SPEECH_VOLUME_AMBIENTSOUNDS)
|
| 2598 | call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE, bj_SPEECH_VOLUME_FIRE)
|
| 2599 | endfunction
|
| 2600 |
|
| 2601 | //===========================================================================
|
| 2602 | function SetSpeechVolumeGroupsBJ takes nothing returns nothing
|
| 2603 | // Delay the request if it occurs at map init.
|
| 2604 | if bj_gameStarted then
|
| 2605 | call SetSpeechVolumeGroupsImmediateBJ()
|
| 2606 | else
|
| 2607 | call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function SetSpeechVolumeGroupsImmediateBJ)
|
| 2608 | endif
|
| 2609 | endfunction
|
| 2610 |
|
| 2611 | //===========================================================================
|
| 2612 | function VolumeGroupResetImmediateBJ takes nothing returns nothing
|
| 2613 | call VolumeGroupReset()
|
| 2614 | endfunction
|
| 2615 |
|
| 2616 | //===========================================================================
|
| 2617 | function VolumeGroupResetBJ takes nothing returns nothing
|
| 2618 | // Delay the request if it occurs at map init.
|
| 2619 | if bj_gameStarted then
|
| 2620 | call VolumeGroupResetImmediateBJ()
|
| 2621 | else
|
| 2622 | call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function VolumeGroupResetImmediateBJ)
|
| 2623 | endif
|
| 2624 | endfunction
|
| 2625 |
|
| 2626 | //===========================================================================
|
| 2627 | function GetSoundIsPlayingBJ takes sound soundHandle returns boolean
|
| 2628 | return GetSoundIsLoading(soundHandle) or GetSoundIsPlaying(soundHandle)
|
| 2629 | endfunction
|
| 2630 |
|
| 2631 | //===========================================================================
|
| 2632 | function WaitForSoundBJ takes sound soundHandle, real offset returns nothing
|
| 2633 | call TriggerWaitForSound( soundHandle, offset )
|
| 2634 | endfunction
|
| 2635 |
|
| 2636 | //===========================================================================
|
| 2637 | function SetMapMusicIndexedBJ takes string musicName, integer index returns nothing
|
| 2638 | call SetMapMusic(musicName, false, index)
|
| 2639 | endfunction
|
| 2640 |
|
| 2641 | //===========================================================================
|
| 2642 | function SetMapMusicRandomBJ takes string musicName returns nothing
|
| 2643 | call SetMapMusic(musicName, true, 0)
|
| 2644 | endfunction
|
| 2645 |
|
| 2646 | //===========================================================================
|
| 2647 | function ClearMapMusicBJ takes nothing returns nothing
|
| 2648 | call ClearMapMusic()
|
| 2649 | endfunction
|
| 2650 |
|
| 2651 | //===========================================================================
|
| 2652 | function SetStackedSoundBJ takes boolean add, sound soundHandle, rect r returns nothing
|
| 2653 | local real width = GetRectMaxX(r) - GetRectMinX(r)
|
| 2654 | local real height = GetRectMaxY(r) - GetRectMinY(r)
|
| 2655 |
|
| 2656 | call SetSoundPosition(soundHandle, GetRectCenterX(r), GetRectCenterY(r), 0)
|
| 2657 | if add then
|
| 2658 | call RegisterStackedSound(soundHandle, true, width, height)
|
| 2659 | else
|
| 2660 | call UnregisterStackedSound(soundHandle, true, width, height)
|
| 2661 | endif
|
| 2662 | endfunction
|
| 2663 |
|
| 2664 | //===========================================================================
|
| 2665 | function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing
|
| 2666 | if (whichPlayer == GetLocalPlayer()) then
|
| 2667 | call StartSound(soundHandle)
|
| 2668 | endif
|
| 2669 | endfunction
|
| 2670 |
|
| 2671 | //===========================================================================
|
| 2672 | function VolumeGroupSetVolumeForPlayerBJ takes player whichPlayer, volumegroup vgroup, real scale returns nothing
|
| 2673 | if (GetLocalPlayer() == whichPlayer) then
|
| 2674 | call VolumeGroupSetVolume(vgroup, scale)
|
| 2675 | endif
|
| 2676 | endfunction
|
| 2677 |
|
| 2678 | //===========================================================================
|
| 2679 | function EnableDawnDusk takes boolean flag returns nothing
|
| 2680 | set bj_useDawnDuskSounds = flag
|
| 2681 | endfunction
|
| 2682 |
|
| 2683 | //===========================================================================
|
| 2684 | function IsDawnDuskEnabled takes nothing returns boolean
|
| 2685 | return bj_useDawnDuskSounds
|
| 2686 | endfunction
|
| 2687 |
|
| 2688 |
|
| 2689 |
|
| 2690 | //***************************************************************************
|
| 2691 | //*
|
| 2692 | //* Day/Night ambient sounds
|
| 2693 | //*
|
| 2694 | //***************************************************************************
|
| 2695 |
|
| 2696 | //===========================================================================
|
| 2697 | function SetAmbientDaySound takes string inLabel returns nothing
|
| 2698 | local real ToD
|
| 2699 |
|
| 2700 | // Stop old sound, if necessary
|
| 2701 | if (bj_dayAmbientSound != null) then
|
| 2702 | call StopSound(bj_dayAmbientSound, true, true)
|
| 2703 | endif
|
| 2704 |
|
| 2705 | // Create new sound
|
| 2706 | set bj_dayAmbientSound = CreateMIDISound(inLabel, 20, 20)
|
| 2707 |
|
| 2708 | // Start the sound if necessary, based on current time
|
| 2709 | set ToD = GetTimeOfDay()
|
| 2710 | if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) then
|
| 2711 | call StartSound(bj_dayAmbientSound)
|
| 2712 | endif
|
| 2713 | endfunction
|
| 2714 |
|
| 2715 | //===========================================================================
|
| 2716 | function SetAmbientNightSound takes string inLabel returns nothing
|
| 2717 | local real ToD
|
| 2718 |
|
| 2719 | // Stop old sound, if necessary
|
| 2720 | if (bj_nightAmbientSound != null) then
|
| 2721 | call StopSound(bj_nightAmbientSound, true, true)
|
| 2722 | endif
|
| 2723 |
|
| 2724 | // Create new sound
|
| 2725 | set bj_nightAmbientSound = CreateMIDISound(inLabel, 20, 20)
|
| 2726 |
|
| 2727 | // Start the sound if necessary, based on current time
|
| 2728 | set ToD = GetTimeOfDay()
|
| 2729 | if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) then
|
| 2730 | call StartSound(bj_nightAmbientSound)
|
| 2731 | endif
|
| 2732 | endfunction
|
| 2733 |
|
| 2734 |
|
| 2735 |
|
| 2736 | //***************************************************************************
|
| 2737 | //*
|
| 2738 | //* Special Effect Utility Functions
|
| 2739 | //*
|
| 2740 | //***************************************************************************
|
| 2741 |
|
| 2742 | //===========================================================================
|
| 2743 | function AddSpecialEffectLocBJ takes location where, string modelName returns effect
|
| 2744 | set bj_lastCreatedEffect = AddSpecialEffectLoc(modelName, where)
|
| 2745 | return bj_lastCreatedEffect
|
| 2746 | endfunction
|
| 2747 |
|
| 2748 | //===========================================================================
|
| 2749 | function AddSpecialEffectTargetUnitBJ takes string attachPointName, widget targetWidget, string modelName returns effect
|
| 2750 | set bj_lastCreatedEffect = AddSpecialEffectTarget(modelName, targetWidget, attachPointName)
|
| 2751 | return bj_lastCreatedEffect
|
| 2752 | endfunction
|
| 2753 |
|
| 2754 | //===========================================================================
|
| 2755 | // Two distinct trigger actions can't share the same function name, so this
|
| 2756 | // dummy function simply mimics the behavior of an existing call.
|
| 2757 | //
|
| 2758 | // Commented out - Destructibles have no attachment points.
|
| 2759 | //
|
| 2760 | //function AddSpecialEffectTargetDestructableBJ takes string attachPointName, widget targetWidget, string modelName returns effect
|
| 2761 | // return AddSpecialEffectTargetUnitBJ(attachPointName, targetWidget, modelName)
|
| 2762 | //endfunction
|
| 2763 |
|
| 2764 | //===========================================================================
|
| 2765 | // Two distinct trigger actions can't share the same function name, so this
|
| 2766 | // dummy function simply mimics the behavior of an existing call.
|
| 2767 | //
|
| 2768 | // Commented out - Items have no attachment points.
|
| 2769 | //
|
| 2770 | //function AddSpecialEffectTargetItemBJ takes string attachPointName, widget targetWidget, string modelName returns effect
|
| 2771 | // return AddSpecialEffectTargetUnitBJ(attachPointName, targetWidget, modelName)
|
| 2772 | //endfunction
|
| 2773 |
|
| 2774 | //===========================================================================
|
| 2775 | function DestroyEffectBJ takes effect whichEffect returns nothing
|
| 2776 | call DestroyEffect(whichEffect)
|
| 2777 | endfunction
|
| 2778 |
|
| 2779 | //===========================================================================
|
| 2780 | function GetLastCreatedEffectBJ takes nothing returns effect
|
| 2781 | return bj_lastCreatedEffect
|
| 2782 | endfunction
|
| 2783 |
|
| 2784 |
|
| 2785 |
|
| 2786 | //***************************************************************************
|
| 2787 | //*
|
| 2788 | //* Command Button Effect Utility Functions
|
| 2789 | //*
|
| 2790 | //***************************************************************************
|
| 2791 |
|
| 2792 | //===========================================================================
|
| 2793 | function CreateCommandButtonEffectBJ takes integer abilityId, string order returns commandbuttoneffect
|
| 2794 | set bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(abilityId, order)
|
| 2795 | return bj_lastCreatedCommandButtonEffect
|
| 2796 | endfunction
|
| 2797 |
|
| 2798 | //===========================================================================
|
| 2799 | function CreateTrainCommandButtonEffectBJ takes integer unitId returns commandbuttoneffect
|
| 2800 | set bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect('Aque', UnitId2String(unitId))
|
| 2801 | return bj_lastCreatedCommandButtonEffect
|
| 2802 | endfunction
|
| 2803 |
|
| 2804 | //===========================================================================
|
| 2805 | function CreateUpgradeCommandButtonEffectBJ takes integer techId returns commandbuttoneffect
|
| 2806 | set bj_lastCreatedCommandButtonEffect = CreateUpgradeCommandButtonEffect(techId)
|
| 2807 | return bj_lastCreatedCommandButtonEffect
|
| 2808 | endfunction
|
| 2809 |
|
| 2810 | //===========================================================================
|
| 2811 | function CreateCommonCommandButtonEffectBJ takes string order returns commandbuttoneffect
|
| 2812 | set bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(0, order)
|
| 2813 | return bj_lastCreatedCommandButtonEffect
|
| 2814 | endfunction
|
| 2815 |
|
| 2816 | //===========================================================================
|
| 2817 | function CreateLearnCommandButtonEffectBJ takes integer abilityId returns commandbuttoneffect
|
| 2818 | set bj_lastCreatedCommandButtonEffect = CreateLearnCommandButtonEffect(abilityId)
|
| 2819 | return bj_lastCreatedCommandButtonEffect
|
| 2820 | endfunction
|
| 2821 |
|
| 2822 | //===========================================================================
|
| 2823 | function CreateBuildCommandButtonEffectBJ takes integer unitId returns commandbuttoneffect
|
| 2824 | local race r = GetPlayerRace(GetLocalPlayer())
|
| 2825 | local integer abilityId
|
| 2826 | if (r == RACE_HUMAN) then
|
| 2827 | set abilityId = 'AHbu'
|
| 2828 | elseif (r == RACE_ORC) then
|
| 2829 | set abilityId = 'AObu'
|
| 2830 | elseif (r == RACE_UNDEAD) then
|
| 2831 | set abilityId = 'AUbu'
|
| 2832 | elseif (r == RACE_NIGHTELF) then
|
| 2833 | set abilityId = 'AEbu'
|
| 2834 | else
|
| 2835 | set abilityId = 'ANbu'
|
| 2836 | endif
|
| 2837 | set bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(abilityId, UnitId2String(unitId))
|
| 2838 | return bj_lastCreatedCommandButtonEffect
|
| 2839 | endfunction
|
| 2840 |
|
| 2841 | //===========================================================================
|
| 2842 | function GetLastCreatedCommandButtonEffectBJ takes nothing returns commandbuttoneffect
|
| 2843 | return bj_lastCreatedCommandButtonEffect
|
| 2844 | endfunction
|
| 2845 |
|
| 2846 |
|
| 2847 | //***************************************************************************
|
| 2848 | //*
|
| 2849 | //* Hero and Item Utility Functions
|
| 2850 | //*
|
| 2851 | //***************************************************************************
|
| 2852 |
|
| 2853 | //===========================================================================
|
| 2854 | function GetItemLoc takes item whichItem returns location
|
| 2855 | return Location(GetItemX(whichItem), GetItemY(whichItem))
|
| 2856 | endfunction
|
| 2857 |
|
| 2858 | //===========================================================================
|
| 2859 | function GetItemLifeBJ takes widget whichWidget returns real
|
| 2860 | return GetWidgetLife(whichWidget)
|
| 2861 | endfunction
|
| 2862 |
|
| 2863 | //===========================================================================
|
| 2864 | function SetItemLifeBJ takes widget whichWidget, real life returns nothing
|
| 2865 | call SetWidgetLife(whichWidget, life)
|
| 2866 | endfunction
|
| 2867 |
|
| 2868 | //===========================================================================
|
| 2869 | function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing
|
| 2870 | call AddHeroXP(whichHero, xpToAdd, showEyeCandy)
|
| 2871 | endfunction
|
| 2872 |
|
| 2873 | //===========================================================================
|
| 2874 | function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing
|
| 2875 | local integer oldLevel = GetHeroLevel(whichHero)
|
| 2876 |
|
| 2877 | if (newLevel > oldLevel) then
|
| 2878 | call SetHeroLevel(whichHero, newLevel, showEyeCandy)
|
| 2879 | elseif (newLevel < oldLevel) then
|
| 2880 | call UnitStripHeroLevel(whichHero, oldLevel - newLevel)
|
| 2881 | else
|
| 2882 | // No change in level - ignore the request.
|
| 2883 | endif
|
| 2884 | endfunction
|
| 2885 |
|
| 2886 | //===========================================================================
|
| 2887 | function DecUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
|
| 2888 | return DecUnitAbilityLevel(whichUnit, abilcode)
|
| 2889 | endfunction
|
| 2890 |
|
| 2891 | //===========================================================================
|
| 2892 | function IncUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
|
| 2893 | return IncUnitAbilityLevel(whichUnit, abilcode)
|
| 2894 | endfunction
|
| 2895 |
|
| 2896 | //===========================================================================
|
| 2897 | function SetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit, integer level returns integer
|
| 2898 | return SetUnitAbilityLevel(whichUnit, abilcode, level)
|
| 2899 | endfunction
|
| 2900 |
|
| 2901 | //===========================================================================
|
| 2902 | function GetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
|
| 2903 | return GetUnitAbilityLevel(whichUnit, abilcode)
|
| 2904 | endfunction
|
| 2905 |
|
| 2906 | //===========================================================================
|
| 2907 | function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean
|
| 2908 | return (GetUnitAbilityLevel(whichUnit, buffcode) > 0)
|
| 2909 | endfunction
|
| 2910 |
|
| 2911 | //===========================================================================
|
| 2912 | function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean
|
| 2913 | return UnitRemoveAbility(whichUnit, buffcode)
|
| 2914 | endfunction
|
| 2915 |
|
| 2916 | //===========================================================================
|
| 2917 | function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean
|
| 2918 | return UnitAddItem(whichHero, whichItem)
|
| 2919 | endfunction
|
| 2920 |
|
| 2921 | //===========================================================================
|
| 2922 | function UnitAddItemByIdSwapped takes integer itemId, unit whichHero returns item
|
| 2923 | // Create the item at the hero's feet first, and then give it to him.
|
| 2924 | // This is to ensure that the item will be left at the hero's feet if
|
| 2925 | // his inventory is full.
|
| 2926 | set bj_lastCreatedItem = CreateItem(itemId, GetUnitX(whichHero), GetUnitY(whichHero))
|
| 2927 | call UnitAddItem(whichHero, bj_lastCreatedItem)
|
| 2928 | return bj_lastCreatedItem
|
| 2929 | endfunction
|
| 2930 |
|
| 2931 | //===========================================================================
|
| 2932 | function UnitRemoveItemSwapped takes item whichItem, unit whichHero returns nothing
|
| 2933 | set bj_lastRemovedItem = whichItem
|
| 2934 | call UnitRemoveItem(whichHero, whichItem)
|
| 2935 | endfunction
|
| 2936 |
|
| 2937 | //===========================================================================
|
| 2938 | // Translates 0-based slot indices to 1-based slot indices.
|
| 2939 | //
|
| 2940 | function UnitRemoveItemFromSlotSwapped takes integer itemSlot, unit whichHero returns item
|
| 2941 | set bj_lastRemovedItem = UnitRemoveItemFromSlot(whichHero, itemSlot-1)
|
| 2942 | return bj_lastRemovedItem
|
| 2943 | endfunction
|
| 2944 |
|
| 2945 | //===========================================================================
|
| 2946 | function CreateItemLoc takes integer itemId, location loc returns item
|
| 2947 | set bj_lastCreatedItem = CreateItem(itemId, GetLocationX(loc), GetLocationY(loc))
|
| 2948 | return bj_lastCreatedItem
|
| 2949 | endfunction
|
| 2950 |
|
| 2951 | //===========================================================================
|
| 2952 | function GetLastCreatedItem takes nothing returns item
|
| 2953 | return bj_lastCreatedItem
|
| 2954 | endfunction
|
| 2955 |
|
| 2956 | //===========================================================================
|
| 2957 | function GetLastRemovedItem takes nothing returns item
|
| 2958 | return bj_lastRemovedItem
|
| 2959 | endfunction
|
| 2960 |
|
| 2961 | //===========================================================================
|
| 2962 | function SetItemPositionLoc takes item whichItem, location loc returns nothing
|
| 2963 | call SetItemPosition(whichItem, GetLocationX(loc), GetLocationY(loc))
|
| 2964 | endfunction
|
| 2965 |
|
| 2966 | //===========================================================================
|
| 2967 | function GetLearnedSkillBJ takes nothing returns integer
|
| 2968 | return GetLearnedSkill()
|
| 2969 | endfunction
|
| 2970 |
|
| 2971 | //===========================================================================
|
| 2972 | function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing
|
| 2973 | call SuspendHeroXP(whichHero, not flag)
|
| 2974 | endfunction
|
| 2975 |
|
| 2976 | //===========================================================================
|
| 2977 | function SetPlayerHandicapDamageBJ takes player whichPlayer, real handicapPercent returns nothing
|
| 2978 | call SetPlayerHandicapDamage(whichPlayer, handicapPercent * 0.01)
|
| 2979 | endfunction
|
| 2980 |
|
| 2981 | //===========================================================================
|
| 2982 | function GetPlayerHandicapDamageBJ takes player whichPlayer returns real
|
| 2983 | return GetPlayerHandicapDamage(whichPlayer) * 100
|
| 2984 | endfunction
|
| 2985 |
|
| 2986 | //===========================================================================
|
| 2987 | function SetPlayerHandicapReviveTimeBJ takes player whichPlayer, real handicapPercent returns nothing
|
| 2988 | call SetPlayerHandicapReviveTime(whichPlayer, handicapPercent * 0.01)
|
| 2989 | endfunction
|
| 2990 |
|
| 2991 | //===========================================================================
|
| 2992 | function GetPlayerHandicapReviveTimeBJ takes player whichPlayer returns real
|
| 2993 | return GetPlayerHandicapReviveTime(whichPlayer) * 100
|
| 2994 | endfunction
|
| 2995 |
|
| 2996 | //===========================================================================
|
| 2997 | function SetPlayerHandicapXPBJ takes player whichPlayer, real handicapPercent returns nothing
|
| 2998 | call SetPlayerHandicapXP(whichPlayer, handicapPercent * 0.01)
|
| 2999 | endfunction
|
| 3000 |
|
| 3001 | //===========================================================================
|
| 3002 | function GetPlayerHandicapXPBJ takes player whichPlayer returns real
|
| 3003 | return GetPlayerHandicapXP(whichPlayer) * 100
|
| 3004 | endfunction
|
| 3005 |
|
| 3006 | //===========================================================================
|
| 3007 | function SetPlayerHandicapBJ takes player whichPlayer, real handicapPercent returns nothing
|
| 3008 | call SetPlayerHandicap(whichPlayer, handicapPercent * 0.01)
|
| 3009 | endfunction
|
| 3010 |
|
| 3011 | //===========================================================================
|
| 3012 | function GetPlayerHandicapBJ takes player whichPlayer returns real
|
| 3013 | return GetPlayerHandicap(whichPlayer) * 100
|
| 3014 | endfunction
|
| 3015 |
|
| 3016 | //===========================================================================
|
| 3017 | function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer
|
| 3018 | if (whichStat == bj_HEROSTAT_STR) then
|
| 3019 | return GetHeroStr(whichHero, includeBonuses)
|
| 3020 | elseif (whichStat == bj_HEROSTAT_AGI) then
|
| 3021 | return GetHeroAgi(whichHero, includeBonuses)
|
| 3022 | elseif (whichStat == bj_HEROSTAT_INT) then
|
| 3023 | return GetHeroInt(whichHero, includeBonuses)
|
| 3024 | else
|
| 3025 | // Unrecognized hero stat - return 0
|
| 3026 | return 0
|
| 3027 | endif
|
| 3028 | endfunction
|
| 3029 |
|
| 3030 | //===========================================================================
|
| 3031 | function SetHeroStat takes unit whichHero, integer whichStat, integer value returns nothing
|
| 3032 | // Ignore requests for negative hero stats.
|
| 3033 | if (value <= 0) then
|
| 3034 | return
|
| 3035 | endif
|
| 3036 |
|
| 3037 | if (whichStat == bj_HEROSTAT_STR) then
|
| 3038 | call SetHeroStr(whichHero, value, true)
|
| 3039 | elseif (whichStat == bj_HEROSTAT_AGI) then
|
| 3040 | call SetHeroAgi(whichHero, value, true)
|
| 3041 | elseif (whichStat == bj_HEROSTAT_INT) then
|
| 3042 | call SetHeroInt(whichHero, value, true)
|
| 3043 | else
|
| 3044 | // Unrecognized hero stat - ignore the request.
|
| 3045 | endif
|
| 3046 | endfunction
|
| 3047 |
|
| 3048 | //===========================================================================
|
| 3049 | function ModifyHeroStat takes integer whichStat, unit whichHero, integer modifyMethod, integer value returns nothing
|
| 3050 | if (modifyMethod == bj_MODIFYMETHOD_ADD) then
|
| 3051 | call SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) + value)
|
| 3052 | elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then
|
| 3053 | call SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) - value)
|
| 3054 | elseif (modifyMethod == bj_MODIFYMETHOD_SET) then
|
| 3055 | call SetHeroStat(whichHero, whichStat, value)
|
| 3056 | else
|
| 3057 | // Unrecognized modification method - ignore the request.
|
| 3058 | endif
|
| 3059 | endfunction
|
| 3060 |
|
| 3061 | //===========================================================================
|
| 3062 | function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean
|
| 3063 | if (modifyMethod == bj_MODIFYMETHOD_ADD) then
|
| 3064 | return UnitModifySkillPoints(whichHero, value)
|
| 3065 | elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then
|
| 3066 | return UnitModifySkillPoints(whichHero, -value)
|
| 3067 | elseif (modifyMethod == bj_MODIFYMETHOD_SET) then
|
| 3068 | return UnitModifySkillPoints(whichHero, value - GetHeroSkillPoints(whichHero))
|
| 3069 | else
|
| 3070 | // Unrecognized modification method - ignore the request and return failure.
|
| 3071 | return false
|
| 3072 | endif
|
| 3073 | endfunction
|
| 3074 |
|
| 3075 | //===========================================================================
|
| 3076 | function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean
|
| 3077 | return UnitDropItemPoint(whichUnit, whichItem, x, y)
|
| 3078 | endfunction
|
| 3079 |
|
| 3080 | //===========================================================================
|
| 3081 | function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
|
| 3082 | return UnitDropItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc))
|
| 3083 | endfunction
|
| 3084 |
|
| 3085 | //===========================================================================
|
| 3086 | function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean
|
| 3087 | return UnitDropItemSlot(whichUnit, whichItem, slot-1)
|
| 3088 | endfunction
|
| 3089 |
|
| 3090 | //===========================================================================
|
| 3091 | function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean
|
| 3092 | return UnitDropItemTarget(whichUnit, whichItem, target)
|
| 3093 | endfunction
|
| 3094 |
|
| 3095 | //===========================================================================
|
| 3096 | // Two distinct trigger actions can't share the same function name, so this
|
| 3097 | // dummy function simply mimics the behavior of an existing call.
|
| 3098 | //
|
| 3099 | function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean
|
| 3100 | return UnitUseItemTarget(whichUnit, whichItem, target)
|
| 3101 | endfunction
|
| 3102 |
|
| 3103 | //===========================================================================
|
| 3104 | function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
|
| 3105 | return UnitUseItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc))
|
| 3106 | endfunction
|
| 3107 |
|
| 3108 | //===========================================================================
|
| 3109 | // Translates 0-based slot indices to 1-based slot indices.
|
| 3110 | //
|
| 3111 | function UnitItemInSlotBJ takes unit whichUnit, integer itemSlot returns item
|
| 3112 | return UnitItemInSlot(whichUnit, itemSlot-1)
|
| 3113 | endfunction
|
| 3114 |
|
| 3115 | //===========================================================================
|
| 3116 | // Translates 0-based slot indices to 1-based slot indices.
|
| 3117 | //
|
| 3118 | function GetInventoryIndexOfItemTypeBJ takes unit whichUnit, integer itemId returns integer
|
| 3119 | local integer index
|
| 3120 | local item indexItem
|
| 3121 |
|
| 3122 | set index = 0
|
| 3123 | loop
|
| 3124 | set indexItem = UnitItemInSlot(whichUnit, index)
|
| 3125 | if (indexItem != null) and (GetItemTypeId(indexItem) == itemId) then
|
| 3126 | return index + 1
|
| 3127 | endif
|
| 3128 |
|
| 3129 | set index = index + 1
|
| 3130 | exitwhen index >= bj_MAX_INVENTORY
|
| 3131 | endloop
|
| 3132 | return 0
|
| 3133 | endfunction
|
| 3134 |
|
| 3135 | //===========================================================================
|
| 3136 | function GetItemOfTypeFromUnitBJ takes unit whichUnit, integer itemId returns item
|
| 3137 | local integer index = GetInventoryIndexOfItemTypeBJ(whichUnit, itemId)
|
| 3138 |
|
| 3139 | if (index == 0) then
|
| 3140 | return null
|
| 3141 | else
|
| 3142 | return UnitItemInSlot(whichUnit, index - 1)
|
| 3143 | endif
|
| 3144 | endfunction
|
| 3145 |
|
| 3146 | //===========================================================================
|
| 3147 | function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean
|
| 3148 | return GetInventoryIndexOfItemTypeBJ(whichUnit, itemId) > 0
|
| 3149 | endfunction
|
| 3150 |
|
| 3151 | //===========================================================================
|
| 3152 | function UnitInventoryCount takes unit whichUnit returns integer
|
| 3153 | local integer index = 0
|
| 3154 | local integer count = 0
|
| 3155 |
|
| 3156 | loop
|
| 3157 | if (UnitItemInSlot(whichUnit, index) != null) then
|
| 3158 | set count = count + 1
|
| 3159 | endif
|
| 3160 |
|
| 3161 | set index = index + 1
|
| 3162 | exitwhen index >= bj_MAX_INVENTORY
|
| 3163 | endloop
|
| 3164 |
|
| 3165 | return count
|
| 3166 | endfunction
|
| 3167 |
|
| 3168 | //===========================================================================
|
| 3169 | function UnitInventorySizeBJ takes unit whichUnit returns integer
|
| 3170 | return UnitInventorySize(whichUnit)
|
| 3171 | endfunction
|
| 3172 |
|
| 3173 | //===========================================================================
|
| 3174 | function SetItemInvulnerableBJ takes item whichItem, boolean flag returns nothing
|
| 3175 | call SetItemInvulnerable(whichItem, flag)
|
| 3176 | endfunction
|
| 3177 |
|
| 3178 | //===========================================================================
|
| 3179 | function SetItemDropOnDeathBJ takes item whichItem, boolean flag returns nothing
|
| 3180 | call SetItemDropOnDeath(whichItem, flag)
|
| 3181 | endfunction
|
| 3182 |
|
| 3183 | //===========================================================================
|
| 3184 | function SetItemDroppableBJ takes item whichItem, boolean flag returns nothing
|
| 3185 | call SetItemDroppable(whichItem, flag)
|
| 3186 | endfunction
|
| 3187 |
|
| 3188 | //===========================================================================
|
| 3189 | function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing
|
| 3190 | call SetItemPlayer(whichItem, whichPlayer, changeColor)
|
| 3191 | endfunction
|
| 3192 |
|
| 3193 | //===========================================================================
|
| 3194 | function SetItemVisibleBJ takes boolean show, item whichItem returns nothing
|
| 3195 | call SetItemVisible(whichItem, show)
|
| 3196 | endfunction
|
| 3197 |
|
| 3198 | //===========================================================================
|
| 3199 | function IsItemHiddenBJ takes item whichItem returns boolean
|
| 3200 | return not IsItemVisible(whichItem)
|
| 3201 | endfunction
|
| 3202 |
|
| 3203 | //===========================================================================
|
| 3204 | function ChooseRandomItemBJ takes integer level returns integer
|
| 3205 | return ChooseRandomItem(level)
|
| 3206 | endfunction
|
| 3207 |
|
| 3208 | //===========================================================================
|
| 3209 | function ChooseRandomItemExBJ takes integer level, itemtype whichType returns integer
|
| 3210 | return ChooseRandomItemEx(whichType, level)
|
| 3211 | endfunction
|
| 3212 |
|
| 3213 | //===========================================================================
|
| 3214 | function ChooseRandomNPBuildingBJ takes nothing returns integer
|
| 3215 | return ChooseRandomNPBuilding()
|
| 3216 | endfunction
|
| 3217 |
|
| 3218 | //===========================================================================
|
| 3219 | function ChooseRandomCreepBJ takes integer level returns integer
|
| 3220 | return ChooseRandomCreep(level)
|
| 3221 | endfunction
|
| 3222 |
|
| 3223 | //===========================================================================
|
| 3224 | function EnumItemsInRectBJ takes rect r, code actionFunc returns nothing
|
| 3225 | call EnumItemsInRect(r, null, actionFunc)
|
| 3226 | endfunction
|
| 3227 |
|
| 3228 | //===========================================================================
|
| 3229 | // See GroupPickRandomUnitEnum for the details of this algorithm.
|
| 3230 | //
|
| 3231 | function RandomItemInRectBJEnum takes nothing returns nothing
|
| 3232 | set bj_itemRandomConsidered = bj_itemRandomConsidered + 1
|
| 3233 | if (GetRandomInt(1, bj_itemRandomConsidered) == 1) then
|
| 3234 | set bj_itemRandomCurrentPick = GetEnumItem()
|
| 3235 | endif
|
| 3236 | endfunction
|
| 3237 |
|
| 3238 | //===========================================================================
|
| 3239 | // Picks a random item from within a rect, matching a condition
|
| 3240 | //
|
| 3241 | function RandomItemInRectBJ takes rect r, boolexpr filter returns item
|
| 3242 | set bj_itemRandomConsidered = 0
|
| 3243 | set bj_itemRandomCurrentPick = null
|
| 3244 | call EnumItemsInRect(r, filter, function RandomItemInRectBJEnum)
|
| 3245 | call DestroyBoolExpr(filter)
|
| 3246 | return bj_itemRandomCurrentPick
|
| 3247 | endfunction
|
| 3248 |
|
| 3249 | //===========================================================================
|
| 3250 | // Picks a random item from within a rect
|
| 3251 | //
|
| 3252 | function RandomItemInRectSimpleBJ takes rect r returns item
|
| 3253 | return RandomItemInRectBJ(r, null)
|
| 3254 | endfunction
|
| 3255 |
|
| 3256 | //===========================================================================
|
| 3257 | function CheckItemStatus takes item whichItem, integer status returns boolean
|
| 3258 | if (status == bj_ITEM_STATUS_HIDDEN) then
|
| 3259 | return not IsItemVisible(whichItem)
|
| 3260 | elseif (status == bj_ITEM_STATUS_OWNED) then
|
| 3261 | return IsItemOwned(whichItem)
|
| 3262 | elseif (status == bj_ITEM_STATUS_INVULNERABLE) then
|
| 3263 | return IsItemInvulnerable(whichItem)
|
| 3264 | elseif (status == bj_ITEM_STATUS_POWERUP) then
|
| 3265 | return IsItemPowerup(whichItem)
|
| 3266 | elseif (status == bj_ITEM_STATUS_SELLABLE) then
|
| 3267 | return IsItemSellable(whichItem)
|
| 3268 | elseif (status == bj_ITEM_STATUS_PAWNABLE) then
|
| 3269 | return IsItemPawnable(whichItem)
|
| 3270 | else
|
| 3271 | // Unrecognized status - return false
|
| 3272 | return false
|
| 3273 | endif
|
| 3274 | endfunction
|
| 3275 |
|
| 3276 | //===========================================================================
|
| 3277 | function CheckItemcodeStatus takes integer itemId, integer status returns boolean
|
| 3278 | if (status == bj_ITEMCODE_STATUS_POWERUP) then
|
| 3279 | return IsItemIdPowerup(itemId)
|
| 3280 | elseif (status == bj_ITEMCODE_STATUS_SELLABLE) then
|
| 3281 | return IsItemIdSellable(itemId)
|
| 3282 | elseif (status == bj_ITEMCODE_STATUS_PAWNABLE) then
|
| 3283 | return IsItemIdPawnable(itemId)
|
| 3284 | else
|
| 3285 | // Unrecognized status - return false
|
| 3286 | return false
|
| 3287 | endif
|
| 3288 | endfunction
|
| 3289 |
|
| 3290 |
|
| 3291 |
|
| 3292 | //***************************************************************************
|
| 3293 | //*
|
| 3294 | //* Unit Utility Functions
|
| 3295 | //*
|
| 3296 | //***************************************************************************
|
| 3297 |
|
| 3298 | //===========================================================================
|
| 3299 | function UnitId2OrderIdBJ takes integer unitId returns integer
|
| 3300 | return unitId
|
| 3301 | endfunction
|
| 3302 |
|
| 3303 | //===========================================================================
|
| 3304 | function String2UnitIdBJ takes string unitIdString returns integer
|
| 3305 | return UnitId(unitIdString)
|
| 3306 | endfunction
|
| 3307 |
|
| 3308 | //===========================================================================
|
| 3309 | function UnitId2StringBJ takes integer unitId returns string
|
| 3310 | local string unitString = UnitId2String(unitId)
|
| 3311 |
|
| 3312 | if (unitString != null) then
|
| 3313 | return unitString
|
| 3314 | endif
|
| 3315 |
|
| 3316 | // The unitId was not recognized - return an empty string.
|
| 3317 | return ""
|
| 3318 | endfunction
|
| 3319 |
|
| 3320 | //===========================================================================
|
| 3321 | function String2OrderIdBJ takes string orderIdString returns integer
|
| 3322 | local integer orderId
|
| 3323 |
|
| 3324 | // Check to see if it's a generic order.
|
| 3325 | set orderId = OrderId(orderIdString)
|
| 3326 | if (orderId != 0) then
|
| 3327 | return orderId
|
| 3328 | endif
|
| 3329 |
|
| 3330 | // Check to see if it's a (train) unit order.
|
| 3331 | set orderId = UnitId(orderIdString)
|
| 3332 | if (orderId != 0) then
|
| 3333 | return orderId
|
| 3334 | endif
|
| 3335 |
|
| 3336 | // Unrecognized - return 0
|
| 3337 | return 0
|
| 3338 | endfunction
|
| 3339 |
|
| 3340 | //===========================================================================
|
| 3341 | function OrderId2StringBJ takes integer orderId returns string
|
| 3342 | local string orderString
|
| 3343 |
|
| 3344 | // Check to see if it's a generic order.
|
| 3345 | set orderString = OrderId2String(orderId)
|
| 3346 | if (orderString != null) then
|
| 3347 | return orderString
|
| 3348 | endif
|
| 3349 |
|
| 3350 | // Check to see if it's a (train) unit order.
|
| 3351 | set orderString = UnitId2String(orderId)
|
| 3352 | if (orderString != null) then
|
| 3353 | return orderString
|
| 3354 | endif
|
| 3355 |
|
| 3356 | // Unrecognized - return an empty string.
|
| 3357 | return ""
|
| 3358 | endfunction
|
| 3359 |
|
| 3360 | //===========================================================================
|
| 3361 | function GetIssuedOrderIdBJ takes nothing returns integer
|
| 3362 | return GetIssuedOrderId()
|
| 3363 | endfunction
|
| 3364 |
|
| 3365 | //===========================================================================
|
| 3366 | function GetKillingUnitBJ takes nothing returns unit
|
| 3367 | return GetKillingUnit()
|
| 3368 | endfunction
|
| 3369 |
|
| 3370 | //===========================================================================
|
| 3371 | function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
|
| 3372 | if (unitid == 'ugol') then
|
| 3373 | set bj_lastCreatedUnit = CreateBlightedGoldmine(id, GetLocationX(loc), GetLocationY(loc), face)
|
| 3374 | else
|
| 3375 | set bj_lastCreatedUnit = CreateUnitAtLoc(id, unitid, loc, face)
|
| 3376 | endif
|
| 3377 |
|
| 3378 | return bj_lastCreatedUnit
|
| 3379 | endfunction
|
| 3380 |
|
| 3381 | //===========================================================================
|
| 3382 | function GetLastCreatedUnit takes nothing returns unit
|
| 3383 | return bj_lastCreatedUnit
|
| 3384 | endfunction
|
| 3385 |
|
| 3386 | //===========================================================================
|
| 3387 | function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group
|
| 3388 | call GroupClear(bj_lastCreatedGroup)
|
| 3389 | loop
|
| 3390 | set count = count - 1
|
| 3391 | exitwhen count < 0
|
| 3392 | call CreateUnitAtLocSaveLast(whichPlayer, unitId, loc, face)
|
| 3393 | call GroupAddUnit(bj_lastCreatedGroup, bj_lastCreatedUnit)
|
| 3394 | endloop
|
| 3395 | return bj_lastCreatedGroup
|
| 3396 | endfunction
|
| 3397 |
|
| 3398 | //===========================================================================
|
| 3399 | function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group
|
| 3400 | return CreateNUnitsAtLoc(count, unitId, whichPlayer, loc, AngleBetweenPoints(loc, lookAt))
|
| 3401 | endfunction
|
| 3402 |
|
| 3403 | //===========================================================================
|
| 3404 | function GetLastCreatedGroupEnum takes nothing returns nothing
|
| 3405 | call GroupAddUnit(bj_groupLastCreatedDest, GetEnumUnit())
|
| 3406 | endfunction
|
| 3407 |
|
| 3408 | //===========================================================================
|
| 3409 | function GetLastCreatedGroup takes nothing returns group
|
| 3410 | set bj_groupLastCreatedDest = CreateGroup()
|
| 3411 | call ForGroup(bj_lastCreatedGroup, function GetLastCreatedGroupEnum)
|
| 3412 | return bj_groupLastCreatedDest
|
| 3413 | endfunction
|
| 3414 |
|
| 3415 | //===========================================================================
|
| 3416 | function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
|
| 3417 | set bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), GetRandomReal(0, 360))
|
| 3418 | return bj_lastCreatedUnit
|
| 3419 | endfunction
|
| 3420 |
|
| 3421 | //===========================================================================
|
| 3422 | function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing
|
| 3423 | call UnitSuspendDecay(whichUnit, suspend)
|
| 3424 | endfunction
|
| 3425 |
|
| 3426 | //===========================================================================
|
| 3427 | function DelayedSuspendDecayStopAnimEnum takes nothing returns nothing
|
| 3428 | local unit enumUnit = GetEnumUnit()
|
| 3429 |
|
| 3430 | if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
|
| 3431 | call SetUnitTimeScale(enumUnit, 0.0001)
|
| 3432 | endif
|
| 3433 | endfunction
|
| 3434 |
|
| 3435 | //===========================================================================
|
| 3436 | function DelayedSuspendDecayBoneEnum takes nothing returns nothing
|
| 3437 | local unit enumUnit = GetEnumUnit()
|
| 3438 |
|
| 3439 | if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
|
| 3440 | call UnitSuspendDecay(enumUnit, true)
|
| 3441 | call SetUnitTimeScale(enumUnit, 0.0001)
|
| 3442 | endif
|
| 3443 | endfunction
|
| 3444 |
|
| 3445 | //===========================================================================
|
| 3446 | // Game code explicitly sets the animation back to "decay bone" after the
|
| 3447 | // initial corpse fades away, so we reset it now. It's best not to show
|
| 3448 | // off corpses thus created until after this grace period has passed.
|
| 3449 | //
|
| 3450 | function DelayedSuspendDecayFleshEnum takes nothing returns nothing
|
| 3451 | local unit enumUnit = GetEnumUnit()
|
| 3452 |
|
| 3453 | if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
|
| 3454 | call UnitSuspendDecay(enumUnit, true)
|
| 3455 | call SetUnitTimeScale(enumUnit, 10.0)
|
| 3456 | call SetUnitAnimation(enumUnit, "decay flesh")
|
| 3457 | endif
|
| 3458 | endfunction
|
| 3459 |
|
| 3460 | //===========================================================================
|
| 3461 | // Waits a short period of time to ensure that the corpse is decaying, and
|
| 3462 | // then suspend the animation and corpse decay.
|
| 3463 | //
|
| 3464 | function DelayedSuspendDecay takes nothing returns nothing
|
| 3465 | local group boneGroup
|
| 3466 | local group fleshGroup
|
| 3467 |
|
| 3468 | // Switch the global unit groups over to local variables and recreate
|
| 3469 | // the global versions, so that this function can handle overlapping
|
| 3470 | // calls.
|
| 3471 | set boneGroup = bj_suspendDecayBoneGroup
|
| 3472 | set fleshGroup = bj_suspendDecayFleshGroup
|
| 3473 | set bj_suspendDecayBoneGroup = CreateGroup()
|
| 3474 | set bj_suspendDecayFleshGroup = CreateGroup()
|
| 3475 |
|
| 3476 | call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum)
|
| 3477 | call ForGroup(boneGroup, function DelayedSuspendDecayStopAnimEnum)
|
| 3478 |
|
| 3479 | call TriggerSleepAction(bj_CORPSE_MAX_DEATH_TIME)
|
| 3480 | call ForGroup(fleshGroup, function DelayedSuspendDecayFleshEnum)
|
| 3481 | call ForGroup(boneGroup, function DelayedSuspendDecayBoneEnum)
|
| 3482 |
|
| 3483 | call TriggerSleepAction(0.05)
|
| 3484 | call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum)
|
| 3485 |
|
| 3486 | call DestroyGroup(boneGroup)
|
| 3487 | call DestroyGroup(fleshGroup)
|
| 3488 | endfunction
|
| 3489 |
|
| 3490 | //===========================================================================
|
| 3491 | function DelayedSuspendDecayCreate takes nothing returns nothing
|
| 3492 | set bj_delayedSuspendDecayTrig = CreateTrigger()
|
| 3493 | call TriggerRegisterTimerExpireEvent(bj_delayedSuspendDecayTrig, bj_delayedSuspendDecayTimer)
|
| 3494 | call TriggerAddAction(bj_delayedSuspendDecayTrig, function DelayedSuspendDecay)
|
| 3495 | endfunction
|
| 3496 |
|
| 3497 | //===========================================================================
|
| 3498 | function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
|
| 3499 | set bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), facing)
|
| 3500 | call SetUnitBlendTime(bj_lastCreatedUnit, 0)
|
| 3501 |
|
| 3502 | if (style == bj_CORPSETYPE_FLESH) then
|
| 3503 | call SetUnitAnimation(bj_lastCreatedUnit, "decay flesh")
|
| 3504 | call GroupAddUnit(bj_suspendDecayFleshGroup, bj_lastCreatedUnit)
|
| 3505 | elseif (style == bj_CORPSETYPE_BONE) then
|
| 3506 | call SetUnitAnimation(bj_lastCreatedUnit, "decay bone")
|
| 3507 | call GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit)
|
| 3508 | else
|
| 3509 | // Unknown decay style - treat as skeletal.
|
| 3510 | call SetUnitAnimation(bj_lastCreatedUnit, "decay bone")
|
| 3511 | call GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit)
|
| 3512 | endif
|
| 3513 |
|
| 3514 | call TimerStart(bj_delayedSuspendDecayTimer, 0.05, false, null)
|
| 3515 | return bj_lastCreatedUnit
|
| 3516 | endfunction
|
| 3517 |
|
| 3518 | //===========================================================================
|
| 3519 | function GetUnitStateSwap takes unitstate whichState, unit whichUnit returns real
|
| 3520 | return GetUnitState(whichUnit, whichState)
|
| 3521 | endfunction
|
| 3522 |
|
| 3523 | //===========================================================================
|
| 3524 | function GetUnitStatePercent takes unit whichUnit, unitstate whichState, unitstate whichMaxState returns real
|
| 3525 | local real value = GetUnitState(whichUnit, whichState)
|
| 3526 | local real maxValue = GetUnitState(whichUnit, whichMaxState)
|
| 3527 |
|
| 3528 | // Return 0 for null units.
|
| 3529 | if (whichUnit == null) or (maxValue == 0) then
|
| 3530 | return 0.0
|
| 3531 | endif
|
| 3532 |
|
| 3533 | return value / maxValue * 100.0
|
| 3534 | endfunction
|
| 3535 |
|
| 3536 | //===========================================================================
|
| 3537 | function GetUnitLifePercent takes unit whichUnit returns real
|
| 3538 | return GetUnitStatePercent(whichUnit, UNIT_STATE_LIFE, UNIT_STATE_MAX_LIFE)
|
| 3539 | endfunction
|
| 3540 |
|
| 3541 | //===========================================================================
|
| 3542 | function GetUnitManaPercent takes unit whichUnit returns real
|
| 3543 | return GetUnitStatePercent(whichUnit, UNIT_STATE_MANA, UNIT_STATE_MAX_MANA)
|
| 3544 | endfunction
|
| 3545 |
|
| 3546 | //===========================================================================
|
| 3547 | function SelectUnitSingle takes unit whichUnit returns nothing
|
| 3548 | call ClearSelection()
|
| 3549 | call SelectUnit(whichUnit, true)
|
| 3550 | endfunction
|
| 3551 |
|
| 3552 | //===========================================================================
|
| 3553 | function SelectGroupBJEnum takes nothing returns nothing
|
| 3554 | call SelectUnit( GetEnumUnit(), true )
|
| 3555 | endfunction
|
| 3556 |
|
| 3557 | //===========================================================================
|
| 3558 | function SelectGroupBJ takes group g returns nothing
|
| 3559 | call ClearSelection()
|
| 3560 | call ForGroup( g, function SelectGroupBJEnum )
|
| 3561 | endfunction
|
| 3562 |
|
| 3563 | //===========================================================================
|
| 3564 | function SelectUnitAdd takes unit whichUnit returns nothing
|
| 3565 | call SelectUnit(whichUnit, true)
|
| 3566 | endfunction
|
| 3567 |
|
| 3568 | //===========================================================================
|
| 3569 | function SelectUnitRemove takes unit whichUnit returns nothing
|
| 3570 | call SelectUnit(whichUnit, false)
|
| 3571 | endfunction
|
| 3572 |
|
| 3573 | //===========================================================================
|
| 3574 | function ClearSelectionForPlayer takes player whichPlayer returns nothing
|
| 3575 | if (GetLocalPlayer() == whichPlayer) then
|
| 3576 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 3577 | call ClearSelection()
|
| 3578 | endif
|
| 3579 | endfunction
|
| 3580 |
|
| 3581 | //===========================================================================
|
| 3582 | function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing
|
| 3583 | if (GetLocalPlayer() == whichPlayer) then
|
| 3584 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 3585 | call ClearSelection()
|
| 3586 | call SelectUnit(whichUnit, true)
|
| 3587 | endif
|
| 3588 | endfunction
|
| 3589 |
|
| 3590 | //===========================================================================
|
| 3591 | function SelectGroupForPlayerBJ takes group g, player whichPlayer returns nothing
|
| 3592 | if (GetLocalPlayer() == whichPlayer) then
|
| 3593 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 3594 | call ClearSelection()
|
| 3595 | call ForGroup( g, function SelectGroupBJEnum )
|
| 3596 | endif
|
| 3597 | endfunction
|
| 3598 |
|
| 3599 | //===========================================================================
|
| 3600 | function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing
|
| 3601 | if (GetLocalPlayer() == whichPlayer) then
|
| 3602 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 3603 | call SelectUnit(whichUnit, true)
|
| 3604 | endif
|
| 3605 | endfunction
|
| 3606 |
|
| 3607 | //===========================================================================
|
| 3608 | function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing
|
| 3609 | if (GetLocalPlayer() == whichPlayer) then
|
| 3610 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 3611 | call SelectUnit(whichUnit, false)
|
| 3612 | endif
|
| 3613 | endfunction
|
| 3614 |
|
| 3615 | //===========================================================================
|
| 3616 | function SetUnitLifeBJ takes unit whichUnit, real newValue returns nothing
|
| 3617 | call SetUnitState(whichUnit, UNIT_STATE_LIFE, RMaxBJ(0,newValue))
|
| 3618 | endfunction
|
| 3619 |
|
| 3620 | //===========================================================================
|
| 3621 | function SetUnitManaBJ takes unit whichUnit, real newValue returns nothing
|
| 3622 | call SetUnitState(whichUnit, UNIT_STATE_MANA, RMaxBJ(0,newValue))
|
| 3623 | endfunction
|
| 3624 |
|
| 3625 | //===========================================================================
|
| 3626 | function SetUnitLifePercentBJ takes unit whichUnit, real percent returns nothing
|
| 3627 | call SetUnitState(whichUnit, UNIT_STATE_LIFE, GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE) * RMaxBJ(0,percent) * 0.01)
|
| 3628 | endfunction
|
| 3629 |
|
| 3630 | //===========================================================================
|
| 3631 | function SetUnitManaPercentBJ takes unit whichUnit, real percent returns nothing
|
| 3632 | call SetUnitState(whichUnit, UNIT_STATE_MANA, GetUnitState(whichUnit, UNIT_STATE_MAX_MANA) * RMaxBJ(0,percent) * 0.01)
|
| 3633 | endfunction
|
| 3634 |
|
| 3635 | //===========================================================================
|
| 3636 | function IsUnitDeadBJ takes unit whichUnit returns boolean
|
| 3637 | return GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0
|
| 3638 | endfunction
|
| 3639 |
|
| 3640 | //===========================================================================
|
| 3641 | function IsUnitAliveBJ takes unit whichUnit returns boolean
|
| 3642 | return not IsUnitDeadBJ(whichUnit)
|
| 3643 | endfunction
|
| 3644 |
|
| 3645 | //===========================================================================
|
| 3646 | function IsUnitGroupDeadBJEnum takes nothing returns nothing
|
| 3647 | if not IsUnitDeadBJ(GetEnumUnit()) then
|
| 3648 | set bj_isUnitGroupDeadResult = false
|
| 3649 | endif
|
| 3650 | endfunction
|
| 3651 |
|
| 3652 | //===========================================================================
|
| 3653 | // Returns true if every unit of the group is dead.
|
| 3654 | //
|
| 3655 | function IsUnitGroupDeadBJ takes group g returns boolean
|
| 3656 | // If the user wants the group destroyed, remember that fact and clear
|
| 3657 | // the flag, in case it is used again in the callback.
|
| 3658 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 3659 | set bj_wantDestroyGroup = false
|
| 3660 |
|
| 3661 | set bj_isUnitGroupDeadResult = true
|
| 3662 | call ForGroup(g, function IsUnitGroupDeadBJEnum)
|
| 3663 |
|
| 3664 | // If the user wants the group destroyed, do so now.
|
| 3665 | if (wantDestroy) then
|
| 3666 | call DestroyGroup(g)
|
| 3667 | endif
|
| 3668 | return bj_isUnitGroupDeadResult
|
| 3669 | endfunction
|
| 3670 |
|
| 3671 | //===========================================================================
|
| 3672 | function IsUnitGroupEmptyBJEnum takes nothing returns nothing
|
| 3673 | set bj_isUnitGroupEmptyResult = false
|
| 3674 | endfunction
|
| 3675 |
|
| 3676 | //===========================================================================
|
| 3677 | // Returns true if the group contains no units.
|
| 3678 | //
|
| 3679 | function IsUnitGroupEmptyBJ takes group g returns boolean
|
| 3680 | // If the user wants the group destroyed, remember that fact and clear
|
| 3681 | // the flag, in case it is used again in the callback.
|
| 3682 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 3683 | set bj_wantDestroyGroup = false
|
| 3684 |
|
| 3685 | set bj_isUnitGroupEmptyResult = true
|
| 3686 | call ForGroup(g, function IsUnitGroupEmptyBJEnum)
|
| 3687 |
|
| 3688 | // If the user wants the group destroyed, do so now.
|
| 3689 | if (wantDestroy) then
|
| 3690 | call DestroyGroup(g)
|
| 3691 | endif
|
| 3692 | return bj_isUnitGroupEmptyResult
|
| 3693 | endfunction
|
| 3694 |
|
| 3695 | //===========================================================================
|
| 3696 | function IsUnitGroupInRectBJEnum takes nothing returns nothing
|
| 3697 | if not RectContainsUnit(bj_isUnitGroupInRectRect, GetEnumUnit()) then
|
| 3698 | set bj_isUnitGroupInRectResult = false
|
| 3699 | endif
|
| 3700 | endfunction
|
| 3701 |
|
| 3702 | //===========================================================================
|
| 3703 | // Returns true if every unit of the group is within the given rect.
|
| 3704 | //
|
| 3705 | function IsUnitGroupInRectBJ takes group g, rect r returns boolean
|
| 3706 | set bj_isUnitGroupInRectResult = true
|
| 3707 | set bj_isUnitGroupInRectRect = r
|
| 3708 | call ForGroup(g, function IsUnitGroupInRectBJEnum)
|
| 3709 | return bj_isUnitGroupInRectResult
|
| 3710 | endfunction
|
| 3711 |
|
| 3712 | //===========================================================================
|
| 3713 | function IsUnitHiddenBJ takes unit whichUnit returns boolean
|
| 3714 | return IsUnitHidden(whichUnit)
|
| 3715 | endfunction
|
| 3716 |
|
| 3717 | //===========================================================================
|
| 3718 | function ShowUnitHide takes unit whichUnit returns nothing
|
| 3719 | call ShowUnit(whichUnit, false)
|
| 3720 | endfunction
|
| 3721 |
|
| 3722 | //===========================================================================
|
| 3723 | function ShowUnitShow takes unit whichUnit returns nothing
|
| 3724 | // Prevent dead heroes from being unhidden.
|
| 3725 | if (IsUnitType(whichUnit, UNIT_TYPE_HERO) and IsUnitDeadBJ(whichUnit)) then
|
| 3726 | return
|
| 3727 | endif
|
| 3728 |
|
| 3729 | call ShowUnit(whichUnit, true)
|
| 3730 | endfunction
|
| 3731 |
|
| 3732 | //===========================================================================
|
| 3733 | function IssueHauntOrderAtLocBJFilter takes nothing returns boolean
|
| 3734 | return GetUnitTypeId(GetFilterUnit()) == 'ngol'
|
| 3735 | endfunction
|
| 3736 |
|
| 3737 | //===========================================================================
|
| 3738 | function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
|
| 3739 | local group g = null
|
| 3740 | local unit goldMine = null
|
| 3741 |
|
| 3742 | // Search for a gold mine within a 1-cell radius of the specified location.
|
| 3743 | set g = CreateGroup()
|
| 3744 | call GroupEnumUnitsInRangeOfLoc(g, loc, 2*bj_CELLWIDTH, filterIssueHauntOrderAtLocBJ)
|
| 3745 | set goldMine = FirstOfGroup(g)
|
| 3746 | call DestroyGroup(g)
|
| 3747 |
|
| 3748 | // If no mine was found, abort the request.
|
| 3749 | if (goldMine == null) then
|
| 3750 | return false
|
| 3751 | endif
|
| 3752 |
|
| 3753 | // Issue the Haunt Gold Mine order.
|
| 3754 | return IssueTargetOrderById(whichPeon, 'ugol', goldMine)
|
| 3755 | endfunction
|
| 3756 |
|
| 3757 | //===========================================================================
|
| 3758 | function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
|
| 3759 | if (unitId == 'ugol') then
|
| 3760 | return IssueHauntOrderAtLocBJ(whichPeon, loc)
|
| 3761 | else
|
| 3762 | return IssueBuildOrderById(whichPeon, unitId, GetLocationX(loc), GetLocationY(loc))
|
| 3763 | endif
|
| 3764 | endfunction
|
| 3765 |
|
| 3766 | //===========================================================================
|
| 3767 | function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean
|
| 3768 | return IssueImmediateOrderById(whichUnit, unitId)
|
| 3769 | endfunction
|
| 3770 |
|
| 3771 | //===========================================================================
|
| 3772 | function GroupTrainOrderByIdBJ takes group g, integer unitId returns boolean
|
| 3773 | return GroupImmediateOrderById(g, unitId)
|
| 3774 | endfunction
|
| 3775 |
|
| 3776 | //===========================================================================
|
| 3777 | function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean
|
| 3778 | return IssueImmediateOrderById(whichUnit, techId)
|
| 3779 | endfunction
|
| 3780 |
|
| 3781 | //===========================================================================
|
| 3782 | function GetAttackedUnitBJ takes nothing returns unit
|
| 3783 | return GetTriggerUnit()
|
| 3784 | endfunction
|
| 3785 |
|
| 3786 | //===========================================================================
|
| 3787 | function SetUnitFlyHeightBJ takes unit whichUnit, real newHeight, real rate returns nothing
|
| 3788 | call SetUnitFlyHeight(whichUnit, newHeight, rate)
|
| 3789 | endfunction
|
| 3790 |
|
| 3791 | //===========================================================================
|
| 3792 | function SetUnitTurnSpeedBJ takes unit whichUnit, real turnSpeed returns nothing
|
| 3793 | call SetUnitTurnSpeed(whichUnit, turnSpeed)
|
| 3794 | endfunction
|
| 3795 |
|
| 3796 | //===========================================================================
|
| 3797 | function SetUnitPropWindowBJ takes unit whichUnit, real propWindow returns nothing
|
| 3798 | local real angle = propWindow
|
| 3799 | if (angle <= 0) then
|
| 3800 | set angle = 1
|
| 3801 | elseif (angle >= 360) then
|
| 3802 | set angle = 359
|
| 3803 | endif
|
| 3804 | set angle = angle * bj_DEGTORAD
|
| 3805 |
|
| 3806 | call SetUnitPropWindow(whichUnit, angle)
|
| 3807 | endfunction
|
| 3808 |
|
| 3809 | //===========================================================================
|
| 3810 | function GetUnitPropWindowBJ takes unit whichUnit returns real
|
| 3811 | return GetUnitPropWindow(whichUnit) * bj_RADTODEG
|
| 3812 | endfunction
|
| 3813 |
|
| 3814 | //===========================================================================
|
| 3815 | function GetUnitDefaultPropWindowBJ takes unit whichUnit returns real
|
| 3816 | return GetUnitDefaultPropWindow(whichUnit)
|
| 3817 | endfunction
|
| 3818 |
|
| 3819 | //===========================================================================
|
| 3820 | function SetUnitBlendTimeBJ takes unit whichUnit, real blendTime returns nothing
|
| 3821 | call SetUnitBlendTime(whichUnit, blendTime)
|
| 3822 | endfunction
|
| 3823 |
|
| 3824 | //===========================================================================
|
| 3825 | function SetUnitAcquireRangeBJ takes unit whichUnit, real acquireRange returns nothing
|
| 3826 | call SetUnitAcquireRange(whichUnit, acquireRange)
|
| 3827 | endfunction
|
| 3828 |
|
| 3829 | //===========================================================================
|
| 3830 | function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing
|
| 3831 | call UnitAddSleep(whichUnit, canSleep)
|
| 3832 | endfunction
|
| 3833 |
|
| 3834 | //===========================================================================
|
| 3835 | function UnitCanSleepBJ takes unit whichUnit returns boolean
|
| 3836 | return UnitCanSleep(whichUnit)
|
| 3837 | endfunction
|
| 3838 |
|
| 3839 | //===========================================================================
|
| 3840 | function UnitWakeUpBJ takes unit whichUnit returns nothing
|
| 3841 | call UnitWakeUp(whichUnit)
|
| 3842 | endfunction
|
| 3843 |
|
| 3844 | //===========================================================================
|
| 3845 | function UnitIsSleepingBJ takes unit whichUnit returns boolean
|
| 3846 | return UnitIsSleeping(whichUnit)
|
| 3847 | endfunction
|
| 3848 |
|
| 3849 | //===========================================================================
|
| 3850 | function WakePlayerUnitsEnum takes nothing returns nothing
|
| 3851 | call UnitWakeUp(GetEnumUnit())
|
| 3852 | endfunction
|
| 3853 |
|
| 3854 | //===========================================================================
|
| 3855 | function WakePlayerUnits takes player whichPlayer returns nothing
|
| 3856 | local group g = CreateGroup()
|
| 3857 | call GroupEnumUnitsOfPlayer(g, whichPlayer, null)
|
| 3858 | call ForGroup(g, function WakePlayerUnitsEnum)
|
| 3859 | call DestroyGroup(g)
|
| 3860 | endfunction
|
| 3861 |
|
| 3862 | //===========================================================================
|
| 3863 | function EnableCreepSleepBJ takes boolean enable returns nothing
|
| 3864 | call SetPlayerState(Player(PLAYER_NEUTRAL_AGGRESSIVE), PLAYER_STATE_NO_CREEP_SLEEP, IntegerTertiaryOp(enable, 0, 1))
|
| 3865 |
|
| 3866 | // If we're disabling, attempt to wake any already-sleeping creeps.
|
| 3867 | if (not enable) then
|
| 3868 | call WakePlayerUnits(Player(PLAYER_NEUTRAL_AGGRESSIVE))
|
| 3869 | endif
|
| 3870 | endfunction
|
| 3871 |
|
| 3872 | //===========================================================================
|
| 3873 | function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean
|
| 3874 | return UnitIgnoreAlarm(whichUnit, not generate)
|
| 3875 | endfunction
|
| 3876 |
|
| 3877 | //===========================================================================
|
| 3878 | function DoesUnitGenerateAlarms takes unit whichUnit returns boolean
|
| 3879 | return not UnitIgnoreAlarmToggled(whichUnit)
|
| 3880 | endfunction
|
| 3881 |
|
| 3882 | //===========================================================================
|
| 3883 | function PauseAllUnitsBJEnum takes nothing returns nothing
|
| 3884 | call PauseUnit( GetEnumUnit(), bj_pauseAllUnitsFlag )
|
| 3885 | endfunction
|
| 3886 |
|
| 3887 | //===========================================================================
|
| 3888 | // Pause all units
|
| 3889 | function PauseAllUnitsBJ takes boolean pause returns nothing
|
| 3890 | local integer index
|
| 3891 | local player indexPlayer
|
| 3892 | local group g
|
| 3893 |
|
| 3894 | set bj_pauseAllUnitsFlag = pause
|
| 3895 | set g = CreateGroup()
|
| 3896 | set index = 0
|
| 3897 | loop
|
| 3898 | set indexPlayer = Player( index )
|
| 3899 |
|
| 3900 | // If this is a computer slot, pause/resume the AI.
|
| 3901 | if (GetPlayerController( indexPlayer ) == MAP_CONTROL_COMPUTER) then
|
| 3902 | call PauseCompAI( indexPlayer, pause )
|
| 3903 | endif
|
| 3904 |
|
| 3905 | // Enumerate and unpause every unit owned by the player.
|
| 3906 | call GroupEnumUnitsOfPlayer( g, indexPlayer, null )
|
| 3907 | call ForGroup( g, function PauseAllUnitsBJEnum )
|
| 3908 | call GroupClear( g )
|
| 3909 |
|
| 3910 | set index = index + 1
|
| 3911 | exitwhen index == bj_MAX_PLAYER_SLOTS
|
| 3912 | endloop
|
| 3913 | call DestroyGroup(g)
|
| 3914 | endfunction
|
| 3915 |
|
| 3916 | //===========================================================================
|
| 3917 | function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing
|
| 3918 | call PauseUnit(whichUnit, pause)
|
| 3919 | endfunction
|
| 3920 |
|
| 3921 | //===========================================================================
|
| 3922 | function IsUnitPausedBJ takes unit whichUnit returns boolean
|
| 3923 | return IsUnitPaused(whichUnit)
|
| 3924 | endfunction
|
| 3925 |
|
| 3926 | //===========================================================================
|
| 3927 | function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing
|
| 3928 | call UnitPauseTimedLife(whichUnit, flag)
|
| 3929 | endfunction
|
| 3930 |
|
| 3931 | //===========================================================================
|
| 3932 | function UnitApplyTimedLifeBJ takes real duration, integer buffId, unit whichUnit returns nothing
|
| 3933 | call UnitApplyTimedLife(whichUnit, buffId, duration)
|
| 3934 | endfunction
|
| 3935 |
|
| 3936 | //===========================================================================
|
| 3937 | function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing
|
| 3938 | call UnitShareVision(whichUnit, whichPlayer, share)
|
| 3939 | endfunction
|
| 3940 |
|
| 3941 | //===========================================================================
|
| 3942 | function UnitRemoveBuffsBJ takes integer buffType, unit whichUnit returns nothing
|
| 3943 | if (buffType == bj_REMOVEBUFFS_POSITIVE) then
|
| 3944 | call UnitRemoveBuffs(whichUnit, true, false)
|
| 3945 | elseif (buffType == bj_REMOVEBUFFS_NEGATIVE) then
|
| 3946 | call UnitRemoveBuffs(whichUnit, false, true)
|
| 3947 | elseif (buffType == bj_REMOVEBUFFS_ALL) then
|
| 3948 | call UnitRemoveBuffs(whichUnit, true, true)
|
| 3949 | elseif (buffType == bj_REMOVEBUFFS_NONTLIFE) then
|
| 3950 | call UnitRemoveBuffsEx(whichUnit, true, true, false, false, false, true, false)
|
| 3951 | else
|
| 3952 | // Unrecognized dispel type - ignore the request.
|
| 3953 | endif
|
| 3954 | endfunction
|
| 3955 |
|
| 3956 | //===========================================================================
|
| 3957 | function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing
|
| 3958 | local boolean bPos = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)
|
| 3959 | local boolean bNeg = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)
|
| 3960 | local boolean bMagic = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)
|
| 3961 | local boolean bPhys = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)
|
| 3962 |
|
| 3963 | call UnitRemoveBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false)
|
| 3964 | endfunction
|
| 3965 |
|
| 3966 | //===========================================================================
|
| 3967 | function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer
|
| 3968 | local boolean bPos = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)
|
| 3969 | local boolean bNeg = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)
|
| 3970 | local boolean bMagic = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)
|
| 3971 | local boolean bPhys = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)
|
| 3972 |
|
| 3973 | return UnitCountBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false)
|
| 3974 | endfunction
|
| 3975 |
|
| 3976 | //===========================================================================
|
| 3977 | function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean
|
| 3978 | return UnitRemoveAbility(whichUnit, abilityId)
|
| 3979 | endfunction
|
| 3980 |
|
| 3981 | //===========================================================================
|
| 3982 | function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean
|
| 3983 | return UnitAddAbility(whichUnit, abilityId)
|
| 3984 | endfunction
|
| 3985 |
|
| 3986 | //===========================================================================
|
| 3987 | function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean
|
| 3988 | return UnitRemoveType(whichUnit, whichType)
|
| 3989 | endfunction
|
| 3990 |
|
| 3991 | //===========================================================================
|
| 3992 | function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean
|
| 3993 | return UnitAddType(whichUnit, whichType)
|
| 3994 | endfunction
|
| 3995 |
|
| 3996 | //===========================================================================
|
| 3997 | function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean
|
| 3998 | return UnitMakeAbilityPermanent(whichUnit, permanent, abilityId)
|
| 3999 | endfunction
|
| 4000 |
|
| 4001 | //===========================================================================
|
| 4002 | function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing
|
| 4003 | call SetUnitExploded(whichUnit, exploded)
|
| 4004 | endfunction
|
| 4005 |
|
| 4006 | //===========================================================================
|
| 4007 | function ExplodeUnitBJ takes unit whichUnit returns nothing
|
| 4008 | call SetUnitExploded(whichUnit, true)
|
| 4009 | call KillUnit(whichUnit)
|
| 4010 | endfunction
|
| 4011 |
|
| 4012 | //===========================================================================
|
| 4013 | function GetTransportUnitBJ takes nothing returns unit
|
| 4014 | return GetTransportUnit()
|
| 4015 | endfunction
|
| 4016 |
|
| 4017 | //===========================================================================
|
| 4018 | function GetLoadedUnitBJ takes nothing returns unit
|
| 4019 | return GetLoadedUnit()
|
| 4020 | endfunction
|
| 4021 |
|
| 4022 | //===========================================================================
|
| 4023 | function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean
|
| 4024 | return IsUnitInTransport(whichUnit, whichTransport)
|
| 4025 | endfunction
|
| 4026 |
|
| 4027 | //===========================================================================
|
| 4028 | function IsUnitLoadedBJ takes unit whichUnit returns boolean
|
| 4029 | return IsUnitLoaded(whichUnit)
|
| 4030 | endfunction
|
| 4031 |
|
| 4032 | //===========================================================================
|
| 4033 | function IsUnitIllusionBJ takes unit whichUnit returns boolean
|
| 4034 | return IsUnitIllusion(whichUnit)
|
| 4035 | endfunction
|
| 4036 |
|
| 4037 | //===========================================================================
|
| 4038 | // This attempts to replace a unit with a new unit type by creating a new
|
| 4039 | // unit of the desired type using the old unit's location, facing, etc.
|
| 4040 | //
|
| 4041 | function ReplaceUnitBJ takes unit whichUnit, integer newUnitId, integer unitStateMethod returns unit
|
| 4042 | local unit oldUnit = whichUnit
|
| 4043 | local unit newUnit
|
| 4044 | local boolean wasHidden
|
| 4045 | local integer index
|
| 4046 | local item indexItem
|
| 4047 | local real oldRatio
|
| 4048 |
|
| 4049 | // If we have bogus data, don't attempt the replace.
|
| 4050 | if (oldUnit == null) then
|
| 4051 | set bj_lastReplacedUnit = oldUnit
|
| 4052 | return oldUnit
|
| 4053 | endif
|
| 4054 |
|
| 4055 | // Hide the original unit.
|
| 4056 | set wasHidden = IsUnitHidden(oldUnit)
|
| 4057 | call ShowUnit(oldUnit, false)
|
| 4058 |
|
| 4059 | // Create the replacement unit.
|
| 4060 | if (newUnitId == 'ugol') then
|
| 4061 | set newUnit = CreateBlightedGoldmine(GetOwningPlayer(oldUnit), GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit))
|
| 4062 | else
|
| 4063 | set newUnit = CreateUnit(GetOwningPlayer(oldUnit), newUnitId, GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit))
|
| 4064 | endif
|
| 4065 |
|
| 4066 | // Set the unit's life and mana according to the requested method.
|
| 4067 | if (unitStateMethod == bj_UNIT_STATE_METHOD_RELATIVE) then
|
| 4068 | // Set the replacement's current/max life ratio to that of the old unit.
|
| 4069 | // If both units have mana, do the same for mana.
|
| 4070 | if (GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE) > 0) then
|
| 4071 | set oldRatio = GetUnitState(oldUnit, UNIT_STATE_LIFE) / GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE)
|
| 4072 | call SetUnitState(newUnit, UNIT_STATE_LIFE, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_LIFE))
|
| 4073 | endif
|
| 4074 |
|
| 4075 | if (GetUnitState(oldUnit, UNIT_STATE_MAX_MANA) > 0) and (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then
|
| 4076 | set oldRatio = GetUnitState(oldUnit, UNIT_STATE_MANA) / GetUnitState(oldUnit, UNIT_STATE_MAX_MANA)
|
| 4077 | call SetUnitState(newUnit, UNIT_STATE_MANA, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_MANA))
|
| 4078 | endif
|
| 4079 | elseif (unitStateMethod == bj_UNIT_STATE_METHOD_ABSOLUTE) then
|
| 4080 | // Set the replacement's current life to that of the old unit.
|
| 4081 | // If the new unit has mana, do the same for mana.
|
| 4082 | call SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(oldUnit, UNIT_STATE_LIFE))
|
| 4083 | if (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then
|
| 4084 | call SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(oldUnit, UNIT_STATE_MANA))
|
| 4085 | endif
|
| 4086 | elseif (unitStateMethod == bj_UNIT_STATE_METHOD_DEFAULTS) then
|
| 4087 | // The newly created unit should already have default life and mana.
|
| 4088 | elseif (unitStateMethod == bj_UNIT_STATE_METHOD_MAXIMUM) then
|
| 4089 | // Use max life and mana.
|
| 4090 | call SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(newUnit, UNIT_STATE_MAX_LIFE))
|
| 4091 | call SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(newUnit, UNIT_STATE_MAX_MANA))
|
| 4092 | else
|
| 4093 | // Unrecognized unit state method - ignore the request.
|
| 4094 | endif
|
| 4095 |
|
| 4096 | // Mirror properties of the old unit onto the new unit.
|
| 4097 | //call PauseUnit(newUnit, IsUnitPaused(oldUnit))
|
| 4098 | call SetResourceAmount(newUnit, GetResourceAmount(oldUnit))
|
| 4099 |
|
| 4100 | // If both the old and new units are heroes, handle their hero info.
|
| 4101 | if (IsUnitType(oldUnit, UNIT_TYPE_HERO) and IsUnitType(newUnit, UNIT_TYPE_HERO)) then
|
| 4102 | call SetHeroXP(newUnit, GetHeroXP(oldUnit), false)
|
| 4103 |
|
| 4104 | set index = 0
|
| 4105 | loop
|
| 4106 | set indexItem = UnitItemInSlot(oldUnit, index)
|
| 4107 | if (indexItem != null) then
|
| 4108 | call UnitRemoveItem(oldUnit, indexItem)
|
| 4109 | call UnitAddItem(newUnit, indexItem)
|
| 4110 | endif
|
| 4111 |
|
| 4112 | set index = index + 1
|
| 4113 | exitwhen index >= bj_MAX_INVENTORY
|
| 4114 | endloop
|
| 4115 | endif
|
| 4116 |
|
| 4117 | // Remove or kill the original unit. It is sometimes unsafe to remove
|
| 4118 | // hidden units, so kill the original unit if it was previously hidden.
|
| 4119 | if wasHidden then
|
| 4120 | call KillUnit(oldUnit)
|
| 4121 | call RemoveUnit(oldUnit)
|
| 4122 | else
|
| 4123 | call RemoveUnit(oldUnit)
|
| 4124 | endif
|
| 4125 |
|
| 4126 | set bj_lastReplacedUnit = newUnit
|
| 4127 | return newUnit
|
| 4128 | endfunction
|
| 4129 |
|
| 4130 | //===========================================================================
|
| 4131 | function GetLastReplacedUnitBJ takes nothing returns unit
|
| 4132 | return bj_lastReplacedUnit
|
| 4133 | endfunction
|
| 4134 |
|
| 4135 | //===========================================================================
|
| 4136 | function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
|
| 4137 | call SetUnitPositionLoc(whichUnit, loc)
|
| 4138 | call SetUnitFacing(whichUnit, facing)
|
| 4139 | endfunction
|
| 4140 |
|
| 4141 | //===========================================================================
|
| 4142 | function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing
|
| 4143 | call SetUnitPositionLoc(whichUnit, loc)
|
| 4144 | call SetUnitFacing(whichUnit, AngleBetweenPoints(loc, lookAt))
|
| 4145 | endfunction
|
| 4146 |
|
| 4147 | //===========================================================================
|
| 4148 | function AddItemToStockBJ takes integer itemId, unit whichUnit, integer currentStock, integer stockMax returns nothing
|
| 4149 | call AddItemToStock(whichUnit, itemId, currentStock, stockMax)
|
| 4150 | endfunction
|
| 4151 |
|
| 4152 | //===========================================================================
|
| 4153 | function AddUnitToStockBJ takes integer unitId, unit whichUnit, integer currentStock, integer stockMax returns nothing
|
| 4154 | call AddUnitToStock(whichUnit, unitId, currentStock, stockMax)
|
| 4155 | endfunction
|
| 4156 |
|
| 4157 | //===========================================================================
|
| 4158 | function RemoveItemFromStockBJ takes integer itemId, unit whichUnit returns nothing
|
| 4159 | call RemoveItemFromStock(whichUnit, itemId)
|
| 4160 | endfunction
|
| 4161 |
|
| 4162 | //===========================================================================
|
| 4163 | function RemoveUnitFromStockBJ takes integer unitId, unit whichUnit returns nothing
|
| 4164 | call RemoveUnitFromStock(whichUnit, unitId)
|
| 4165 | endfunction
|
| 4166 |
|
| 4167 | //===========================================================================
|
| 4168 | function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing
|
| 4169 | call SetUnitUseFood(whichUnit, enable)
|
| 4170 | endfunction
|
| 4171 |
|
| 4172 | //===========================================================================
|
| 4173 | function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
|
| 4174 | return UnitDamagePoint(whichUnit, delay, radius, GetLocationX(loc), GetLocationY(loc), amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS)
|
| 4175 | endfunction
|
| 4176 |
|
| 4177 | //===========================================================================
|
| 4178 | function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
|
| 4179 | return UnitDamageTarget(whichUnit, target, amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS)
|
| 4180 | endfunction
|
| 4181 |
|
| 4182 |
|
| 4183 |
|
| 4184 | //***************************************************************************
|
| 4185 | //*
|
| 4186 | //* Destructable Utility Functions
|
| 4187 | //*
|
| 4188 | //***************************************************************************
|
| 4189 |
|
| 4190 | //===========================================================================
|
| 4191 | function CreateDestructableLoc takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
|
| 4192 | set bj_lastCreatedDestructable = CreateDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation)
|
| 4193 | return bj_lastCreatedDestructable
|
| 4194 | endfunction
|
| 4195 |
|
| 4196 | //===========================================================================
|
| 4197 | function CreateDeadDestructableLocBJ takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
|
| 4198 | set bj_lastCreatedDestructable = CreateDeadDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation)
|
| 4199 | return bj_lastCreatedDestructable
|
| 4200 | endfunction
|
| 4201 |
|
| 4202 | //===========================================================================
|
| 4203 | function GetLastCreatedDestructable takes nothing returns destructable
|
| 4204 | return bj_lastCreatedDestructable
|
| 4205 | endfunction
|
| 4206 |
|
| 4207 | //===========================================================================
|
| 4208 | function ShowDestructableBJ takes boolean flag, destructable d returns nothing
|
| 4209 | call ShowDestructable(d, flag)
|
| 4210 | endfunction
|
| 4211 |
|
| 4212 | //===========================================================================
|
| 4213 | function SetDestructableInvulnerableBJ takes destructable d, boolean flag returns nothing
|
| 4214 | call SetDestructableInvulnerable(d, flag)
|
| 4215 | endfunction
|
| 4216 |
|
| 4217 | //===========================================================================
|
| 4218 | function IsDestructableInvulnerableBJ takes destructable d returns boolean
|
| 4219 | return IsDestructableInvulnerable(d)
|
| 4220 | endfunction
|
| 4221 |
|
| 4222 | //===========================================================================
|
| 4223 | function GetDestructableLoc takes destructable whichDestructable returns location
|
| 4224 | return Location(GetDestructableX(whichDestructable), GetDestructableY(whichDestructable))
|
| 4225 | endfunction
|
| 4226 |
|
| 4227 | //===========================================================================
|
| 4228 | function EnumDestructablesInRectAll takes rect r, code actionFunc returns nothing
|
| 4229 | call EnumDestructablesInRect(r, null, actionFunc)
|
| 4230 | endfunction
|
| 4231 |
|
| 4232 | //===========================================================================
|
| 4233 | function EnumDestructablesInCircleBJFilter takes nothing returns boolean
|
| 4234 | local location destLoc = GetDestructableLoc(GetFilterDestructable())
|
| 4235 | local boolean result
|
| 4236 |
|
| 4237 | set result = DistanceBetweenPoints(destLoc, bj_enumDestructableCenter) <= bj_enumDestructableRadius
|
| 4238 | call RemoveLocation(destLoc)
|
| 4239 | return result
|
| 4240 | endfunction
|
| 4241 |
|
| 4242 | //===========================================================================
|
| 4243 | function IsDestructableDeadBJ takes destructable d returns boolean
|
| 4244 | return GetDestructableLife(d) <= 0
|
| 4245 | endfunction
|
| 4246 |
|
| 4247 | //===========================================================================
|
| 4248 | function IsDestructableAliveBJ takes destructable d returns boolean
|
| 4249 | return not IsDestructableDeadBJ(d)
|
| 4250 | endfunction
|
| 4251 |
|
| 4252 | //===========================================================================
|
| 4253 | // See GroupPickRandomUnitEnum for the details of this algorithm.
|
| 4254 | //
|
| 4255 | function RandomDestructableInRectBJEnum takes nothing returns nothing
|
| 4256 | set bj_destRandomConsidered = bj_destRandomConsidered + 1
|
| 4257 | if (GetRandomInt(1,bj_destRandomConsidered) == 1) then
|
| 4258 | set bj_destRandomCurrentPick = GetEnumDestructable()
|
| 4259 | endif
|
| 4260 | endfunction
|
| 4261 |
|
| 4262 | //===========================================================================
|
| 4263 | // Picks a random destructable from within a rect, matching a condition
|
| 4264 | //
|
| 4265 | function RandomDestructableInRectBJ takes rect r, boolexpr filter returns destructable
|
| 4266 | set bj_destRandomConsidered = 0
|
| 4267 | set bj_destRandomCurrentPick = null
|
| 4268 | call EnumDestructablesInRect(r, filter, function RandomDestructableInRectBJEnum)
|
| 4269 | call DestroyBoolExpr(filter)
|
| 4270 | return bj_destRandomCurrentPick
|
| 4271 | endfunction
|
| 4272 |
|
| 4273 | //===========================================================================
|
| 4274 | // Picks a random destructable from within a rect
|
| 4275 | //
|
| 4276 | function RandomDestructableInRectSimpleBJ takes rect r returns destructable
|
| 4277 | return RandomDestructableInRectBJ(r, null)
|
| 4278 | endfunction
|
| 4279 |
|
| 4280 | //===========================================================================
|
| 4281 | // Enumerates within a rect, with a filter to narrow the enumeration down
|
| 4282 | // objects within a circular area.
|
| 4283 | //
|
| 4284 | function EnumDestructablesInCircleBJ takes real radius, location loc, code actionFunc returns nothing
|
| 4285 | local rect r
|
| 4286 |
|
| 4287 | if (radius >= 0) then
|
| 4288 | set bj_enumDestructableCenter = loc
|
| 4289 | set bj_enumDestructableRadius = radius
|
| 4290 | set r = GetRectFromCircleBJ(loc, radius)
|
| 4291 | call EnumDestructablesInRect(r, filterEnumDestructablesInCircleBJ, actionFunc)
|
| 4292 | call RemoveRect(r)
|
| 4293 | endif
|
| 4294 | endfunction
|
| 4295 |
|
| 4296 | //===========================================================================
|
| 4297 | function SetDestructableLifePercentBJ takes destructable d, real percent returns nothing
|
| 4298 | call SetDestructableLife(d, GetDestructableMaxLife(d) * percent * 0.01)
|
| 4299 | endfunction
|
| 4300 |
|
| 4301 | //===========================================================================
|
| 4302 | function SetDestructableMaxLifeBJ takes destructable d, real max returns nothing
|
| 4303 | call SetDestructableMaxLife(d, max)
|
| 4304 | endfunction
|
| 4305 |
|
| 4306 | //===========================================================================
|
| 4307 | function ModifyGateBJ takes integer gateOperation, destructable d returns nothing
|
| 4308 | if (gateOperation == bj_GATEOPERATION_CLOSE) then
|
| 4309 | if (GetDestructableLife(d) <= 0) then
|
| 4310 | call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
|
| 4311 | endif
|
| 4312 | call SetDestructableAnimation(d, "stand")
|
| 4313 | elseif (gateOperation == bj_GATEOPERATION_OPEN) then
|
| 4314 | if (GetDestructableLife(d) > 0) then
|
| 4315 | call KillDestructable(d)
|
| 4316 | endif
|
| 4317 | call SetDestructableAnimation(d, "death alternate")
|
| 4318 | elseif (gateOperation == bj_GATEOPERATION_DESTROY) then
|
| 4319 | if (GetDestructableLife(d) > 0) then
|
| 4320 | call KillDestructable(d)
|
| 4321 | endif
|
| 4322 | call SetDestructableAnimation(d, "death")
|
| 4323 | else
|
| 4324 | // Unrecognized gate state - ignore the request.
|
| 4325 | endif
|
| 4326 | endfunction
|
| 4327 |
|
| 4328 | //===========================================================================
|
| 4329 | // Determine the elevator's height from its occlusion height.
|
| 4330 | //
|
| 4331 | function GetElevatorHeight takes destructable d returns integer
|
| 4332 | local integer height
|
| 4333 |
|
| 4334 | set height = 1 + R2I(GetDestructableOccluderHeight(d) / bj_CLIFFHEIGHT)
|
| 4335 | if (height < 1) or (height > 3) then
|
| 4336 | set height = 1
|
| 4337 | endif
|
| 4338 | return height
|
| 4339 | endfunction
|
| 4340 |
|
| 4341 | //===========================================================================
|
| 4342 | // To properly animate an elevator, we must know not only what height we
|
| 4343 | // want to change to, but also what height we are currently at. This code
|
| 4344 | // determines the elevator's current height from its occlusion height.
|
| 4345 | // Arbitrarily changing an elevator's occlusion height is thus inadvisable.
|
| 4346 | //
|
| 4347 | function ChangeElevatorHeight takes destructable d, integer newHeight returns nothing
|
| 4348 | local integer oldHeight
|
| 4349 |
|
| 4350 | // Cap the new height within the supported range.
|
| 4351 | set newHeight = IMaxBJ(1, newHeight)
|
| 4352 | set newHeight = IMinBJ(3, newHeight)
|
| 4353 |
|
| 4354 | // Find out what height the elevator is already at.
|
| 4355 | set oldHeight = GetElevatorHeight(d)
|
| 4356 |
|
| 4357 | // Set the elevator's occlusion height.
|
| 4358 | call SetDestructableOccluderHeight(d, bj_CLIFFHEIGHT*(newHeight-1))
|
| 4359 |
|
| 4360 | if (newHeight == 1) then
|
| 4361 | if (oldHeight == 2) then
|
| 4362 | call SetDestructableAnimation(d, "birth")
|
| 4363 | call QueueDestructableAnimation(d, "stand")
|
| 4364 | elseif (oldHeight == 3) then
|
| 4365 | call SetDestructableAnimation(d, "birth third")
|
| 4366 | call QueueDestructableAnimation(d, "stand")
|
| 4367 | else
|
| 4368 | // Unrecognized old height - snap to new height.
|
| 4369 | call SetDestructableAnimation(d, "stand")
|
| 4370 | endif
|
| 4371 | elseif (newHeight == 2) then
|
| 4372 | if (oldHeight == 1) then
|
| 4373 | call SetDestructableAnimation(d, "death")
|
| 4374 | call QueueDestructableAnimation(d, "stand second")
|
| 4375 | elseif (oldHeight == 3) then
|
| 4376 | call SetDestructableAnimation(d, "birth second")
|
| 4377 | call QueueDestructableAnimation(d, "stand second")
|
| 4378 | else
|
| 4379 | // Unrecognized old height - snap to new height.
|
| 4380 | call SetDestructableAnimation(d, "stand second")
|
| 4381 | endif
|
| 4382 | elseif (newHeight == 3) then
|
| 4383 | if (oldHeight == 1) then
|
| 4384 | call SetDestructableAnimation(d, "death third")
|
| 4385 | call QueueDestructableAnimation(d, "stand third")
|
| 4386 | elseif (oldHeight == 2) then
|
| 4387 | call SetDestructableAnimation(d, "death second")
|
| 4388 | call QueueDestructableAnimation(d, "stand third")
|
| 4389 | else
|
| 4390 | // Unrecognized old height - snap to new height.
|
| 4391 | call SetDestructableAnimation(d, "stand third")
|
| 4392 | endif
|
| 4393 | else
|
| 4394 | // Unrecognized new height - ignore the request.
|
| 4395 | endif
|
| 4396 | endfunction
|
| 4397 |
|
| 4398 | //===========================================================================
|
| 4399 | // Grab the unit and throw his own coords in his face, forcing him to push
|
| 4400 | // and shove until he finds a spot where noone will bother him.
|
| 4401 | //
|
| 4402 | function NudgeUnitsInRectEnum takes nothing returns nothing
|
| 4403 | local unit nudgee = GetEnumUnit()
|
| 4404 |
|
| 4405 | call SetUnitPosition(nudgee, GetUnitX(nudgee), GetUnitY(nudgee))
|
| 4406 | endfunction
|
| 4407 |
|
| 4408 | //===========================================================================
|
| 4409 | function NudgeItemsInRectEnum takes nothing returns nothing
|
| 4410 | local item nudgee = GetEnumItem()
|
| 4411 |
|
| 4412 | call SetItemPosition(nudgee, GetItemX(nudgee), GetItemY(nudgee))
|
| 4413 | endfunction
|
| 4414 |
|
| 4415 | //===========================================================================
|
| 4416 | // Nudge the items and units within a given rect ever so gently, so as to
|
| 4417 | // encourage them to find locations where they can peacefully coexist with
|
| 4418 | // pathing restrictions and live happy, fruitful lives.
|
| 4419 | //
|
| 4420 | function NudgeObjectsInRect takes rect nudgeArea returns nothing
|
| 4421 | local group g
|
| 4422 |
|
| 4423 | set g = CreateGroup()
|
| 4424 | call GroupEnumUnitsInRect(g, nudgeArea, null)
|
| 4425 | call ForGroup(g, function NudgeUnitsInRectEnum)
|
| 4426 | call DestroyGroup(g)
|
| 4427 |
|
| 4428 | call EnumItemsInRect(nudgeArea, null, function NudgeItemsInRectEnum)
|
| 4429 | endfunction
|
| 4430 |
|
| 4431 | //===========================================================================
|
| 4432 | function NearbyElevatorExistsEnum takes nothing returns nothing
|
| 4433 | local destructable d = GetEnumDestructable()
|
| 4434 | local integer dType = GetDestructableTypeId(d)
|
| 4435 |
|
| 4436 | if (dType == bj_ELEVATOR_CODE01) or (dType == bj_ELEVATOR_CODE02) then
|
| 4437 | set bj_elevatorNeighbor = d
|
| 4438 | endif
|
| 4439 | endfunction
|
| 4440 |
|
| 4441 | //===========================================================================
|
| 4442 | function NearbyElevatorExists takes real x, real y returns boolean
|
| 4443 | local real findThreshold = 32
|
| 4444 | local rect r
|
| 4445 |
|
| 4446 | // If another elevator is overlapping this one, ignore the wall.
|
| 4447 | set r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold)
|
| 4448 | set bj_elevatorNeighbor = null
|
| 4449 | call EnumDestructablesInRect(r, null, function NearbyElevatorExistsEnum)
|
| 4450 | call RemoveRect(r)
|
| 4451 |
|
| 4452 | return bj_elevatorNeighbor != null
|
| 4453 | endfunction
|
| 4454 |
|
| 4455 | //===========================================================================
|
| 4456 | function FindElevatorWallBlockerEnum takes nothing returns nothing
|
| 4457 | set bj_elevatorWallBlocker = GetEnumDestructable()
|
| 4458 | endfunction
|
| 4459 |
|
| 4460 | //===========================================================================
|
| 4461 | // This toggles pathing on or off for one wall of an elevator by killing
|
| 4462 | // or reviving a pathing blocker at the appropriate location (and creating
|
| 4463 | // the pathing blocker in the first place, if it does not yet exist).
|
| 4464 | //
|
| 4465 | function ChangeElevatorWallBlocker takes real x, real y, real facing, boolean open returns nothing
|
| 4466 | local destructable blocker = null
|
| 4467 | local real findThreshold = 32
|
| 4468 | local real nudgeLength = 4.25 * bj_CELLWIDTH
|
| 4469 | local real nudgeWidth = 1.25 * bj_CELLWIDTH
|
| 4470 | local rect r
|
| 4471 |
|
| 4472 | // Search for the pathing blocker within the general area.
|
| 4473 | set r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold)
|
| 4474 | set bj_elevatorWallBlocker = null
|
| 4475 | call EnumDestructablesInRect(r, null, function FindElevatorWallBlockerEnum)
|
| 4476 | call RemoveRect(r)
|
| 4477 | set blocker = bj_elevatorWallBlocker
|
| 4478 |
|
| 4479 | // Ensure that the blocker exists.
|
| 4480 | if (blocker == null) then
|
| 4481 | set blocker = CreateDeadDestructable(bj_ELEVATOR_BLOCKER_CODE, x, y, facing, 1, 0)
|
| 4482 | elseif (GetDestructableTypeId(blocker) != bj_ELEVATOR_BLOCKER_CODE) then
|
| 4483 | // If a different destructible exists in the blocker's spot, ignore
|
| 4484 | // the request. (Two destructibles cannot occupy the same location
|
| 4485 | // on the map, so we cannot create an elevator blocker here.)
|
| 4486 | return
|
| 4487 | endif
|
| 4488 |
|
| 4489 | if (open) then
|
| 4490 | // Ensure that the blocker is dead.
|
| 4491 | if (GetDestructableLife(blocker) > 0) then
|
| 4492 | call KillDestructable(blocker)
|
| 4493 | endif
|
| 4494 | else
|
| 4495 | // Ensure that the blocker is alive.
|
| 4496 | if (GetDestructableLife(blocker) <= 0) then
|
| 4497 | call DestructableRestoreLife(blocker, GetDestructableMaxLife(blocker), false)
|
| 4498 | endif
|
| 4499 |
|
| 4500 | // Nudge any objects standing in the blocker's way.
|
| 4501 | if (facing == 0) then
|
| 4502 | set r = Rect(x - nudgeWidth/2, y - nudgeLength/2, x + nudgeWidth/2, y + nudgeLength/2)
|
| 4503 | call NudgeObjectsInRect(r)
|
| 4504 | call RemoveRect(r)
|
| 4505 | elseif (facing == 90) then
|
| 4506 | set r = Rect(x - nudgeLength/2, y - nudgeWidth/2, x + nudgeLength/2, y + nudgeWidth/2)
|
| 4507 | call NudgeObjectsInRect(r)
|
| 4508 | call RemoveRect(r)
|
| 4509 | else
|
| 4510 | // Unrecognized blocker angle - don't nudge anything.
|
| 4511 | endif
|
| 4512 | endif
|
| 4513 | endfunction
|
| 4514 |
|
| 4515 | //===========================================================================
|
| 4516 | function ChangeElevatorWalls takes boolean open, integer walls, destructable d returns nothing
|
| 4517 | local real x = GetDestructableX(d)
|
| 4518 | local real y = GetDestructableY(d)
|
| 4519 | local real distToBlocker = 192
|
| 4520 | local real distToNeighbor = 256
|
| 4521 |
|
| 4522 | if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_EAST) then
|
| 4523 | if (not NearbyElevatorExists(x + distToNeighbor, y)) then
|
| 4524 | call ChangeElevatorWallBlocker(x + distToBlocker, y, 0, open)
|
| 4525 | endif
|
| 4526 | endif
|
| 4527 |
|
| 4528 | if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_NORTH) then
|
| 4529 | if (not NearbyElevatorExists(x, y + distToNeighbor)) then
|
| 4530 | call ChangeElevatorWallBlocker(x, y + distToBlocker, 90, open)
|
| 4531 | endif
|
| 4532 | endif
|
| 4533 |
|
| 4534 | if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_SOUTH) then
|
| 4535 | if (not NearbyElevatorExists(x, y - distToNeighbor)) then
|
| 4536 | call ChangeElevatorWallBlocker(x, y - distToBlocker, 90, open)
|
| 4537 | endif
|
| 4538 | endif
|
| 4539 |
|
| 4540 | if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_WEST) then
|
| 4541 | if (not NearbyElevatorExists(x - distToNeighbor, y)) then
|
| 4542 | call ChangeElevatorWallBlocker(x - distToBlocker, y, 0, open)
|
| 4543 | endif
|
| 4544 | endif
|
| 4545 | endfunction
|
| 4546 |
|
| 4547 |
|
| 4548 |
|
| 4549 | //***************************************************************************
|
| 4550 | //*
|
| 4551 | //* Neutral Building Utility Functions
|
| 4552 | //*
|
| 4553 | //***************************************************************************
|
| 4554 |
|
| 4555 | //===========================================================================
|
| 4556 | function WaygateActivateBJ takes boolean activate, unit waygate returns nothing
|
| 4557 | call WaygateActivate(waygate, activate)
|
| 4558 | endfunction
|
| 4559 |
|
| 4560 | //===========================================================================
|
| 4561 | function WaygateIsActiveBJ takes unit waygate returns boolean
|
| 4562 | return WaygateIsActive(waygate)
|
| 4563 | endfunction
|
| 4564 |
|
| 4565 | //===========================================================================
|
| 4566 | function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing
|
| 4567 | call WaygateSetDestination(waygate, GetLocationX(loc), GetLocationY(loc))
|
| 4568 | endfunction
|
| 4569 |
|
| 4570 | //===========================================================================
|
| 4571 | function WaygateGetDestinationLocBJ takes unit waygate returns location
|
| 4572 | return Location(WaygateGetDestinationX(waygate), WaygateGetDestinationY(waygate))
|
| 4573 | endfunction
|
| 4574 |
|
| 4575 | //===========================================================================
|
| 4576 | function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing
|
| 4577 | call UnitSetUsesAltIcon(whichUnit, flag)
|
| 4578 | endfunction
|
| 4579 |
|
| 4580 |
|
| 4581 |
|
| 4582 | //***************************************************************************
|
| 4583 | //*
|
| 4584 | //* UI Utility Functions
|
| 4585 | //*
|
| 4586 | //***************************************************************************
|
| 4587 |
|
| 4588 | //===========================================================================
|
| 4589 | function ForceUIKeyBJ takes player whichPlayer, string key returns nothing
|
| 4590 | if (GetLocalPlayer() == whichPlayer) then
|
| 4591 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 4592 | call ForceUIKey(key)
|
| 4593 | endif
|
| 4594 | endfunction
|
| 4595 |
|
| 4596 | //===========================================================================
|
| 4597 | function ForceUICancelBJ takes player whichPlayer returns nothing
|
| 4598 | if (GetLocalPlayer() == whichPlayer) then
|
| 4599 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 4600 | call ForceUICancel()
|
| 4601 | endif
|
| 4602 | endfunction
|
| 4603 |
|
| 4604 |
|
| 4605 |
|
| 4606 | //***************************************************************************
|
| 4607 | //*
|
| 4608 | //* Group and Force Utility Functions
|
| 4609 | //*
|
| 4610 | //***************************************************************************
|
| 4611 |
|
| 4612 | //===========================================================================
|
| 4613 | function ForGroupBJ takes group whichGroup, code callback returns nothing
|
| 4614 | // If the user wants the group destroyed, remember that fact and clear
|
| 4615 | // the flag, in case it is used again in the callback.
|
| 4616 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 4617 | set bj_wantDestroyGroup = false
|
| 4618 |
|
| 4619 | call ForGroup(whichGroup, callback)
|
| 4620 |
|
| 4621 | // If the user wants the group destroyed, do so now.
|
| 4622 | if (wantDestroy) then
|
| 4623 | call DestroyGroup(whichGroup)
|
| 4624 | endif
|
| 4625 | endfunction
|
| 4626 |
|
| 4627 | //===========================================================================
|
| 4628 | function GroupAddUnitSimple takes unit whichUnit, group whichGroup returns nothing
|
| 4629 | call GroupAddUnit(whichGroup, whichUnit)
|
| 4630 | endfunction
|
| 4631 |
|
| 4632 | //===========================================================================
|
| 4633 | function GroupRemoveUnitSimple takes unit whichUnit, group whichGroup returns nothing
|
| 4634 | call GroupRemoveUnit(whichGroup, whichUnit)
|
| 4635 | endfunction
|
| 4636 |
|
| 4637 | //===========================================================================
|
| 4638 | function GroupAddGroupEnum takes nothing returns nothing
|
| 4639 | call GroupAddUnit(bj_groupAddGroupDest, GetEnumUnit())
|
| 4640 | endfunction
|
| 4641 |
|
| 4642 | //===========================================================================
|
| 4643 | function GroupAddGroup takes group sourceGroup, group destGroup returns nothing
|
| 4644 | // If the user wants the group destroyed, remember that fact and clear
|
| 4645 | // the flag, in case it is used again in the callback.
|
| 4646 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 4647 | set bj_wantDestroyGroup = false
|
| 4648 |
|
| 4649 | set bj_groupAddGroupDest = destGroup
|
| 4650 | call ForGroup(sourceGroup, function GroupAddGroupEnum)
|
| 4651 |
|
| 4652 | // If the user wants the group destroyed, do so now.
|
| 4653 | if (wantDestroy) then
|
| 4654 | call DestroyGroup(sourceGroup)
|
| 4655 | endif
|
| 4656 | endfunction
|
| 4657 |
|
| 4658 | //===========================================================================
|
| 4659 | function GroupRemoveGroupEnum takes nothing returns nothing
|
| 4660 | call GroupRemoveUnit(bj_groupRemoveGroupDest, GetEnumUnit())
|
| 4661 | endfunction
|
| 4662 |
|
| 4663 | //===========================================================================
|
| 4664 | function GroupRemoveGroup takes group sourceGroup, group destGroup returns nothing
|
| 4665 | // If the user wants the group destroyed, remember that fact and clear
|
| 4666 | // the flag, in case it is used again in the callback.
|
| 4667 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 4668 | set bj_wantDestroyGroup = false
|
| 4669 |
|
| 4670 | set bj_groupRemoveGroupDest = destGroup
|
| 4671 | call ForGroup(sourceGroup, function GroupRemoveGroupEnum)
|
| 4672 |
|
| 4673 | // If the user wants the group destroyed, do so now.
|
| 4674 | if (wantDestroy) then
|
| 4675 | call DestroyGroup(sourceGroup)
|
| 4676 | endif
|
| 4677 | endfunction
|
| 4678 |
|
| 4679 | //===========================================================================
|
| 4680 | function ForceAddPlayerSimple takes player whichPlayer, force whichForce returns nothing
|
| 4681 | call ForceAddPlayer(whichForce, whichPlayer)
|
| 4682 | endfunction
|
| 4683 |
|
| 4684 | //===========================================================================
|
| 4685 | function ForceRemovePlayerSimple takes player whichPlayer, force whichForce returns nothing
|
| 4686 | call ForceRemovePlayer(whichForce, whichPlayer)
|
| 4687 | endfunction
|
| 4688 |
|
| 4689 | //===========================================================================
|
| 4690 | // Consider each unit, one at a time, keeping a "current pick". Once all units
|
| 4691 | // are considered, this "current pick" will be the resulting random unit.
|
| 4692 | //
|
| 4693 | // The chance of picking a given unit over the "current pick" is 1/N, where N is
|
| 4694 | // the number of units considered thusfar (including the current consideration).
|
| 4695 | //
|
| 4696 | function GroupPickRandomUnitEnum takes nothing returns nothing
|
| 4697 | set bj_groupRandomConsidered = bj_groupRandomConsidered + 1
|
| 4698 | if (GetRandomInt(1,bj_groupRandomConsidered) == 1) then
|
| 4699 | set bj_groupRandomCurrentPick = GetEnumUnit()
|
| 4700 | endif
|
| 4701 | endfunction
|
| 4702 |
|
| 4703 | //===========================================================================
|
| 4704 | // Picks a random unit from a group.
|
| 4705 | //
|
| 4706 | function GroupPickRandomUnit takes group whichGroup returns unit
|
| 4707 | // If the user wants the group destroyed, remember that fact and clear
|
| 4708 | // the flag, in case it is used again in the callback.
|
| 4709 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 4710 | set bj_wantDestroyGroup = false
|
| 4711 |
|
| 4712 | set bj_groupRandomConsidered = 0
|
| 4713 | set bj_groupRandomCurrentPick = null
|
| 4714 | call ForGroup(whichGroup, function GroupPickRandomUnitEnum)
|
| 4715 |
|
| 4716 | // If the user wants the group destroyed, do so now.
|
| 4717 | if (wantDestroy) then
|
| 4718 | call DestroyGroup(whichGroup)
|
| 4719 | endif
|
| 4720 | return bj_groupRandomCurrentPick
|
| 4721 | endfunction
|
| 4722 |
|
| 4723 | //===========================================================================
|
| 4724 | // See GroupPickRandomUnitEnum for the details of this algorithm.
|
| 4725 | //
|
| 4726 | function ForcePickRandomPlayerEnum takes nothing returns nothing
|
| 4727 | set bj_forceRandomConsidered = bj_forceRandomConsidered + 1
|
| 4728 | if (GetRandomInt(1,bj_forceRandomConsidered) == 1) then
|
| 4729 | set bj_forceRandomCurrentPick = GetEnumPlayer()
|
| 4730 | endif
|
| 4731 | endfunction
|
| 4732 |
|
| 4733 | //===========================================================================
|
| 4734 | // Picks a random player from a force.
|
| 4735 | //
|
| 4736 | function ForcePickRandomPlayer takes force whichForce returns player
|
| 4737 | set bj_forceRandomConsidered = 0
|
| 4738 | set bj_forceRandomCurrentPick = null
|
| 4739 | call ForForce(whichForce, function ForcePickRandomPlayerEnum)
|
| 4740 | return bj_forceRandomCurrentPick
|
| 4741 | endfunction
|
| 4742 |
|
| 4743 | //===========================================================================
|
| 4744 | function EnumUnitsSelected takes player whichPlayer, boolexpr enumFilter, code enumAction returns nothing
|
| 4745 | local group g = CreateGroup()
|
| 4746 | call SyncSelections()
|
| 4747 | call GroupEnumUnitsSelected(g, whichPlayer, enumFilter)
|
| 4748 | call DestroyBoolExpr(enumFilter)
|
| 4749 | call ForGroup(g, enumAction)
|
| 4750 | call DestroyGroup(g)
|
| 4751 | endfunction
|
| 4752 |
|
| 4753 | //===========================================================================
|
| 4754 | function GetUnitsInRectMatching takes rect r, boolexpr filter returns group
|
| 4755 | local group g = CreateGroup()
|
| 4756 | call GroupEnumUnitsInRect(g, r, filter)
|
| 4757 | call DestroyBoolExpr(filter)
|
| 4758 | return g
|
| 4759 | endfunction
|
| 4760 |
|
| 4761 | //===========================================================================
|
| 4762 | function GetUnitsInRectAll takes rect r returns group
|
| 4763 | return GetUnitsInRectMatching(r, null)
|
| 4764 | endfunction
|
| 4765 |
|
| 4766 | //===========================================================================
|
| 4767 | function GetUnitsInRectOfPlayerFilter takes nothing returns boolean
|
| 4768 | return GetOwningPlayer(GetFilterUnit()) == bj_groupEnumOwningPlayer
|
| 4769 | endfunction
|
| 4770 |
|
| 4771 | //===========================================================================
|
| 4772 | function GetUnitsInRectOfPlayer takes rect r, player whichPlayer returns group
|
| 4773 | local group g = CreateGroup()
|
| 4774 | set bj_groupEnumOwningPlayer = whichPlayer
|
| 4775 | call GroupEnumUnitsInRect(g, r, filterGetUnitsInRectOfPlayer)
|
| 4776 | return g
|
| 4777 | endfunction
|
| 4778 |
|
| 4779 | //===========================================================================
|
| 4780 | function GetUnitsInRangeOfLocMatching takes real radius, location whichLocation, boolexpr filter returns group
|
| 4781 | local group g = CreateGroup()
|
| 4782 | call GroupEnumUnitsInRangeOfLoc(g, whichLocation, radius, filter)
|
| 4783 | call DestroyBoolExpr(filter)
|
| 4784 | return g
|
| 4785 | endfunction
|
| 4786 |
|
| 4787 | //===========================================================================
|
| 4788 | function GetUnitsInRangeOfLocAll takes real radius, location whichLocation returns group
|
| 4789 | return GetUnitsInRangeOfLocMatching(radius, whichLocation, null)
|
| 4790 | endfunction
|
| 4791 |
|
| 4792 | //===========================================================================
|
| 4793 | function GetUnitsOfTypeIdAllFilter takes nothing returns boolean
|
| 4794 | return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
|
| 4795 | endfunction
|
| 4796 |
|
| 4797 | //===========================================================================
|
| 4798 | function GetUnitsOfTypeIdAll takes integer unitid returns group
|
| 4799 | local group result = CreateGroup()
|
| 4800 | local group g = CreateGroup()
|
| 4801 | local integer index
|
| 4802 |
|
| 4803 | set index = 0
|
| 4804 | loop
|
| 4805 | set bj_groupEnumTypeId = unitid
|
| 4806 | call GroupClear(g)
|
| 4807 | call GroupEnumUnitsOfPlayer(g, Player(index), filterGetUnitsOfTypeIdAll)
|
| 4808 | call GroupAddGroup(g, result)
|
| 4809 |
|
| 4810 | set index = index + 1
|
| 4811 | exitwhen index == bj_MAX_PLAYER_SLOTS
|
| 4812 | endloop
|
| 4813 | call DestroyGroup(g)
|
| 4814 |
|
| 4815 | return result
|
| 4816 | endfunction
|
| 4817 |
|
| 4818 | //===========================================================================
|
| 4819 | function GetUnitsOfPlayerMatching takes player whichPlayer, boolexpr filter returns group
|
| 4820 | local group g = CreateGroup()
|
| 4821 | call GroupEnumUnitsOfPlayer(g, whichPlayer, filter)
|
| 4822 | call DestroyBoolExpr(filter)
|
| 4823 | return g
|
| 4824 | endfunction
|
| 4825 |
|
| 4826 | //===========================================================================
|
| 4827 | function GetUnitsOfPlayerAll takes player whichPlayer returns group
|
| 4828 | return GetUnitsOfPlayerMatching(whichPlayer, null)
|
| 4829 | endfunction
|
| 4830 |
|
| 4831 | //===========================================================================
|
| 4832 | function GetUnitsOfPlayerAndTypeIdFilter takes nothing returns boolean
|
| 4833 | return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
|
| 4834 | endfunction
|
| 4835 |
|
| 4836 | //===========================================================================
|
| 4837 | function GetUnitsOfPlayerAndTypeId takes player whichPlayer, integer unitid returns group
|
| 4838 | local group g = CreateGroup()
|
| 4839 | set bj_groupEnumTypeId = unitid
|
| 4840 | call GroupEnumUnitsOfPlayer(g, whichPlayer, filterGetUnitsOfPlayerAndTypeId)
|
| 4841 | return g
|
| 4842 | endfunction
|
| 4843 |
|
| 4844 | //===========================================================================
|
| 4845 | function GetUnitsSelectedAll takes player whichPlayer returns group
|
| 4846 | local group g = CreateGroup()
|
| 4847 | call SyncSelections()
|
| 4848 | call GroupEnumUnitsSelected(g, whichPlayer, null)
|
| 4849 | return g
|
| 4850 | endfunction
|
| 4851 |
|
| 4852 | //===========================================================================
|
| 4853 | function GetForceOfPlayer takes player whichPlayer returns force
|
| 4854 | local force f = CreateForce()
|
| 4855 | call ForceAddPlayer(f, whichPlayer)
|
| 4856 | return f
|
| 4857 | endfunction
|
| 4858 |
|
| 4859 | //===========================================================================
|
| 4860 | function GetPlayersAll takes nothing returns force
|
| 4861 | return bj_FORCE_ALL_PLAYERS
|
| 4862 | endfunction
|
| 4863 |
|
| 4864 | //===========================================================================
|
| 4865 | function GetPlayersByMapControl takes mapcontrol whichControl returns force
|
| 4866 | local force f = CreateForce()
|
| 4867 | local integer playerIndex
|
| 4868 | local player indexPlayer
|
| 4869 |
|
| 4870 | set playerIndex = 0
|
| 4871 | loop
|
| 4872 | set indexPlayer = Player(playerIndex)
|
| 4873 | if GetPlayerController(indexPlayer) == whichControl then
|
| 4874 | call ForceAddPlayer(f, indexPlayer)
|
| 4875 | endif
|
| 4876 |
|
| 4877 | set playerIndex = playerIndex + 1
|
| 4878 | exitwhen playerIndex == bj_MAX_PLAYER_SLOTS
|
| 4879 | endloop
|
| 4880 |
|
| 4881 | return f
|
| 4882 | endfunction
|
| 4883 |
|
| 4884 | //===========================================================================
|
| 4885 | function GetPlayersAllies takes player whichPlayer returns force
|
| 4886 | local force f = CreateForce()
|
| 4887 | call ForceEnumAllies(f, whichPlayer, null)
|
| 4888 | return f
|
| 4889 | endfunction
|
| 4890 |
|
| 4891 | //===========================================================================
|
| 4892 | function GetPlayersEnemies takes player whichPlayer returns force
|
| 4893 | local force f = CreateForce()
|
| 4894 | call ForceEnumEnemies(f, whichPlayer, null)
|
| 4895 | return f
|
| 4896 | endfunction
|
| 4897 |
|
| 4898 | //===========================================================================
|
| 4899 | function GetPlayersMatching takes boolexpr filter returns force
|
| 4900 | local force f = CreateForce()
|
| 4901 | call ForceEnumPlayers(f, filter)
|
| 4902 | call DestroyBoolExpr(filter)
|
| 4903 | return f
|
| 4904 | endfunction
|
| 4905 |
|
| 4906 | //===========================================================================
|
| 4907 | function CountUnitsInGroupEnum takes nothing returns nothing
|
| 4908 | set bj_groupCountUnits = bj_groupCountUnits + 1
|
| 4909 | endfunction
|
| 4910 |
|
| 4911 | //===========================================================================
|
| 4912 | function CountUnitsInGroup takes group g returns integer
|
| 4913 | // If the user wants the group destroyed, remember that fact and clear
|
| 4914 | // the flag, in case it is used again in the callback.
|
| 4915 | local boolean wantDestroy = bj_wantDestroyGroup
|
| 4916 | set bj_wantDestroyGroup = false
|
| 4917 |
|
| 4918 | set bj_groupCountUnits = 0
|
| 4919 | call ForGroup(g, function CountUnitsInGroupEnum)
|
| 4920 |
|
| 4921 | // If the user wants the group destroyed, do so now.
|
| 4922 | if (wantDestroy) then
|
| 4923 | call DestroyGroup(g)
|
| 4924 | endif
|
| 4925 | return bj_groupCountUnits
|
| 4926 | endfunction
|
| 4927 |
|
| 4928 | //===========================================================================
|
| 4929 | function CountPlayersInForceEnum takes nothing returns nothing
|
| 4930 | set bj_forceCountPlayers = bj_forceCountPlayers + 1
|
| 4931 | endfunction
|
| 4932 |
|
| 4933 | //===========================================================================
|
| 4934 | function CountPlayersInForceBJ takes force f returns integer
|
| 4935 | set bj_forceCountPlayers = 0
|
| 4936 | call ForForce(f, function CountPlayersInForceEnum)
|
| 4937 | return bj_forceCountPlayers
|
| 4938 | endfunction
|
| 4939 |
|
| 4940 | //===========================================================================
|
| 4941 | function GetRandomSubGroupEnum takes nothing returns nothing
|
| 4942 | if (bj_randomSubGroupWant > 0) then
|
| 4943 | if (bj_randomSubGroupWant >= bj_randomSubGroupTotal) or (GetRandomReal(0,1) < bj_randomSubGroupChance) then
|
| 4944 | // We either need every remaining unit, or the unit passed its chance check.
|
| 4945 | call GroupAddUnit(bj_randomSubGroupGroup, GetEnumUnit())
|
| 4946 | set bj_randomSubGroupWant = bj_randomSubGroupWant - 1
|
| 4947 | endif
|
| 4948 | endif
|
| 4949 | set bj_randomSubGroupTotal = bj_randomSubGroupTotal - 1
|
| 4950 | endfunction
|
| 4951 |
|
| 4952 | //===========================================================================
|
| 4953 | function GetRandomSubGroup takes integer count, group sourceGroup returns group
|
| 4954 | local group g = CreateGroup()
|
| 4955 |
|
| 4956 | set bj_randomSubGroupGroup = g
|
| 4957 | set bj_randomSubGroupWant = count
|
| 4958 | set bj_randomSubGroupTotal = CountUnitsInGroup(sourceGroup)
|
| 4959 |
|
| 4960 | if (bj_randomSubGroupWant <= 0 or bj_randomSubGroupTotal <= 0) then
|
| 4961 | return g
|
| 4962 | endif
|
| 4963 |
|
| 4964 | set bj_randomSubGroupChance = I2R(bj_randomSubGroupWant) / I2R(bj_randomSubGroupTotal)
|
| 4965 | call ForGroup(sourceGroup, function GetRandomSubGroupEnum)
|
| 4966 | return g
|
| 4967 | endfunction
|
| 4968 |
|
| 4969 | //===========================================================================
|
| 4970 | function LivingPlayerUnitsOfTypeIdFilter takes nothing returns boolean
|
| 4971 | local unit filterUnit = GetFilterUnit()
|
| 4972 | return IsUnitAliveBJ(filterUnit) and GetUnitTypeId(filterUnit) == bj_livingPlayerUnitsTypeId
|
| 4973 | endfunction
|
| 4974 |
|
| 4975 | //===========================================================================
|
| 4976 | function CountLivingPlayerUnitsOfTypeId takes integer unitId, player whichPlayer returns integer
|
| 4977 | local group g
|
| 4978 | local integer matchedCount
|
| 4979 |
|
| 4980 | set g = CreateGroup()
|
| 4981 | set bj_livingPlayerUnitsTypeId = unitId
|
| 4982 | call GroupEnumUnitsOfPlayer(g, whichPlayer, filterLivingPlayerUnitsOfTypeId)
|
| 4983 | set matchedCount = CountUnitsInGroup(g)
|
| 4984 | call DestroyGroup(g)
|
| 4985 |
|
| 4986 | return matchedCount
|
| 4987 | endfunction
|
| 4988 |
|
| 4989 |
|
| 4990 |
|
| 4991 | //***************************************************************************
|
| 4992 | //*
|
| 4993 | //* Animation Utility Functions
|
| 4994 | //*
|
| 4995 | //***************************************************************************
|
| 4996 |
|
| 4997 | //===========================================================================
|
| 4998 | function ResetUnitAnimation takes unit whichUnit returns nothing
|
| 4999 | call SetUnitAnimation(whichUnit, "stand")
|
| 5000 | endfunction
|
| 5001 |
|
| 5002 | //===========================================================================
|
| 5003 | function SetUnitTimeScalePercent takes unit whichUnit, real percentScale returns nothing
|
| 5004 | call SetUnitTimeScale(whichUnit, percentScale * 0.01)
|
| 5005 | endfunction
|
| 5006 |
|
| 5007 | //===========================================================================
|
| 5008 | function SetUnitScalePercent takes unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ returns nothing
|
| 5009 | call SetUnitScale(whichUnit, percentScaleX * 0.01, percentScaleY * 0.01, percentScaleZ * 0.01)
|
| 5010 | endfunction
|
| 5011 |
|
| 5012 | //===========================================================================
|
| 5013 | // This version differs from the common.j interface in that the alpha value
|
| 5014 | // is reversed so as to be displayed as transparency, and all four parameters
|
| 5015 | // are treated as percentages rather than bytes.
|
| 5016 | //
|
| 5017 | function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
|
| 5018 | call SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 5019 | endfunction
|
| 5020 |
|
| 5021 | //===========================================================================
|
| 5022 | function UnitAddIndicatorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
|
| 5023 | call AddIndicator(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 5024 | endfunction
|
| 5025 |
|
| 5026 | //===========================================================================
|
| 5027 | function DestructableAddIndicatorBJ takes destructable whichDestructable, real red, real green, real blue, real transparency returns nothing
|
| 5028 | call AddIndicator(whichDestructable, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 5029 | endfunction
|
| 5030 |
|
| 5031 | //===========================================================================
|
| 5032 | function ItemAddIndicatorBJ takes item whichItem, real red, real green, real blue, real transparency returns nothing
|
| 5033 | call AddIndicator(whichItem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 5034 | endfunction
|
| 5035 |
|
| 5036 | //===========================================================================
|
| 5037 | // Sets a unit's facing to point directly at a location.
|
| 5038 | //
|
| 5039 | function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing
|
| 5040 | local location unitLoc = GetUnitLoc(whichUnit)
|
| 5041 |
|
| 5042 | call SetUnitFacingTimed(whichUnit, AngleBetweenPoints(unitLoc, target), duration)
|
| 5043 | call RemoveLocation(unitLoc)
|
| 5044 | endfunction
|
| 5045 |
|
| 5046 | //===========================================================================
|
| 5047 | // Sets a unit's facing to point directly at another unit.
|
| 5048 | //
|
| 5049 | function SetUnitFacingToFaceUnitTimed takes unit whichUnit, unit target, real duration returns nothing
|
| 5050 | local location unitLoc = GetUnitLoc(target)
|
| 5051 |
|
| 5052 | call SetUnitFacingToFaceLocTimed(whichUnit, unitLoc, duration)
|
| 5053 | call RemoveLocation(unitLoc)
|
| 5054 | endfunction
|
| 5055 |
|
| 5056 | //===========================================================================
|
| 5057 | function QueueUnitAnimationBJ takes unit whichUnit, string whichAnimation returns nothing
|
| 5058 | call QueueUnitAnimation(whichUnit, whichAnimation)
|
| 5059 | endfunction
|
| 5060 |
|
| 5061 | //===========================================================================
|
| 5062 | function SetDestructableAnimationBJ takes destructable d, string whichAnimation returns nothing
|
| 5063 | call SetDestructableAnimation(d, whichAnimation)
|
| 5064 | endfunction
|
| 5065 |
|
| 5066 | //===========================================================================
|
| 5067 | function QueueDestructableAnimationBJ takes destructable d, string whichAnimation returns nothing
|
| 5068 | call QueueDestructableAnimation(d, whichAnimation)
|
| 5069 | endfunction
|
| 5070 |
|
| 5071 | //===========================================================================
|
| 5072 | function SetDestAnimationSpeedPercent takes destructable d, real percentScale returns nothing
|
| 5073 | call SetDestructableAnimationSpeed(d, percentScale * 0.01)
|
| 5074 | endfunction
|
| 5075 |
|
| 5076 |
|
| 5077 |
|
| 5078 | //***************************************************************************
|
| 5079 | //*
|
| 5080 | //* Dialog Utility Functions
|
| 5081 | //*
|
| 5082 | //***************************************************************************
|
| 5083 |
|
| 5084 | //===========================================================================
|
| 5085 | function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing
|
| 5086 | call DialogDisplay(whichPlayer, whichDialog, flag)
|
| 5087 | endfunction
|
| 5088 |
|
| 5089 | //===========================================================================
|
| 5090 | function DialogSetMessageBJ takes dialog whichDialog, string message returns nothing
|
| 5091 | call DialogSetMessage(whichDialog, message)
|
| 5092 | endfunction
|
| 5093 |
|
| 5094 | //===========================================================================
|
| 5095 | function DialogAddButtonBJ takes dialog whichDialog, string buttonText returns button
|
| 5096 | set bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText,0)
|
| 5097 | return bj_lastCreatedButton
|
| 5098 | endfunction
|
| 5099 |
|
| 5100 | //===========================================================================
|
| 5101 | function DialogAddButtonWithHotkeyBJ takes dialog whichDialog, string buttonText, integer hotkey returns button
|
| 5102 | set bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText,hotkey)
|
| 5103 | return bj_lastCreatedButton
|
| 5104 | endfunction
|
| 5105 |
|
| 5106 | //===========================================================================
|
| 5107 | function DialogClearBJ takes dialog whichDialog returns nothing
|
| 5108 | call DialogClear(whichDialog)
|
| 5109 | endfunction
|
| 5110 |
|
| 5111 | //===========================================================================
|
| 5112 | function GetLastCreatedButtonBJ takes nothing returns button
|
| 5113 | return bj_lastCreatedButton
|
| 5114 | endfunction
|
| 5115 |
|
| 5116 | //===========================================================================
|
| 5117 | function GetClickedButtonBJ takes nothing returns button
|
| 5118 | return GetClickedButton()
|
| 5119 | endfunction
|
| 5120 |
|
| 5121 | //===========================================================================
|
| 5122 | function GetClickedDialogBJ takes nothing returns dialog
|
| 5123 | return GetClickedDialog()
|
| 5124 | endfunction
|
| 5125 |
|
| 5126 |
|
| 5127 |
|
| 5128 | //***************************************************************************
|
| 5129 | //*
|
| 5130 | //* Alliance Utility Functions
|
| 5131 | //*
|
| 5132 | //***************************************************************************
|
| 5133 |
|
| 5134 | //===========================================================================
|
| 5135 | function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing
|
| 5136 | // Prevent players from attempting to ally with themselves.
|
| 5137 | if (sourcePlayer == otherPlayer) then
|
| 5138 | return
|
| 5139 | endif
|
| 5140 |
|
| 5141 | call SetPlayerAlliance(sourcePlayer, otherPlayer, whichAllianceSetting, value)
|
| 5142 | endfunction
|
| 5143 |
|
| 5144 | //===========================================================================
|
| 5145 | // Set all flags used by the in-game "Ally" checkbox.
|
| 5146 | //
|
| 5147 | function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
|
| 5148 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, flag)
|
| 5149 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_REQUEST, flag)
|
| 5150 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_RESPONSE, flag)
|
| 5151 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_XP, flag)
|
| 5152 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_SPELLS, flag)
|
| 5153 | endfunction
|
| 5154 |
|
| 5155 | //===========================================================================
|
| 5156 | // Set all flags used by the in-game "Shared Vision" checkbox.
|
| 5157 | //
|
| 5158 | function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
|
| 5159 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_VISION, flag)
|
| 5160 | endfunction
|
| 5161 |
|
| 5162 | //===========================================================================
|
| 5163 | // Set all flags used by the in-game "Shared Units" checkbox.
|
| 5164 | //
|
| 5165 | function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
|
| 5166 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_CONTROL, flag)
|
| 5167 | endfunction
|
| 5168 |
|
| 5169 | //===========================================================================
|
| 5170 | // Set all flags used by the in-game "Shared Units" checkbox with the Full
|
| 5171 | // Shared Unit Control feature enabled.
|
| 5172 | //
|
| 5173 | function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
|
| 5174 | call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, flag)
|
| 5175 | endfunction
|
| 5176 |
|
| 5177 | //===========================================================================
|
| 5178 | function SetPlayerAllianceStateBJ takes player sourcePlayer, player otherPlayer, integer allianceState returns nothing
|
| 5179 | // Prevent players from attempting to ally with themselves.
|
| 5180 | if (sourcePlayer == otherPlayer) then
|
| 5181 | return
|
| 5182 | endif
|
| 5183 |
|
| 5184 | if allianceState == bj_ALLIANCE_UNALLIED then
|
| 5185 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
|
| 5186 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false )
|
| 5187 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
|
| 5188 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5189 | elseif allianceState == bj_ALLIANCE_UNALLIED_VISION then
|
| 5190 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
|
| 5191 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
|
| 5192 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
|
| 5193 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5194 | elseif allianceState == bj_ALLIANCE_ALLIED then
|
| 5195 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
|
| 5196 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false )
|
| 5197 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
|
| 5198 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5199 | elseif allianceState == bj_ALLIANCE_ALLIED_VISION then
|
| 5200 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
|
| 5201 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
|
| 5202 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
|
| 5203 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5204 | elseif allianceState == bj_ALLIANCE_ALLIED_UNITS then
|
| 5205 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
|
| 5206 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
|
| 5207 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, true )
|
| 5208 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5209 | elseif allianceState == bj_ALLIANCE_ALLIED_ADVUNITS then
|
| 5210 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
|
| 5211 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
|
| 5212 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, true )
|
| 5213 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, true )
|
| 5214 | elseif allianceState == bj_ALLIANCE_NEUTRAL then
|
| 5215 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
|
| 5216 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false )
|
| 5217 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
|
| 5218 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5219 | call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true )
|
| 5220 | elseif allianceState == bj_ALLIANCE_NEUTRAL_VISION then
|
| 5221 | call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
|
| 5222 | call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
|
| 5223 | call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
|
| 5224 | call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
|
| 5225 | call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true )
|
| 5226 | else
|
| 5227 | // Unrecognized alliance state - ignore the request.
|
| 5228 | endif
|
| 5229 | endfunction
|
| 5230 |
|
| 5231 | //===========================================================================
|
| 5232 | // Set the alliance states for an entire force towards another force.
|
| 5233 | //
|
| 5234 | function SetForceAllianceStateBJ takes force sourceForce, force targetForce, integer allianceState returns nothing
|
| 5235 | local integer sourceIndex
|
| 5236 | local integer targetIndex
|
| 5237 |
|
| 5238 | set sourceIndex = 0
|
| 5239 | loop
|
| 5240 |
|
| 5241 | if (sourceForce==bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(sourceIndex), sourceForce)) then
|
| 5242 | set targetIndex = 0
|
| 5243 | loop
|
| 5244 | if (targetForce==bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(targetIndex), targetForce)) then
|
| 5245 | call SetPlayerAllianceStateBJ(Player(sourceIndex), Player(targetIndex), allianceState)
|
| 5246 | endif
|
| 5247 |
|
| 5248 | set targetIndex = targetIndex + 1
|
| 5249 | exitwhen targetIndex == bj_MAX_PLAYER_SLOTS
|
| 5250 | endloop
|
| 5251 | endif
|
| 5252 |
|
| 5253 | set sourceIndex = sourceIndex + 1
|
| 5254 | exitwhen sourceIndex == bj_MAX_PLAYER_SLOTS
|
| 5255 | endloop
|
| 5256 | endfunction
|
| 5257 |
|
| 5258 | //===========================================================================
|
| 5259 | // Test to see if two players are co-allied (allied with each other).
|
| 5260 | //
|
| 5261 | function PlayersAreCoAllied takes player playerA, player playerB returns boolean
|
| 5262 | // Players are considered to be allied with themselves.
|
| 5263 | if (playerA == playerB) then
|
| 5264 | return true
|
| 5265 | endif
|
| 5266 |
|
| 5267 | // Co-allies are both allied with each other.
|
| 5268 | if GetPlayerAlliance(playerA, playerB, ALLIANCE_PASSIVE) then
|
| 5269 | if GetPlayerAlliance(playerB, playerA, ALLIANCE_PASSIVE) then
|
| 5270 | return true
|
| 5271 | endif
|
| 5272 | endif
|
| 5273 | return false
|
| 5274 | endfunction
|
| 5275 |
|
| 5276 | //===========================================================================
|
| 5277 | // Force (whichPlayer) AI player to share vision and advanced unit control
|
| 5278 | // with all AI players of its allies.
|
| 5279 | //
|
| 5280 | function ShareEverythingWithTeamAI takes player whichPlayer returns nothing
|
| 5281 | local integer playerIndex
|
| 5282 | local player indexPlayer
|
| 5283 |
|
| 5284 | set playerIndex = 0
|
| 5285 | loop
|
| 5286 | set indexPlayer = Player(playerIndex)
|
| 5287 | if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer != indexPlayer) then
|
| 5288 | if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then
|
| 5289 | call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true)
|
| 5290 | call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true)
|
| 5291 | call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true)
|
| 5292 | endif
|
| 5293 | endif
|
| 5294 |
|
| 5295 | set playerIndex = playerIndex + 1
|
| 5296 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 5297 | endloop
|
| 5298 | endfunction
|
| 5299 |
|
| 5300 | //===========================================================================
|
| 5301 | // Force (whichPlayer) to share vision and advanced unit control with all of his/her allies.
|
| 5302 | //
|
| 5303 | function ShareEverythingWithTeam takes player whichPlayer returns nothing
|
| 5304 | local integer playerIndex
|
| 5305 | local player indexPlayer
|
| 5306 |
|
| 5307 | set playerIndex = 0
|
| 5308 | loop
|
| 5309 | set indexPlayer = Player(playerIndex)
|
| 5310 | if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer != indexPlayer) then
|
| 5311 | call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true)
|
| 5312 | call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true)
|
| 5313 | call SetPlayerAlliance(indexPlayer, whichPlayer, ALLIANCE_SHARED_CONTROL, true)
|
| 5314 | call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true)
|
| 5315 | endif
|
| 5316 |
|
| 5317 | set playerIndex = playerIndex + 1
|
| 5318 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 5319 | endloop
|
| 5320 | endfunction
|
| 5321 |
|
| 5322 | //===========================================================================
|
| 5323 | // Creates a 'Neutral Victim' player slot. This slot is passive towards all
|
| 5324 | // other players, but all other players are aggressive towards him/her.
|
| 5325 | //
|
| 5326 | function ConfigureNeutralVictim takes nothing returns nothing
|
| 5327 | local integer index
|
| 5328 | local player indexPlayer
|
| 5329 | local player neutralVictim = Player(bj_PLAYER_NEUTRAL_VICTIM)
|
| 5330 |
|
| 5331 | set index = 0
|
| 5332 | loop
|
| 5333 | set indexPlayer = Player(index)
|
| 5334 |
|
| 5335 | call SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true)
|
| 5336 | call SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, false)
|
| 5337 |
|
| 5338 | set index = index + 1
|
| 5339 | exitwhen index == bj_MAX_PLAYERS
|
| 5340 | endloop
|
| 5341 |
|
| 5342 | // Neutral Victim and Neutral Aggressive should not fight each other.
|
| 5343 | set indexPlayer = Player(PLAYER_NEUTRAL_AGGRESSIVE)
|
| 5344 | call SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true)
|
| 5345 | call SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, true)
|
| 5346 |
|
| 5347 | // Neutral Victim does not give bounties.
|
| 5348 | call SetPlayerState(neutralVictim, PLAYER_STATE_GIVES_BOUNTY, 0)
|
| 5349 | endfunction
|
| 5350 |
|
| 5351 | //===========================================================================
|
| 5352 | function MakeUnitsPassiveForPlayerEnum takes nothing returns nothing
|
| 5353 | call SetUnitOwner(GetEnumUnit(), Player(bj_PLAYER_NEUTRAL_VICTIM), false)
|
| 5354 | endfunction
|
| 5355 |
|
| 5356 | //===========================================================================
|
| 5357 | // Change ownership for every unit of (whichPlayer)'s team to neutral passive.
|
| 5358 | //
|
| 5359 | function MakeUnitsPassiveForPlayer takes player whichPlayer returns nothing
|
| 5360 | local group playerUnits = CreateGroup()
|
| 5361 | call CachePlayerHeroData(whichPlayer)
|
| 5362 | call GroupEnumUnitsOfPlayer(playerUnits, whichPlayer, null)
|
| 5363 | call ForGroup(playerUnits, function MakeUnitsPassiveForPlayerEnum)
|
| 5364 | call DestroyGroup(playerUnits)
|
| 5365 | endfunction
|
| 5366 |
|
| 5367 | //===========================================================================
|
| 5368 | // Change ownership for every unit of (whichPlayer)'s team to neutral passive.
|
| 5369 | //
|
| 5370 | function MakeUnitsPassiveForTeam takes player whichPlayer returns nothing
|
| 5371 | local integer playerIndex
|
| 5372 | local player indexPlayer
|
| 5373 |
|
| 5374 | set playerIndex = 0
|
| 5375 | loop
|
| 5376 | set indexPlayer = Player(playerIndex)
|
| 5377 | if PlayersAreCoAllied(whichPlayer, indexPlayer) then
|
| 5378 | call MakeUnitsPassiveForPlayer(indexPlayer)
|
| 5379 | endif
|
| 5380 |
|
| 5381 | set playerIndex = playerIndex + 1
|
| 5382 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 5383 | endloop
|
| 5384 | endfunction
|
| 5385 |
|
| 5386 | //===========================================================================
|
| 5387 | // Determine whether or not victory/defeat is disabled via cheat codes.
|
| 5388 | //
|
| 5389 | function AllowVictoryDefeat takes playergameresult gameResult returns boolean
|
| 5390 | if (gameResult == PLAYER_GAME_RESULT_VICTORY) then
|
| 5391 | return not IsNoVictoryCheat()
|
| 5392 | endif
|
| 5393 | if (gameResult == PLAYER_GAME_RESULT_DEFEAT) then
|
| 5394 | return not IsNoDefeatCheat()
|
| 5395 | endif
|
| 5396 | if (gameResult == PLAYER_GAME_RESULT_NEUTRAL) then
|
| 5397 | return (not IsNoVictoryCheat()) and (not IsNoDefeatCheat())
|
| 5398 | endif
|
| 5399 | return true
|
| 5400 | endfunction
|
| 5401 |
|
| 5402 | //===========================================================================
|
| 5403 | function EndGameBJ takes nothing returns nothing
|
| 5404 | call EndGame( true )
|
| 5405 | endfunction
|
| 5406 |
|
| 5407 | //===========================================================================
|
| 5408 | function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing
|
| 5409 | local trigger t = CreateTrigger()
|
| 5410 | local dialog d = DialogCreate()
|
| 5411 | local string formatString
|
| 5412 |
|
| 5413 | // Display "player was victorious" or "player has left the game" message
|
| 5414 | if (leftGame) then
|
| 5415 | set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" )
|
| 5416 | else
|
| 5417 | set formatString = GetLocalizedString( "PLAYER_VICTORIOUS" )
|
| 5418 | endif
|
| 5419 |
|
| 5420 | call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString)
|
| 5421 |
|
| 5422 | call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) )
|
| 5423 | call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_GAME" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_GAME") )
|
| 5424 |
|
| 5425 | set t = CreateTrigger()
|
| 5426 | call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) )
|
| 5427 |
|
| 5428 | call DialogDisplay( whichPlayer, d, true )
|
| 5429 | call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound )
|
| 5430 | endfunction
|
| 5431 |
|
| 5432 | //===========================================================================
|
| 5433 | function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing
|
| 5434 | local trigger t = CreateTrigger()
|
| 5435 | local dialog d = DialogCreate()
|
| 5436 | local string formatString
|
| 5437 |
|
| 5438 | // Display "player was defeated" or "player has left the game" message
|
| 5439 | if (leftGame) then
|
| 5440 | set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" )
|
| 5441 | else
|
| 5442 | set formatString = GetLocalizedString( "PLAYER_DEFEATED" )
|
| 5443 | endif
|
| 5444 |
|
| 5445 | call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString)
|
| 5446 |
|
| 5447 | call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_DEFEAT_MSG" ) )
|
| 5448 |
|
| 5449 | // Only show the continue button if the game is not over and observers on death are allowed
|
| 5450 | if (not bj_meleeGameOver and IsMapFlagSet(MAP_OBSERVERS_ON_DEATH)) then
|
| 5451 | call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_OBSERVING" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_OBSERVING") )
|
| 5452 | endif
|
| 5453 |
|
| 5454 | set t = CreateTrigger()
|
| 5455 | call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) )
|
| 5456 |
|
| 5457 | call DialogDisplay( whichPlayer, d, true )
|
| 5458 | call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
|
| 5459 | endfunction
|
| 5460 |
|
| 5461 | //===========================================================================
|
| 5462 | function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing
|
| 5463 | local trigger t = CreateTrigger()
|
| 5464 | local dialog d = DialogCreate()
|
| 5465 | local string s
|
| 5466 |
|
| 5467 | // Display "player left the game" message
|
| 5468 | call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_LEFT_GAME" ))
|
| 5469 |
|
| 5470 | if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
|
| 5471 | set s = GetLocalizedString( "GAMEOVER_DISCONNECTED" )
|
| 5472 | else
|
| 5473 | set s = GetLocalizedString( "GAMEOVER_GAME_OVER" )
|
| 5474 | endif
|
| 5475 |
|
| 5476 | call DialogSetMessage( d, s )
|
| 5477 |
|
| 5478 | set t = CreateTrigger()
|
| 5479 | call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_OK" ), GetLocalizedHotkey("GAMEOVER_OK") ) )
|
| 5480 |
|
| 5481 | call DialogDisplay( whichPlayer, d, true )
|
| 5482 | call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
|
| 5483 | endfunction
|
| 5484 |
|
| 5485 | //===========================================================================
|
| 5486 | function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing
|
| 5487 | if AllowVictoryDefeat(gameResult) then
|
| 5488 |
|
| 5489 | call RemovePlayer(whichPlayer, gameResult)
|
| 5490 |
|
| 5491 | if( gameResult == PLAYER_GAME_RESULT_VICTORY ) then
|
| 5492 | call MeleeVictoryDialogBJ( whichPlayer, leftGame )
|
| 5493 | return
|
| 5494 | elseif( gameResult == PLAYER_GAME_RESULT_DEFEAT ) then
|
| 5495 | call MeleeDefeatDialogBJ( whichPlayer, leftGame )
|
| 5496 | else
|
| 5497 | call GameOverDialogBJ( whichPlayer, leftGame )
|
| 5498 | endif
|
| 5499 |
|
| 5500 | endif
|
| 5501 | endfunction
|
| 5502 |
|
| 5503 | //===========================================================================
|
| 5504 | function CustomVictoryOkBJ takes nothing returns nothing
|
| 5505 | if bj_isSinglePlayer then
|
| 5506 | call PauseGame( false )
|
| 5507 | // Bump the difficulty back up to the default.
|
| 5508 | call SetGameDifficulty(GetDefaultDifficulty())
|
| 5509 | endif
|
| 5510 |
|
| 5511 | if (bj_changeLevelMapName == null) then
|
| 5512 | call EndGame( bj_changeLevelShowScores )
|
| 5513 | else
|
| 5514 | call ChangeLevel( bj_changeLevelMapName, bj_changeLevelShowScores )
|
| 5515 | endif
|
| 5516 | endfunction
|
| 5517 |
|
| 5518 | //===========================================================================
|
| 5519 | function CustomVictoryQuitBJ takes nothing returns nothing
|
| 5520 | if bj_isSinglePlayer then
|
| 5521 | call PauseGame( false )
|
| 5522 | // Bump the difficulty back up to the default.
|
| 5523 | call SetGameDifficulty(GetDefaultDifficulty())
|
| 5524 | endif
|
| 5525 |
|
| 5526 | call EndGame( bj_changeLevelShowScores )
|
| 5527 | endfunction
|
| 5528 |
|
| 5529 | //===========================================================================
|
| 5530 | function CustomVictoryDialogBJ takes player whichPlayer returns nothing
|
| 5531 | local trigger t = CreateTrigger()
|
| 5532 | local dialog d = DialogCreate()
|
| 5533 |
|
| 5534 | call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) )
|
| 5535 |
|
| 5536 | set t = CreateTrigger()
|
| 5537 | call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE" ), GetLocalizedHotkey("GAMEOVER_CONTINUE") ) )
|
| 5538 | call TriggerAddAction( t, function CustomVictoryOkBJ )
|
| 5539 |
|
| 5540 | set t = CreateTrigger()
|
| 5541 | call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
|
| 5542 | call TriggerAddAction( t, function CustomVictoryQuitBJ )
|
| 5543 |
|
| 5544 | if (GetLocalPlayer() == whichPlayer) then
|
| 5545 | call EnableUserControl( true )
|
| 5546 | if bj_isSinglePlayer then
|
| 5547 | call PauseGame( true )
|
| 5548 | endif
|
| 5549 | call EnableUserUI(false)
|
| 5550 | endif
|
| 5551 |
|
| 5552 | call DialogDisplay( whichPlayer, d, true )
|
| 5553 | call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
|
| 5554 | call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound )
|
| 5555 | endfunction
|
| 5556 |
|
| 5557 | //===========================================================================
|
| 5558 | function CustomVictorySkipBJ takes player whichPlayer returns nothing
|
| 5559 | if (GetLocalPlayer() == whichPlayer) then
|
| 5560 | if bj_isSinglePlayer then
|
| 5561 | // Bump the difficulty back up to the default.
|
| 5562 | call SetGameDifficulty(GetDefaultDifficulty())
|
| 5563 | endif
|
| 5564 |
|
| 5565 | if (bj_changeLevelMapName == null) then
|
| 5566 | call EndGame( bj_changeLevelShowScores )
|
| 5567 | else
|
| 5568 | call ChangeLevel( bj_changeLevelMapName, bj_changeLevelShowScores )
|
| 5569 | endif
|
| 5570 | endif
|
| 5571 | endfunction
|
| 5572 |
|
| 5573 | //===========================================================================
|
| 5574 | function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing
|
| 5575 | if AllowVictoryDefeat( PLAYER_GAME_RESULT_VICTORY ) then
|
| 5576 | call RemovePlayer( whichPlayer, PLAYER_GAME_RESULT_VICTORY )
|
| 5577 |
|
| 5578 | if not bj_isSinglePlayer then
|
| 5579 | call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_VICTORIOUS" ) )
|
| 5580 | endif
|
| 5581 |
|
| 5582 | // UI only needs to be displayed to users.
|
| 5583 | if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then
|
| 5584 | set bj_changeLevelShowScores = showScores
|
| 5585 | if showDialog then
|
| 5586 | call CustomVictoryDialogBJ( whichPlayer )
|
| 5587 | else
|
| 5588 | call CustomVictorySkipBJ( whichPlayer )
|
| 5589 | endif
|
| 5590 | endif
|
| 5591 | endif
|
| 5592 | endfunction
|
| 5593 |
|
| 5594 | //===========================================================================
|
| 5595 | function CustomDefeatRestartBJ takes nothing returns nothing
|
| 5596 | call PauseGame( false )
|
| 5597 | call RestartGame( true )
|
| 5598 | endfunction
|
| 5599 |
|
| 5600 | //===========================================================================
|
| 5601 | function CustomDefeatReduceDifficultyBJ takes nothing returns nothing
|
| 5602 | local gamedifficulty diff = GetGameDifficulty()
|
| 5603 |
|
| 5604 | call PauseGame( false )
|
| 5605 |
|
| 5606 | // Knock the difficulty down, if possible.
|
| 5607 | if (diff == MAP_DIFFICULTY_EASY) then
|
| 5608 | // Sorry, but it doesn't get any easier than this.
|
| 5609 | elseif (diff == MAP_DIFFICULTY_NORMAL) then
|
| 5610 | call SetGameDifficulty(MAP_DIFFICULTY_EASY)
|
| 5611 | elseif (diff == MAP_DIFFICULTY_HARD) then
|
| 5612 | call SetGameDifficulty(MAP_DIFFICULTY_NORMAL)
|
| 5613 | else
|
| 5614 | // Unrecognized difficulty
|
| 5615 | endif
|
| 5616 |
|
| 5617 | call RestartGame( true )
|
| 5618 | endfunction
|
| 5619 |
|
| 5620 | //===========================================================================
|
| 5621 | function CustomDefeatLoadBJ takes nothing returns nothing
|
| 5622 | call PauseGame( false )
|
| 5623 | call DisplayLoadDialog()
|
| 5624 | endfunction
|
| 5625 |
|
| 5626 | //===========================================================================
|
| 5627 | function CustomDefeatQuitBJ takes nothing returns nothing
|
| 5628 | if bj_isSinglePlayer then
|
| 5629 | call PauseGame( false )
|
| 5630 | endif
|
| 5631 |
|
| 5632 | // Bump the difficulty back up to the default.
|
| 5633 | call SetGameDifficulty(GetDefaultDifficulty())
|
| 5634 | call EndGame( true )
|
| 5635 | endfunction
|
| 5636 |
|
| 5637 | //===========================================================================
|
| 5638 | function CustomDefeatDialogBJ takes player whichPlayer, string message returns nothing
|
| 5639 | local trigger t = CreateTrigger()
|
| 5640 | local dialog d = DialogCreate()
|
| 5641 |
|
| 5642 | call DialogSetMessage( d, message )
|
| 5643 |
|
| 5644 | if bj_isSinglePlayer then
|
| 5645 | set t = CreateTrigger()
|
| 5646 | call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_RESTART" ), GetLocalizedHotkey("GAMEOVER_RESTART") ) )
|
| 5647 | call TriggerAddAction( t, function CustomDefeatRestartBJ )
|
| 5648 |
|
| 5649 | if (GetGameDifficulty() != MAP_DIFFICULTY_EASY) then
|
| 5650 | set t = CreateTrigger()
|
| 5651 | call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_REDUCE_DIFFICULTY" ), GetLocalizedHotkey("GAMEOVER_REDUCE_DIFFICULTY") ) )
|
| 5652 | call TriggerAddAction( t, function CustomDefeatReduceDifficultyBJ )
|
| 5653 | endif
|
| 5654 |
|
| 5655 | set t = CreateTrigger()
|
| 5656 | call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_LOAD" ), GetLocalizedHotkey("GAMEOVER_LOAD") ) )
|
| 5657 | call TriggerAddAction( t, function CustomDefeatLoadBJ )
|
| 5658 | endif
|
| 5659 |
|
| 5660 | set t = CreateTrigger()
|
| 5661 | call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
|
| 5662 | call TriggerAddAction( t, function CustomDefeatQuitBJ )
|
| 5663 |
|
| 5664 | if (GetLocalPlayer() == whichPlayer) then
|
| 5665 | call EnableUserControl( true )
|
| 5666 | if bj_isSinglePlayer then
|
| 5667 | call PauseGame( true )
|
| 5668 | endif
|
| 5669 | call EnableUserUI(false)
|
| 5670 | endif
|
| 5671 |
|
| 5672 | call DialogDisplay( whichPlayer, d, true )
|
| 5673 | call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
|
| 5674 | call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
|
| 5675 | endfunction
|
| 5676 |
|
| 5677 | //===========================================================================
|
| 5678 | function CustomDefeatBJ takes player whichPlayer, string message returns nothing
|
| 5679 | if AllowVictoryDefeat( PLAYER_GAME_RESULT_DEFEAT ) then
|
| 5680 | call RemovePlayer( whichPlayer, PLAYER_GAME_RESULT_DEFEAT )
|
| 5681 |
|
| 5682 | if not bj_isSinglePlayer then
|
| 5683 | call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_DEFEATED" ) )
|
| 5684 | endif
|
| 5685 |
|
| 5686 | // UI only needs to be displayed to users.
|
| 5687 | if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then
|
| 5688 | call CustomDefeatDialogBJ( whichPlayer, message )
|
| 5689 | endif
|
| 5690 | endif
|
| 5691 | endfunction
|
| 5692 |
|
| 5693 | //===========================================================================
|
| 5694 | function SetNextLevelBJ takes string nextLevel returns nothing
|
| 5695 | if (nextLevel == "") then
|
| 5696 | set bj_changeLevelMapName = null
|
| 5697 | else
|
| 5698 | set bj_changeLevelMapName = nextLevel
|
| 5699 | endif
|
| 5700 | endfunction
|
| 5701 |
|
| 5702 | //===========================================================================
|
| 5703 | function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing
|
| 5704 | call SetPlayerOnScoreScreen(whichPlayer, flag)
|
| 5705 | endfunction
|
| 5706 |
|
| 5707 |
|
| 5708 |
|
| 5709 | //***************************************************************************
|
| 5710 | //*
|
| 5711 | //* Quest Utility Functions
|
| 5712 | //*
|
| 5713 | //***************************************************************************
|
| 5714 |
|
| 5715 | //===========================================================================
|
| 5716 | function CreateQuestBJ takes integer questType, string title, string description, string iconPath returns quest
|
| 5717 | local boolean required = (questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_REQ_UNDISCOVERED)
|
| 5718 | local boolean discovered = (questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_OPT_DISCOVERED)
|
| 5719 |
|
| 5720 | set bj_lastCreatedQuest = CreateQuest()
|
| 5721 | call QuestSetTitle(bj_lastCreatedQuest, title)
|
| 5722 | call QuestSetDescription(bj_lastCreatedQuest, description)
|
| 5723 | call QuestSetIconPath(bj_lastCreatedQuest, iconPath)
|
| 5724 | call QuestSetRequired(bj_lastCreatedQuest, required)
|
| 5725 | call QuestSetDiscovered(bj_lastCreatedQuest, discovered)
|
| 5726 | call QuestSetCompleted(bj_lastCreatedQuest, false)
|
| 5727 | return bj_lastCreatedQuest
|
| 5728 | endfunction
|
| 5729 |
|
| 5730 | //===========================================================================
|
| 5731 | function DestroyQuestBJ takes quest whichQuest returns nothing
|
| 5732 | call DestroyQuest(whichQuest)
|
| 5733 | endfunction
|
| 5734 |
|
| 5735 | //===========================================================================
|
| 5736 | function QuestSetEnabledBJ takes boolean enabled, quest whichQuest returns nothing
|
| 5737 | call QuestSetEnabled(whichQuest, enabled)
|
| 5738 | endfunction
|
| 5739 |
|
| 5740 | //===========================================================================
|
| 5741 | function QuestSetTitleBJ takes quest whichQuest, string title returns nothing
|
| 5742 | call QuestSetTitle(whichQuest, title)
|
| 5743 | endfunction
|
| 5744 |
|
| 5745 | //===========================================================================
|
| 5746 | function QuestSetDescriptionBJ takes quest whichQuest, string description returns nothing
|
| 5747 | call QuestSetDescription(whichQuest, description)
|
| 5748 | endfunction
|
| 5749 |
|
| 5750 | //===========================================================================
|
| 5751 | function QuestSetCompletedBJ takes quest whichQuest, boolean completed returns nothing
|
| 5752 | call QuestSetCompleted(whichQuest, completed)
|
| 5753 | endfunction
|
| 5754 |
|
| 5755 | //===========================================================================
|
| 5756 | function QuestSetFailedBJ takes quest whichQuest, boolean failed returns nothing
|
| 5757 | call QuestSetFailed(whichQuest, failed)
|
| 5758 | endfunction
|
| 5759 |
|
| 5760 | //===========================================================================
|
| 5761 | function QuestSetDiscoveredBJ takes quest whichQuest, boolean discovered returns nothing
|
| 5762 | call QuestSetDiscovered(whichQuest, discovered)
|
| 5763 | endfunction
|
| 5764 |
|
| 5765 | //===========================================================================
|
| 5766 | function GetLastCreatedQuestBJ takes nothing returns quest
|
| 5767 | return bj_lastCreatedQuest
|
| 5768 | endfunction
|
| 5769 |
|
| 5770 | //===========================================================================
|
| 5771 | function CreateQuestItemBJ takes quest whichQuest, string description returns questitem
|
| 5772 | set bj_lastCreatedQuestItem = QuestCreateItem(whichQuest)
|
| 5773 | call QuestItemSetDescription(bj_lastCreatedQuestItem, description)
|
| 5774 | call QuestItemSetCompleted(bj_lastCreatedQuestItem, false)
|
| 5775 | return bj_lastCreatedQuestItem
|
| 5776 | endfunction
|
| 5777 |
|
| 5778 | //===========================================================================
|
| 5779 | function QuestItemSetDescriptionBJ takes questitem whichQuestItem, string description returns nothing
|
| 5780 | call QuestItemSetDescription(whichQuestItem, description)
|
| 5781 | endfunction
|
| 5782 |
|
| 5783 | //===========================================================================
|
| 5784 | function QuestItemSetCompletedBJ takes questitem whichQuestItem, boolean completed returns nothing
|
| 5785 | call QuestItemSetCompleted(whichQuestItem, completed)
|
| 5786 | endfunction
|
| 5787 |
|
| 5788 | //===========================================================================
|
| 5789 | function GetLastCreatedQuestItemBJ takes nothing returns questitem
|
| 5790 | return bj_lastCreatedQuestItem
|
| 5791 | endfunction
|
| 5792 |
|
| 5793 | //===========================================================================
|
| 5794 | function CreateDefeatConditionBJ takes string description returns defeatcondition
|
| 5795 | set bj_lastCreatedDefeatCondition = CreateDefeatCondition()
|
| 5796 | call DefeatConditionSetDescription(bj_lastCreatedDefeatCondition, description)
|
| 5797 | return bj_lastCreatedDefeatCondition
|
| 5798 | endfunction
|
| 5799 |
|
| 5800 | //===========================================================================
|
| 5801 | function DestroyDefeatConditionBJ takes defeatcondition whichCondition returns nothing
|
| 5802 | call DestroyDefeatCondition(whichCondition)
|
| 5803 | endfunction
|
| 5804 |
|
| 5805 | //===========================================================================
|
| 5806 | function DefeatConditionSetDescriptionBJ takes defeatcondition whichCondition, string description returns nothing
|
| 5807 | call DefeatConditionSetDescription(whichCondition, description)
|
| 5808 | endfunction
|
| 5809 |
|
| 5810 | //===========================================================================
|
| 5811 | function GetLastCreatedDefeatConditionBJ takes nothing returns defeatcondition
|
| 5812 | return bj_lastCreatedDefeatCondition
|
| 5813 | endfunction
|
| 5814 |
|
| 5815 | //===========================================================================
|
| 5816 | function FlashQuestDialogButtonBJ takes nothing returns nothing
|
| 5817 | call FlashQuestDialogButton()
|
| 5818 | endfunction
|
| 5819 |
|
| 5820 | //===========================================================================
|
| 5821 | function QuestMessageBJ takes force f, integer messageType, string message returns nothing
|
| 5822 | if (IsPlayerInForce(GetLocalPlayer(), f)) then
|
| 5823 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 5824 |
|
| 5825 | if (messageType == bj_QUESTMESSAGE_DISCOVERED) then
|
| 5826 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, " ")
|
| 5827 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, message)
|
| 5828 | call StartSound(bj_questDiscoveredSound)
|
| 5829 | call FlashQuestDialogButton()
|
| 5830 |
|
| 5831 | elseif (messageType == bj_QUESTMESSAGE_UPDATED) then
|
| 5832 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, " ")
|
| 5833 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, message)
|
| 5834 | call StartSound(bj_questUpdatedSound)
|
| 5835 | call FlashQuestDialogButton()
|
| 5836 |
|
| 5837 | elseif (messageType == bj_QUESTMESSAGE_COMPLETED) then
|
| 5838 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, " ")
|
| 5839 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, message)
|
| 5840 | call StartSound(bj_questCompletedSound)
|
| 5841 | call FlashQuestDialogButton()
|
| 5842 |
|
| 5843 | elseif (messageType == bj_QUESTMESSAGE_FAILED) then
|
| 5844 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, " ")
|
| 5845 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, message)
|
| 5846 | call StartSound(bj_questFailedSound)
|
| 5847 | call FlashQuestDialogButton()
|
| 5848 |
|
| 5849 | elseif (messageType == bj_QUESTMESSAGE_REQUIREMENT) then
|
| 5850 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTREQUIREMENT, message)
|
| 5851 |
|
| 5852 | elseif (messageType == bj_QUESTMESSAGE_MISSIONFAILED) then
|
| 5853 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, " ")
|
| 5854 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, message)
|
| 5855 | call StartSound(bj_questFailedSound)
|
| 5856 |
|
| 5857 | elseif (messageType == bj_QUESTMESSAGE_HINT) then
|
| 5858 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, " ")
|
| 5859 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, message)
|
| 5860 | call StartSound(bj_questHintSound)
|
| 5861 |
|
| 5862 | elseif (messageType == bj_QUESTMESSAGE_ALWAYSHINT) then
|
| 5863 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, " ")
|
| 5864 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, message)
|
| 5865 | call StartSound(bj_questHintSound)
|
| 5866 |
|
| 5867 | elseif (messageType == bj_QUESTMESSAGE_SECRET) then
|
| 5868 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, " ")
|
| 5869 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, message)
|
| 5870 | call StartSound(bj_questSecretSound)
|
| 5871 |
|
| 5872 | elseif (messageType == bj_QUESTMESSAGE_UNITACQUIRED) then
|
| 5873 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, " ")
|
| 5874 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, message)
|
| 5875 | call StartSound(bj_questHintSound)
|
| 5876 |
|
| 5877 | elseif (messageType == bj_QUESTMESSAGE_UNITAVAILABLE) then
|
| 5878 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, " ")
|
| 5879 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, message)
|
| 5880 | call StartSound(bj_questHintSound)
|
| 5881 |
|
| 5882 | elseif (messageType == bj_QUESTMESSAGE_ITEMACQUIRED) then
|
| 5883 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, " ")
|
| 5884 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, message)
|
| 5885 | call StartSound(bj_questItemAcquiredSound)
|
| 5886 |
|
| 5887 | elseif (messageType == bj_QUESTMESSAGE_WARNING) then
|
| 5888 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, " ")
|
| 5889 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, message)
|
| 5890 | call StartSound(bj_questWarningSound)
|
| 5891 |
|
| 5892 | else
|
| 5893 | // Unrecognized message type - ignore the request.
|
| 5894 | endif
|
| 5895 | endif
|
| 5896 | endfunction
|
| 5897 |
|
| 5898 |
|
| 5899 |
|
| 5900 | //***************************************************************************
|
| 5901 | //*
|
| 5902 | //* Timer Utility Functions
|
| 5903 | //*
|
| 5904 | //***************************************************************************
|
| 5905 |
|
| 5906 | //===========================================================================
|
| 5907 | function StartTimerBJ takes timer t, boolean periodic, real timeout returns timer
|
| 5908 | set bj_lastStartedTimer = t
|
| 5909 | call TimerStart(t, timeout, periodic, null)
|
| 5910 | return bj_lastStartedTimer
|
| 5911 | endfunction
|
| 5912 |
|
| 5913 | //===========================================================================
|
| 5914 | function CreateTimerBJ takes boolean periodic, real timeout returns timer
|
| 5915 | set bj_lastStartedTimer = CreateTimer()
|
| 5916 | call TimerStart(bj_lastStartedTimer, timeout, periodic, null)
|
| 5917 | return bj_lastStartedTimer
|
| 5918 | endfunction
|
| 5919 |
|
| 5920 | //===========================================================================
|
| 5921 | function DestroyTimerBJ takes timer whichTimer returns nothing
|
| 5922 | call DestroyTimer(whichTimer)
|
| 5923 | endfunction
|
| 5924 |
|
| 5925 | //===========================================================================
|
| 5926 | function PauseTimerBJ takes boolean pause, timer whichTimer returns nothing
|
| 5927 | if pause then
|
| 5928 | call PauseTimer(whichTimer)
|
| 5929 | else
|
| 5930 | call ResumeTimer(whichTimer)
|
| 5931 | endif
|
| 5932 | endfunction
|
| 5933 |
|
| 5934 | //===========================================================================
|
| 5935 | function GetLastCreatedTimerBJ takes nothing returns timer
|
| 5936 | return bj_lastStartedTimer
|
| 5937 | endfunction
|
| 5938 |
|
| 5939 | //===========================================================================
|
| 5940 | function CreateTimerDialogBJ takes timer t, string title returns timerdialog
|
| 5941 | set bj_lastCreatedTimerDialog = CreateTimerDialog(t)
|
| 5942 | call TimerDialogSetTitle(bj_lastCreatedTimerDialog, title)
|
| 5943 | call TimerDialogDisplay(bj_lastCreatedTimerDialog, true)
|
| 5944 | return bj_lastCreatedTimerDialog
|
| 5945 | endfunction
|
| 5946 |
|
| 5947 | //===========================================================================
|
| 5948 | function DestroyTimerDialogBJ takes timerdialog td returns nothing
|
| 5949 | call DestroyTimerDialog(td)
|
| 5950 | endfunction
|
| 5951 |
|
| 5952 | //===========================================================================
|
| 5953 | function TimerDialogSetTitleBJ takes timerdialog td, string title returns nothing
|
| 5954 | call TimerDialogSetTitle(td, title)
|
| 5955 | endfunction
|
| 5956 |
|
| 5957 | //===========================================================================
|
| 5958 | function TimerDialogSetTitleColorBJ takes timerdialog td, real red, real green, real blue, real transparency returns nothing
|
| 5959 | call TimerDialogSetTitleColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 5960 | endfunction
|
| 5961 |
|
| 5962 | //===========================================================================
|
| 5963 | function TimerDialogSetTimeColorBJ takes timerdialog td, real red, real green, real blue, real transparency returns nothing
|
| 5964 | call TimerDialogSetTimeColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 5965 | endfunction
|
| 5966 |
|
| 5967 | //===========================================================================
|
| 5968 | function TimerDialogSetSpeedBJ takes timerdialog td, real speedMultFactor returns nothing
|
| 5969 | call TimerDialogSetSpeed(td, speedMultFactor)
|
| 5970 | endfunction
|
| 5971 |
|
| 5972 | //===========================================================================
|
| 5973 | function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing
|
| 5974 | if (GetLocalPlayer() == whichPlayer) then
|
| 5975 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 5976 | call TimerDialogDisplay(td, show)
|
| 5977 | endif
|
| 5978 | endfunction
|
| 5979 |
|
| 5980 | //===========================================================================
|
| 5981 | function TimerDialogDisplayBJ takes boolean show, timerdialog td returns nothing
|
| 5982 | call TimerDialogDisplay(td, show)
|
| 5983 | endfunction
|
| 5984 |
|
| 5985 | //===========================================================================
|
| 5986 | function GetLastCreatedTimerDialogBJ takes nothing returns timerdialog
|
| 5987 | return bj_lastCreatedTimerDialog
|
| 5988 | endfunction
|
| 5989 |
|
| 5990 |
|
| 5991 |
|
| 5992 | //***************************************************************************
|
| 5993 | //*
|
| 5994 | //* Leaderboard Utility Functions
|
| 5995 | //*
|
| 5996 | //***************************************************************************
|
| 5997 |
|
| 5998 | //===========================================================================
|
| 5999 | function LeaderboardResizeBJ takes leaderboard lb returns nothing
|
| 6000 | local integer size = LeaderboardGetItemCount(lb)
|
| 6001 |
|
| 6002 | if (LeaderboardGetLabelText(lb) == "") then
|
| 6003 | set size = size - 1
|
| 6004 | endif
|
| 6005 | call LeaderboardSetSizeByItemCount(lb, size)
|
| 6006 | endfunction
|
| 6007 |
|
| 6008 | //===========================================================================
|
| 6009 | function LeaderboardSetPlayerItemValueBJ takes player whichPlayer, leaderboard lb, integer val returns nothing
|
| 6010 | call LeaderboardSetItemValue(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val)
|
| 6011 | endfunction
|
| 6012 |
|
| 6013 | //===========================================================================
|
| 6014 | function LeaderboardSetPlayerItemLabelBJ takes player whichPlayer, leaderboard lb, string val returns nothing
|
| 6015 | call LeaderboardSetItemLabel(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val)
|
| 6016 | endfunction
|
| 6017 |
|
| 6018 | //===========================================================================
|
| 6019 | function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing
|
| 6020 | call LeaderboardSetItemStyle(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), showLabel, showValue, showIcon)
|
| 6021 | endfunction
|
| 6022 |
|
| 6023 | //===========================================================================
|
| 6024 | function LeaderboardSetPlayerItemLabelColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
|
| 6025 | call LeaderboardSetItemLabelColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6026 | endfunction
|
| 6027 |
|
| 6028 | //===========================================================================
|
| 6029 | function LeaderboardSetPlayerItemValueColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
|
| 6030 | call LeaderboardSetItemValueColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6031 | endfunction
|
| 6032 |
|
| 6033 | //===========================================================================
|
| 6034 | function LeaderboardSetLabelColorBJ takes leaderboard lb, real red, real green, real blue, real transparency returns nothing
|
| 6035 | call LeaderboardSetLabelColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6036 | endfunction
|
| 6037 |
|
| 6038 | //===========================================================================
|
| 6039 | function LeaderboardSetValueColorBJ takes leaderboard lb, real red, real green, real blue, real transparency returns nothing
|
| 6040 | call LeaderboardSetValueColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6041 | endfunction
|
| 6042 |
|
| 6043 | //===========================================================================
|
| 6044 | function LeaderboardSetLabelBJ takes leaderboard lb, string label returns nothing
|
| 6045 | call LeaderboardSetLabel(lb, label)
|
| 6046 | call LeaderboardResizeBJ(lb)
|
| 6047 | endfunction
|
| 6048 |
|
| 6049 | //===========================================================================
|
| 6050 | function LeaderboardSetStyleBJ takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing
|
| 6051 | call LeaderboardSetStyle(lb, showLabel, showNames, showValues, showIcons)
|
| 6052 | endfunction
|
| 6053 |
|
| 6054 | //===========================================================================
|
| 6055 | function LeaderboardGetItemCountBJ takes leaderboard lb returns integer
|
| 6056 | return LeaderboardGetItemCount(lb)
|
| 6057 | endfunction
|
| 6058 |
|
| 6059 | //===========================================================================
|
| 6060 | function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean
|
| 6061 | return LeaderboardHasPlayerItem(lb, whichPlayer)
|
| 6062 | endfunction
|
| 6063 |
|
| 6064 | //===========================================================================
|
| 6065 | function ForceSetLeaderboardBJ takes leaderboard lb, force toForce returns nothing
|
| 6066 | local integer index
|
| 6067 | local player indexPlayer
|
| 6068 |
|
| 6069 | set index = 0
|
| 6070 | loop
|
| 6071 | set indexPlayer = Player(index)
|
| 6072 | if IsPlayerInForce(indexPlayer, toForce) then
|
| 6073 | call PlayerSetLeaderboard(indexPlayer, lb)
|
| 6074 | endif
|
| 6075 | set index = index + 1
|
| 6076 | exitwhen index == bj_MAX_PLAYERS
|
| 6077 | endloop
|
| 6078 | endfunction
|
| 6079 |
|
| 6080 | //===========================================================================
|
| 6081 | function CreateLeaderboardBJ takes force toForce, string label returns leaderboard
|
| 6082 | set bj_lastCreatedLeaderboard = CreateLeaderboard()
|
| 6083 | call LeaderboardSetLabel(bj_lastCreatedLeaderboard, label)
|
| 6084 | call ForceSetLeaderboardBJ(bj_lastCreatedLeaderboard, toForce)
|
| 6085 | call LeaderboardDisplay(bj_lastCreatedLeaderboard, true)
|
| 6086 | return bj_lastCreatedLeaderboard
|
| 6087 | endfunction
|
| 6088 |
|
| 6089 | //===========================================================================
|
| 6090 | function DestroyLeaderboardBJ takes leaderboard lb returns nothing
|
| 6091 | call DestroyLeaderboard(lb)
|
| 6092 | endfunction
|
| 6093 |
|
| 6094 | //===========================================================================
|
| 6095 | function LeaderboardDisplayBJ takes boolean show, leaderboard lb returns nothing
|
| 6096 | call LeaderboardDisplay(lb, show)
|
| 6097 | endfunction
|
| 6098 |
|
| 6099 | //===========================================================================
|
| 6100 | function LeaderboardAddItemBJ takes player whichPlayer, leaderboard lb, string label, integer value returns nothing
|
| 6101 | if (LeaderboardHasPlayerItem(lb, whichPlayer)) then
|
| 6102 | call LeaderboardRemovePlayerItem(lb, whichPlayer)
|
| 6103 | endif
|
| 6104 | call LeaderboardAddItem(lb, label, value, whichPlayer)
|
| 6105 | call LeaderboardResizeBJ(lb)
|
| 6106 | //call LeaderboardSetSizeByItemCount(lb, LeaderboardGetItemCount(lb))
|
| 6107 | endfunction
|
| 6108 |
|
| 6109 | //===========================================================================
|
| 6110 | function LeaderboardRemovePlayerItemBJ takes player whichPlayer, leaderboard lb returns nothing
|
| 6111 | call LeaderboardRemovePlayerItem(lb, whichPlayer)
|
| 6112 | call LeaderboardResizeBJ(lb)
|
| 6113 | endfunction
|
| 6114 |
|
| 6115 | //===========================================================================
|
| 6116 | function LeaderboardSortItemsBJ takes leaderboard lb, integer sortType, boolean ascending returns nothing
|
| 6117 | if (sortType == bj_SORTTYPE_SORTBYVALUE) then
|
| 6118 | call LeaderboardSortItemsByValue(lb, ascending)
|
| 6119 | elseif (sortType == bj_SORTTYPE_SORTBYPLAYER) then
|
| 6120 | call LeaderboardSortItemsByPlayer(lb, ascending)
|
| 6121 | elseif (sortType == bj_SORTTYPE_SORTBYLABEL) then
|
| 6122 | call LeaderboardSortItemsByLabel(lb, ascending)
|
| 6123 | else
|
| 6124 | // Unrecognized sort type - ignore the request.
|
| 6125 | endif
|
| 6126 | endfunction
|
| 6127 |
|
| 6128 | //===========================================================================
|
| 6129 | function LeaderboardSortItemsByPlayerBJ takes leaderboard lb, boolean ascending returns nothing
|
| 6130 | call LeaderboardSortItemsByPlayer(lb, ascending)
|
| 6131 | endfunction
|
| 6132 |
|
| 6133 | //===========================================================================
|
| 6134 | function LeaderboardSortItemsByLabelBJ takes leaderboard lb, boolean ascending returns nothing
|
| 6135 | call LeaderboardSortItemsByLabel(lb, ascending)
|
| 6136 | endfunction
|
| 6137 |
|
| 6138 | //===========================================================================
|
| 6139 | function LeaderboardGetPlayerIndexBJ takes player whichPlayer, leaderboard lb returns integer
|
| 6140 | return LeaderboardGetPlayerIndex(lb, whichPlayer) + 1
|
| 6141 | endfunction
|
| 6142 |
|
| 6143 | //===========================================================================
|
| 6144 | // Returns the player who is occupying a specified position in a leaderboard.
|
| 6145 | // The position parameter is expected in the range of 1..16.
|
| 6146 | //
|
| 6147 | function LeaderboardGetIndexedPlayerBJ takes integer position, leaderboard lb returns player
|
| 6148 | local integer index
|
| 6149 | local player indexPlayer
|
| 6150 |
|
| 6151 | set index = 0
|
| 6152 | loop
|
| 6153 | set indexPlayer = Player(index)
|
| 6154 | if (LeaderboardGetPlayerIndex(lb, indexPlayer) == position - 1) then
|
| 6155 | return indexPlayer
|
| 6156 | endif
|
| 6157 |
|
| 6158 | set index = index + 1
|
| 6159 | exitwhen index == bj_MAX_PLAYERS
|
| 6160 | endloop
|
| 6161 |
|
| 6162 | return Player(PLAYER_NEUTRAL_PASSIVE)
|
| 6163 | endfunction
|
| 6164 |
|
| 6165 | //===========================================================================
|
| 6166 | function PlayerGetLeaderboardBJ takes player whichPlayer returns leaderboard
|
| 6167 | return PlayerGetLeaderboard(whichPlayer)
|
| 6168 | endfunction
|
| 6169 |
|
| 6170 | //===========================================================================
|
| 6171 | function GetLastCreatedLeaderboard takes nothing returns leaderboard
|
| 6172 | return bj_lastCreatedLeaderboard
|
| 6173 | endfunction
|
| 6174 |
|
| 6175 | //***************************************************************************
|
| 6176 | //*
|
| 6177 | //* Multiboard Utility Functions
|
| 6178 | //*
|
| 6179 | //***************************************************************************
|
| 6180 |
|
| 6181 | //===========================================================================
|
| 6182 | function CreateMultiboardBJ takes integer cols, integer rows, string title returns multiboard
|
| 6183 | set bj_lastCreatedMultiboard = CreateMultiboard()
|
| 6184 | call MultiboardSetRowCount(bj_lastCreatedMultiboard, rows)
|
| 6185 | call MultiboardSetColumnCount(bj_lastCreatedMultiboard, cols)
|
| 6186 | call MultiboardSetTitleText(bj_lastCreatedMultiboard, title)
|
| 6187 | call MultiboardDisplay(bj_lastCreatedMultiboard, true)
|
| 6188 | return bj_lastCreatedMultiboard
|
| 6189 | endfunction
|
| 6190 |
|
| 6191 | //===========================================================================
|
| 6192 | function DestroyMultiboardBJ takes multiboard mb returns nothing
|
| 6193 | call DestroyMultiboard(mb)
|
| 6194 | endfunction
|
| 6195 |
|
| 6196 | //===========================================================================
|
| 6197 | function GetLastCreatedMultiboard takes nothing returns multiboard
|
| 6198 | return bj_lastCreatedMultiboard
|
| 6199 | endfunction
|
| 6200 |
|
| 6201 | //===========================================================================
|
| 6202 | function MultiboardDisplayBJ takes boolean show, multiboard mb returns nothing
|
| 6203 | call MultiboardDisplay(mb, show)
|
| 6204 | endfunction
|
| 6205 |
|
| 6206 | //===========================================================================
|
| 6207 | function MultiboardMinimizeBJ takes boolean minimize, multiboard mb returns nothing
|
| 6208 | call MultiboardMinimize(mb, minimize)
|
| 6209 | endfunction
|
| 6210 |
|
| 6211 | //===========================================================================
|
| 6212 | function MultiboardSetTitleTextColorBJ takes multiboard mb, real red, real green, real blue, real transparency returns nothing
|
| 6213 | call MultiboardSetTitleTextColor(mb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6214 | endfunction
|
| 6215 |
|
| 6216 | //===========================================================================
|
| 6217 | function MultiboardAllowDisplayBJ takes boolean flag returns nothing
|
| 6218 | call MultiboardSuppressDisplay(not flag)
|
| 6219 | endfunction
|
| 6220 |
|
| 6221 | //===========================================================================
|
| 6222 | function MultiboardSetItemStyleBJ takes multiboard mb, integer col, integer row, boolean showValue, boolean showIcon returns nothing
|
| 6223 | local integer curRow = 0
|
| 6224 | local integer curCol = 0
|
| 6225 | local integer numRows = MultiboardGetRowCount(mb)
|
| 6226 | local integer numCols = MultiboardGetColumnCount(mb)
|
| 6227 | local multiboarditem mbitem = null
|
| 6228 |
|
| 6229 | // Loop over rows, using 1-based index
|
| 6230 | loop
|
| 6231 | set curRow = curRow + 1
|
| 6232 | exitwhen curRow > numRows
|
| 6233 |
|
| 6234 | // Apply setting to the requested row, or all rows (if row is 0)
|
| 6235 | if (row == 0 or row == curRow) then
|
| 6236 | // Loop over columns, using 1-based index
|
| 6237 | set curCol = 0
|
| 6238 | loop
|
| 6239 | set curCol = curCol + 1
|
| 6240 | exitwhen curCol > numCols
|
| 6241 |
|
| 6242 | // Apply setting to the requested column, or all columns (if col is 0)
|
| 6243 | if (col == 0 or col == curCol) then
|
| 6244 | set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
|
| 6245 | call MultiboardSetItemStyle(mbitem, showValue, showIcon)
|
| 6246 | call MultiboardReleaseItem(mbitem)
|
| 6247 | endif
|
| 6248 | endloop
|
| 6249 | endif
|
| 6250 | endloop
|
| 6251 | endfunction
|
| 6252 |
|
| 6253 | //===========================================================================
|
| 6254 | function MultiboardSetItemValueBJ takes multiboard mb, integer col, integer row, string val returns nothing
|
| 6255 | local integer curRow = 0
|
| 6256 | local integer curCol = 0
|
| 6257 | local integer numRows = MultiboardGetRowCount(mb)
|
| 6258 | local integer numCols = MultiboardGetColumnCount(mb)
|
| 6259 | local multiboarditem mbitem = null
|
| 6260 |
|
| 6261 | // Loop over rows, using 1-based index
|
| 6262 | loop
|
| 6263 | set curRow = curRow + 1
|
| 6264 | exitwhen curRow > numRows
|
| 6265 |
|
| 6266 | // Apply setting to the requested row, or all rows (if row is 0)
|
| 6267 | if (row == 0 or row == curRow) then
|
| 6268 | // Loop over columns, using 1-based index
|
| 6269 | set curCol = 0
|
| 6270 | loop
|
| 6271 | set curCol = curCol + 1
|
| 6272 | exitwhen curCol > numCols
|
| 6273 |
|
| 6274 | // Apply setting to the requested column, or all columns (if col is 0)
|
| 6275 | if (col == 0 or col == curCol) then
|
| 6276 | set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
|
| 6277 | call MultiboardSetItemValue(mbitem, val)
|
| 6278 | call MultiboardReleaseItem(mbitem)
|
| 6279 | endif
|
| 6280 | endloop
|
| 6281 | endif
|
| 6282 | endloop
|
| 6283 | endfunction
|
| 6284 |
|
| 6285 | //===========================================================================
|
| 6286 | function MultiboardSetItemColorBJ takes multiboard mb, integer col, integer row, real red, real green, real blue, real transparency returns nothing
|
| 6287 | local integer curRow = 0
|
| 6288 | local integer curCol = 0
|
| 6289 | local integer numRows = MultiboardGetRowCount(mb)
|
| 6290 | local integer numCols = MultiboardGetColumnCount(mb)
|
| 6291 | local multiboarditem mbitem = null
|
| 6292 |
|
| 6293 | // Loop over rows, using 1-based index
|
| 6294 | loop
|
| 6295 | set curRow = curRow + 1
|
| 6296 | exitwhen curRow > numRows
|
| 6297 |
|
| 6298 | // Apply setting to the requested row, or all rows (if row is 0)
|
| 6299 | if (row == 0 or row == curRow) then
|
| 6300 | // Loop over columns, using 1-based index
|
| 6301 | set curCol = 0
|
| 6302 | loop
|
| 6303 | set curCol = curCol + 1
|
| 6304 | exitwhen curCol > numCols
|
| 6305 |
|
| 6306 | // Apply setting to the requested column, or all columns (if col is 0)
|
| 6307 | if (col == 0 or col == curCol) then
|
| 6308 | set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
|
| 6309 | call MultiboardSetItemValueColor(mbitem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6310 | call MultiboardReleaseItem(mbitem)
|
| 6311 | endif
|
| 6312 | endloop
|
| 6313 | endif
|
| 6314 | endloop
|
| 6315 | endfunction
|
| 6316 |
|
| 6317 | //===========================================================================
|
| 6318 | function MultiboardSetItemWidthBJ takes multiboard mb, integer col, integer row, real width returns nothing
|
| 6319 | local integer curRow = 0
|
| 6320 | local integer curCol = 0
|
| 6321 | local integer numRows = MultiboardGetRowCount(mb)
|
| 6322 | local integer numCols = MultiboardGetColumnCount(mb)
|
| 6323 | local multiboarditem mbitem = null
|
| 6324 |
|
| 6325 | // Loop over rows, using 1-based index
|
| 6326 | loop
|
| 6327 | set curRow = curRow + 1
|
| 6328 | exitwhen curRow > numRows
|
| 6329 |
|
| 6330 | // Apply setting to the requested row, or all rows (if row is 0)
|
| 6331 | if (row == 0 or row == curRow) then
|
| 6332 | // Loop over columns, using 1-based index
|
| 6333 | set curCol = 0
|
| 6334 | loop
|
| 6335 | set curCol = curCol + 1
|
| 6336 | exitwhen curCol > numCols
|
| 6337 |
|
| 6338 | // Apply setting to the requested column, or all columns (if col is 0)
|
| 6339 | if (col == 0 or col == curCol) then
|
| 6340 | set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
|
| 6341 | call MultiboardSetItemWidth(mbitem, width/100.0)
|
| 6342 | call MultiboardReleaseItem(mbitem)
|
| 6343 | endif
|
| 6344 | endloop
|
| 6345 | endif
|
| 6346 | endloop
|
| 6347 | endfunction
|
| 6348 |
|
| 6349 | //===========================================================================
|
| 6350 | function MultiboardSetItemIconBJ takes multiboard mb, integer col, integer row, string iconFileName returns nothing
|
| 6351 | local integer curRow = 0
|
| 6352 | local integer curCol = 0
|
| 6353 | local integer numRows = MultiboardGetRowCount(mb)
|
| 6354 | local integer numCols = MultiboardGetColumnCount(mb)
|
| 6355 | local multiboarditem mbitem = null
|
| 6356 |
|
| 6357 | // Loop over rows, using 1-based index
|
| 6358 | loop
|
| 6359 | set curRow = curRow + 1
|
| 6360 | exitwhen curRow > numRows
|
| 6361 |
|
| 6362 | // Apply setting to the requested row, or all rows (if row is 0)
|
| 6363 | if (row == 0 or row == curRow) then
|
| 6364 | // Loop over columns, using 1-based index
|
| 6365 | set curCol = 0
|
| 6366 | loop
|
| 6367 | set curCol = curCol + 1
|
| 6368 | exitwhen curCol > numCols
|
| 6369 |
|
| 6370 | // Apply setting to the requested column, or all columns (if col is 0)
|
| 6371 | if (col == 0 or col == curCol) then
|
| 6372 | set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
|
| 6373 | call MultiboardSetItemIcon(mbitem, iconFileName)
|
| 6374 | call MultiboardReleaseItem(mbitem)
|
| 6375 | endif
|
| 6376 | endloop
|
| 6377 | endif
|
| 6378 | endloop
|
| 6379 | endfunction
|
| 6380 |
|
| 6381 |
|
| 6382 |
|
| 6383 | //***************************************************************************
|
| 6384 | //*
|
| 6385 | //* Text Tag Utility Functions
|
| 6386 | //*
|
| 6387 | //***************************************************************************
|
| 6388 |
|
| 6389 | //===========================================================================
|
| 6390 | // Scale the font size linearly such that size 10 equates to height 0.023.
|
| 6391 | // Screen-relative font heights are harder to grasp and than font sizes.
|
| 6392 | //
|
| 6393 | function TextTagSize2Height takes real size returns real
|
| 6394 | return size * 0.023 / 10
|
| 6395 | endfunction
|
| 6396 |
|
| 6397 | //===========================================================================
|
| 6398 | // Scale the speed linearly such that speed 128 equates to 0.071.
|
| 6399 | // Screen-relative speeds are hard to grasp.
|
| 6400 | //
|
| 6401 | function TextTagSpeed2Velocity takes real speed returns real
|
| 6402 | return speed * 0.071 / 128
|
| 6403 | endfunction
|
| 6404 |
|
| 6405 | //===========================================================================
|
| 6406 | function SetTextTagColorBJ takes texttag tt, real red, real green, real blue, real transparency returns nothing
|
| 6407 | call SetTextTagColor(tt, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
|
| 6408 | endfunction
|
| 6409 |
|
| 6410 | //===========================================================================
|
| 6411 | function SetTextTagVelocityBJ takes texttag tt, real speed, real angle returns nothing
|
| 6412 | local real vel = TextTagSpeed2Velocity(speed)
|
| 6413 | local real xvel = vel * Cos(angle * bj_DEGTORAD)
|
| 6414 | local real yvel = vel * Sin(angle * bj_DEGTORAD)
|
| 6415 |
|
| 6416 | call SetTextTagVelocity(tt, xvel, yvel)
|
| 6417 | endfunction
|
| 6418 |
|
| 6419 | //===========================================================================
|
| 6420 | function SetTextTagTextBJ takes texttag tt, string s, real size returns nothing
|
| 6421 | local real textHeight = TextTagSize2Height(size)
|
| 6422 |
|
| 6423 | call SetTextTagText(tt, s, textHeight)
|
| 6424 | endfunction
|
| 6425 |
|
| 6426 | //===========================================================================
|
| 6427 | function SetTextTagPosBJ takes texttag tt, location loc, real zOffset returns nothing
|
| 6428 | call SetTextTagPos(tt, GetLocationX(loc), GetLocationY(loc), zOffset)
|
| 6429 | endfunction
|
| 6430 |
|
| 6431 | //===========================================================================
|
| 6432 | function SetTextTagPosUnitBJ takes texttag tt, unit whichUnit, real zOffset returns nothing
|
| 6433 | call SetTextTagPosUnit(tt, whichUnit, zOffset)
|
| 6434 | endfunction
|
| 6435 |
|
| 6436 | //===========================================================================
|
| 6437 | function SetTextTagSuspendedBJ takes texttag tt, boolean flag returns nothing
|
| 6438 | call SetTextTagSuspended(tt, flag)
|
| 6439 | endfunction
|
| 6440 |
|
| 6441 | //===========================================================================
|
| 6442 | function SetTextTagPermanentBJ takes texttag tt, boolean flag returns nothing
|
| 6443 | call SetTextTagPermanent(tt, flag)
|
| 6444 | endfunction
|
| 6445 |
|
| 6446 | //===========================================================================
|
| 6447 | function SetTextTagAgeBJ takes texttag tt, real age returns nothing
|
| 6448 | call SetTextTagAge(tt, age)
|
| 6449 | endfunction
|
| 6450 |
|
| 6451 | //===========================================================================
|
| 6452 | function SetTextTagLifespanBJ takes texttag tt, real lifespan returns nothing
|
| 6453 | call SetTextTagLifespan(tt, lifespan)
|
| 6454 | endfunction
|
| 6455 |
|
| 6456 | //===========================================================================
|
| 6457 | function SetTextTagFadepointBJ takes texttag tt, real fadepoint returns nothing
|
| 6458 | call SetTextTagFadepoint(tt, fadepoint)
|
| 6459 | endfunction
|
| 6460 |
|
| 6461 | //===========================================================================
|
| 6462 | function CreateTextTagLocBJ takes string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
|
| 6463 | set bj_lastCreatedTextTag = CreateTextTag()
|
| 6464 | call SetTextTagTextBJ(bj_lastCreatedTextTag, s, size)
|
| 6465 | call SetTextTagPosBJ(bj_lastCreatedTextTag, loc, zOffset)
|
| 6466 | call SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency)
|
| 6467 |
|
| 6468 | return bj_lastCreatedTextTag
|
| 6469 | endfunction
|
| 6470 |
|
| 6471 | //===========================================================================
|
| 6472 | function CreateTextTagUnitBJ takes string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
|
| 6473 | set bj_lastCreatedTextTag = CreateTextTag()
|
| 6474 | call SetTextTagTextBJ(bj_lastCreatedTextTag, s, size)
|
| 6475 | call SetTextTagPosUnitBJ(bj_lastCreatedTextTag, whichUnit, zOffset)
|
| 6476 | call SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency)
|
| 6477 |
|
| 6478 | return bj_lastCreatedTextTag
|
| 6479 | endfunction
|
| 6480 |
|
| 6481 | //===========================================================================
|
| 6482 | function DestroyTextTagBJ takes texttag tt returns nothing
|
| 6483 | call DestroyTextTag(tt)
|
| 6484 | endfunction
|
| 6485 |
|
| 6486 | //===========================================================================
|
| 6487 | function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing
|
| 6488 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6489 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6490 | call SetTextTagVisibility(tt, show)
|
| 6491 | endif
|
| 6492 | endfunction
|
| 6493 |
|
| 6494 | //===========================================================================
|
| 6495 | function GetLastCreatedTextTag takes nothing returns texttag
|
| 6496 | return bj_lastCreatedTextTag
|
| 6497 | endfunction
|
| 6498 |
|
| 6499 |
|
| 6500 |
|
| 6501 | //***************************************************************************
|
| 6502 | //*
|
| 6503 | //* Cinematic Utility Functions
|
| 6504 | //*
|
| 6505 | //***************************************************************************
|
| 6506 |
|
| 6507 | //===========================================================================
|
| 6508 | function PauseGameOn takes nothing returns nothing
|
| 6509 | call PauseGame(true)
|
| 6510 | endfunction
|
| 6511 |
|
| 6512 | //===========================================================================
|
| 6513 | function PauseGameOff takes nothing returns nothing
|
| 6514 | call PauseGame(false)
|
| 6515 | endfunction
|
| 6516 |
|
| 6517 | //===========================================================================
|
| 6518 | function SetUserControlForceOn takes force whichForce returns nothing
|
| 6519 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6520 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6521 | call EnableUserControl(true)
|
| 6522 | endif
|
| 6523 | endfunction
|
| 6524 |
|
| 6525 | //===========================================================================
|
| 6526 | function SetUserControlForceOff takes force whichForce returns nothing
|
| 6527 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6528 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6529 | call EnableUserControl(false)
|
| 6530 | endif
|
| 6531 | endfunction
|
| 6532 |
|
| 6533 | //===========================================================================
|
| 6534 | function ShowInterfaceForceOn takes force whichForce, real fadeDuration returns nothing
|
| 6535 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6536 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6537 | call ShowInterface(true, fadeDuration)
|
| 6538 | endif
|
| 6539 | endfunction
|
| 6540 |
|
| 6541 | //===========================================================================
|
| 6542 | function ShowInterfaceForceOff takes force whichForce, real fadeDuration returns nothing
|
| 6543 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6544 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6545 | call ShowInterface(false, fadeDuration)
|
| 6546 | endif
|
| 6547 | endfunction
|
| 6548 |
|
| 6549 | //===========================================================================
|
| 6550 | function PingMinimapForForce takes force whichForce, real x, real y, real duration returns nothing
|
| 6551 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6552 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6553 | call PingMinimap(x, y, duration)
|
| 6554 | //call StartSound(bj_pingMinimapSound)
|
| 6555 | endif
|
| 6556 | endfunction
|
| 6557 |
|
| 6558 | //===========================================================================
|
| 6559 | function PingMinimapLocForForce takes force whichForce, location loc, real duration returns nothing
|
| 6560 | call PingMinimapForForce(whichForce, GetLocationX(loc), GetLocationY(loc), duration)
|
| 6561 | endfunction
|
| 6562 |
|
| 6563 | //===========================================================================
|
| 6564 | function PingMinimapForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
|
| 6565 | if (GetLocalPlayer() == whichPlayer) then
|
| 6566 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6567 | call PingMinimap(x, y, duration)
|
| 6568 | //call StartSound(bj_pingMinimapSound)
|
| 6569 | endif
|
| 6570 | endfunction
|
| 6571 |
|
| 6572 | //===========================================================================
|
| 6573 | function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
|
| 6574 | call PingMinimapForPlayer(whichPlayer, GetLocationX(loc), GetLocationY(loc), duration)
|
| 6575 | endfunction
|
| 6576 |
|
| 6577 | //===========================================================================
|
| 6578 | function PingMinimapForForceEx takes force whichForce, real x, real y, real duration, integer style, real red, real green, real blue returns nothing
|
| 6579 | local integer red255 = PercentTo255(red)
|
| 6580 | local integer green255 = PercentTo255(green)
|
| 6581 | local integer blue255 = PercentTo255(blue)
|
| 6582 |
|
| 6583 | if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
|
| 6584 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6585 |
|
| 6586 | // Prevent 100% red simple and flashy pings, as they become "attack" pings.
|
| 6587 | if (red255 == 255) and (green255 == 0) and (blue255 == 0) then
|
| 6588 | set red255 = 254
|
| 6589 | endif
|
| 6590 |
|
| 6591 | if (style == bj_MINIMAPPINGSTYLE_SIMPLE) then
|
| 6592 | call PingMinimapEx(x, y, duration, red255, green255, blue255, false)
|
| 6593 | elseif (style == bj_MINIMAPPINGSTYLE_FLASHY) then
|
| 6594 | call PingMinimapEx(x, y, duration, red255, green255, blue255, true)
|
| 6595 | elseif (style == bj_MINIMAPPINGSTYLE_ATTACK) then
|
| 6596 | call PingMinimapEx(x, y, duration, 255, 0, 0, false)
|
| 6597 | else
|
| 6598 | // Unrecognized ping style - ignore the request.
|
| 6599 | endif
|
| 6600 |
|
| 6601 | //call StartSound(bj_pingMinimapSound)
|
| 6602 | endif
|
| 6603 | endfunction
|
| 6604 |
|
| 6605 | //===========================================================================
|
| 6606 | function PingMinimapLocForForceEx takes force whichForce, location loc, real duration, integer style, real red, real green, real blue returns nothing
|
| 6607 | call PingMinimapForForceEx(whichForce, GetLocationX(loc), GetLocationY(loc), duration, style, red, green, blue)
|
| 6608 | endfunction
|
| 6609 |
|
| 6610 | //===========================================================================
|
| 6611 | function EnableWorldFogBoundaryBJ takes boolean enable, force f returns nothing
|
| 6612 | if (IsPlayerInForce(GetLocalPlayer(), f)) then
|
| 6613 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6614 | call EnableWorldFogBoundary(enable)
|
| 6615 | endif
|
| 6616 | endfunction
|
| 6617 |
|
| 6618 | //===========================================================================
|
| 6619 | function EnableOcclusionBJ takes boolean enable, force f returns nothing
|
| 6620 | if (IsPlayerInForce(GetLocalPlayer(), f)) then
|
| 6621 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6622 | call EnableOcclusion(enable)
|
| 6623 | endif
|
| 6624 | endfunction
|
| 6625 |
|
| 6626 |
|
| 6627 |
|
| 6628 | //***************************************************************************
|
| 6629 | //*
|
| 6630 | //* Cinematic Transmission Utility Functions
|
| 6631 | //*
|
| 6632 | //***************************************************************************
|
| 6633 |
|
| 6634 | //===========================================================================
|
| 6635 | // If cancelled, stop the sound and end the cinematic scene.
|
| 6636 | //
|
| 6637 | function CancelCineSceneBJ takes nothing returns nothing
|
| 6638 | call StopSoundBJ(bj_cineSceneLastSound, true)
|
| 6639 | call EndCinematicScene()
|
| 6640 | endfunction
|
| 6641 |
|
| 6642 | //===========================================================================
|
| 6643 | // Init a trigger to listen for END_CINEMATIC events and respond to them if
|
| 6644 | // a cinematic scene is in progress. For performance reasons, this should
|
| 6645 | // only be called once a cinematic scene has been started, so that maps
|
| 6646 | // lacking such scenes do not bother to register for these events.
|
| 6647 | //
|
| 6648 | function TryInitCinematicBehaviorBJ takes nothing returns nothing
|
| 6649 | local integer index
|
| 6650 |
|
| 6651 | if (bj_cineSceneBeingSkipped == null) then
|
| 6652 | set bj_cineSceneBeingSkipped = CreateTrigger()
|
| 6653 | set index = 0
|
| 6654 | loop
|
| 6655 | call TriggerRegisterPlayerEvent(bj_cineSceneBeingSkipped, Player(index), EVENT_PLAYER_END_CINEMATIC)
|
| 6656 | set index = index + 1
|
| 6657 | exitwhen index == bj_MAX_PLAYERS
|
| 6658 | endloop
|
| 6659 | call TriggerAddAction(bj_cineSceneBeingSkipped, function CancelCineSceneBJ)
|
| 6660 | endif
|
| 6661 | endfunction
|
| 6662 |
|
| 6663 | //===========================================================================
|
| 6664 | function SetCinematicSceneBJ takes sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing
|
| 6665 | set bj_cineSceneLastSound = soundHandle
|
| 6666 | call SetCinematicScene(portraitUnitId, color, speakerTitle, text, sceneDuration, voiceoverDuration)
|
| 6667 | call PlaySoundBJ(soundHandle)
|
| 6668 | endfunction
|
| 6669 |
|
| 6670 | //===========================================================================
|
| 6671 | function GetTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns real
|
| 6672 | local real duration
|
| 6673 |
|
| 6674 | if (timeType == bj_TIMETYPE_ADD) then
|
| 6675 | set duration = GetSoundDurationBJ(soundHandle) + timeVal
|
| 6676 | elseif (timeType == bj_TIMETYPE_SET) then
|
| 6677 | set duration = timeVal
|
| 6678 | elseif (timeType == bj_TIMETYPE_SUB) then
|
| 6679 | set duration = GetSoundDurationBJ(soundHandle) - timeVal
|
| 6680 | else
|
| 6681 | // Unrecognized timeType - ignore timeVal.
|
| 6682 | set duration = GetSoundDurationBJ(soundHandle)
|
| 6683 | endif
|
| 6684 |
|
| 6685 | // Make sure we have a non-negative duration.
|
| 6686 | if (duration < 0) then
|
| 6687 | set duration = 0
|
| 6688 | endif
|
| 6689 | return duration
|
| 6690 | endfunction
|
| 6691 |
|
| 6692 | //===========================================================================
|
| 6693 | function WaitTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns nothing
|
| 6694 | if (timeType == bj_TIMETYPE_SET) then
|
| 6695 | // If we have a static duration wait, just perform the wait.
|
| 6696 | call TriggerSleepAction(timeVal)
|
| 6697 |
|
| 6698 | elseif (soundHandle == null) then
|
| 6699 | // If the sound does not exist, perform a default length wait.
|
| 6700 | call TriggerSleepAction(bj_NOTHING_SOUND_DURATION)
|
| 6701 |
|
| 6702 | elseif (timeType == bj_TIMETYPE_SUB) then
|
| 6703 | // If the transmission is cutting off the sound, wait for the sound
|
| 6704 | // to be mostly finished.
|
| 6705 | call WaitForSoundBJ(soundHandle, timeVal)
|
| 6706 |
|
| 6707 | elseif (timeType == bj_TIMETYPE_ADD) then
|
| 6708 | // If the transmission is extending beyond the sound's length, wait
|
| 6709 | // for it to finish, and then wait the additional time.
|
| 6710 | call WaitForSoundBJ(soundHandle, 0)
|
| 6711 | call TriggerSleepAction(timeVal)
|
| 6712 |
|
| 6713 | else
|
| 6714 | // Unrecognized timeType - ignore.
|
| 6715 | endif
|
| 6716 | endfunction
|
| 6717 |
|
| 6718 | //===========================================================================
|
| 6719 | function DoTransmissionBasicsXYBJ takes integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration returns nothing
|
| 6720 | call SetCinematicSceneBJ(soundHandle, unitId, color, unitName, message, duration + bj_TRANSMISSION_PORT_HANGTIME, duration)
|
| 6721 |
|
| 6722 | if (unitId != 0) then
|
| 6723 | call PingMinimap(x, y, bj_TRANSMISSION_PING_TIME)
|
| 6724 | //call SetCameraQuickPosition(x, y)
|
| 6725 | endif
|
| 6726 | endfunction
|
| 6727 |
|
| 6728 | //===========================================================================
|
| 6729 | // Display a text message to a Player Group with an accompanying sound,
|
| 6730 | // portrait, speech indicator, and all that good stuff.
|
| 6731 | // - Query duration of sound
|
| 6732 | // - Play sound
|
| 6733 | // - Display text message for duration
|
| 6734 | // - Display animating portrait for duration
|
| 6735 | // - Display a speech indicator for the unit
|
| 6736 | // - Ping the minimap
|
| 6737 | //
|
| 6738 | function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
|
| 6739 | call TryInitCinematicBehaviorBJ()
|
| 6740 |
|
| 6741 | call AttachSoundToUnit(soundHandle, whichUnit)
|
| 6742 |
|
| 6743 | // Ensure that the time value is non-negative.
|
| 6744 | set timeVal = RMaxBJ(timeVal, 0)
|
| 6745 |
|
| 6746 | set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6747 | set bj_lastPlayedSound = soundHandle
|
| 6748 |
|
| 6749 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 6750 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6751 |
|
| 6752 | if (whichUnit == null) then
|
| 6753 | // If the unit reference is invalid, send the transmission from the center of the map with no portrait.
|
| 6754 | call DoTransmissionBasicsXYBJ(0, PLAYER_COLOR_RED, 0, 0, soundHandle, unitName, message, bj_lastTransmissionDuration)
|
| 6755 | else
|
| 6756 | call DoTransmissionBasicsXYBJ(GetUnitTypeId(whichUnit), GetPlayerColor(GetOwningPlayer(whichUnit)), GetUnitX(whichUnit), GetUnitY(whichUnit), soundHandle, unitName, message, bj_lastTransmissionDuration)
|
| 6757 | if (not IsUnitHidden(whichUnit)) then
|
| 6758 | call UnitAddIndicator(whichUnit, bj_TRANSMISSION_IND_RED, bj_TRANSMISSION_IND_BLUE, bj_TRANSMISSION_IND_GREEN, bj_TRANSMISSION_IND_ALPHA)
|
| 6759 | endif
|
| 6760 | endif
|
| 6761 | endif
|
| 6762 |
|
| 6763 | if wait and (bj_lastTransmissionDuration > 0) then
|
| 6764 | // call TriggerSleepAction(bj_lastTransmissionDuration)
|
| 6765 | call WaitTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6766 | endif
|
| 6767 |
|
| 6768 | endfunction
|
| 6769 |
|
| 6770 | //===========================================================================
|
| 6771 | function PlayDialogueFromSpeakerEx takes force toForce, unit speaker, integer speakerType, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
|
| 6772 | //Make sure that the runtime unit type and the parameter are the same,
|
| 6773 | //otherwise the offline animations will not match and will fail
|
| 6774 | if GetUnitTypeId(speaker) != speakerType then
|
| 6775 | debug call BJDebugMsg(("Attempted to play FacialAnimation with the wrong speaker UnitType - Param: " + I2S(speakerType) + " Runtime: " + I2S(GetUnitTypeId(speaker))))
|
| 6776 | //return false
|
| 6777 | endif
|
| 6778 |
|
| 6779 | call TryInitCinematicBehaviorBJ()
|
| 6780 |
|
| 6781 | call AttachSoundToUnit(soundHandle, speaker)
|
| 6782 |
|
| 6783 | // Ensure that the time value is non-negative.
|
| 6784 | set timeVal = RMaxBJ(timeVal, 0)
|
| 6785 |
|
| 6786 | set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6787 | set bj_lastPlayedSound = soundHandle
|
| 6788 |
|
| 6789 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 6790 | call SetCinematicSceneBJ(soundHandle, speakerType, GetPlayerColor(GetOwningPlayer(speaker)), GetLocalizedString(GetDialogueSpeakerNameKey(soundHandle)), GetLocalizedString(GetDialogueTextKey(soundHandle)), bj_lastTransmissionDuration + bj_TRANSMISSION_PORT_HANGTIME, bj_lastTransmissionDuration)
|
| 6791 | endif
|
| 6792 |
|
| 6793 | if wait and (bj_lastTransmissionDuration > 0) then
|
| 6794 | // call TriggerSleepAction(bj_lastTransmissionDuration)
|
| 6795 | call WaitTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6796 | endif
|
| 6797 |
|
| 6798 | return true
|
| 6799 | endfunction
|
| 6800 |
|
| 6801 | //===========================================================================
|
| 6802 | function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
|
| 6803 | call TryInitCinematicBehaviorBJ()
|
| 6804 |
|
| 6805 | // Ensure that the time value is non-negative.
|
| 6806 | set timeVal = RMaxBJ(timeVal, 0)
|
| 6807 |
|
| 6808 | set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6809 | set bj_lastPlayedSound = soundHandle
|
| 6810 |
|
| 6811 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 6812 | call SetCinematicSceneBJ(soundHandle, speakerType, GetPlayerColor(fromPlayer), GetLocalizedString(GetDialogueSpeakerNameKey(soundHandle)), GetLocalizedString(GetDialogueTextKey(soundHandle)), bj_lastTransmissionDuration + bj_TRANSMISSION_PORT_HANGTIME, bj_lastTransmissionDuration)
|
| 6813 | if(speakerType != 0) then
|
| 6814 | call PingMinimap(GetLocationX(loc), GetLocationY(loc), bj_TRANSMISSION_PING_TIME)
|
| 6815 | endif
|
| 6816 | endif
|
| 6817 |
|
| 6818 | if wait and (bj_lastTransmissionDuration > 0) then
|
| 6819 | // call TriggerSleepAction(bj_lastTransmissionDuration)
|
| 6820 | call WaitTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6821 | endif
|
| 6822 |
|
| 6823 | return true
|
| 6824 | endfunction
|
| 6825 |
|
| 6826 | //===========================================================================
|
| 6827 | // This operates like TransmissionFromUnitWithNameBJ, but for a unit type
|
| 6828 | // rather than a unit instance. As such, no speech indicator is employed.
|
| 6829 | //
|
| 6830 | function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
|
| 6831 | call TryInitCinematicBehaviorBJ()
|
| 6832 |
|
| 6833 | // Ensure that the time value is non-negative.
|
| 6834 | set timeVal = RMaxBJ(timeVal, 0)
|
| 6835 |
|
| 6836 | set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6837 | set bj_lastPlayedSound = soundHandle
|
| 6838 |
|
| 6839 | if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
|
| 6840 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6841 |
|
| 6842 | call DoTransmissionBasicsXYBJ(unitId, GetPlayerColor(fromPlayer), GetLocationX(loc), GetLocationY(loc), soundHandle, unitName, message, bj_lastTransmissionDuration)
|
| 6843 | endif
|
| 6844 |
|
| 6845 | if wait and (bj_lastTransmissionDuration > 0) then
|
| 6846 | // call TriggerSleepAction(bj_lastTransmissionDuration)
|
| 6847 | call WaitTransmissionDuration(soundHandle, timeType, timeVal)
|
| 6848 | endif
|
| 6849 |
|
| 6850 | endfunction
|
| 6851 |
|
| 6852 | //===========================================================================
|
| 6853 | function GetLastTransmissionDurationBJ takes nothing returns real
|
| 6854 | return bj_lastTransmissionDuration
|
| 6855 | endfunction
|
| 6856 |
|
| 6857 | //===========================================================================
|
| 6858 | function ForceCinematicSubtitlesBJ takes boolean flag returns nothing
|
| 6859 | call ForceCinematicSubtitles(flag)
|
| 6860 | endfunction
|
| 6861 |
|
| 6862 |
|
| 6863 | //***************************************************************************
|
| 6864 | //*
|
| 6865 | //* Cinematic Mode Utility Functions
|
| 6866 | //*
|
| 6867 | //***************************************************************************
|
| 6868 |
|
| 6869 | //===========================================================================
|
| 6870 | // Makes many common UI settings changes at once, for use when beginning and
|
| 6871 | // ending cinematic sequences. Note that some affects apply to all players,
|
| 6872 | // such as game speed. This is unavoidable.
|
| 6873 | // - Clear the screen of text messages
|
| 6874 | // - Hide interface UI (letterbox mode)
|
| 6875 | // - Hide game messages (ally under attack, etc.)
|
| 6876 | // - Disable user control
|
| 6877 | // - Disable occlusion
|
| 6878 | // - Set game speed (for all players)
|
| 6879 | // - Lock game speed (for all players)
|
| 6880 | // - Disable black mask (for all players)
|
| 6881 | // - Disable fog of war (for all players)
|
| 6882 | // - Disable world boundary fog (for all players)
|
| 6883 | // - Dim non-speech sound channels
|
| 6884 | // - End any outstanding music themes
|
| 6885 | // - Fix the random seed to a set value
|
| 6886 | // - Reset the camera smoothing factor
|
| 6887 | //
|
| 6888 | function CinematicModeExBJ takes boolean cineMode, force forForce, real interfaceFadeTime returns nothing
|
| 6889 | // If the game hasn't started yet, perform interface fades immediately
|
| 6890 | if (not bj_gameStarted) then
|
| 6891 | set interfaceFadeTime = 0
|
| 6892 | endif
|
| 6893 |
|
| 6894 | if (cineMode) then
|
| 6895 | // Save the UI state so that we can restore it later.
|
| 6896 | if (not bj_cineModeAlreadyIn) then
|
| 6897 | call SetCinematicAudio(true)
|
| 6898 | set bj_cineModeAlreadyIn = true
|
| 6899 | set bj_cineModePriorSpeed = GetGameSpeed()
|
| 6900 | set bj_cineModePriorFogSetting = IsFogEnabled()
|
| 6901 | set bj_cineModePriorMaskSetting = IsFogMaskEnabled()
|
| 6902 | set bj_cineModePriorDawnDusk = IsDawnDuskEnabled()
|
| 6903 | set bj_cineModeSavedSeed = GetRandomInt(0, 1000000)
|
| 6904 | endif
|
| 6905 |
|
| 6906 | // Perform local changes
|
| 6907 | if (IsPlayerInForce(GetLocalPlayer(), forForce)) then
|
| 6908 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6909 | call ClearTextMessages()
|
| 6910 | call ShowInterface(false, interfaceFadeTime)
|
| 6911 | call EnableUserControl(false)
|
| 6912 | call EnableOcclusion(false)
|
| 6913 | call SetCineModeVolumeGroupsBJ()
|
| 6914 | endif
|
| 6915 |
|
| 6916 | // Perform global changes
|
| 6917 | call SetGameSpeed(bj_CINEMODE_GAMESPEED)
|
| 6918 | call SetMapFlag(MAP_LOCK_SPEED, true)
|
| 6919 | call FogMaskEnable(false)
|
| 6920 | call FogEnable(false)
|
| 6921 | call EnableWorldFogBoundary(false)
|
| 6922 | call EnableDawnDusk(false)
|
| 6923 |
|
| 6924 | // Use a fixed random seed, so that cinematics play consistently.
|
| 6925 | call SetRandomSeed(0)
|
| 6926 | else
|
| 6927 | set bj_cineModeAlreadyIn = false
|
| 6928 | call SetCinematicAudio(false)
|
| 6929 |
|
| 6930 | // Perform local changes
|
| 6931 | if (IsPlayerInForce(GetLocalPlayer(), forForce)) then
|
| 6932 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 6933 | call ShowInterface(true, interfaceFadeTime)
|
| 6934 | call EnableUserControl(true)
|
| 6935 | call EnableOcclusion(true)
|
| 6936 | call VolumeGroupReset()
|
| 6937 | call EndThematicMusic()
|
| 6938 | call CameraResetSmoothingFactorBJ()
|
| 6939 | endif
|
| 6940 |
|
| 6941 | // Perform global changes
|
| 6942 | call SetMapFlag(MAP_LOCK_SPEED, false)
|
| 6943 | call SetGameSpeed(bj_cineModePriorSpeed)
|
| 6944 | call FogMaskEnable(bj_cineModePriorMaskSetting)
|
| 6945 | call FogEnable(bj_cineModePriorFogSetting)
|
| 6946 | call EnableWorldFogBoundary(true)
|
| 6947 | call EnableDawnDusk(bj_cineModePriorDawnDusk)
|
| 6948 | call SetRandomSeed(bj_cineModeSavedSeed)
|
| 6949 | endif
|
| 6950 | endfunction
|
| 6951 |
|
| 6952 | //===========================================================================
|
| 6953 | function CinematicModeBJ takes boolean cineMode, force forForce returns nothing
|
| 6954 | call CinematicModeExBJ(cineMode, forForce, bj_CINEMODE_INTERFACEFADE)
|
| 6955 | endfunction
|
| 6956 |
|
| 6957 |
|
| 6958 |
|
| 6959 | //***************************************************************************
|
| 6960 | //*
|
| 6961 | //* Cinematic Filter Utility Functions
|
| 6962 | //*
|
| 6963 | //***************************************************************************
|
| 6964 |
|
| 6965 | //===========================================================================
|
| 6966 | function DisplayCineFilterBJ takes boolean flag returns nothing
|
| 6967 | call DisplayCineFilter(flag)
|
| 6968 | endfunction
|
| 6969 |
|
| 6970 | //===========================================================================
|
| 6971 | function CinematicFadeCommonBJ takes real red, real green, real blue, real duration, string tex, real startTrans, real endTrans returns nothing
|
| 6972 | if (duration == 0) then
|
| 6973 | // If the fade is instant, use the same starting and ending values,
|
| 6974 | // so that we effectively do a set rather than a fade.
|
| 6975 | set startTrans = endTrans
|
| 6976 | endif
|
| 6977 | call EnableUserUI(false)
|
| 6978 | call SetCineFilterTexture(tex)
|
| 6979 | call SetCineFilterBlendMode(BLEND_MODE_BLEND)
|
| 6980 | call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
|
| 6981 | call SetCineFilterStartUV(0, 0, 1, 1)
|
| 6982 | call SetCineFilterEndUV(0, 0, 1, 1)
|
| 6983 | call SetCineFilterStartColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-startTrans))
|
| 6984 | call SetCineFilterEndColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-endTrans))
|
| 6985 | call SetCineFilterDuration(duration)
|
| 6986 | call DisplayCineFilter(true)
|
| 6987 | endfunction
|
| 6988 |
|
| 6989 | //===========================================================================
|
| 6990 | function FinishCinematicFadeBJ takes nothing returns nothing
|
| 6991 | call DestroyTimer(bj_cineFadeFinishTimer)
|
| 6992 | set bj_cineFadeFinishTimer = null
|
| 6993 | call DisplayCineFilter(false)
|
| 6994 | call EnableUserUI(true)
|
| 6995 | endfunction
|
| 6996 |
|
| 6997 | //===========================================================================
|
| 6998 | function FinishCinematicFadeAfterBJ takes real duration returns nothing
|
| 6999 | // Create a timer to end the cinematic fade.
|
| 7000 | set bj_cineFadeFinishTimer = CreateTimer()
|
| 7001 | call TimerStart(bj_cineFadeFinishTimer, duration, false, function FinishCinematicFadeBJ)
|
| 7002 | endfunction
|
| 7003 |
|
| 7004 | //===========================================================================
|
| 7005 | function ContinueCinematicFadeBJ takes nothing returns nothing
|
| 7006 | call DestroyTimer(bj_cineFadeContinueTimer)
|
| 7007 | set bj_cineFadeContinueTimer = null
|
| 7008 | call CinematicFadeCommonBJ(bj_cineFadeContinueRed, bj_cineFadeContinueGreen, bj_cineFadeContinueBlue, bj_cineFadeContinueDuration, bj_cineFadeContinueTex, bj_cineFadeContinueTrans, 100)
|
| 7009 | endfunction
|
| 7010 |
|
| 7011 | //===========================================================================
|
| 7012 | function ContinueCinematicFadeAfterBJ takes real duration, real red, real green, real blue, real trans, string tex returns nothing
|
| 7013 | set bj_cineFadeContinueRed = red
|
| 7014 | set bj_cineFadeContinueGreen = green
|
| 7015 | set bj_cineFadeContinueBlue = blue
|
| 7016 | set bj_cineFadeContinueTrans = trans
|
| 7017 | set bj_cineFadeContinueDuration = duration
|
| 7018 | set bj_cineFadeContinueTex = tex
|
| 7019 |
|
| 7020 | // Create a timer to continue the cinematic fade.
|
| 7021 | set bj_cineFadeContinueTimer = CreateTimer()
|
| 7022 | call TimerStart(bj_cineFadeContinueTimer, duration, false, function ContinueCinematicFadeBJ)
|
| 7023 | endfunction
|
| 7024 |
|
| 7025 | //===========================================================================
|
| 7026 | function AbortCinematicFadeBJ takes nothing returns nothing
|
| 7027 | if (bj_cineFadeContinueTimer != null) then
|
| 7028 | call DestroyTimer(bj_cineFadeContinueTimer)
|
| 7029 | endif
|
| 7030 |
|
| 7031 | if (bj_cineFadeFinishTimer != null) then
|
| 7032 | call DestroyTimer(bj_cineFadeFinishTimer)
|
| 7033 | endif
|
| 7034 | endfunction
|
| 7035 |
|
| 7036 | //===========================================================================
|
| 7037 | function CinematicFadeBJ takes integer fadetype, real duration, string tex, real red, real green, real blue, real trans returns nothing
|
| 7038 | if (fadetype == bj_CINEFADETYPE_FADEOUT) then
|
| 7039 | // Fade out to the requested color.
|
| 7040 | call AbortCinematicFadeBJ()
|
| 7041 | call CinematicFadeCommonBJ(red, green, blue, duration, tex, 100, trans)
|
| 7042 | elseif (fadetype == bj_CINEFADETYPE_FADEIN) then
|
| 7043 | // Fade in from the requested color.
|
| 7044 | call AbortCinematicFadeBJ()
|
| 7045 | call CinematicFadeCommonBJ(red, green, blue, duration, tex, trans, 100)
|
| 7046 | call FinishCinematicFadeAfterBJ(duration)
|
| 7047 | elseif (fadetype == bj_CINEFADETYPE_FADEOUTIN) then
|
| 7048 | // Fade out to the requested color, and then fade back in from it.
|
| 7049 | if (duration > 0) then
|
| 7050 | call AbortCinematicFadeBJ()
|
| 7051 | call CinematicFadeCommonBJ(red, green, blue, duration * 0.5, tex, 100, trans)
|
| 7052 | call ContinueCinematicFadeAfterBJ(duration * 0.5, red, green, blue, trans, tex)
|
| 7053 | call FinishCinematicFadeAfterBJ(duration)
|
| 7054 | endif
|
| 7055 | else
|
| 7056 | // Unrecognized fadetype - ignore the request.
|
| 7057 | endif
|
| 7058 | endfunction
|
| 7059 |
|
| 7060 | //===========================================================================
|
| 7061 | function CinematicFilterGenericBJ takes real duration, blendmode bmode, string tex, real red0, real green0, real blue0, real trans0, real red1, real green1, real blue1, real trans1 returns nothing
|
| 7062 | call AbortCinematicFadeBJ()
|
| 7063 | call SetCineFilterTexture(tex)
|
| 7064 | call SetCineFilterBlendMode(bmode)
|
| 7065 | call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
|
| 7066 | call SetCineFilterStartUV(0, 0, 1, 1)
|
| 7067 | call SetCineFilterEndUV(0, 0, 1, 1)
|
| 7068 | call SetCineFilterStartColor(PercentTo255(red0), PercentTo255(green0), PercentTo255(blue0), PercentTo255(100.0-trans0))
|
| 7069 | call SetCineFilterEndColor(PercentTo255(red1), PercentTo255(green1), PercentTo255(blue1), PercentTo255(100.0-trans1))
|
| 7070 | call SetCineFilterDuration(duration)
|
| 7071 | call DisplayCineFilter(true)
|
| 7072 | endfunction
|
| 7073 |
|
| 7074 |
|
| 7075 |
|
| 7076 | //***************************************************************************
|
| 7077 | //*
|
| 7078 | //* Rescuable Unit Utility Functions
|
| 7079 | //*
|
| 7080 | //***************************************************************************
|
| 7081 |
|
| 7082 | //===========================================================================
|
| 7083 | // Rescues a unit for a player. This performs the default rescue behavior,
|
| 7084 | // including a rescue sound, flashing selection circle, ownership change,
|
| 7085 | // and optionally a unit color change.
|
| 7086 | //
|
| 7087 | function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing
|
| 7088 | if IsUnitDeadBJ(whichUnit) or (GetOwningPlayer(whichUnit) == rescuer) then
|
| 7089 | return
|
| 7090 | endif
|
| 7091 |
|
| 7092 | call StartSound(bj_rescueSound)
|
| 7093 | call SetUnitOwner(whichUnit, rescuer, changeColor)
|
| 7094 | call UnitAddIndicator(whichUnit, 0, 255, 0, 255)
|
| 7095 | call PingMinimapForPlayer(rescuer, GetUnitX(whichUnit), GetUnitY(whichUnit), bj_RESCUE_PING_TIME)
|
| 7096 | endfunction
|
| 7097 |
|
| 7098 | //===========================================================================
|
| 7099 | function TriggerActionUnitRescuedBJ takes nothing returns nothing
|
| 7100 | local unit theUnit = GetTriggerUnit()
|
| 7101 |
|
| 7102 | if IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then
|
| 7103 | call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorBldg)
|
| 7104 | else
|
| 7105 | call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorUnit)
|
| 7106 | endif
|
| 7107 | endfunction
|
| 7108 |
|
| 7109 | //===========================================================================
|
| 7110 | // Attempt to init triggers for default rescue behavior. For performance
|
| 7111 | // reasons, this should only be attempted if a player is set to Rescuable,
|
| 7112 | // or if a specific unit is thus flagged.
|
| 7113 | //
|
| 7114 | function TryInitRescuableTriggersBJ takes nothing returns nothing
|
| 7115 | local integer index
|
| 7116 |
|
| 7117 | if (bj_rescueUnitBehavior == null) then
|
| 7118 | set bj_rescueUnitBehavior = CreateTrigger()
|
| 7119 | set index = 0
|
| 7120 | loop
|
| 7121 | call TriggerRegisterPlayerUnitEvent(bj_rescueUnitBehavior, Player(index), EVENT_PLAYER_UNIT_RESCUED, null)
|
| 7122 | set index = index + 1
|
| 7123 | exitwhen index == bj_MAX_PLAYER_SLOTS
|
| 7124 | endloop
|
| 7125 | call TriggerAddAction(bj_rescueUnitBehavior, function TriggerActionUnitRescuedBJ)
|
| 7126 | endif
|
| 7127 | endfunction
|
| 7128 |
|
| 7129 | //===========================================================================
|
| 7130 | // Determines whether or not rescued units automatically change color upon
|
| 7131 | // being rescued.
|
| 7132 | //
|
| 7133 | function SetRescueUnitColorChangeBJ takes boolean changeColor returns nothing
|
| 7134 | set bj_rescueChangeColorUnit = changeColor
|
| 7135 | endfunction
|
| 7136 |
|
| 7137 | //===========================================================================
|
| 7138 | // Determines whether or not rescued buildings automatically change color
|
| 7139 | // upon being rescued.
|
| 7140 | //
|
| 7141 | function SetRescueBuildingColorChangeBJ takes boolean changeColor returns nothing
|
| 7142 | set bj_rescueChangeColorBldg = changeColor
|
| 7143 | endfunction
|
| 7144 |
|
| 7145 | //===========================================================================
|
| 7146 | function MakeUnitRescuableToForceBJEnum takes nothing returns nothing
|
| 7147 | call TryInitRescuableTriggersBJ()
|
| 7148 | call SetUnitRescuable(bj_makeUnitRescuableUnit, GetEnumPlayer(), bj_makeUnitRescuableFlag)
|
| 7149 | endfunction
|
| 7150 |
|
| 7151 | //===========================================================================
|
| 7152 | function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing
|
| 7153 | // Flag the unit as rescuable/unrescuable for the appropriate players.
|
| 7154 | set bj_makeUnitRescuableUnit = whichUnit
|
| 7155 | set bj_makeUnitRescuableFlag = isRescuable
|
| 7156 | call ForForce(whichForce, function MakeUnitRescuableToForceBJEnum)
|
| 7157 | endfunction
|
| 7158 |
|
| 7159 | //===========================================================================
|
| 7160 | function InitRescuableBehaviorBJ takes nothing returns nothing
|
| 7161 | local integer index
|
| 7162 |
|
| 7163 | set index = 0
|
| 7164 | loop
|
| 7165 | // If at least one player slot is "Rescuable"-controlled, init the
|
| 7166 | // rescue behavior triggers.
|
| 7167 | if (GetPlayerController(Player(index)) == MAP_CONTROL_RESCUABLE) then
|
| 7168 | call TryInitRescuableTriggersBJ()
|
| 7169 | return
|
| 7170 | endif
|
| 7171 | set index = index + 1
|
| 7172 | exitwhen index == bj_MAX_PLAYERS
|
| 7173 | endloop
|
| 7174 | endfunction
|
| 7175 |
|
| 7176 |
|
| 7177 |
|
| 7178 | //***************************************************************************
|
| 7179 | //*
|
| 7180 | //* Research and Upgrade Utility Functions
|
| 7181 | //*
|
| 7182 | //***************************************************************************
|
| 7183 |
|
| 7184 | //===========================================================================
|
| 7185 | function SetPlayerTechResearchedSwap takes integer techid, integer levels, player whichPlayer returns nothing
|
| 7186 | call SetPlayerTechResearched(whichPlayer, techid, levels)
|
| 7187 | endfunction
|
| 7188 |
|
| 7189 | //===========================================================================
|
| 7190 | function SetPlayerTechMaxAllowedSwap takes integer techid, integer maximum, player whichPlayer returns nothing
|
| 7191 | call SetPlayerTechMaxAllowed(whichPlayer, techid, maximum)
|
| 7192 | endfunction
|
| 7193 |
|
| 7194 | //===========================================================================
|
| 7195 | function SetPlayerMaxHeroesAllowed takes integer maximum, player whichPlayer returns nothing
|
| 7196 | call SetPlayerTechMaxAllowed(whichPlayer, 'HERO', maximum)
|
| 7197 | endfunction
|
| 7198 |
|
| 7199 | //===========================================================================
|
| 7200 | function GetPlayerTechCountSimple takes integer techid, player whichPlayer returns integer
|
| 7201 | return GetPlayerTechCount(whichPlayer, techid, true)
|
| 7202 | endfunction
|
| 7203 |
|
| 7204 | //===========================================================================
|
| 7205 | function GetPlayerTechMaxAllowedSwap takes integer techid, player whichPlayer returns integer
|
| 7206 | return GetPlayerTechMaxAllowed(whichPlayer, techid)
|
| 7207 | endfunction
|
| 7208 |
|
| 7209 | //===========================================================================
|
| 7210 | function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing
|
| 7211 | call SetPlayerAbilityAvailable(whichPlayer, abilid, avail)
|
| 7212 | endfunction
|
| 7213 |
|
| 7214 |
|
| 7215 |
|
| 7216 | //***************************************************************************
|
| 7217 | //*
|
| 7218 | //* Campaign Utility Functions
|
| 7219 | //*
|
| 7220 | //***************************************************************************
|
| 7221 |
|
| 7222 | function SetCampaignMenuRaceBJ takes integer campaignNumber returns nothing
|
| 7223 | if (campaignNumber == bj_CAMPAIGN_INDEX_T) then
|
| 7224 | call SetCampaignMenuRace(RACE_OTHER)
|
| 7225 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_H) then
|
| 7226 | call SetCampaignMenuRace(RACE_HUMAN)
|
| 7227 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_U) then
|
| 7228 | call SetCampaignMenuRace(RACE_UNDEAD)
|
| 7229 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_O) then
|
| 7230 | call SetCampaignMenuRace(RACE_ORC)
|
| 7231 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_N) then
|
| 7232 | call SetCampaignMenuRace(RACE_NIGHTELF)
|
| 7233 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XN) then
|
| 7234 | call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XN)
|
| 7235 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then
|
| 7236 | call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XH)
|
| 7237 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then
|
| 7238 | call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XU)
|
| 7239 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then
|
| 7240 | call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XO)
|
| 7241 | else
|
| 7242 | // Unrecognized campaign - ignore the request
|
| 7243 | endif
|
| 7244 | endfunction
|
| 7245 |
|
| 7246 | //===========================================================================
|
| 7247 | // Converts a single campaign mission designation into campaign and mission
|
| 7248 | // numbers. The 1000's digit is considered the campaign index, and the 1's
|
| 7249 | // digit is considered the mission index within that campaign. This is done
|
| 7250 | // so that the trigger for this can use a single drop-down to list all of
|
| 7251 | // the campaign missions.
|
| 7252 | //
|
| 7253 | function SetMissionAvailableBJ takes boolean available, integer missionIndex returns nothing
|
| 7254 | local integer campaignNumber = missionIndex / 1000
|
| 7255 | local integer missionNumber = missionIndex - campaignNumber * 1000
|
| 7256 |
|
| 7257 | call SetMissionAvailable(campaignNumber, missionNumber, available)
|
| 7258 | endfunction
|
| 7259 |
|
| 7260 | //===========================================================================
|
| 7261 | function SetCampaignAvailableBJ takes boolean available, integer campaignNumber returns nothing
|
| 7262 | local integer campaignOffset
|
| 7263 |
|
| 7264 | if (campaignNumber == bj_CAMPAIGN_INDEX_H) then
|
| 7265 | call SetTutorialCleared(true)
|
| 7266 | endif
|
| 7267 |
|
| 7268 | if (campaignNumber == bj_CAMPAIGN_INDEX_XN) then
|
| 7269 | set campaignOffset = bj_CAMPAIGN_OFFSET_XN
|
| 7270 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then
|
| 7271 | set campaignOffset = bj_CAMPAIGN_OFFSET_XH
|
| 7272 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then
|
| 7273 | set campaignOffset = bj_CAMPAIGN_OFFSET_XU
|
| 7274 | elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then
|
| 7275 | set campaignOffset = bj_CAMPAIGN_OFFSET_XO
|
| 7276 | else
|
| 7277 | set campaignOffset = campaignNumber
|
| 7278 | endif
|
| 7279 |
|
| 7280 | call SetCampaignAvailable(campaignOffset, available)
|
| 7281 | call SetCampaignMenuRaceBJ(campaignNumber)
|
| 7282 | call ForceCampaignSelectScreen()
|
| 7283 | endfunction
|
| 7284 |
|
| 7285 | //===========================================================================
|
| 7286 | function SetCinematicAvailableBJ takes boolean available, integer cinematicIndex returns nothing
|
| 7287 | if ( cinematicIndex == bj_CINEMATICINDEX_TOP ) then
|
| 7288 | call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_T, available )
|
| 7289 | call PlayCinematic( "TutorialOp" )
|
| 7290 | elseif (cinematicIndex == bj_CINEMATICINDEX_HOP) then
|
| 7291 | call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_H, available )
|
| 7292 | call PlayCinematic( "HumanOp" )
|
| 7293 | elseif (cinematicIndex == bj_CINEMATICINDEX_HED) then
|
| 7294 | call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_H, available )
|
| 7295 | call PlayCinematic( "HumanEd" )
|
| 7296 | elseif (cinematicIndex == bj_CINEMATICINDEX_OOP) then
|
| 7297 | call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_O, available )
|
| 7298 | call PlayCinematic( "OrcOp" )
|
| 7299 | elseif (cinematicIndex == bj_CINEMATICINDEX_OED) then
|
| 7300 | call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_O, available )
|
| 7301 | call PlayCinematic( "OrcEd" )
|
| 7302 | elseif (cinematicIndex == bj_CINEMATICINDEX_UOP) then
|
| 7303 | call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_U, available )
|
| 7304 | call PlayCinematic( "UndeadOp" )
|
| 7305 | elseif (cinematicIndex == bj_CINEMATICINDEX_UED) then
|
| 7306 | call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_U, available )
|
| 7307 | call PlayCinematic( "UndeadEd" )
|
| 7308 | elseif (cinematicIndex == bj_CINEMATICINDEX_NOP) then
|
| 7309 | call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_N, available )
|
| 7310 | call PlayCinematic( "NightElfOp" )
|
| 7311 | elseif (cinematicIndex == bj_CINEMATICINDEX_NED) then
|
| 7312 | call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_N, available )
|
| 7313 | call PlayCinematic( "NightElfEd" )
|
| 7314 | elseif (cinematicIndex == bj_CINEMATICINDEX_XOP) then
|
| 7315 | call SetOpCinematicAvailable( bj_CAMPAIGN_OFFSET_XN, available )
|
| 7316 | // call PlayCinematic( "IntroX" )
|
| 7317 | elseif (cinematicIndex == bj_CINEMATICINDEX_XED) then
|
| 7318 | call SetEdCinematicAvailable( bj_CAMPAIGN_OFFSET_XU, available )
|
| 7319 | call PlayCinematic( "OutroX" )
|
| 7320 | else
|
| 7321 | // Unrecognized cinematic - ignore the request.
|
| 7322 | endif
|
| 7323 | endfunction
|
| 7324 |
|
| 7325 | //===========================================================================
|
| 7326 | function InitGameCacheBJ takes string campaignFile returns gamecache
|
| 7327 | set bj_lastCreatedGameCache = InitGameCache(campaignFile)
|
| 7328 | return bj_lastCreatedGameCache
|
| 7329 | endfunction
|
| 7330 |
|
| 7331 | //===========================================================================
|
| 7332 | function SaveGameCacheBJ takes gamecache cache returns boolean
|
| 7333 | return SaveGameCache(cache)
|
| 7334 | endfunction
|
| 7335 |
|
| 7336 | //===========================================================================
|
| 7337 | function GetLastCreatedGameCacheBJ takes nothing returns gamecache
|
| 7338 | return bj_lastCreatedGameCache
|
| 7339 | endfunction
|
| 7340 |
|
| 7341 | //===========================================================================
|
| 7342 | function InitHashtableBJ takes nothing returns hashtable
|
| 7343 | set bj_lastCreatedHashtable = InitHashtable()
|
| 7344 | return bj_lastCreatedHashtable
|
| 7345 | endfunction
|
| 7346 |
|
| 7347 | //===========================================================================
|
| 7348 | function GetLastCreatedHashtableBJ takes nothing returns hashtable
|
| 7349 | return bj_lastCreatedHashtable
|
| 7350 | endfunction
|
| 7351 |
|
| 7352 | //===========================================================================
|
| 7353 | function StoreRealBJ takes real value, string key, string missionKey, gamecache cache returns nothing
|
| 7354 | call StoreReal(cache, missionKey, key, value)
|
| 7355 | endfunction
|
| 7356 |
|
| 7357 | //===========================================================================
|
| 7358 | function StoreIntegerBJ takes integer value, string key, string missionKey, gamecache cache returns nothing
|
| 7359 | call StoreInteger(cache, missionKey, key, value)
|
| 7360 | endfunction
|
| 7361 |
|
| 7362 | //===========================================================================
|
| 7363 | function StoreBooleanBJ takes boolean value, string key, string missionKey, gamecache cache returns nothing
|
| 7364 | call StoreBoolean(cache, missionKey, key, value)
|
| 7365 | endfunction
|
| 7366 |
|
| 7367 | //===========================================================================
|
| 7368 | function StoreStringBJ takes string value, string key, string missionKey, gamecache cache returns boolean
|
| 7369 | return StoreString(cache, missionKey, key, value)
|
| 7370 | endfunction
|
| 7371 |
|
| 7372 | //===========================================================================
|
| 7373 | function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean
|
| 7374 | return StoreUnit(cache, missionKey, key, whichUnit)
|
| 7375 | endfunction
|
| 7376 |
|
| 7377 | //===========================================================================
|
| 7378 | function SaveRealBJ takes real value, integer key, integer missionKey, hashtable table returns nothing
|
| 7379 | call SaveReal(table, missionKey, key, value)
|
| 7380 | endfunction
|
| 7381 |
|
| 7382 | //===========================================================================
|
| 7383 | function SaveIntegerBJ takes integer value, integer key, integer missionKey, hashtable table returns nothing
|
| 7384 | call SaveInteger(table, missionKey, key, value)
|
| 7385 | endfunction
|
| 7386 |
|
| 7387 | //===========================================================================
|
| 7388 | function SaveBooleanBJ takes boolean value, integer key, integer missionKey, hashtable table returns nothing
|
| 7389 | call SaveBoolean(table, missionKey, key, value)
|
| 7390 | endfunction
|
| 7391 |
|
| 7392 | //===========================================================================
|
| 7393 | function SaveStringBJ takes string value, integer key, integer missionKey, hashtable table returns boolean
|
| 7394 | return SaveStr(table, missionKey, key, value)
|
| 7395 | endfunction
|
| 7396 |
|
| 7397 | //===========================================================================
|
| 7398 | function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean
|
| 7399 | return SavePlayerHandle(table, missionKey, key, whichPlayer)
|
| 7400 | endfunction
|
| 7401 |
|
| 7402 | //===========================================================================
|
| 7403 | function SaveWidgetHandleBJ takes widget whichWidget, integer key, integer missionKey, hashtable table returns boolean
|
| 7404 | return SaveWidgetHandle(table, missionKey, key, whichWidget)
|
| 7405 | endfunction
|
| 7406 |
|
| 7407 | //===========================================================================
|
| 7408 | function SaveDestructableHandleBJ takes destructable whichDestructable, integer key, integer missionKey, hashtable table returns boolean
|
| 7409 | return SaveDestructableHandle(table, missionKey, key, whichDestructable)
|
| 7410 | endfunction
|
| 7411 |
|
| 7412 | //===========================================================================
|
| 7413 | function SaveItemHandleBJ takes item whichItem, integer key, integer missionKey, hashtable table returns boolean
|
| 7414 | return SaveItemHandle(table, missionKey, key, whichItem)
|
| 7415 | endfunction
|
| 7416 |
|
| 7417 | //===========================================================================
|
| 7418 | function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean
|
| 7419 | return SaveUnitHandle(table, missionKey, key, whichUnit)
|
| 7420 | endfunction
|
| 7421 |
|
| 7422 | //===========================================================================
|
| 7423 | function SaveAbilityHandleBJ takes ability whichAbility, integer key, integer missionKey, hashtable table returns boolean
|
| 7424 | return SaveAbilityHandle(table, missionKey, key, whichAbility)
|
| 7425 | endfunction
|
| 7426 |
|
| 7427 | //===========================================================================
|
| 7428 | function SaveTimerHandleBJ takes timer whichTimer, integer key, integer missionKey, hashtable table returns boolean
|
| 7429 | return SaveTimerHandle(table, missionKey, key, whichTimer)
|
| 7430 | endfunction
|
| 7431 |
|
| 7432 | //===========================================================================
|
| 7433 | function SaveTriggerHandleBJ takes trigger whichTrigger, integer key, integer missionKey, hashtable table returns boolean
|
| 7434 | return SaveTriggerHandle(table, missionKey, key, whichTrigger)
|
| 7435 | endfunction
|
| 7436 |
|
| 7437 | //===========================================================================
|
| 7438 | function SaveTriggerConditionHandleBJ takes triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table returns boolean
|
| 7439 | return SaveTriggerConditionHandle(table, missionKey, key, whichTriggercondition)
|
| 7440 | endfunction
|
| 7441 |
|
| 7442 | //===========================================================================
|
| 7443 | function SaveTriggerActionHandleBJ takes triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table returns boolean
|
| 7444 | return SaveTriggerActionHandle(table, missionKey, key, whichTriggeraction)
|
| 7445 | endfunction
|
| 7446 |
|
| 7447 | //===========================================================================
|
| 7448 | function SaveTriggerEventHandleBJ takes event whichEvent, integer key, integer missionKey, hashtable table returns boolean
|
| 7449 | return SaveTriggerEventHandle(table, missionKey, key, whichEvent)
|
| 7450 | endfunction
|
| 7451 |
|
| 7452 | //===========================================================================
|
| 7453 | function SaveForceHandleBJ takes force whichForce, integer key, integer missionKey, hashtable table returns boolean
|
| 7454 | return SaveForceHandle(table, missionKey, key, whichForce)
|
| 7455 | endfunction
|
| 7456 |
|
| 7457 | //===========================================================================
|
| 7458 | function SaveGroupHandleBJ takes group whichGroup, integer key, integer missionKey, hashtable table returns boolean
|
| 7459 | return SaveGroupHandle(table, missionKey, key, whichGroup)
|
| 7460 | endfunction
|
| 7461 |
|
| 7462 | //===========================================================================
|
| 7463 | function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean
|
| 7464 | return SaveLocationHandle(table, missionKey, key, whichLocation)
|
| 7465 | endfunction
|
| 7466 |
|
| 7467 | //===========================================================================
|
| 7468 | function SaveRectHandleBJ takes rect whichRect, integer key, integer missionKey, hashtable table returns boolean
|
| 7469 | return SaveRectHandle(table, missionKey, key, whichRect)
|
| 7470 | endfunction
|
| 7471 |
|
| 7472 | //===========================================================================
|
| 7473 | function SaveBooleanExprHandleBJ takes boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table returns boolean
|
| 7474 | return SaveBooleanExprHandle(table, missionKey, key, whichBoolexpr)
|
| 7475 | endfunction
|
| 7476 |
|
| 7477 | //===========================================================================
|
| 7478 | function SaveSoundHandleBJ takes sound whichSound, integer key, integer missionKey, hashtable table returns boolean
|
| 7479 | return SaveSoundHandle(table, missionKey, key, whichSound)
|
| 7480 | endfunction
|
| 7481 |
|
| 7482 | //===========================================================================
|
| 7483 | function SaveEffectHandleBJ takes effect whichEffect, integer key, integer missionKey, hashtable table returns boolean
|
| 7484 | return SaveEffectHandle(table, missionKey, key, whichEffect)
|
| 7485 | endfunction
|
| 7486 |
|
| 7487 | //===========================================================================
|
| 7488 | function SaveUnitPoolHandleBJ takes unitpool whichUnitpool, integer key, integer missionKey, hashtable table returns boolean
|
| 7489 | return SaveUnitPoolHandle(table, missionKey, key, whichUnitpool)
|
| 7490 | endfunction
|
| 7491 |
|
| 7492 | //===========================================================================
|
| 7493 | function SaveItemPoolHandleBJ takes itempool whichItempool, integer key, integer missionKey, hashtable table returns boolean
|
| 7494 | return SaveItemPoolHandle(table, missionKey, key, whichItempool)
|
| 7495 | endfunction
|
| 7496 |
|
| 7497 | //===========================================================================
|
| 7498 | function SaveQuestHandleBJ takes quest whichQuest, integer key, integer missionKey, hashtable table returns boolean
|
| 7499 | return SaveQuestHandle(table, missionKey, key, whichQuest)
|
| 7500 | endfunction
|
| 7501 |
|
| 7502 | //===========================================================================
|
| 7503 | function SaveQuestItemHandleBJ takes questitem whichQuestitem, integer key, integer missionKey, hashtable table returns boolean
|
| 7504 | return SaveQuestItemHandle(table, missionKey, key, whichQuestitem)
|
| 7505 | endfunction
|
| 7506 |
|
| 7507 | //===========================================================================
|
| 7508 | function SaveDefeatConditionHandleBJ takes defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table returns boolean
|
| 7509 | return SaveDefeatConditionHandle(table, missionKey, key, whichDefeatcondition)
|
| 7510 | endfunction
|
| 7511 |
|
| 7512 | //===========================================================================
|
| 7513 | function SaveTimerDialogHandleBJ takes timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table returns boolean
|
| 7514 | return SaveTimerDialogHandle(table, missionKey, key, whichTimerdialog)
|
| 7515 | endfunction
|
| 7516 |
|
| 7517 | //===========================================================================
|
| 7518 | function SaveLeaderboardHandleBJ takes leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table returns boolean
|
| 7519 | return SaveLeaderboardHandle(table, missionKey, key, whichLeaderboard)
|
| 7520 | endfunction
|
| 7521 |
|
| 7522 | //===========================================================================
|
| 7523 | function SaveMultiboardHandleBJ takes multiboard whichMultiboard, integer key, integer missionKey, hashtable table returns boolean
|
| 7524 | return SaveMultiboardHandle(table, missionKey, key, whichMultiboard)
|
| 7525 | endfunction
|
| 7526 |
|
| 7527 | //===========================================================================
|
| 7528 | function SaveMultiboardItemHandleBJ takes multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table returns boolean
|
| 7529 | return SaveMultiboardItemHandle(table, missionKey, key, whichMultiboarditem)
|
| 7530 | endfunction
|
| 7531 |
|
| 7532 | //===========================================================================
|
| 7533 | function SaveTrackableHandleBJ takes trackable whichTrackable, integer key, integer missionKey, hashtable table returns boolean
|
| 7534 | return SaveTrackableHandle(table, missionKey, key, whichTrackable)
|
| 7535 | endfunction
|
| 7536 |
|
| 7537 | //===========================================================================
|
| 7538 | function SaveDialogHandleBJ takes dialog whichDialog, integer key, integer missionKey, hashtable table returns boolean
|
| 7539 | return SaveDialogHandle(table, missionKey, key, whichDialog)
|
| 7540 | endfunction
|
| 7541 |
|
| 7542 | //===========================================================================
|
| 7543 | function SaveButtonHandleBJ takes button whichButton, integer key, integer missionKey, hashtable table returns boolean
|
| 7544 | return SaveButtonHandle(table, missionKey, key, whichButton)
|
| 7545 | endfunction
|
| 7546 |
|
| 7547 | //===========================================================================
|
| 7548 | function SaveTextTagHandleBJ takes texttag whichTexttag, integer key, integer missionKey, hashtable table returns boolean
|
| 7549 | return SaveTextTagHandle(table, missionKey, key, whichTexttag)
|
| 7550 | endfunction
|
| 7551 |
|
| 7552 | //===========================================================================
|
| 7553 | function SaveLightningHandleBJ takes lightning whichLightning, integer key, integer missionKey, hashtable table returns boolean
|
| 7554 | return SaveLightningHandle(table, missionKey, key, whichLightning)
|
| 7555 | endfunction
|
| 7556 |
|
| 7557 | //===========================================================================
|
| 7558 | function SaveImageHandleBJ takes image whichImage, integer key, integer missionKey, hashtable table returns boolean
|
| 7559 | return SaveImageHandle(table, missionKey, key, whichImage)
|
| 7560 | endfunction
|
| 7561 |
|
| 7562 | //===========================================================================
|
| 7563 | function SaveUbersplatHandleBJ takes ubersplat whichUbersplat, integer key, integer missionKey, hashtable table returns boolean
|
| 7564 | return SaveUbersplatHandle(table, missionKey, key, whichUbersplat)
|
| 7565 | endfunction
|
| 7566 |
|
| 7567 | //===========================================================================
|
| 7568 | function SaveRegionHandleBJ takes region whichRegion, integer key, integer missionKey, hashtable table returns boolean
|
| 7569 | return SaveRegionHandle(table, missionKey, key, whichRegion)
|
| 7570 | endfunction
|
| 7571 |
|
| 7572 | //===========================================================================
|
| 7573 | function SaveFogStateHandleBJ takes fogstate whichFogState, integer key, integer missionKey, hashtable table returns boolean
|
| 7574 | return SaveFogStateHandle(table, missionKey, key, whichFogState)
|
| 7575 | endfunction
|
| 7576 |
|
| 7577 | //===========================================================================
|
| 7578 | function SaveFogModifierHandleBJ takes fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table returns boolean
|
| 7579 | return SaveFogModifierHandle(table, missionKey, key, whichFogModifier)
|
| 7580 | endfunction
|
| 7581 |
|
| 7582 | //===========================================================================
|
| 7583 | function SaveAgentHandleBJ takes agent whichAgent, integer key, integer missionKey, hashtable table returns boolean
|
| 7584 | return SaveAgentHandle(table, missionKey, key, whichAgent)
|
| 7585 | endfunction
|
| 7586 |
|
| 7587 | //===========================================================================
|
| 7588 | function SaveHashtableHandleBJ takes hashtable whichHashtable, integer key, integer missionKey, hashtable table returns boolean
|
| 7589 | return SaveHashtableHandle(table, missionKey, key, whichHashtable)
|
| 7590 | endfunction
|
| 7591 |
|
| 7592 | //===========================================================================
|
| 7593 | function GetStoredRealBJ takes string key, string missionKey, gamecache cache returns real
|
| 7594 | //call SyncStoredReal(cache, missionKey, key)
|
| 7595 | return GetStoredReal(cache, missionKey, key)
|
| 7596 | endfunction
|
| 7597 |
|
| 7598 | //===========================================================================
|
| 7599 | function GetStoredIntegerBJ takes string key, string missionKey, gamecache cache returns integer
|
| 7600 | //call SyncStoredInteger(cache, missionKey, key)
|
| 7601 | return GetStoredInteger(cache, missionKey, key)
|
| 7602 | endfunction
|
| 7603 |
|
| 7604 | //===========================================================================
|
| 7605 | function GetStoredBooleanBJ takes string key, string missionKey, gamecache cache returns boolean
|
| 7606 | //call SyncStoredBoolean(cache, missionKey, key)
|
| 7607 | return GetStoredBoolean(cache, missionKey, key)
|
| 7608 | endfunction
|
| 7609 |
|
| 7610 | //===========================================================================
|
| 7611 | function GetStoredStringBJ takes string key, string missionKey, gamecache cache returns string
|
| 7612 | local string s
|
| 7613 |
|
| 7614 | //call SyncStoredString(cache, missionKey, key)
|
| 7615 | set s = GetStoredString(cache, missionKey, key)
|
| 7616 | if (s == null) then
|
| 7617 | return ""
|
| 7618 | else
|
| 7619 | return s
|
| 7620 | endif
|
| 7621 | endfunction
|
| 7622 |
|
| 7623 | //===========================================================================
|
| 7624 | function LoadRealBJ takes integer key, integer missionKey, hashtable table returns real
|
| 7625 | //call SyncStoredReal(table, missionKey, key)
|
| 7626 | return LoadReal(table, missionKey, key)
|
| 7627 | endfunction
|
| 7628 |
|
| 7629 | //===========================================================================
|
| 7630 | function LoadIntegerBJ takes integer key, integer missionKey, hashtable table returns integer
|
| 7631 | //call SyncStoredInteger(table, missionKey, key)
|
| 7632 | return LoadInteger(table, missionKey, key)
|
| 7633 | endfunction
|
| 7634 |
|
| 7635 | //===========================================================================
|
| 7636 | function LoadBooleanBJ takes integer key, integer missionKey, hashtable table returns boolean
|
| 7637 | //call SyncStoredBoolean(table, missionKey, key)
|
| 7638 | return LoadBoolean(table, missionKey, key)
|
| 7639 | endfunction
|
| 7640 |
|
| 7641 | //===========================================================================
|
| 7642 | function LoadStringBJ takes integer key, integer missionKey, hashtable table returns string
|
| 7643 | local string s
|
| 7644 |
|
| 7645 | //call SyncStoredString(table, missionKey, key)
|
| 7646 | set s = LoadStr(table, missionKey, key)
|
| 7647 | if (s == null) then
|
| 7648 | return ""
|
| 7649 | else
|
| 7650 | return s
|
| 7651 | endif
|
| 7652 | endfunction
|
| 7653 |
|
| 7654 | //===========================================================================
|
| 7655 | function LoadPlayerHandleBJ takes integer key, integer missionKey, hashtable table returns player
|
| 7656 | return LoadPlayerHandle(table, missionKey, key)
|
| 7657 | endfunction
|
| 7658 |
|
| 7659 | //===========================================================================
|
| 7660 | function LoadWidgetHandleBJ takes integer key, integer missionKey, hashtable table returns widget
|
| 7661 | return LoadWidgetHandle(table, missionKey, key)
|
| 7662 | endfunction
|
| 7663 |
|
| 7664 | //===========================================================================
|
| 7665 | function LoadDestructableHandleBJ takes integer key, integer missionKey, hashtable table returns destructable
|
| 7666 | return LoadDestructableHandle(table, missionKey, key)
|
| 7667 | endfunction
|
| 7668 |
|
| 7669 | //===========================================================================
|
| 7670 | function LoadItemHandleBJ takes integer key, integer missionKey, hashtable table returns item
|
| 7671 | return LoadItemHandle(table, missionKey, key)
|
| 7672 | endfunction
|
| 7673 |
|
| 7674 | //===========================================================================
|
| 7675 | function LoadUnitHandleBJ takes integer key, integer missionKey, hashtable table returns unit
|
| 7676 | return LoadUnitHandle(table, missionKey, key)
|
| 7677 | endfunction
|
| 7678 |
|
| 7679 | //===========================================================================
|
| 7680 | function LoadAbilityHandleBJ takes integer key, integer missionKey, hashtable table returns ability
|
| 7681 | return LoadAbilityHandle(table, missionKey, key)
|
| 7682 | endfunction
|
| 7683 |
|
| 7684 | //===========================================================================
|
| 7685 | function LoadTimerHandleBJ takes integer key, integer missionKey, hashtable table returns timer
|
| 7686 | return LoadTimerHandle(table, missionKey, key)
|
| 7687 | endfunction
|
| 7688 |
|
| 7689 | //===========================================================================
|
| 7690 | function LoadTriggerHandleBJ takes integer key, integer missionKey, hashtable table returns trigger
|
| 7691 | return LoadTriggerHandle(table, missionKey, key)
|
| 7692 | endfunction
|
| 7693 |
|
| 7694 | //===========================================================================
|
| 7695 | function LoadTriggerConditionHandleBJ takes integer key, integer missionKey, hashtable table returns triggercondition
|
| 7696 | return LoadTriggerConditionHandle(table, missionKey, key)
|
| 7697 | endfunction
|
| 7698 |
|
| 7699 | //===========================================================================
|
| 7700 | function LoadTriggerActionHandleBJ takes integer key, integer missionKey, hashtable table returns triggeraction
|
| 7701 | return LoadTriggerActionHandle(table, missionKey, key)
|
| 7702 | endfunction
|
| 7703 |
|
| 7704 | //===========================================================================
|
| 7705 | function LoadTriggerEventHandleBJ takes integer key, integer missionKey, hashtable table returns event
|
| 7706 | return LoadTriggerEventHandle(table, missionKey, key)
|
| 7707 | endfunction
|
| 7708 |
|
| 7709 | //===========================================================================
|
| 7710 | function LoadForceHandleBJ takes integer key, integer missionKey, hashtable table returns force
|
| 7711 | return LoadForceHandle(table, missionKey, key)
|
| 7712 | endfunction
|
| 7713 |
|
| 7714 | //===========================================================================
|
| 7715 | function LoadGroupHandleBJ takes integer key, integer missionKey, hashtable table returns group
|
| 7716 | return LoadGroupHandle(table, missionKey, key)
|
| 7717 | endfunction
|
| 7718 |
|
| 7719 | //===========================================================================
|
| 7720 | function LoadLocationHandleBJ takes integer key, integer missionKey, hashtable table returns location
|
| 7721 | return LoadLocationHandle(table, missionKey, key)
|
| 7722 | endfunction
|
| 7723 |
|
| 7724 | //===========================================================================
|
| 7725 | function LoadRectHandleBJ takes integer key, integer missionKey, hashtable table returns rect
|
| 7726 | return LoadRectHandle(table, missionKey, key)
|
| 7727 | endfunction
|
| 7728 |
|
| 7729 | //===========================================================================
|
| 7730 | function LoadBooleanExprHandleBJ takes integer key, integer missionKey, hashtable table returns boolexpr
|
| 7731 | return LoadBooleanExprHandle(table, missionKey, key)
|
| 7732 | endfunction
|
| 7733 |
|
| 7734 | //===========================================================================
|
| 7735 | function LoadSoundHandleBJ takes integer key, integer missionKey, hashtable table returns sound
|
| 7736 | return LoadSoundHandle(table, missionKey, key)
|
| 7737 | endfunction
|
| 7738 |
|
| 7739 | //===========================================================================
|
| 7740 | function LoadEffectHandleBJ takes integer key, integer missionKey, hashtable table returns effect
|
| 7741 | return LoadEffectHandle(table, missionKey, key)
|
| 7742 | endfunction
|
| 7743 |
|
| 7744 | //===========================================================================
|
| 7745 | function LoadUnitPoolHandleBJ takes integer key, integer missionKey, hashtable table returns unitpool
|
| 7746 | return LoadUnitPoolHandle(table, missionKey, key)
|
| 7747 | endfunction
|
| 7748 |
|
| 7749 | //===========================================================================
|
| 7750 | function LoadItemPoolHandleBJ takes integer key, integer missionKey, hashtable table returns itempool
|
| 7751 | return LoadItemPoolHandle(table, missionKey, key)
|
| 7752 | endfunction
|
| 7753 |
|
| 7754 | //===========================================================================
|
| 7755 | function LoadQuestHandleBJ takes integer key, integer missionKey, hashtable table returns quest
|
| 7756 | return LoadQuestHandle(table, missionKey, key)
|
| 7757 | endfunction
|
| 7758 |
|
| 7759 | //===========================================================================
|
| 7760 | function LoadQuestItemHandleBJ takes integer key, integer missionKey, hashtable table returns questitem
|
| 7761 | return LoadQuestItemHandle(table, missionKey, key)
|
| 7762 | endfunction
|
| 7763 |
|
| 7764 | //===========================================================================
|
| 7765 | function LoadDefeatConditionHandleBJ takes integer key, integer missionKey, hashtable table returns defeatcondition
|
| 7766 | return LoadDefeatConditionHandle(table, missionKey, key)
|
| 7767 | endfunction
|
| 7768 |
|
| 7769 | //===========================================================================
|
| 7770 | function LoadTimerDialogHandleBJ takes integer key, integer missionKey, hashtable table returns timerdialog
|
| 7771 | return LoadTimerDialogHandle(table, missionKey, key)
|
| 7772 | endfunction
|
| 7773 |
|
| 7774 | //===========================================================================
|
| 7775 | function LoadLeaderboardHandleBJ takes integer key, integer missionKey, hashtable table returns leaderboard
|
| 7776 | return LoadLeaderboardHandle(table, missionKey, key)
|
| 7777 | endfunction
|
| 7778 |
|
| 7779 | //===========================================================================
|
| 7780 | function LoadMultiboardHandleBJ takes integer key, integer missionKey, hashtable table returns multiboard
|
| 7781 | return LoadMultiboardHandle(table, missionKey, key)
|
| 7782 | endfunction
|
| 7783 |
|
| 7784 | //===========================================================================
|
| 7785 | function LoadMultiboardItemHandleBJ takes integer key, integer missionKey, hashtable table returns multiboarditem
|
| 7786 | return LoadMultiboardItemHandle(table, missionKey, key)
|
| 7787 | endfunction
|
| 7788 |
|
| 7789 | //===========================================================================
|
| 7790 | function LoadTrackableHandleBJ takes integer key, integer missionKey, hashtable table returns trackable
|
| 7791 | return LoadTrackableHandle(table, missionKey, key)
|
| 7792 | endfunction
|
| 7793 |
|
| 7794 | //===========================================================================
|
| 7795 | function LoadDialogHandleBJ takes integer key, integer missionKey, hashtable table returns dialog
|
| 7796 | return LoadDialogHandle(table, missionKey, key)
|
| 7797 | endfunction
|
| 7798 |
|
| 7799 | //===========================================================================
|
| 7800 | function LoadButtonHandleBJ takes integer key, integer missionKey, hashtable table returns button
|
| 7801 | return LoadButtonHandle(table, missionKey, key)
|
| 7802 | endfunction
|
| 7803 |
|
| 7804 | //===========================================================================
|
| 7805 | function LoadTextTagHandleBJ takes integer key, integer missionKey, hashtable table returns texttag
|
| 7806 | return LoadTextTagHandle(table, missionKey, key)
|
| 7807 | endfunction
|
| 7808 |
|
| 7809 | //===========================================================================
|
| 7810 | function LoadLightningHandleBJ takes integer key, integer missionKey, hashtable table returns lightning
|
| 7811 | return LoadLightningHandle(table, missionKey, key)
|
| 7812 | endfunction
|
| 7813 |
|
| 7814 | //===========================================================================
|
| 7815 | function LoadImageHandleBJ takes integer key, integer missionKey, hashtable table returns image
|
| 7816 | return LoadImageHandle(table, missionKey, key)
|
| 7817 | endfunction
|
| 7818 |
|
| 7819 | //===========================================================================
|
| 7820 | function LoadUbersplatHandleBJ takes integer key, integer missionKey, hashtable table returns ubersplat
|
| 7821 | return LoadUbersplatHandle(table, missionKey, key)
|
| 7822 | endfunction
|
| 7823 |
|
| 7824 | //===========================================================================
|
| 7825 | function LoadRegionHandleBJ takes integer key, integer missionKey, hashtable table returns region
|
| 7826 | return LoadRegionHandle(table, missionKey, key)
|
| 7827 | endfunction
|
| 7828 |
|
| 7829 | //===========================================================================
|
| 7830 | function LoadFogStateHandleBJ takes integer key, integer missionKey, hashtable table returns fogstate
|
| 7831 | return LoadFogStateHandle(table, missionKey, key)
|
| 7832 | endfunction
|
| 7833 |
|
| 7834 | //===========================================================================
|
| 7835 | function LoadFogModifierHandleBJ takes integer key, integer missionKey, hashtable table returns fogmodifier
|
| 7836 | return LoadFogModifierHandle(table, missionKey, key)
|
| 7837 | endfunction
|
| 7838 |
|
| 7839 | //===========================================================================
|
| 7840 | function LoadHashtableHandleBJ takes integer key, integer missionKey, hashtable table returns hashtable
|
| 7841 | return LoadHashtableHandle(table, missionKey, key)
|
| 7842 | endfunction
|
| 7843 |
|
| 7844 | //===========================================================================
|
| 7845 | function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
|
| 7846 | //call SyncStoredUnit(cache, missionKey, key)
|
| 7847 | set bj_lastLoadedUnit = RestoreUnit(cache, missionKey, key, forWhichPlayer, GetLocationX(loc), GetLocationY(loc), facing)
|
| 7848 | return bj_lastLoadedUnit
|
| 7849 | endfunction
|
| 7850 |
|
| 7851 | //===========================================================================
|
| 7852 | function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
|
| 7853 | //call SyncStoredUnit(cache, missionKey, key)
|
| 7854 | return RestoreUnitLocFacingAngleBJ(key, missionKey, cache, forWhichPlayer, loc, AngleBetweenPoints(loc, lookAt))
|
| 7855 | endfunction
|
| 7856 |
|
| 7857 | //===========================================================================
|
| 7858 | function GetLastRestoredUnitBJ takes nothing returns unit
|
| 7859 | return bj_lastLoadedUnit
|
| 7860 | endfunction
|
| 7861 |
|
| 7862 | //===========================================================================
|
| 7863 | function FlushGameCacheBJ takes gamecache cache returns nothing
|
| 7864 | call FlushGameCache(cache)
|
| 7865 | endfunction
|
| 7866 |
|
| 7867 | //===========================================================================
|
| 7868 | function FlushStoredMissionBJ takes string missionKey, gamecache cache returns nothing
|
| 7869 | call FlushStoredMission(cache, missionKey)
|
| 7870 | endfunction
|
| 7871 |
|
| 7872 | //===========================================================================
|
| 7873 | function FlushParentHashtableBJ takes hashtable table returns nothing
|
| 7874 | call FlushParentHashtable(table)
|
| 7875 | endfunction
|
| 7876 |
|
| 7877 | //===========================================================================
|
| 7878 | function FlushChildHashtableBJ takes integer missionKey, hashtable table returns nothing
|
| 7879 | call FlushChildHashtable(table, missionKey)
|
| 7880 | endfunction
|
| 7881 |
|
| 7882 | //===========================================================================
|
| 7883 | function HaveStoredValue takes string key, integer valueType, string missionKey, gamecache cache returns boolean
|
| 7884 | if (valueType == bj_GAMECACHE_BOOLEAN) then
|
| 7885 | return HaveStoredBoolean(cache, missionKey, key)
|
| 7886 | elseif (valueType == bj_GAMECACHE_INTEGER) then
|
| 7887 | return HaveStoredInteger(cache, missionKey, key)
|
| 7888 | elseif (valueType == bj_GAMECACHE_REAL) then
|
| 7889 | return HaveStoredReal(cache, missionKey, key)
|
| 7890 | elseif (valueType == bj_GAMECACHE_UNIT) then
|
| 7891 | return HaveStoredUnit(cache, missionKey, key)
|
| 7892 | elseif (valueType == bj_GAMECACHE_STRING) then
|
| 7893 | return HaveStoredString(cache, missionKey, key)
|
| 7894 | else
|
| 7895 | // Unrecognized value type - ignore the request.
|
| 7896 | return false
|
| 7897 | endif
|
| 7898 | endfunction
|
| 7899 |
|
| 7900 | //===========================================================================
|
| 7901 | function HaveSavedValue takes integer key, integer valueType, integer missionKey, hashtable table returns boolean
|
| 7902 | if (valueType == bj_HASHTABLE_BOOLEAN) then
|
| 7903 | return HaveSavedBoolean(table, missionKey, key)
|
| 7904 | elseif (valueType == bj_HASHTABLE_INTEGER) then
|
| 7905 | return HaveSavedInteger(table, missionKey, key)
|
| 7906 | elseif (valueType == bj_HASHTABLE_REAL) then
|
| 7907 | return HaveSavedReal(table, missionKey, key)
|
| 7908 | elseif (valueType == bj_HASHTABLE_STRING) then
|
| 7909 | return HaveSavedString(table, missionKey, key)
|
| 7910 | elseif (valueType == bj_HASHTABLE_HANDLE) then
|
| 7911 | return HaveSavedHandle(table, missionKey, key)
|
| 7912 | else
|
| 7913 | // Unrecognized value type - ignore the request.
|
| 7914 | return false
|
| 7915 | endif
|
| 7916 | endfunction
|
| 7917 |
|
| 7918 | //===========================================================================
|
| 7919 | function ShowCustomCampaignButton takes boolean show, integer whichButton returns nothing
|
| 7920 | call SetCustomCampaignButtonVisible(whichButton - 1, show)
|
| 7921 | endfunction
|
| 7922 |
|
| 7923 | //===========================================================================
|
| 7924 | function IsCustomCampaignButtonVisibile takes integer whichButton returns boolean
|
| 7925 | return GetCustomCampaignButtonVisible(whichButton - 1)
|
| 7926 | endfunction
|
| 7927 |
|
| 7928 | //===========================================================================
|
| 7929 | // Placeholder function for auto save feature
|
| 7930 | //===========================================================================
|
| 7931 | function SaveGameCheckPointBJ takes string mapSaveName, boolean doCheckpointHint returns nothing
|
| 7932 | call SaveGameCheckpoint(mapSaveName, doCheckpointHint)
|
| 7933 | endfunction
|
| 7934 |
|
| 7935 | //===========================================================================
|
| 7936 | function LoadGameBJ takes string loadFileName, boolean doScoreScreen returns nothing
|
| 7937 | call LoadGame(loadFileName, doScoreScreen)
|
| 7938 | endfunction
|
| 7939 |
|
| 7940 | //===========================================================================
|
| 7941 | function SaveAndChangeLevelBJ takes string saveFileName, string newLevel, boolean doScoreScreen returns nothing
|
| 7942 | call SaveGame(saveFileName)
|
| 7943 | call ChangeLevel(newLevel, doScoreScreen)
|
| 7944 | endfunction
|
| 7945 |
|
| 7946 | //===========================================================================
|
| 7947 | function SaveAndLoadGameBJ takes string saveFileName, string loadFileName, boolean doScoreScreen returns nothing
|
| 7948 | call SaveGame(saveFileName)
|
| 7949 | call LoadGame(loadFileName, doScoreScreen)
|
| 7950 | endfunction
|
| 7951 |
|
| 7952 | //===========================================================================
|
| 7953 | function RenameSaveDirectoryBJ takes string sourceDirName, string destDirName returns boolean
|
| 7954 | return RenameSaveDirectory(sourceDirName, destDirName)
|
| 7955 | endfunction
|
| 7956 |
|
| 7957 | //===========================================================================
|
| 7958 | function RemoveSaveDirectoryBJ takes string sourceDirName returns boolean
|
| 7959 | return RemoveSaveDirectory(sourceDirName)
|
| 7960 | endfunction
|
| 7961 |
|
| 7962 | //===========================================================================
|
| 7963 | function CopySaveGameBJ takes string sourceSaveName, string destSaveName returns boolean
|
| 7964 | return CopySaveGame(sourceSaveName, destSaveName)
|
| 7965 | endfunction
|
| 7966 |
|
| 7967 |
|
| 7968 |
|
| 7969 | //***************************************************************************
|
| 7970 | //*
|
| 7971 | //* Miscellaneous Utility Functions
|
| 7972 | //*
|
| 7973 | //***************************************************************************
|
| 7974 |
|
| 7975 | //===========================================================================
|
| 7976 | function GetPlayerStartLocationX takes player whichPlayer returns real
|
| 7977 | return GetStartLocationX(GetPlayerStartLocation(whichPlayer))
|
| 7978 | endfunction
|
| 7979 |
|
| 7980 | //===========================================================================
|
| 7981 | function GetPlayerStartLocationY takes player whichPlayer returns real
|
| 7982 | return GetStartLocationY(GetPlayerStartLocation(whichPlayer))
|
| 7983 | endfunction
|
| 7984 |
|
| 7985 | //===========================================================================
|
| 7986 | function GetPlayerStartLocationLoc takes player whichPlayer returns location
|
| 7987 | return GetStartLocationLoc(GetPlayerStartLocation(whichPlayer))
|
| 7988 | endfunction
|
| 7989 |
|
| 7990 | //===========================================================================
|
| 7991 | function GetRectCenter takes rect whichRect returns location
|
| 7992 | return Location(GetRectCenterX(whichRect), GetRectCenterY(whichRect))
|
| 7993 | endfunction
|
| 7994 |
|
| 7995 | //===========================================================================
|
| 7996 | function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean
|
| 7997 | return GetPlayerSlotState(whichPlayer) == whichState
|
| 7998 | endfunction
|
| 7999 |
|
| 8000 | //===========================================================================
|
| 8001 | function GetFadeFromSeconds takes real seconds returns integer
|
| 8002 | if (seconds != 0) then
|
| 8003 | return 128 / R2I(seconds)
|
| 8004 | endif
|
| 8005 | return 10000
|
| 8006 | endfunction
|
| 8007 |
|
| 8008 | //===========================================================================
|
| 8009 | function GetFadeFromSecondsAsReal takes real seconds returns real
|
| 8010 | if (seconds != 0) then
|
| 8011 | return 128.00 / seconds
|
| 8012 | endif
|
| 8013 | return 10000.00
|
| 8014 | endfunction
|
| 8015 |
|
| 8016 | //===========================================================================
|
| 8017 | function AdjustPlayerStateSimpleBJ takes player whichPlayer, playerstate whichPlayerState, integer delta returns nothing
|
| 8018 | call SetPlayerState(whichPlayer, whichPlayerState, GetPlayerState(whichPlayer, whichPlayerState) + delta)
|
| 8019 | endfunction
|
| 8020 |
|
| 8021 | //===========================================================================
|
| 8022 | function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing
|
| 8023 | // If the change was positive, apply the difference to the player's
|
| 8024 | // gathered resources property as well.
|
| 8025 | if (delta > 0) then
|
| 8026 | if (whichPlayerState == PLAYER_STATE_RESOURCE_GOLD) then
|
| 8027 | call AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_GOLD_GATHERED, delta)
|
| 8028 | elseif (whichPlayerState == PLAYER_STATE_RESOURCE_LUMBER) then
|
| 8029 | call AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_LUMBER_GATHERED, delta)
|
| 8030 | endif
|
| 8031 | endif
|
| 8032 |
|
| 8033 | call AdjustPlayerStateSimpleBJ(whichPlayer, whichPlayerState, delta)
|
| 8034 | endfunction
|
| 8035 |
|
| 8036 | //===========================================================================
|
| 8037 | function SetPlayerStateBJ takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing
|
| 8038 | local integer oldValue = GetPlayerState(whichPlayer, whichPlayerState)
|
| 8039 | call AdjustPlayerStateBJ(value - oldValue, whichPlayer, whichPlayerState)
|
| 8040 | endfunction
|
| 8041 |
|
| 8042 | //===========================================================================
|
| 8043 | function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing
|
| 8044 | call SetPlayerState(whichPlayer, whichPlayerFlag, IntegerTertiaryOp(flag, 1, 0))
|
| 8045 | endfunction
|
| 8046 |
|
| 8047 | //===========================================================================
|
| 8048 | function SetPlayerTaxRateBJ takes integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer returns nothing
|
| 8049 | call SetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource, rate)
|
| 8050 | endfunction
|
| 8051 |
|
| 8052 | //===========================================================================
|
| 8053 | function GetPlayerTaxRateBJ takes playerstate whichResource, player sourcePlayer, player otherPlayer returns integer
|
| 8054 | return GetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource)
|
| 8055 | endfunction
|
| 8056 |
|
| 8057 | //===========================================================================
|
| 8058 | function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean
|
| 8059 | return GetPlayerState(whichPlayer, whichPlayerFlag) == 1
|
| 8060 | endfunction
|
| 8061 |
|
| 8062 | //===========================================================================
|
| 8063 | function AddResourceAmountBJ takes integer delta, unit whichUnit returns nothing
|
| 8064 | call AddResourceAmount(whichUnit, delta)
|
| 8065 | endfunction
|
| 8066 |
|
| 8067 | //===========================================================================
|
| 8068 | function GetConvertedPlayerId takes player whichPlayer returns integer
|
| 8069 | return GetPlayerId(whichPlayer) + 1
|
| 8070 | endfunction
|
| 8071 |
|
| 8072 | //===========================================================================
|
| 8073 | function ConvertedPlayer takes integer convertedPlayerId returns player
|
| 8074 | return Player(convertedPlayerId - 1)
|
| 8075 | endfunction
|
| 8076 |
|
| 8077 | //===========================================================================
|
| 8078 | function GetRectWidthBJ takes rect r returns real
|
| 8079 | return GetRectMaxX(r) - GetRectMinX(r)
|
| 8080 | endfunction
|
| 8081 |
|
| 8082 | //===========================================================================
|
| 8083 | function GetRectHeightBJ takes rect r returns real
|
| 8084 | return GetRectMaxY(r) - GetRectMinY(r)
|
| 8085 | endfunction
|
| 8086 |
|
| 8087 | //===========================================================================
|
| 8088 | // Replaces a gold mine with a blighted gold mine for the given player.
|
| 8089 | //
|
| 8090 | function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit
|
| 8091 | local real mineX
|
| 8092 | local real mineY
|
| 8093 | local integer mineGold
|
| 8094 | local unit newMine
|
| 8095 |
|
| 8096 | // Make sure we're replacing a Gold Mine and not some other type of unit.
|
| 8097 | if GetUnitTypeId(goldMine) != 'ngol' then
|
| 8098 | return null
|
| 8099 | endif
|
| 8100 |
|
| 8101 | // Save the Gold Mine's properties and remove it.
|
| 8102 | set mineX = GetUnitX(goldMine)
|
| 8103 | set mineY = GetUnitY(goldMine)
|
| 8104 | set mineGold = GetResourceAmount(goldMine)
|
| 8105 | call RemoveUnit(goldMine)
|
| 8106 |
|
| 8107 | // Create a Haunted Gold Mine to replace the Gold Mine.
|
| 8108 | set newMine = CreateBlightedGoldmine(whichPlayer, mineX, mineY, bj_UNIT_FACING)
|
| 8109 | call SetResourceAmount(newMine, mineGold)
|
| 8110 | return newMine
|
| 8111 | endfunction
|
| 8112 |
|
| 8113 | //===========================================================================
|
| 8114 | function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit
|
| 8115 | set bj_lastHauntedGoldMine = BlightGoldMineForPlayerBJ(goldMine, whichPlayer)
|
| 8116 | return bj_lastHauntedGoldMine
|
| 8117 | endfunction
|
| 8118 |
|
| 8119 | //===========================================================================
|
| 8120 | function GetLastHauntedGoldMine takes nothing returns unit
|
| 8121 | return bj_lastHauntedGoldMine
|
| 8122 | endfunction
|
| 8123 |
|
| 8124 | //===========================================================================
|
| 8125 | function IsPointBlightedBJ takes location where returns boolean
|
| 8126 | return IsPointBlighted(GetLocationX(where), GetLocationY(where))
|
| 8127 | endfunction
|
| 8128 |
|
| 8129 | //===========================================================================
|
| 8130 | function SetPlayerColorBJEnum takes nothing returns nothing
|
| 8131 | call SetUnitColor(GetEnumUnit(), bj_setPlayerTargetColor)
|
| 8132 | endfunction
|
| 8133 |
|
| 8134 | //===========================================================================
|
| 8135 | function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing
|
| 8136 | local group g
|
| 8137 |
|
| 8138 | call SetPlayerColor(whichPlayer, color)
|
| 8139 | if changeExisting then
|
| 8140 | set bj_setPlayerTargetColor = color
|
| 8141 | set g = CreateGroup()
|
| 8142 | call GroupEnumUnitsOfPlayer(g, whichPlayer, null)
|
| 8143 | call ForGroup(g, function SetPlayerColorBJEnum)
|
| 8144 | call DestroyGroup(g)
|
| 8145 | endif
|
| 8146 | endfunction
|
| 8147 |
|
| 8148 | //===========================================================================
|
| 8149 | function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing
|
| 8150 | if allowed then
|
| 8151 | call SetPlayerTechMaxAllowed(whichPlayer, unitId, -1)
|
| 8152 | else
|
| 8153 | call SetPlayerTechMaxAllowed(whichPlayer, unitId, 0)
|
| 8154 | endif
|
| 8155 | endfunction
|
| 8156 |
|
| 8157 | //===========================================================================
|
| 8158 | function LockGameSpeedBJ takes nothing returns nothing
|
| 8159 | call SetMapFlag(MAP_LOCK_SPEED, true)
|
| 8160 | endfunction
|
| 8161 |
|
| 8162 | //===========================================================================
|
| 8163 | function UnlockGameSpeedBJ takes nothing returns nothing
|
| 8164 | call SetMapFlag(MAP_LOCK_SPEED, false)
|
| 8165 | endfunction
|
| 8166 |
|
| 8167 | //===========================================================================
|
| 8168 | function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean
|
| 8169 | return IssueTargetOrder( whichUnit, order, targetWidget )
|
| 8170 | endfunction
|
| 8171 |
|
| 8172 | //===========================================================================
|
| 8173 | function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
|
| 8174 | return IssuePointOrderLoc( whichUnit, order, whichLocation )
|
| 8175 | endfunction
|
| 8176 |
|
| 8177 | //===========================================================================
|
| 8178 | // Two distinct trigger actions can't share the same function name, so this
|
| 8179 | // dummy function simply mimics the behavior of an existing call.
|
| 8180 | //
|
| 8181 | function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean
|
| 8182 | return IssueTargetOrder( whichUnit, order, targetWidget )
|
| 8183 | endfunction
|
| 8184 |
|
| 8185 | function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean
|
| 8186 | return IssueTargetOrder( whichUnit, order, targetWidget )
|
| 8187 | endfunction
|
| 8188 |
|
| 8189 | //===========================================================================
|
| 8190 | function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean
|
| 8191 | return IssueImmediateOrder( whichUnit, order )
|
| 8192 | endfunction
|
| 8193 |
|
| 8194 | //===========================================================================
|
| 8195 | function GroupTargetOrderBJ takes group whichGroup, string order, widget targetWidget returns boolean
|
| 8196 | return GroupTargetOrder( whichGroup, order, targetWidget )
|
| 8197 | endfunction
|
| 8198 |
|
| 8199 | //===========================================================================
|
| 8200 | function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean
|
| 8201 | return GroupPointOrderLoc( whichGroup, order, whichLocation )
|
| 8202 | endfunction
|
| 8203 |
|
| 8204 | //===========================================================================
|
| 8205 | function GroupImmediateOrderBJ takes group whichGroup, string order returns boolean
|
| 8206 | return GroupImmediateOrder( whichGroup, order )
|
| 8207 | endfunction
|
| 8208 |
|
| 8209 | //===========================================================================
|
| 8210 | // Two distinct trigger actions can't share the same function name, so this
|
| 8211 | // dummy function simply mimics the behavior of an existing call.
|
| 8212 | //
|
| 8213 | function GroupTargetDestructableOrder takes group whichGroup, string order, widget targetWidget returns boolean
|
| 8214 | return GroupTargetOrder( whichGroup, order, targetWidget )
|
| 8215 | endfunction
|
| 8216 |
|
| 8217 | function GroupTargetItemOrder takes group whichGroup, string order, widget targetWidget returns boolean
|
| 8218 | return GroupTargetOrder( whichGroup, order, targetWidget )
|
| 8219 | endfunction
|
| 8220 |
|
| 8221 | //===========================================================================
|
| 8222 | function GetDyingDestructable takes nothing returns destructable
|
| 8223 | return GetTriggerDestructable()
|
| 8224 | endfunction
|
| 8225 |
|
| 8226 | //===========================================================================
|
| 8227 | // Rally point setting
|
| 8228 | //
|
| 8229 | function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing
|
| 8230 | call IssuePointOrderLocBJ(whichUnit, "setrally", targPos)
|
| 8231 | endfunction
|
| 8232 |
|
| 8233 | //===========================================================================
|
| 8234 | function SetUnitRallyUnit takes unit whichUnit, unit targUnit returns nothing
|
| 8235 | call IssueTargetOrder(whichUnit, "setrally", targUnit)
|
| 8236 | endfunction
|
| 8237 |
|
| 8238 | //===========================================================================
|
| 8239 | function SetUnitRallyDestructable takes unit whichUnit, destructable targDest returns nothing
|
| 8240 | call IssueTargetOrder(whichUnit, "setrally", targDest)
|
| 8241 | endfunction
|
| 8242 |
|
| 8243 | //===========================================================================
|
| 8244 | // Utility function for use by editor-generated item drop table triggers.
|
| 8245 | // This function is added as an action to all destructable drop triggers,
|
| 8246 | // so that a widget drop may be differentiated from a unit drop.
|
| 8247 | //
|
| 8248 | function SaveDyingWidget takes nothing returns nothing
|
| 8249 | set bj_lastDyingWidget = GetTriggerWidget()
|
| 8250 | endfunction
|
| 8251 |
|
| 8252 | //===========================================================================
|
| 8253 | function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing
|
| 8254 | call SetBlightRect(whichPlayer, r, addBlight)
|
| 8255 | endfunction
|
| 8256 |
|
| 8257 | //===========================================================================
|
| 8258 | function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
|
| 8259 | call SetBlightLoc(whichPlayer, loc, radius, addBlight)
|
| 8260 | endfunction
|
| 8261 |
|
| 8262 | //===========================================================================
|
| 8263 | function GetAbilityName takes integer abilcode returns string
|
| 8264 | return GetObjectName(abilcode)
|
| 8265 | endfunction
|
| 8266 |
|
| 8267 |
|
| 8268 | //***************************************************************************
|
| 8269 | //*
|
| 8270 | //* Melee Template Visibility Settings
|
| 8271 | //*
|
| 8272 | //***************************************************************************
|
| 8273 |
|
| 8274 | //===========================================================================
|
| 8275 | function MeleeStartingVisibility takes nothing returns nothing
|
| 8276 | // Start by setting the ToD.
|
| 8277 | call SetFloatGameState(GAME_STATE_TIME_OF_DAY, bj_MELEE_STARTING_TOD)
|
| 8278 |
|
| 8279 | // call FogMaskEnable(true)
|
| 8280 | // call FogEnable(true)
|
| 8281 | endfunction
|
| 8282 |
|
| 8283 |
|
| 8284 |
|
| 8285 | //***************************************************************************
|
| 8286 | //*
|
| 8287 | //* Melee Template Starting Resources
|
| 8288 | //*
|
| 8289 | //***************************************************************************
|
| 8290 |
|
| 8291 | //===========================================================================
|
| 8292 | function MeleeStartingResources takes nothing returns nothing
|
| 8293 | local integer index
|
| 8294 | local player indexPlayer
|
| 8295 | local version v
|
| 8296 | local integer startingGold
|
| 8297 | local integer startingLumber
|
| 8298 |
|
| 8299 | set v = VersionGet()
|
| 8300 | if (v == VERSION_REIGN_OF_CHAOS) then
|
| 8301 | set startingGold = bj_MELEE_STARTING_GOLD_V0
|
| 8302 | set startingLumber = bj_MELEE_STARTING_LUMBER_V0
|
| 8303 | else
|
| 8304 | set startingGold = bj_MELEE_STARTING_GOLD_V1
|
| 8305 | set startingLumber = bj_MELEE_STARTING_LUMBER_V1
|
| 8306 | endif
|
| 8307 |
|
| 8308 | // Set each player's starting resources.
|
| 8309 | set index = 0
|
| 8310 | loop
|
| 8311 | set indexPlayer = Player(index)
|
| 8312 | if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
|
| 8313 | call SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_GOLD, startingGold)
|
| 8314 | call SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_LUMBER, startingLumber)
|
| 8315 | endif
|
| 8316 |
|
| 8317 | set index = index + 1
|
| 8318 | exitwhen index == bj_MAX_PLAYERS
|
| 8319 | endloop
|
| 8320 | endfunction
|
| 8321 |
|
| 8322 |
|
| 8323 |
|
| 8324 | //***************************************************************************
|
| 8325 | //*
|
| 8326 | //* Melee Template Hero Limit
|
| 8327 | //*
|
| 8328 | //***************************************************************************
|
| 8329 |
|
| 8330 | //===========================================================================
|
| 8331 | function ReducePlayerTechMaxAllowed takes player whichPlayer, integer techId, integer limit returns nothing
|
| 8332 | local integer oldMax = GetPlayerTechMaxAllowed(whichPlayer, techId)
|
| 8333 |
|
| 8334 | // A value of -1 is used to indicate no limit, so check for that as well.
|
| 8335 | if (oldMax < 0 or oldMax > limit) then
|
| 8336 | call SetPlayerTechMaxAllowed(whichPlayer, techId, limit)
|
| 8337 | endif
|
| 8338 | endfunction
|
| 8339 |
|
| 8340 | //===========================================================================
|
| 8341 | function MeleeStartingHeroLimit takes nothing returns nothing
|
| 8342 | local integer index
|
| 8343 |
|
| 8344 | set index = 0
|
| 8345 | loop
|
| 8346 | // max heroes per player
|
| 8347 | call SetPlayerMaxHeroesAllowed(bj_MELEE_HERO_LIMIT, Player(index))
|
| 8348 |
|
| 8349 | // each player is restricted to a limit per hero type as well
|
| 8350 | call ReducePlayerTechMaxAllowed(Player(index), 'Hamg', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8351 | call ReducePlayerTechMaxAllowed(Player(index), 'Hmkg', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8352 | call ReducePlayerTechMaxAllowed(Player(index), 'Hpal', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8353 | call ReducePlayerTechMaxAllowed(Player(index), 'Hblm', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8354 |
|
| 8355 | call ReducePlayerTechMaxAllowed(Player(index), 'Obla', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8356 | call ReducePlayerTechMaxAllowed(Player(index), 'Ofar', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8357 | call ReducePlayerTechMaxAllowed(Player(index), 'Otch', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8358 | call ReducePlayerTechMaxAllowed(Player(index), 'Oshd', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8359 |
|
| 8360 | call ReducePlayerTechMaxAllowed(Player(index), 'Edem', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8361 | call ReducePlayerTechMaxAllowed(Player(index), 'Ekee', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8362 | call ReducePlayerTechMaxAllowed(Player(index), 'Emoo', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8363 | call ReducePlayerTechMaxAllowed(Player(index), 'Ewar', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8364 |
|
| 8365 | call ReducePlayerTechMaxAllowed(Player(index), 'Udea', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8366 | call ReducePlayerTechMaxAllowed(Player(index), 'Udre', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8367 | call ReducePlayerTechMaxAllowed(Player(index), 'Ulic', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8368 | call ReducePlayerTechMaxAllowed(Player(index), 'Ucrl', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8369 |
|
| 8370 | call ReducePlayerTechMaxAllowed(Player(index), 'Npbm', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8371 | call ReducePlayerTechMaxAllowed(Player(index), 'Nbrn', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8372 | call ReducePlayerTechMaxAllowed(Player(index), 'Nngs', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8373 | call ReducePlayerTechMaxAllowed(Player(index), 'Nplh', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8374 | call ReducePlayerTechMaxAllowed(Player(index), 'Nbst', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8375 | call ReducePlayerTechMaxAllowed(Player(index), 'Nalc', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8376 | call ReducePlayerTechMaxAllowed(Player(index), 'Ntin', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8377 | call ReducePlayerTechMaxAllowed(Player(index), 'Nfir', bj_MELEE_HERO_TYPE_LIMIT)
|
| 8378 |
|
| 8379 | set index = index + 1
|
| 8380 | exitwhen index == bj_MAX_PLAYERS
|
| 8381 | endloop
|
| 8382 | endfunction
|
| 8383 |
|
| 8384 |
|
| 8385 |
|
| 8386 | //***************************************************************************
|
| 8387 | //*
|
| 8388 | //* Melee Template Granted Hero Items
|
| 8389 | //*
|
| 8390 | //***************************************************************************
|
| 8391 |
|
| 8392 | //===========================================================================
|
| 8393 | function MeleeTrainedUnitIsHeroBJFilter takes nothing returns boolean
|
| 8394 | return IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO)
|
| 8395 | endfunction
|
| 8396 |
|
| 8397 | //===========================================================================
|
| 8398 | // The first N heroes trained or hired for each player start off with a
|
| 8399 | // standard set of items. This is currently:
|
| 8400 | // - 1x Scroll of Town Portal
|
| 8401 | //
|
| 8402 | function MeleeGrantItemsToHero takes unit whichUnit returns nothing
|
| 8403 | local integer owner = GetPlayerId(GetOwningPlayer(whichUnit))
|
| 8404 |
|
| 8405 | // If we haven't twinked N heroes for this player yet, twink away.
|
| 8406 | if (bj_meleeTwinkedHeroes[owner] < bj_MELEE_MAX_TWINKED_HEROES) then
|
| 8407 | call UnitAddItemById(whichUnit, 'stwp')
|
| 8408 | set bj_meleeTwinkedHeroes[owner] = bj_meleeTwinkedHeroes[owner] + 1
|
| 8409 | endif
|
| 8410 | endfunction
|
| 8411 |
|
| 8412 | //===========================================================================
|
| 8413 | function MeleeGrantItemsToTrainedHero takes nothing returns nothing
|
| 8414 | call MeleeGrantItemsToHero(GetTrainedUnit())
|
| 8415 | endfunction
|
| 8416 |
|
| 8417 | //===========================================================================
|
| 8418 | function MeleeGrantItemsToHiredHero takes nothing returns nothing
|
| 8419 | call MeleeGrantItemsToHero(GetSoldUnit())
|
| 8420 | endfunction
|
| 8421 |
|
| 8422 | //===========================================================================
|
| 8423 | function MeleeGrantHeroItems takes nothing returns nothing
|
| 8424 | local integer index
|
| 8425 | local trigger trig
|
| 8426 |
|
| 8427 | // Initialize the twinked hero counts.
|
| 8428 | set index = 0
|
| 8429 | loop
|
| 8430 | set bj_meleeTwinkedHeroes[index] = 0
|
| 8431 |
|
| 8432 | set index = index + 1
|
| 8433 | exitwhen index == bj_MAX_PLAYER_SLOTS
|
| 8434 | endloop
|
| 8435 |
|
| 8436 | // Register for an event whenever a hero is trained, so that we can give
|
| 8437 | // him/her their starting items.
|
| 8438 | set index = 0
|
| 8439 | loop
|
| 8440 | set trig = CreateTrigger()
|
| 8441 | call TriggerRegisterPlayerUnitEvent(trig, Player(index), EVENT_PLAYER_UNIT_TRAIN_FINISH, filterMeleeTrainedUnitIsHeroBJ)
|
| 8442 | call TriggerAddAction(trig, function MeleeGrantItemsToTrainedHero)
|
| 8443 |
|
| 8444 | set index = index + 1
|
| 8445 | exitwhen index == bj_MAX_PLAYERS
|
| 8446 | endloop
|
| 8447 |
|
| 8448 | // Register for an event whenever a neutral hero is hired, so that we
|
| 8449 | // can give him/her their starting items.
|
| 8450 | set trig = CreateTrigger()
|
| 8451 | call TriggerRegisterPlayerUnitEvent(trig, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL, filterMeleeTrainedUnitIsHeroBJ)
|
| 8452 | call TriggerAddAction(trig, function MeleeGrantItemsToHiredHero)
|
| 8453 |
|
| 8454 | // Flag that we are giving starting items to heroes, so that the melee
|
| 8455 | // starting units code can create them as necessary.
|
| 8456 | set bj_meleeGrantHeroItems = true
|
| 8457 | endfunction
|
| 8458 |
|
| 8459 |
|
| 8460 |
|
| 8461 | //***************************************************************************
|
| 8462 | //*
|
| 8463 | //* Melee Template Clear Start Locations
|
| 8464 | //*
|
| 8465 | //***************************************************************************
|
| 8466 |
|
| 8467 | //===========================================================================
|
| 8468 | function MeleeClearExcessUnit takes nothing returns nothing
|
| 8469 | local unit theUnit = GetEnumUnit()
|
| 8470 | local integer owner = GetPlayerId(GetOwningPlayer(theUnit))
|
| 8471 |
|
| 8472 | if (owner == PLAYER_NEUTRAL_AGGRESSIVE) then
|
| 8473 | // Remove any Neutral Hostile units from the area.
|
| 8474 | call RemoveUnit(GetEnumUnit())
|
| 8475 | elseif (owner == PLAYER_NEUTRAL_PASSIVE) then
|
| 8476 | // Remove non-structure Neutral Passive units from the area.
|
| 8477 | if not IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then
|
| 8478 | call RemoveUnit(GetEnumUnit())
|
| 8479 | endif
|
| 8480 | endif
|
| 8481 | endfunction
|
| 8482 |
|
| 8483 | //===========================================================================
|
| 8484 | function MeleeClearNearbyUnits takes real x, real y, real range returns nothing
|
| 8485 | local group nearbyUnits
|
| 8486 |
|
| 8487 | set nearbyUnits = CreateGroup()
|
| 8488 | call GroupEnumUnitsInRange(nearbyUnits, x, y, range, null)
|
| 8489 | call ForGroup(nearbyUnits, function MeleeClearExcessUnit)
|
| 8490 | call DestroyGroup(nearbyUnits)
|
| 8491 | endfunction
|
| 8492 |
|
| 8493 | //===========================================================================
|
| 8494 | function MeleeClearExcessUnits takes nothing returns nothing
|
| 8495 | local integer index
|
| 8496 | local real locX
|
| 8497 | local real locY
|
| 8498 | local player indexPlayer
|
| 8499 |
|
| 8500 | set index = 0
|
| 8501 | loop
|
| 8502 | set indexPlayer = Player(index)
|
| 8503 |
|
| 8504 | // If the player slot is being used, clear any nearby creeps.
|
| 8505 | if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
|
| 8506 | set locX = GetStartLocationX(GetPlayerStartLocation(indexPlayer))
|
| 8507 | set locY = GetStartLocationY(GetPlayerStartLocation(indexPlayer))
|
| 8508 |
|
| 8509 | call MeleeClearNearbyUnits(locX, locY, bj_MELEE_CLEAR_UNITS_RADIUS)
|
| 8510 | endif
|
| 8511 |
|
| 8512 | set index = index + 1
|
| 8513 | exitwhen index == bj_MAX_PLAYERS
|
| 8514 | endloop
|
| 8515 | endfunction
|
| 8516 |
|
| 8517 |
|
| 8518 |
|
| 8519 | //***************************************************************************
|
| 8520 | //*
|
| 8521 | //* Melee Template Starting Units
|
| 8522 | //*
|
| 8523 | //***************************************************************************
|
| 8524 |
|
| 8525 | //===========================================================================
|
| 8526 | function MeleeEnumFindNearestMine takes nothing returns nothing
|
| 8527 | local unit enumUnit = GetEnumUnit()
|
| 8528 | local real dist
|
| 8529 | local location unitLoc
|
| 8530 |
|
| 8531 | if (GetUnitTypeId(enumUnit) == 'ngol') then
|
| 8532 | set unitLoc = GetUnitLoc(enumUnit)
|
| 8533 | set dist = DistanceBetweenPoints(unitLoc, bj_meleeNearestMineToLoc)
|
| 8534 | call RemoveLocation(unitLoc)
|
| 8535 |
|
| 8536 | // If this is our first mine, or the closest thusfar, use it instead.
|
| 8537 | if (bj_meleeNearestMineDist < 0) or (dist < bj_meleeNearestMineDist) then
|
| 8538 | set bj_meleeNearestMine = enumUnit
|
| 8539 | set bj_meleeNearestMineDist = dist
|
| 8540 | endif
|
| 8541 | endif
|
| 8542 | endfunction
|
| 8543 |
|
| 8544 | //===========================================================================
|
| 8545 | function MeleeFindNearestMine takes location src, real range returns unit
|
| 8546 | local group nearbyMines
|
| 8547 |
|
| 8548 | set bj_meleeNearestMine = null
|
| 8549 | set bj_meleeNearestMineDist = -1
|
| 8550 | set bj_meleeNearestMineToLoc = src
|
| 8551 |
|
| 8552 | set nearbyMines = CreateGroup()
|
| 8553 | call GroupEnumUnitsInRangeOfLoc(nearbyMines, src, range, null)
|
| 8554 | call ForGroup(nearbyMines, function MeleeEnumFindNearestMine)
|
| 8555 | call DestroyGroup(nearbyMines)
|
| 8556 |
|
| 8557 | return bj_meleeNearestMine
|
| 8558 | endfunction
|
| 8559 |
|
| 8560 | //===========================================================================
|
| 8561 | function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
|
| 8562 | local unit hero = null
|
| 8563 | local integer roll
|
| 8564 | local integer pick
|
| 8565 | local version v
|
| 8566 |
|
| 8567 | // The selection of heroes is dependant on the game version.
|
| 8568 | set v = VersionGet()
|
| 8569 | if (v == VERSION_REIGN_OF_CHAOS) then
|
| 8570 | set roll = GetRandomInt(1,3)
|
| 8571 | else
|
| 8572 | set roll = GetRandomInt(1,4)
|
| 8573 | endif
|
| 8574 |
|
| 8575 | // Translate the roll into a unitid.
|
| 8576 | if roll == 1 then
|
| 8577 | set pick = id1
|
| 8578 | elseif roll == 2 then
|
| 8579 | set pick = id2
|
| 8580 | elseif roll == 3 then
|
| 8581 | set pick = id3
|
| 8582 | elseif roll == 4 then
|
| 8583 | set pick = id4
|
| 8584 | else
|
| 8585 | // Unrecognized id index - pick the first hero in the list.
|
| 8586 | set pick = id1
|
| 8587 | endif
|
| 8588 |
|
| 8589 | // Create the hero.
|
| 8590 | set hero = CreateUnitAtLoc(p, pick, loc, bj_UNIT_FACING)
|
| 8591 | if bj_meleeGrantHeroItems then
|
| 8592 | call MeleeGrantItemsToHero(hero)
|
| 8593 | endif
|
| 8594 | return hero
|
| 8595 | endfunction
|
| 8596 |
|
| 8597 | //===========================================================================
|
| 8598 | // Returns a location which is (distance) away from (src) in the direction of (targ).
|
| 8599 | //
|
| 8600 | function MeleeGetProjectedLoc takes location src, location targ, real distance, real deltaAngle returns location
|
| 8601 | local real srcX = GetLocationX(src)
|
| 8602 | local real srcY = GetLocationY(src)
|
| 8603 | local real direction = Atan2(GetLocationY(targ) - srcY, GetLocationX(targ) - srcX) + deltaAngle
|
| 8604 | return Location(srcX + distance * Cos(direction), srcY + distance * Sin(direction))
|
| 8605 | endfunction
|
| 8606 |
|
| 8607 | //===========================================================================
|
| 8608 | function MeleeGetNearestValueWithin takes real val, real minVal, real maxVal returns real
|
| 8609 | if (val < minVal) then
|
| 8610 | return minVal
|
| 8611 | elseif (val > maxVal) then
|
| 8612 | return maxVal
|
| 8613 | else
|
| 8614 | return val
|
| 8615 | endif
|
| 8616 | endfunction
|
| 8617 |
|
| 8618 | //===========================================================================
|
| 8619 | function MeleeGetLocWithinRect takes location src, rect r returns location
|
| 8620 | local real withinX = MeleeGetNearestValueWithin(GetLocationX(src), GetRectMinX(r), GetRectMaxX(r))
|
| 8621 | local real withinY = MeleeGetNearestValueWithin(GetLocationY(src), GetRectMinY(r), GetRectMaxY(r))
|
| 8622 | return Location(withinX, withinY)
|
| 8623 | endfunction
|
| 8624 |
|
| 8625 | //===========================================================================
|
| 8626 | // Starting Units for Human Players
|
| 8627 | // - 1 Town Hall, placed at start location
|
| 8628 | // - 5 Peasants, placed between start location and nearest gold mine
|
| 8629 | //
|
| 8630 | function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
|
| 8631 | local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
|
| 8632 | local real unitSpacing = 64.00
|
| 8633 | local unit nearestMine
|
| 8634 | local location nearMineLoc
|
| 8635 | local location heroLoc
|
| 8636 | local real peonX
|
| 8637 | local real peonY
|
| 8638 | local unit townHall = null
|
| 8639 |
|
| 8640 | if (doPreload) then
|
| 8641 | call Preloader( "scripts\\HumanMelee.pld" )
|
| 8642 | endif
|
| 8643 |
|
| 8644 | set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
|
| 8645 | if (nearestMine != null) then
|
| 8646 | // Spawn Town Hall at the start location.
|
| 8647 | set townHall = CreateUnitAtLoc(whichPlayer, 'htow', startLoc, bj_UNIT_FACING)
|
| 8648 |
|
| 8649 | // Spawn Peasants near the mine.
|
| 8650 | set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
|
| 8651 | set peonX = GetLocationX(nearMineLoc)
|
| 8652 | set peonY = GetLocationY(nearMineLoc)
|
| 8653 | call CreateUnit(whichPlayer, 'hpea', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8654 | call CreateUnit(whichPlayer, 'hpea', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
|
| 8655 | call CreateUnit(whichPlayer, 'hpea', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
|
| 8656 | call CreateUnit(whichPlayer, 'hpea', peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8657 | call CreateUnit(whichPlayer, 'hpea', peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8658 |
|
| 8659 | // Set random hero spawn point to be off to the side of the start location.
|
| 8660 | set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
|
| 8661 | else
|
| 8662 | // Spawn Town Hall at the start location.
|
| 8663 | set townHall = CreateUnitAtLoc(whichPlayer, 'htow', startLoc, bj_UNIT_FACING)
|
| 8664 |
|
| 8665 | // Spawn Peasants directly south of the town hall.
|
| 8666 | set peonX = GetLocationX(startLoc)
|
| 8667 | set peonY = GetLocationY(startLoc) - 224.00
|
| 8668 | call CreateUnit(whichPlayer, 'hpea', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8669 | call CreateUnit(whichPlayer, 'hpea', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8670 | call CreateUnit(whichPlayer, 'hpea', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8671 | call CreateUnit(whichPlayer, 'hpea', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8672 | call CreateUnit(whichPlayer, 'hpea', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8673 |
|
| 8674 | // Set random hero spawn point to be just south of the start location.
|
| 8675 | set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
|
| 8676 | endif
|
| 8677 |
|
| 8678 | if (townHall != null) then
|
| 8679 | call UnitAddAbilityBJ('Amic', townHall)
|
| 8680 | call UnitMakeAbilityPermanentBJ(true, 'Amic', townHall)
|
| 8681 | endif
|
| 8682 |
|
| 8683 | if (doHeroes) then
|
| 8684 | // If the "Random Hero" option is set, start the player with a random hero.
|
| 8685 | // Otherwise, give them a "free hero" token.
|
| 8686 | if useRandomHero then
|
| 8687 | call MeleeRandomHeroLoc(whichPlayer, 'Hamg', 'Hmkg', 'Hpal', 'Hblm', heroLoc)
|
| 8688 | else
|
| 8689 | call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
|
| 8690 | endif
|
| 8691 | endif
|
| 8692 |
|
| 8693 | if (doCamera) then
|
| 8694 | // Center the camera on the initial Peasants.
|
| 8695 | call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8696 | call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8697 | endif
|
| 8698 | endfunction
|
| 8699 |
|
| 8700 | //===========================================================================
|
| 8701 | // Starting Units for Orc Players
|
| 8702 | // - 1 Great Hall, placed at start location
|
| 8703 | // - 5 Peons, placed between start location and nearest gold mine
|
| 8704 | //
|
| 8705 | function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
|
| 8706 | local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
|
| 8707 | local real unitSpacing = 64.00
|
| 8708 | local unit nearestMine
|
| 8709 | local location nearMineLoc
|
| 8710 | local location heroLoc
|
| 8711 | local real peonX
|
| 8712 | local real peonY
|
| 8713 |
|
| 8714 | if (doPreload) then
|
| 8715 | call Preloader( "scripts\\OrcMelee.pld" )
|
| 8716 | endif
|
| 8717 |
|
| 8718 | set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
|
| 8719 | if (nearestMine != null) then
|
| 8720 | // Spawn Great Hall at the start location.
|
| 8721 | call CreateUnitAtLoc(whichPlayer, 'ogre', startLoc, bj_UNIT_FACING)
|
| 8722 |
|
| 8723 | // Spawn Peons near the mine.
|
| 8724 | set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
|
| 8725 | set peonX = GetLocationX(nearMineLoc)
|
| 8726 | set peonY = GetLocationY(nearMineLoc)
|
| 8727 | call CreateUnit(whichPlayer, 'opeo', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8728 | call CreateUnit(whichPlayer, 'opeo', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
|
| 8729 | call CreateUnit(whichPlayer, 'opeo', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
|
| 8730 | call CreateUnit(whichPlayer, 'opeo', peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8731 | call CreateUnit(whichPlayer, 'opeo', peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8732 |
|
| 8733 | // Set random hero spawn point to be off to the side of the start location.
|
| 8734 | set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
|
| 8735 | else
|
| 8736 | // Spawn Great Hall at the start location.
|
| 8737 | call CreateUnitAtLoc(whichPlayer, 'ogre', startLoc, bj_UNIT_FACING)
|
| 8738 |
|
| 8739 | // Spawn Peons directly south of the town hall.
|
| 8740 | set peonX = GetLocationX(startLoc)
|
| 8741 | set peonY = GetLocationY(startLoc) - 224.00
|
| 8742 | call CreateUnit(whichPlayer, 'opeo', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8743 | call CreateUnit(whichPlayer, 'opeo', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8744 | call CreateUnit(whichPlayer, 'opeo', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8745 | call CreateUnit(whichPlayer, 'opeo', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8746 | call CreateUnit(whichPlayer, 'opeo', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8747 |
|
| 8748 | // Set random hero spawn point to be just south of the start location.
|
| 8749 | set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
|
| 8750 | endif
|
| 8751 |
|
| 8752 | if (doHeroes) then
|
| 8753 | // If the "Random Hero" option is set, start the player with a random hero.
|
| 8754 | // Otherwise, give them a "free hero" token.
|
| 8755 | if useRandomHero then
|
| 8756 | call MeleeRandomHeroLoc(whichPlayer, 'Obla', 'Ofar', 'Otch', 'Oshd', heroLoc)
|
| 8757 | else
|
| 8758 | call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
|
| 8759 | endif
|
| 8760 | endif
|
| 8761 |
|
| 8762 | if (doCamera) then
|
| 8763 | // Center the camera on the initial Peons.
|
| 8764 | call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8765 | call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8766 | endif
|
| 8767 | endfunction
|
| 8768 |
|
| 8769 | //===========================================================================
|
| 8770 | // Starting Units for Undead Players
|
| 8771 | // - 1 Necropolis, placed at start location
|
| 8772 | // - 1 Haunted Gold Mine, placed on nearest gold mine
|
| 8773 | // - 3 Acolytes, placed between start location and nearest gold mine
|
| 8774 | // - 1 Ghoul, placed between start location and nearest gold mine
|
| 8775 | // - Blight, centered on nearest gold mine, spread across a "large area"
|
| 8776 | //
|
| 8777 | function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
|
| 8778 | local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
|
| 8779 | local real unitSpacing = 64.00
|
| 8780 | local unit nearestMine
|
| 8781 | local location nearMineLoc
|
| 8782 | local location nearTownLoc
|
| 8783 | local location heroLoc
|
| 8784 | local real peonX
|
| 8785 | local real peonY
|
| 8786 | local real ghoulX
|
| 8787 | local real ghoulY
|
| 8788 |
|
| 8789 | if (doPreload) then
|
| 8790 | call Preloader( "scripts\\UndeadMelee.pld" )
|
| 8791 | endif
|
| 8792 |
|
| 8793 | set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
|
| 8794 | if (nearestMine != null) then
|
| 8795 | // Spawn Necropolis at the start location.
|
| 8796 | call CreateUnitAtLoc(whichPlayer, 'unpl', startLoc, bj_UNIT_FACING)
|
| 8797 |
|
| 8798 | // Replace the nearest gold mine with a blighted version.
|
| 8799 | set nearestMine = BlightGoldMineForPlayerBJ(nearestMine, whichPlayer)
|
| 8800 |
|
| 8801 | // Spawn Ghoul near the Necropolis.
|
| 8802 | set nearTownLoc = MeleeGetProjectedLoc(startLoc, GetUnitLoc(nearestMine), 288, 0)
|
| 8803 | set ghoulX = GetLocationX(nearTownLoc)
|
| 8804 | set ghoulY = GetLocationY(nearTownLoc)
|
| 8805 | set bj_ghoul[GetPlayerId(whichPlayer)] = CreateUnit(whichPlayer, 'ugho', ghoulX + 0.00 * unitSpacing, ghoulY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8806 |
|
| 8807 | // Spawn Acolytes near the mine.
|
| 8808 | set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
|
| 8809 | set peonX = GetLocationX(nearMineLoc)
|
| 8810 | set peonY = GetLocationY(nearMineLoc)
|
| 8811 | call CreateUnit(whichPlayer, 'uaco', peonX + 0.00 * unitSpacing, peonY + 0.50 * unitSpacing, bj_UNIT_FACING)
|
| 8812 | call CreateUnit(whichPlayer, 'uaco', peonX + 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
|
| 8813 | call CreateUnit(whichPlayer, 'uaco', peonX - 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
|
| 8814 |
|
| 8815 | // Create a patch of blight around the gold mine.
|
| 8816 | call SetBlightLoc(whichPlayer,nearMineLoc, 768, true)
|
| 8817 |
|
| 8818 | // Set random hero spawn point to be off to the side of the start location.
|
| 8819 | set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
|
| 8820 | else
|
| 8821 | // Spawn Necropolis at the start location.
|
| 8822 | call CreateUnitAtLoc(whichPlayer, 'unpl', startLoc, bj_UNIT_FACING)
|
| 8823 |
|
| 8824 | // Spawn Acolytes and Ghoul directly south of the Necropolis.
|
| 8825 | set peonX = GetLocationX(startLoc)
|
| 8826 | set peonY = GetLocationY(startLoc) - 224.00
|
| 8827 | call CreateUnit(whichPlayer, 'uaco', peonX - 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8828 | call CreateUnit(whichPlayer, 'uaco', peonX - 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8829 | call CreateUnit(whichPlayer, 'uaco', peonX + 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8830 | call CreateUnit(whichPlayer, 'ugho', peonX + 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8831 |
|
| 8832 | // Create a patch of blight around the start location.
|
| 8833 | call SetBlightLoc(whichPlayer,startLoc, 768, true)
|
| 8834 |
|
| 8835 | // Set random hero spawn point to be just south of the start location.
|
| 8836 | set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
|
| 8837 | endif
|
| 8838 |
|
| 8839 | if (doHeroes) then
|
| 8840 | // If the "Random Hero" option is set, start the player with a random hero.
|
| 8841 | // Otherwise, give them a "free hero" token.
|
| 8842 | if useRandomHero then
|
| 8843 | call MeleeRandomHeroLoc(whichPlayer, 'Udea', 'Udre', 'Ulic', 'Ucrl', heroLoc)
|
| 8844 | else
|
| 8845 | call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
|
| 8846 | endif
|
| 8847 | endif
|
| 8848 |
|
| 8849 | if (doCamera) then
|
| 8850 | // Center the camera on the initial Acolytes.
|
| 8851 | call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8852 | call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8853 | endif
|
| 8854 | endfunction
|
| 8855 |
|
| 8856 | //===========================================================================
|
| 8857 | // Starting Units for Night Elf Players
|
| 8858 | // - 1 Tree of Life, placed by nearest gold mine, already entangled
|
| 8859 | // - 5 Wisps, placed between Tree of Life and nearest gold mine
|
| 8860 | //
|
| 8861 | function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
|
| 8862 | local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
|
| 8863 | local real unitSpacing = 64.00
|
| 8864 | local real minTreeDist = 3.50 * bj_CELLWIDTH
|
| 8865 | local real minWispDist = 1.75 * bj_CELLWIDTH
|
| 8866 | local unit nearestMine
|
| 8867 | local location nearMineLoc
|
| 8868 | local location wispLoc
|
| 8869 | local location heroLoc
|
| 8870 | local real peonX
|
| 8871 | local real peonY
|
| 8872 | local unit tree
|
| 8873 |
|
| 8874 | if (doPreload) then
|
| 8875 | call Preloader( "scripts\\NightElfMelee.pld" )
|
| 8876 | endif
|
| 8877 |
|
| 8878 | set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
|
| 8879 | if (nearestMine != null) then
|
| 8880 | // Spawn Tree of Life near the mine and have it entangle the mine.
|
| 8881 | // Project the Tree's coordinates from the gold mine, and then snap
|
| 8882 | // the X and Y values to within minTreeDist of the Gold Mine.
|
| 8883 | set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 650, 0)
|
| 8884 | set nearMineLoc = MeleeGetLocWithinRect(nearMineLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minTreeDist))
|
| 8885 | set tree = CreateUnitAtLoc(whichPlayer, 'etol', nearMineLoc, bj_UNIT_FACING)
|
| 8886 | call IssueTargetOrder(tree, "entangleinstant", nearestMine)
|
| 8887 |
|
| 8888 | // Spawn Wisps at the start location.
|
| 8889 | set wispLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
|
| 8890 | set wispLoc = MeleeGetLocWithinRect(wispLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minWispDist))
|
| 8891 | set peonX = GetLocationX(wispLoc)
|
| 8892 | set peonY = GetLocationY(wispLoc)
|
| 8893 | call CreateUnit(whichPlayer, 'ewsp', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8894 | call CreateUnit(whichPlayer, 'ewsp', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
|
| 8895 | call CreateUnit(whichPlayer, 'ewsp', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
|
| 8896 | call CreateUnit(whichPlayer, 'ewsp', peonX + 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8897 | call CreateUnit(whichPlayer, 'ewsp', peonX - 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
|
| 8898 |
|
| 8899 | // Set random hero spawn point to be off to the side of the start location.
|
| 8900 | set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
|
| 8901 | else
|
| 8902 | // Spawn Tree of Life at the start location.
|
| 8903 | call CreateUnitAtLoc(whichPlayer, 'etol', startLoc, bj_UNIT_FACING)
|
| 8904 |
|
| 8905 | // Spawn Wisps directly south of the town hall.
|
| 8906 | set peonX = GetLocationX(startLoc)
|
| 8907 | set peonY = GetLocationY(startLoc) - 224.00
|
| 8908 | call CreateUnit(whichPlayer, 'ewsp', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8909 | call CreateUnit(whichPlayer, 'ewsp', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8910 | call CreateUnit(whichPlayer, 'ewsp', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8911 | call CreateUnit(whichPlayer, 'ewsp', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8912 | call CreateUnit(whichPlayer, 'ewsp', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
|
| 8913 |
|
| 8914 | // Set random hero spawn point to be just south of the start location.
|
| 8915 | set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
|
| 8916 | endif
|
| 8917 |
|
| 8918 | if (doHeroes) then
|
| 8919 | // If the "Random Hero" option is set, start the player with a random hero.
|
| 8920 | // Otherwise, give them a "free hero" token.
|
| 8921 | if useRandomHero then
|
| 8922 | call MeleeRandomHeroLoc(whichPlayer, 'Edem', 'Ekee', 'Emoo', 'Ewar', heroLoc)
|
| 8923 | else
|
| 8924 | call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
|
| 8925 | endif
|
| 8926 | endif
|
| 8927 |
|
| 8928 | if (doCamera) then
|
| 8929 | // Center the camera on the initial Wisps.
|
| 8930 | call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8931 | call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
|
| 8932 | endif
|
| 8933 | endfunction
|
| 8934 |
|
| 8935 | //===========================================================================
|
| 8936 | // Starting Units for Players Whose Race is Unknown
|
| 8937 | // - 12 Sheep, placed randomly around the start location
|
| 8938 | //
|
| 8939 | function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
|
| 8940 | local integer index
|
| 8941 |
|
| 8942 | if (doPreload) then
|
| 8943 | endif
|
| 8944 |
|
| 8945 | set index = 0
|
| 8946 | loop
|
| 8947 | call CreateUnit(whichPlayer, 'nshe', GetLocationX(startLoc) + GetRandomReal(-256, 256), GetLocationY(startLoc) + GetRandomReal(-256, 256), GetRandomReal(0, 360))
|
| 8948 | set index = index + 1
|
| 8949 | exitwhen index == 12
|
| 8950 | endloop
|
| 8951 |
|
| 8952 | if (doHeroes) then
|
| 8953 | // Give them a "free hero" token, out of pity.
|
| 8954 | call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
|
| 8955 | endif
|
| 8956 |
|
| 8957 | if (doCamera) then
|
| 8958 | // Center the camera on the initial sheep.
|
| 8959 | call SetCameraPositionLocForPlayer(whichPlayer, startLoc)
|
| 8960 | call SetCameraQuickPositionLocForPlayer(whichPlayer, startLoc)
|
| 8961 | endif
|
| 8962 | endfunction
|
| 8963 |
|
| 8964 | //===========================================================================
|
| 8965 | function MeleeStartingUnits takes nothing returns nothing
|
| 8966 | local integer index
|
| 8967 | local player indexPlayer
|
| 8968 | local location indexStartLoc
|
| 8969 | local race indexRace
|
| 8970 |
|
| 8971 | call Preloader( "scripts\\SharedMelee.pld" )
|
| 8972 |
|
| 8973 | set index = 0
|
| 8974 | loop
|
| 8975 | set indexPlayer = Player(index)
|
| 8976 | if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
|
| 8977 | set indexStartLoc = GetStartLocationLoc(GetPlayerStartLocation(indexPlayer))
|
| 8978 | set indexRace = GetPlayerRace(indexPlayer)
|
| 8979 |
|
| 8980 | // Create initial race-specific starting units
|
| 8981 | if (indexRace == RACE_HUMAN) then
|
| 8982 | call MeleeStartingUnitsHuman(indexPlayer, indexStartLoc, true, true, true)
|
| 8983 | elseif (indexRace == RACE_ORC) then
|
| 8984 | call MeleeStartingUnitsOrc(indexPlayer, indexStartLoc, true, true, true)
|
| 8985 | elseif (indexRace == RACE_UNDEAD) then
|
| 8986 | call MeleeStartingUnitsUndead(indexPlayer, indexStartLoc, true, true, true)
|
| 8987 | elseif (indexRace == RACE_NIGHTELF) then
|
| 8988 | call MeleeStartingUnitsNightElf(indexPlayer, indexStartLoc, true, true, true)
|
| 8989 | else
|
| 8990 | call MeleeStartingUnitsUnknownRace(indexPlayer, indexStartLoc, true, true, true)
|
| 8991 | endif
|
| 8992 | endif
|
| 8993 |
|
| 8994 | set index = index + 1
|
| 8995 | exitwhen index == bj_MAX_PLAYERS
|
| 8996 | endloop
|
| 8997 |
|
| 8998 | endfunction
|
| 8999 |
|
| 9000 | //===========================================================================
|
| 9001 | function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing
|
| 9002 | // Create initial race-specific starting units
|
| 9003 | if (whichRace == RACE_HUMAN) then
|
| 9004 | call MeleeStartingUnitsHuman(whichPlayer, loc, doHeroes, false, false)
|
| 9005 | elseif (whichRace == RACE_ORC) then
|
| 9006 | call MeleeStartingUnitsOrc(whichPlayer, loc, doHeroes, false, false)
|
| 9007 | elseif (whichRace == RACE_UNDEAD) then
|
| 9008 | call MeleeStartingUnitsUndead(whichPlayer, loc, doHeroes, false, false)
|
| 9009 | elseif (whichRace == RACE_NIGHTELF) then
|
| 9010 | call MeleeStartingUnitsNightElf(whichPlayer, loc, doHeroes, false, false)
|
| 9011 | else
|
| 9012 | // Unrecognized race - ignore the request.
|
| 9013 | endif
|
| 9014 | endfunction
|
| 9015 |
|
| 9016 |
|
| 9017 |
|
| 9018 | //***************************************************************************
|
| 9019 | //*
|
| 9020 | //* Melee Template Starting AI Scripts
|
| 9021 | //*
|
| 9022 | //***************************************************************************
|
| 9023 |
|
| 9024 | //===========================================================================
|
| 9025 | function PickMeleeAI takes player num, string s1, string s2, string s3 returns nothing
|
| 9026 | local integer pick
|
| 9027 |
|
| 9028 | // easy difficulty never uses any custom AI scripts
|
| 9029 | // that are designed to be a bit more challenging
|
| 9030 | //
|
| 9031 | if GetAIDifficulty(num) == AI_DIFFICULTY_NEWBIE then
|
| 9032 | call StartMeleeAI(num,s1)
|
| 9033 | return
|
| 9034 | endif
|
| 9035 |
|
| 9036 | if s2 == null then
|
| 9037 | set pick = 1
|
| 9038 | elseif s3 == null then
|
| 9039 | set pick = GetRandomInt(1,2)
|
| 9040 | else
|
| 9041 | set pick = GetRandomInt(1,3)
|
| 9042 | endif
|
| 9043 |
|
| 9044 | if pick == 1 then
|
| 9045 | call StartMeleeAI(num,s1)
|
| 9046 | elseif pick == 2 then
|
| 9047 | call StartMeleeAI(num,s2)
|
| 9048 | else
|
| 9049 | call StartMeleeAI(num,s3)
|
| 9050 | endif
|
| 9051 | endfunction
|
| 9052 |
|
| 9053 | //===========================================================================
|
| 9054 | function MeleeStartingAI takes nothing returns nothing
|
| 9055 | local integer index
|
| 9056 | local player indexPlayer
|
| 9057 | local race indexRace
|
| 9058 |
|
| 9059 | set index = 0
|
| 9060 | loop
|
| 9061 | set indexPlayer = Player(index)
|
| 9062 | if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
|
| 9063 | set indexRace = GetPlayerRace(indexPlayer)
|
| 9064 | if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then
|
| 9065 | // Run a race-specific melee AI script.
|
| 9066 | if (indexRace == RACE_HUMAN) then
|
| 9067 | call PickMeleeAI(indexPlayer, "human.ai", null, null)
|
| 9068 | elseif (indexRace == RACE_ORC) then
|
| 9069 | call PickMeleeAI(indexPlayer, "orc.ai", null, null)
|
| 9070 | elseif (indexRace == RACE_UNDEAD) then
|
| 9071 | call PickMeleeAI(indexPlayer, "undead.ai", null, null)
|
| 9072 | call RecycleGuardPosition(bj_ghoul[index])
|
| 9073 | elseif (indexRace == RACE_NIGHTELF) then
|
| 9074 | call PickMeleeAI(indexPlayer, "elf.ai", null, null)
|
| 9075 | else
|
| 9076 | // Unrecognized race.
|
| 9077 | endif
|
| 9078 | call ShareEverythingWithTeamAI(indexPlayer)
|
| 9079 | endif
|
| 9080 | endif
|
| 9081 |
|
| 9082 | set index = index + 1
|
| 9083 | exitwhen index == bj_MAX_PLAYERS
|
| 9084 | endloop
|
| 9085 | endfunction
|
| 9086 |
|
| 9087 | function LockGuardPosition takes unit targ returns nothing
|
| 9088 | call SetUnitCreepGuard(targ,true)
|
| 9089 | endfunction
|
| 9090 |
|
| 9091 |
|
| 9092 | //***************************************************************************
|
| 9093 | //*
|
| 9094 | //* Melee Template Victory / Defeat Conditions
|
| 9095 | //*
|
| 9096 | //***************************************************************************
|
| 9097 |
|
| 9098 | //===========================================================================
|
| 9099 | function MeleePlayerIsOpponent takes integer playerIndex, integer opponentIndex returns boolean
|
| 9100 | local player thePlayer = Player(playerIndex)
|
| 9101 | local player theOpponent = Player(opponentIndex)
|
| 9102 |
|
| 9103 | // The player himself is not an opponent.
|
| 9104 | if (playerIndex == opponentIndex) then
|
| 9105 | return false
|
| 9106 | endif
|
| 9107 |
|
| 9108 | // Unused player slots are not opponents.
|
| 9109 | if (GetPlayerSlotState(theOpponent) != PLAYER_SLOT_STATE_PLAYING) then
|
| 9110 | return false
|
| 9111 | endif
|
| 9112 |
|
| 9113 | // Players who are already defeated are not opponents.
|
| 9114 | if (bj_meleeDefeated[opponentIndex]) then
|
| 9115 | return false
|
| 9116 | endif
|
| 9117 |
|
| 9118 | // Allied players with allied victory set are not opponents.
|
| 9119 | if GetPlayerAlliance(thePlayer, theOpponent, ALLIANCE_PASSIVE) then
|
| 9120 | if GetPlayerAlliance(theOpponent, thePlayer, ALLIANCE_PASSIVE) then
|
| 9121 | if (GetPlayerState(thePlayer, PLAYER_STATE_ALLIED_VICTORY) == 1) then
|
| 9122 | if (GetPlayerState(theOpponent, PLAYER_STATE_ALLIED_VICTORY) == 1) then
|
| 9123 | return false
|
| 9124 | endif
|
| 9125 | endif
|
| 9126 | endif
|
| 9127 | endif
|
| 9128 |
|
| 9129 | return true
|
| 9130 | endfunction
|
| 9131 |
|
| 9132 | //===========================================================================
|
| 9133 | // Count buildings currently owned by all allies, including the player themself.
|
| 9134 | //
|
| 9135 | function MeleeGetAllyStructureCount takes player whichPlayer returns integer
|
| 9136 | local integer playerIndex
|
| 9137 | local integer buildingCount
|
| 9138 | local player indexPlayer
|
| 9139 |
|
| 9140 | // Count the number of buildings controlled by all not-yet-defeated co-allies.
|
| 9141 | set buildingCount = 0
|
| 9142 | set playerIndex = 0
|
| 9143 | loop
|
| 9144 | set indexPlayer = Player(playerIndex)
|
| 9145 |
|
| 9146 | // uncomment to cause defeat even if you have control of ally structures, but yours have been nixed
|
| 9147 | //if (PlayersAreCoAllied(whichPlayer, indexPlayer) and not bj_meleeDefeated[playerIndex]) then
|
| 9148 | if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then
|
| 9149 | set buildingCount = buildingCount + GetPlayerStructureCount(indexPlayer, true)
|
| 9150 | endif
|
| 9151 |
|
| 9152 | set playerIndex = playerIndex + 1
|
| 9153 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9154 | endloop
|
| 9155 |
|
| 9156 | return buildingCount
|
| 9157 | endfunction
|
| 9158 |
|
| 9159 | //===========================================================================
|
| 9160 | // Count allies, excluding dead players and the player themself.
|
| 9161 | //
|
| 9162 | function MeleeGetAllyCount takes player whichPlayer returns integer
|
| 9163 | local integer playerIndex
|
| 9164 | local integer playerCount
|
| 9165 | local player indexPlayer
|
| 9166 |
|
| 9167 | // Count the number of not-yet-defeated co-allies.
|
| 9168 | set playerCount = 0
|
| 9169 | set playerIndex = 0
|
| 9170 | loop
|
| 9171 | set indexPlayer = Player(playerIndex)
|
| 9172 | if PlayersAreCoAllied(whichPlayer, indexPlayer) and not bj_meleeDefeated[playerIndex] and (whichPlayer != indexPlayer) then
|
| 9173 | set playerCount = playerCount + 1
|
| 9174 | endif
|
| 9175 |
|
| 9176 | set playerIndex = playerIndex + 1
|
| 9177 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9178 | endloop
|
| 9179 |
|
| 9180 | return playerCount
|
| 9181 | endfunction
|
| 9182 |
|
| 9183 | //===========================================================================
|
| 9184 | // Counts key structures owned by a player and his or her allies, including
|
| 9185 | // structures currently upgrading or under construction.
|
| 9186 | //
|
| 9187 | // Key structures: Town Hall, Great Hall, Tree of Life, Necropolis
|
| 9188 | //
|
| 9189 | function MeleeGetAllyKeyStructureCount takes player whichPlayer returns integer
|
| 9190 | local integer playerIndex
|
| 9191 | local player indexPlayer
|
| 9192 | local integer keyStructs
|
| 9193 |
|
| 9194 | // Count the number of buildings controlled by all not-yet-defeated co-allies.
|
| 9195 | set keyStructs = 0
|
| 9196 | set playerIndex = 0
|
| 9197 | loop
|
| 9198 | set indexPlayer = Player(playerIndex)
|
| 9199 | if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then
|
| 9200 | set keyStructs = keyStructs + BlzGetPlayerTownHallCount(indexPlayer)
|
| 9201 | endif
|
| 9202 |
|
| 9203 | set playerIndex = playerIndex + 1
|
| 9204 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9205 | endloop
|
| 9206 |
|
| 9207 | return keyStructs
|
| 9208 | endfunction
|
| 9209 |
|
| 9210 | //===========================================================================
|
| 9211 | // Enum: Draw out a specific player.
|
| 9212 | //
|
| 9213 | function MeleeDoDrawEnum takes nothing returns nothing
|
| 9214 | local player thePlayer = GetEnumPlayer()
|
| 9215 |
|
| 9216 | call CachePlayerHeroData(thePlayer)
|
| 9217 | call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_TIE, false)
|
| 9218 | endfunction
|
| 9219 |
|
| 9220 | //===========================================================================
|
| 9221 | // Enum: Victory out a specific player.
|
| 9222 | //
|
| 9223 | function MeleeDoVictoryEnum takes nothing returns nothing
|
| 9224 | local player thePlayer = GetEnumPlayer()
|
| 9225 | local integer playerIndex = GetPlayerId(thePlayer)
|
| 9226 |
|
| 9227 | if (not bj_meleeVictoried[playerIndex]) then
|
| 9228 | set bj_meleeVictoried[playerIndex] = true
|
| 9229 | call CachePlayerHeroData(thePlayer)
|
| 9230 | call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_VICTORY, false)
|
| 9231 | endif
|
| 9232 | endfunction
|
| 9233 |
|
| 9234 | //===========================================================================
|
| 9235 | // Defeat out a specific player.
|
| 9236 | //
|
| 9237 | function MeleeDoDefeat takes player whichPlayer returns nothing
|
| 9238 | set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true
|
| 9239 | call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, false)
|
| 9240 | endfunction
|
| 9241 |
|
| 9242 | //===========================================================================
|
| 9243 | // Enum: Defeat out a specific player.
|
| 9244 | //
|
| 9245 | function MeleeDoDefeatEnum takes nothing returns nothing
|
| 9246 | local player thePlayer = GetEnumPlayer()
|
| 9247 |
|
| 9248 | // needs to happen before ownership change
|
| 9249 | call CachePlayerHeroData(thePlayer)
|
| 9250 | call MakeUnitsPassiveForTeam(thePlayer)
|
| 9251 | call MeleeDoDefeat(thePlayer)
|
| 9252 | endfunction
|
| 9253 |
|
| 9254 | //===========================================================================
|
| 9255 | // A specific player left the game.
|
| 9256 | //
|
| 9257 | function MeleeDoLeave takes player whichPlayer returns nothing
|
| 9258 | if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
|
| 9259 | call GameOverDialogBJ( whichPlayer, true )
|
| 9260 | else
|
| 9261 | set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true
|
| 9262 | call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, true)
|
| 9263 | endif
|
| 9264 | endfunction
|
| 9265 |
|
| 9266 | //===========================================================================
|
| 9267 | // Remove all observers
|
| 9268 | //
|
| 9269 | function MeleeRemoveObservers takes nothing returns nothing
|
| 9270 | local integer playerIndex
|
| 9271 | local player indexPlayer
|
| 9272 |
|
| 9273 | // Give all observers the game over dialog
|
| 9274 | set playerIndex = 0
|
| 9275 | loop
|
| 9276 | set indexPlayer = Player(playerIndex)
|
| 9277 |
|
| 9278 | if (IsPlayerObserver(indexPlayer)) then
|
| 9279 | call RemovePlayerPreserveUnitsBJ(indexPlayer, PLAYER_GAME_RESULT_NEUTRAL, false)
|
| 9280 | endif
|
| 9281 |
|
| 9282 | set playerIndex = playerIndex + 1
|
| 9283 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9284 | endloop
|
| 9285 | endfunction
|
| 9286 |
|
| 9287 | //===========================================================================
|
| 9288 | // Test all players to determine if a team has won. For a team to win, all
|
| 9289 | // remaining (read: undefeated) players need to be co-allied with all other
|
| 9290 | // remaining players. If even one player is not allied towards another,
|
| 9291 | // everyone must be denied victory.
|
| 9292 | //
|
| 9293 | function MeleeCheckForVictors takes nothing returns force
|
| 9294 | local integer playerIndex
|
| 9295 | local integer opponentIndex
|
| 9296 | local force opponentlessPlayers = CreateForce()
|
| 9297 | local boolean gameOver = false
|
| 9298 |
|
| 9299 | // Check to see if any players have opponents remaining.
|
| 9300 | set playerIndex = 0
|
| 9301 | loop
|
| 9302 | if (not bj_meleeDefeated[playerIndex]) then
|
| 9303 | // Determine whether or not this player has any remaining opponents.
|
| 9304 | set opponentIndex = 0
|
| 9305 | loop
|
| 9306 | // If anyone has an opponent, noone can be victorious yet.
|
| 9307 | if MeleePlayerIsOpponent(playerIndex, opponentIndex) then
|
| 9308 | return CreateForce()
|
| 9309 | endif
|
| 9310 |
|
| 9311 | set opponentIndex = opponentIndex + 1
|
| 9312 | exitwhen opponentIndex == bj_MAX_PLAYERS
|
| 9313 | endloop
|
| 9314 |
|
| 9315 | // Keep track of each opponentless player so that we can give
|
| 9316 | // them a victory later.
|
| 9317 | call ForceAddPlayer(opponentlessPlayers, Player(playerIndex))
|
| 9318 | set gameOver = true
|
| 9319 | endif
|
| 9320 |
|
| 9321 | set playerIndex = playerIndex + 1
|
| 9322 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9323 | endloop
|
| 9324 |
|
| 9325 | // Set the game over global flag
|
| 9326 | set bj_meleeGameOver = gameOver
|
| 9327 |
|
| 9328 | return opponentlessPlayers
|
| 9329 | endfunction
|
| 9330 |
|
| 9331 | //===========================================================================
|
| 9332 | // Test each player to determine if anyone has been defeated.
|
| 9333 | //
|
| 9334 | function MeleeCheckForLosersAndVictors takes nothing returns nothing
|
| 9335 | local integer playerIndex
|
| 9336 | local player indexPlayer
|
| 9337 | local force defeatedPlayers = CreateForce()
|
| 9338 | local force victoriousPlayers
|
| 9339 | local boolean gameOver = false
|
| 9340 |
|
| 9341 | // If the game is already over, do nothing
|
| 9342 | if (bj_meleeGameOver) then
|
| 9343 | return
|
| 9344 | endif
|
| 9345 |
|
| 9346 | // If the game was disconnected then it is over, in this case we
|
| 9347 | // don't want to report results for anyone as they will most likely
|
| 9348 | // conflict with the actual game results
|
| 9349 | if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
|
| 9350 | set bj_meleeGameOver = true
|
| 9351 | return
|
| 9352 | endif
|
| 9353 |
|
| 9354 | // Check each player to see if he or she has been defeated yet.
|
| 9355 | set playerIndex = 0
|
| 9356 | loop
|
| 9357 | set indexPlayer = Player(playerIndex)
|
| 9358 |
|
| 9359 | if (not bj_meleeDefeated[playerIndex] and not bj_meleeVictoried[playerIndex]) then
|
| 9360 | //call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "Player"+I2S(playerIndex)+" has "+I2S(MeleeGetAllyStructureCount(indexPlayer))+" ally buildings.")
|
| 9361 | if (MeleeGetAllyStructureCount(indexPlayer) <= 0) then
|
| 9362 |
|
| 9363 | // Keep track of each defeated player so that we can give
|
| 9364 | // them a defeat later.
|
| 9365 | call ForceAddPlayer(defeatedPlayers, Player(playerIndex))
|
| 9366 |
|
| 9367 | // Set their defeated flag now so MeleeCheckForVictors
|
| 9368 | // can detect victors.
|
| 9369 | set bj_meleeDefeated[playerIndex] = true
|
| 9370 | endif
|
| 9371 | endif
|
| 9372 |
|
| 9373 | set playerIndex = playerIndex + 1
|
| 9374 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9375 | endloop
|
| 9376 |
|
| 9377 | // Now that the defeated flags are set, check if there are any victors
|
| 9378 | set victoriousPlayers = MeleeCheckForVictors()
|
| 9379 |
|
| 9380 | // Defeat all defeated players
|
| 9381 | call ForForce(defeatedPlayers, function MeleeDoDefeatEnum)
|
| 9382 |
|
| 9383 | // Give victory to all victorious players
|
| 9384 | call ForForce(victoriousPlayers, function MeleeDoVictoryEnum)
|
| 9385 |
|
| 9386 | // If the game is over we should remove all observers
|
| 9387 | if (bj_meleeGameOver) then
|
| 9388 | call MeleeRemoveObservers()
|
| 9389 | endif
|
| 9390 | endfunction
|
| 9391 |
|
| 9392 | //===========================================================================
|
| 9393 | // Returns a race-specific "build X or be revealed" message.
|
| 9394 | //
|
| 9395 | function MeleeGetCrippledWarningMessage takes player whichPlayer returns string
|
| 9396 | local race r = GetPlayerRace(whichPlayer)
|
| 9397 |
|
| 9398 | if (r == RACE_HUMAN) then
|
| 9399 | return GetLocalizedString("CRIPPLE_WARNING_HUMAN")
|
| 9400 | elseif (r == RACE_ORC) then
|
| 9401 | return GetLocalizedString("CRIPPLE_WARNING_ORC")
|
| 9402 | elseif (r == RACE_NIGHTELF) then
|
| 9403 | return GetLocalizedString("CRIPPLE_WARNING_NIGHTELF")
|
| 9404 | elseif (r == RACE_UNDEAD) then
|
| 9405 | return GetLocalizedString("CRIPPLE_WARNING_UNDEAD")
|
| 9406 | else
|
| 9407 | // Unrecognized Race
|
| 9408 | return ""
|
| 9409 | endif
|
| 9410 | endfunction
|
| 9411 |
|
| 9412 | //===========================================================================
|
| 9413 | // Returns a race-specific "build X" label for cripple timers.
|
| 9414 | //
|
| 9415 | function MeleeGetCrippledTimerMessage takes player whichPlayer returns string
|
| 9416 | local race r = GetPlayerRace(whichPlayer)
|
| 9417 |
|
| 9418 | if (r == RACE_HUMAN) then
|
| 9419 | return GetLocalizedString("CRIPPLE_TIMER_HUMAN")
|
| 9420 | elseif (r == RACE_ORC) then
|
| 9421 | return GetLocalizedString("CRIPPLE_TIMER_ORC")
|
| 9422 | elseif (r == RACE_NIGHTELF) then
|
| 9423 | return GetLocalizedString("CRIPPLE_TIMER_NIGHTELF")
|
| 9424 | elseif (r == RACE_UNDEAD) then
|
| 9425 | return GetLocalizedString("CRIPPLE_TIMER_UNDEAD")
|
| 9426 | else
|
| 9427 | // Unrecognized Race
|
| 9428 | return ""
|
| 9429 | endif
|
| 9430 | endfunction
|
| 9431 |
|
| 9432 | //===========================================================================
|
| 9433 | // Returns a race-specific "build X" label for cripple timers.
|
| 9434 | //
|
| 9435 | function MeleeGetCrippledRevealedMessage takes player whichPlayer returns string
|
| 9436 | return GetLocalizedString("CRIPPLE_REVEALING_PREFIX") + GetPlayerName(whichPlayer) + GetLocalizedString("CRIPPLE_REVEALING_POSTFIX")
|
| 9437 | endfunction
|
| 9438 |
|
| 9439 | //===========================================================================
|
| 9440 | function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing
|
| 9441 | local integer playerIndex
|
| 9442 | local player indexPlayer
|
| 9443 | local force toExposeTo = CreateForce()
|
| 9444 |
|
| 9445 | call CripplePlayer( whichPlayer, toExposeTo, false )
|
| 9446 |
|
| 9447 | set bj_playerIsExposed[GetPlayerId(whichPlayer)] = expose
|
| 9448 | set playerIndex = 0
|
| 9449 | loop
|
| 9450 | set indexPlayer = Player(playerIndex)
|
| 9451 | if (not PlayersAreCoAllied(whichPlayer, indexPlayer)) then
|
| 9452 | call ForceAddPlayer( toExposeTo, indexPlayer )
|
| 9453 | endif
|
| 9454 |
|
| 9455 | set playerIndex = playerIndex + 1
|
| 9456 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9457 | endloop
|
| 9458 |
|
| 9459 | call CripplePlayer( whichPlayer, toExposeTo, expose )
|
| 9460 | call DestroyForce(toExposeTo)
|
| 9461 | endfunction
|
| 9462 |
|
| 9463 | //===========================================================================
|
| 9464 | function MeleeExposeAllPlayers takes nothing returns nothing
|
| 9465 | local integer playerIndex
|
| 9466 | local player indexPlayer
|
| 9467 | local integer playerIndex2
|
| 9468 | local player indexPlayer2
|
| 9469 | local force toExposeTo = CreateForce()
|
| 9470 |
|
| 9471 | set playerIndex = 0
|
| 9472 | loop
|
| 9473 | set indexPlayer = Player(playerIndex)
|
| 9474 |
|
| 9475 | call ForceClear( toExposeTo )
|
| 9476 | call CripplePlayer( indexPlayer, toExposeTo, false )
|
| 9477 |
|
| 9478 | set playerIndex2 = 0
|
| 9479 | loop
|
| 9480 | set indexPlayer2 = Player(playerIndex2)
|
| 9481 |
|
| 9482 | if playerIndex != playerIndex2 then
|
| 9483 | if (not PlayersAreCoAllied(indexPlayer, indexPlayer2)) then
|
| 9484 | call ForceAddPlayer( toExposeTo, indexPlayer2 )
|
| 9485 | endif
|
| 9486 | endif
|
| 9487 |
|
| 9488 | set playerIndex2 = playerIndex2 + 1
|
| 9489 | exitwhen playerIndex2 == bj_MAX_PLAYERS
|
| 9490 | endloop
|
| 9491 |
|
| 9492 | call CripplePlayer( indexPlayer, toExposeTo, true )
|
| 9493 |
|
| 9494 | set playerIndex = playerIndex + 1
|
| 9495 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9496 | endloop
|
| 9497 |
|
| 9498 | call DestroyForce( toExposeTo )
|
| 9499 | endfunction
|
| 9500 |
|
| 9501 | //===========================================================================
|
| 9502 | function MeleeCrippledPlayerTimeout takes nothing returns nothing
|
| 9503 | local timer expiredTimer = GetExpiredTimer()
|
| 9504 | local integer playerIndex
|
| 9505 | local player exposedPlayer
|
| 9506 |
|
| 9507 | // Determine which player's timer expired.
|
| 9508 | set playerIndex = 0
|
| 9509 | loop
|
| 9510 | if (bj_crippledTimer[playerIndex] == expiredTimer) then
|
| 9511 | exitwhen true
|
| 9512 | endif
|
| 9513 |
|
| 9514 | set playerIndex = playerIndex + 1
|
| 9515 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9516 | endloop
|
| 9517 | if (playerIndex == bj_MAX_PLAYERS) then
|
| 9518 | return
|
| 9519 | endif
|
| 9520 | set exposedPlayer = Player(playerIndex)
|
| 9521 |
|
| 9522 | if (GetLocalPlayer() == exposedPlayer) then
|
| 9523 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 9524 |
|
| 9525 | // Hide the timer window for this player.
|
| 9526 | call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
|
| 9527 | endif
|
| 9528 |
|
| 9529 | // Display a text message to all players, explaining the exposure.
|
| 9530 | call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledRevealedMessage(exposedPlayer))
|
| 9531 |
|
| 9532 | // Expose the player.
|
| 9533 | call MeleeExposePlayer(exposedPlayer, true)
|
| 9534 | endfunction
|
| 9535 |
|
| 9536 | //===========================================================================
|
| 9537 | function MeleePlayerIsCrippled takes player whichPlayer returns boolean
|
| 9538 | local integer playerStructures = GetPlayerStructureCount(whichPlayer, true)
|
| 9539 | local integer playerKeyStructures = BlzGetPlayerTownHallCount(whichPlayer)
|
| 9540 |
|
| 9541 | // Dead players are not considered to be crippled.
|
| 9542 | return (playerStructures > 0) and (playerKeyStructures <= 0)
|
| 9543 | endfunction
|
| 9544 |
|
| 9545 | //===========================================================================
|
| 9546 | // Test each player to determine if anyone has become crippled.
|
| 9547 | //
|
| 9548 | function MeleeCheckForCrippledPlayers takes nothing returns nothing
|
| 9549 | local integer playerIndex
|
| 9550 | local player indexPlayer
|
| 9551 | local force crippledPlayers = CreateForce()
|
| 9552 | local boolean isNowCrippled
|
| 9553 | local race indexRace
|
| 9554 |
|
| 9555 | // The "finish soon" exposure of all players overrides any "crippled" exposure
|
| 9556 | if bj_finishSoonAllExposed then
|
| 9557 | return
|
| 9558 | endif
|
| 9559 |
|
| 9560 | // Check each player to see if he or she has been crippled or uncrippled.
|
| 9561 | set playerIndex = 0
|
| 9562 | loop
|
| 9563 | set indexPlayer = Player(playerIndex)
|
| 9564 | set isNowCrippled = MeleePlayerIsCrippled(indexPlayer)
|
| 9565 |
|
| 9566 | if (not bj_playerIsCrippled[playerIndex] and isNowCrippled) then
|
| 9567 |
|
| 9568 | // Player became crippled; start their cripple timer.
|
| 9569 | set bj_playerIsCrippled[playerIndex] = true
|
| 9570 | call TimerStart(bj_crippledTimer[playerIndex], bj_MELEE_CRIPPLE_TIMEOUT, false, function MeleeCrippledPlayerTimeout)
|
| 9571 |
|
| 9572 | if (GetLocalPlayer() == indexPlayer) then
|
| 9573 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 9574 |
|
| 9575 | // Show the timer window.
|
| 9576 | call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], true)
|
| 9577 |
|
| 9578 | // Display a warning message.
|
| 9579 | call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledWarningMessage(indexPlayer))
|
| 9580 | endif
|
| 9581 |
|
| 9582 | elseif (bj_playerIsCrippled[playerIndex] and not isNowCrippled) then
|
| 9583 |
|
| 9584 | // Player became uncrippled; stop their cripple timer.
|
| 9585 | set bj_playerIsCrippled[playerIndex] = false
|
| 9586 | call PauseTimer(bj_crippledTimer[playerIndex])
|
| 9587 |
|
| 9588 | if (GetLocalPlayer() == indexPlayer) then
|
| 9589 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 9590 |
|
| 9591 | // Hide the timer window for this player.
|
| 9592 | call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
|
| 9593 |
|
| 9594 | // Display a confirmation message if the player's team is still alive.
|
| 9595 | if (MeleeGetAllyStructureCount(indexPlayer) > 0) then
|
| 9596 | if (bj_playerIsExposed[playerIndex]) then
|
| 9597 | call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNREVEALED"))
|
| 9598 | else
|
| 9599 | call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNCRIPPLED"))
|
| 9600 | endif
|
| 9601 | endif
|
| 9602 | endif
|
| 9603 |
|
| 9604 | // If the player granted shared vision, deny that vision now.
|
| 9605 | call MeleeExposePlayer(indexPlayer, false)
|
| 9606 |
|
| 9607 | endif
|
| 9608 |
|
| 9609 | set playerIndex = playerIndex + 1
|
| 9610 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9611 | endloop
|
| 9612 | endfunction
|
| 9613 |
|
| 9614 | //===========================================================================
|
| 9615 | // Determine if the lost unit should result in any defeats or victories.
|
| 9616 | //
|
| 9617 | function MeleeCheckLostUnit takes unit lostUnit returns nothing
|
| 9618 | local player lostUnitOwner = GetOwningPlayer(lostUnit)
|
| 9619 |
|
| 9620 | // We only need to check for mortality if this was the last building.
|
| 9621 | if (GetPlayerStructureCount(lostUnitOwner, true) <= 0) then
|
| 9622 | call MeleeCheckForLosersAndVictors()
|
| 9623 | endif
|
| 9624 |
|
| 9625 | // Check if the lost unit has crippled or uncrippled the player.
|
| 9626 | // (A team with 0 units is dead, and thus considered uncrippled.)
|
| 9627 | call MeleeCheckForCrippledPlayers()
|
| 9628 | endfunction
|
| 9629 |
|
| 9630 | //===========================================================================
|
| 9631 | // Determine if the gained unit should result in any defeats, victories,
|
| 9632 | // or cripple-status changes.
|
| 9633 | //
|
| 9634 | function MeleeCheckAddedUnit takes unit addedUnit returns nothing
|
| 9635 | local player addedUnitOwner = GetOwningPlayer(addedUnit)
|
| 9636 |
|
| 9637 | // If the player was crippled, this unit may have uncrippled him/her.
|
| 9638 | if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then
|
| 9639 | call MeleeCheckForCrippledPlayers()
|
| 9640 | endif
|
| 9641 | endfunction
|
| 9642 |
|
| 9643 | //===========================================================================
|
| 9644 | function MeleeTriggerActionConstructCancel takes nothing returns nothing
|
| 9645 | call MeleeCheckLostUnit(GetCancelledStructure())
|
| 9646 | endfunction
|
| 9647 |
|
| 9648 | //===========================================================================
|
| 9649 | function MeleeTriggerActionUnitDeath takes nothing returns nothing
|
| 9650 | if (IsUnitType(GetDyingUnit(), UNIT_TYPE_STRUCTURE)) then
|
| 9651 | call MeleeCheckLostUnit(GetDyingUnit())
|
| 9652 | endif
|
| 9653 | endfunction
|
| 9654 |
|
| 9655 | //===========================================================================
|
| 9656 | function MeleeTriggerActionUnitConstructionStart takes nothing returns nothing
|
| 9657 | call MeleeCheckAddedUnit(GetConstructingStructure())
|
| 9658 | endfunction
|
| 9659 |
|
| 9660 | //===========================================================================
|
| 9661 | function MeleeTriggerActionPlayerDefeated takes nothing returns nothing
|
| 9662 | local player thePlayer = GetTriggerPlayer()
|
| 9663 | call CachePlayerHeroData(thePlayer)
|
| 9664 |
|
| 9665 | if (MeleeGetAllyCount(thePlayer) > 0) then
|
| 9666 | // If at least one ally is still alive and kicking, share units with
|
| 9667 | // them and proceed with death.
|
| 9668 | call ShareEverythingWithTeam(thePlayer)
|
| 9669 | if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then
|
| 9670 | call MeleeDoDefeat(thePlayer)
|
| 9671 | endif
|
| 9672 | else
|
| 9673 | // If no living allies remain, swap all units and buildings over to
|
| 9674 | // neutral_passive and proceed with death.
|
| 9675 | call MakeUnitsPassiveForTeam(thePlayer)
|
| 9676 | if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then
|
| 9677 | call MeleeDoDefeat(thePlayer)
|
| 9678 | endif
|
| 9679 | endif
|
| 9680 | call MeleeCheckForLosersAndVictors()
|
| 9681 | endfunction
|
| 9682 |
|
| 9683 | //===========================================================================
|
| 9684 | function MeleeTriggerActionPlayerLeft takes nothing returns nothing
|
| 9685 | local player thePlayer = GetTriggerPlayer()
|
| 9686 |
|
| 9687 | // Just show game over for observers when they leave
|
| 9688 | if (IsPlayerObserver(thePlayer)) then
|
| 9689 | call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_NEUTRAL, false)
|
| 9690 | return
|
| 9691 | endif
|
| 9692 |
|
| 9693 | call CachePlayerHeroData(thePlayer)
|
| 9694 |
|
| 9695 | // This is the same as defeat except the player generates the message
|
| 9696 | // "player left the game" as opposed to "player was defeated".
|
| 9697 |
|
| 9698 | if (MeleeGetAllyCount(thePlayer) > 0) then
|
| 9699 | // If at least one ally is still alive and kicking, share units with
|
| 9700 | // them and proceed with death.
|
| 9701 | call ShareEverythingWithTeam(thePlayer)
|
| 9702 | call MeleeDoLeave(thePlayer)
|
| 9703 | else
|
| 9704 | // If no living allies remain, swap all units and buildings over to
|
| 9705 | // neutral_passive and proceed with death.
|
| 9706 | call MakeUnitsPassiveForTeam(thePlayer)
|
| 9707 | call MeleeDoLeave(thePlayer)
|
| 9708 | endif
|
| 9709 | call MeleeCheckForLosersAndVictors()
|
| 9710 | endfunction
|
| 9711 |
|
| 9712 | //===========================================================================
|
| 9713 | function MeleeTriggerActionAllianceChange takes nothing returns nothing
|
| 9714 | call MeleeCheckForLosersAndVictors()
|
| 9715 | call MeleeCheckForCrippledPlayers()
|
| 9716 | endfunction
|
| 9717 |
|
| 9718 | //===========================================================================
|
| 9719 | function MeleeTriggerTournamentFinishSoon takes nothing returns nothing
|
| 9720 | // Note: We may get this trigger multiple times
|
| 9721 | local integer playerIndex
|
| 9722 | local player indexPlayer
|
| 9723 | local real timeRemaining = GetTournamentFinishSoonTimeRemaining()
|
| 9724 |
|
| 9725 | if not bj_finishSoonAllExposed then
|
| 9726 | set bj_finishSoonAllExposed = true
|
| 9727 |
|
| 9728 | // Reset all crippled players and their timers, and hide the local crippled timer dialog
|
| 9729 | set playerIndex = 0
|
| 9730 | loop
|
| 9731 | set indexPlayer = Player(playerIndex)
|
| 9732 | if bj_playerIsCrippled[playerIndex] then
|
| 9733 | // Uncripple the player
|
| 9734 | set bj_playerIsCrippled[playerIndex] = false
|
| 9735 | call PauseTimer(bj_crippledTimer[playerIndex])
|
| 9736 |
|
| 9737 | if (GetLocalPlayer() == indexPlayer) then
|
| 9738 | // Use only local code (no net traffic) within this block to avoid desyncs.
|
| 9739 |
|
| 9740 | // Hide the timer window.
|
| 9741 | call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
|
| 9742 | endif
|
| 9743 |
|
| 9744 | endif
|
| 9745 | set playerIndex = playerIndex + 1
|
| 9746 | exitwhen playerIndex == bj_MAX_PLAYERS
|
| 9747 | endloop
|
| 9748 |
|
| 9749 | // Expose all players
|
| 9750 | call MeleeExposeAllPlayers()
|
| 9751 | endif
|
| 9752 |
|
| 9753 | // Show the "finish soon" timer dialog and set the real time remaining
|
| 9754 | call TimerDialogDisplay(bj_finishSoonTimerDialog, true)
|
| 9755 | call TimerDialogSetRealTimeRemaining(bj_finishSoonTimerDialog, timeRemaining)
|
| 9756 | endfunction
|
| 9757 |
|
| 9758 |
|
| 9759 | //===========================================================================
|
| 9760 | function MeleeWasUserPlayer takes player whichPlayer returns boolean
|
| 9761 | local playerslotstate slotState
|
| 9762 |
|
| 9763 | if (GetPlayerController(whichPlayer) != MAP_CONTROL_USER) then
|
| 9764 | return false
|
| 9765 | endif
|
| 9766 |
|
| 9767 | set slotState = GetPlayerSlotState(whichPlayer)
|
| 9768 |
|
| 9769 | return (slotState == PLAYER_SLOT_STATE_PLAYING or slotState == PLAYER_SLOT_STATE_LEFT)
|
| 9770 | endfunction
|
| 9771 |
|
| 9772 | //===========================================================================
|
| 9773 | function MeleeTournamentFinishNowRuleA takes integer multiplier returns nothing
|
| 9774 | local integer array playerScore
|
| 9775 | local integer array teamScore
|
| 9776 | local force array teamForce
|
| 9777 | local integer teamCount
|
| 9778 | local integer index
|
| 9779 | local player indexPlayer
|
| 9780 | local integer index2
|
| 9781 | local player indexPlayer2
|
| 9782 | local integer bestTeam
|
| 9783 | local integer bestScore
|
| 9784 | local boolean draw
|
| 9785 |
|
| 9786 | // Compute individual player scores
|
| 9787 | set index = 0
|
| 9788 | loop
|
| 9789 | set indexPlayer = Player(index)
|
| 9790 | if MeleeWasUserPlayer(indexPlayer) then
|
| 9791 | set playerScore[index] = GetTournamentScore(indexPlayer)
|
| 9792 | if playerScore[index] <= 0 then
|
| 9793 | set playerScore[index] = 1
|
| 9794 | endif
|
| 9795 | else
|
| 9796 | set playerScore[index] = 0
|
| 9797 | endif
|
| 9798 | set index = index + 1
|
| 9799 | exitwhen index == bj_MAX_PLAYERS
|
| 9800 | endloop
|
| 9801 |
|
| 9802 | // Compute team scores and team forces
|
| 9803 | set teamCount = 0
|
| 9804 | set index = 0
|
| 9805 | loop
|
| 9806 | if playerScore[index] != 0 then
|
| 9807 | set indexPlayer = Player(index)
|
| 9808 |
|
| 9809 | set teamScore[teamCount] = 0
|
| 9810 | set teamForce[teamCount] = CreateForce()
|
| 9811 |
|
| 9812 | set index2 = index
|
| 9813 | loop
|
| 9814 | if playerScore[index2] != 0 then
|
| 9815 | set indexPlayer2 = Player(index2)
|
| 9816 |
|
| 9817 | if PlayersAreCoAllied(indexPlayer, indexPlayer2) then
|
| 9818 | set teamScore[teamCount] = teamScore[teamCount] + playerScore[index2]
|
| 9819 | call ForceAddPlayer(teamForce[teamCount], indexPlayer2)
|
| 9820 | set playerScore[index2] = 0
|
| 9821 | endif
|
| 9822 | endif
|
| 9823 |
|
| 9824 | set index2 = index2 + 1
|
| 9825 | exitwhen index2 == bj_MAX_PLAYERS
|
| 9826 | endloop
|
| 9827 |
|
| 9828 | set teamCount = teamCount + 1
|
| 9829 | endif
|
| 9830 |
|
| 9831 | set index = index + 1
|
| 9832 | exitwhen index == bj_MAX_PLAYERS
|
| 9833 | endloop
|
| 9834 |
|
| 9835 | // The game is now over
|
| 9836 | set bj_meleeGameOver = true
|
| 9837 |
|
| 9838 | // There should always be at least one team, but continue to work if not
|
| 9839 | if teamCount != 0 then
|
| 9840 |
|
| 9841 | // Find best team score
|
| 9842 | set bestTeam = -1
|
| 9843 | set bestScore = -1
|
| 9844 | set index = 0
|
| 9845 | loop
|
| 9846 | if teamScore[index] > bestScore then
|
| 9847 | set bestTeam = index
|
| 9848 | set bestScore = teamScore[index]
|
| 9849 | endif
|
| 9850 |
|
| 9851 | set index = index + 1
|
| 9852 | exitwhen index == teamCount
|
| 9853 | endloop
|
| 9854 |
|
| 9855 | // Check whether the best team's score is 'multiplier' times better than
|
| 9856 | // every other team. In the case of multiplier == 1 and exactly equal team
|
| 9857 | // scores, the first team (which was randomly chosen by the server) will win.
|
| 9858 | set draw = false
|
| 9859 | set index = 0
|
| 9860 | loop
|
| 9861 | if index != bestTeam then
|
| 9862 | if bestScore < (multiplier * teamScore[index]) then
|
| 9863 | set draw = true
|
| 9864 | endif
|
| 9865 | endif
|
| 9866 |
|
| 9867 | set index = index + 1
|
| 9868 | exitwhen index == teamCount
|
| 9869 | endloop
|
| 9870 |
|
| 9871 | if draw then
|
| 9872 | // Give draw to all players on all teams
|
| 9873 | set index = 0
|
| 9874 | loop
|
| 9875 | call ForForce(teamForce[index], function MeleeDoDrawEnum)
|
| 9876 |
|
| 9877 | set index = index + 1
|
| 9878 | exitwhen index == teamCount
|
| 9879 | endloop
|
| 9880 | else
|
| 9881 | // Give defeat to all players on teams other than the best team
|
| 9882 | set index = 0
|
| 9883 | loop
|
| 9884 | if index != bestTeam then
|
| 9885 | call ForForce(teamForce[index], function MeleeDoDefeatEnum)
|
| 9886 | endif
|
| 9887 |
|
| 9888 | set index = index + 1
|
| 9889 | exitwhen index == teamCount
|
| 9890 | endloop
|
| 9891 |
|
| 9892 | // Give victory to all players on the best team
|
| 9893 | call ForForce(teamForce[bestTeam], function MeleeDoVictoryEnum)
|
| 9894 | endif
|
| 9895 | endif
|
| 9896 |
|
| 9897 | endfunction
|
| 9898 |
|
| 9899 | //===========================================================================
|
| 9900 | function MeleeTriggerTournamentFinishNow takes nothing returns nothing
|
| 9901 | local integer rule = GetTournamentFinishNowRule()
|
| 9902 |
|
| 9903 | // If the game is already over, do nothing
|
| 9904 | if bj_meleeGameOver then
|
| 9905 | return
|
| 9906 | endif
|
| 9907 |
|
| 9908 | if (rule == 1) then
|
| 9909 | // Finals games
|
| 9910 | call MeleeTournamentFinishNowRuleA(1)
|
| 9911 | else
|
| 9912 | // Preliminary games
|
| 9913 | call MeleeTournamentFinishNowRuleA(3)
|
| 9914 | endif
|
| 9915 |
|
| 9916 | // Since the game is over we should remove all observers
|
| 9917 | call MeleeRemoveObservers()
|
| 9918 |
|
| 9919 | endfunction
|
| 9920 |
|
| 9921 | //===========================================================================
|
| 9922 | function MeleeInitVictoryDefeat takes nothing returns nothing
|
| 9923 | local trigger trig
|
| 9924 | local integer index
|
| 9925 | local player indexPlayer
|
| 9926 |
|
| 9927 | // Create a timer window for the "finish soon" timeout period, it has no timer
|
| 9928 | // because it is driven by real time (outside of the game state to avoid desyncs)
|
| 9929 | set bj_finishSoonTimerDialog = CreateTimerDialog(null)
|
| 9930 |
|
| 9931 | // Set a trigger to fire when we receive a "finish soon" game event
|
| 9932 | set trig = CreateTrigger()
|
| 9933 | call TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_SOON)
|
| 9934 | call TriggerAddAction(trig, function MeleeTriggerTournamentFinishSoon)
|
| 9935 |
|
| 9936 | // Set a trigger to fire when we receive a "finish now" game event
|
| 9937 | set trig = CreateTrigger()
|
| 9938 | call TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_NOW)
|
| 9939 | call TriggerAddAction(trig, function MeleeTriggerTournamentFinishNow)
|
| 9940 |
|
| 9941 | // Set up each player's mortality code.
|
| 9942 | set index = 0
|
| 9943 | loop
|
| 9944 | set indexPlayer = Player(index)
|
| 9945 |
|
| 9946 | // Make sure this player slot is playing.
|
| 9947 | if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
|
| 9948 | set bj_meleeDefeated[index] = false
|
| 9949 | set bj_meleeVictoried[index] = false
|
| 9950 |
|
| 9951 | // Create a timer and timer window in case the player is crippled.
|
| 9952 | set bj_playerIsCrippled[index] = false
|
| 9953 | set bj_playerIsExposed[index] = false
|
| 9954 | set bj_crippledTimer[index] = CreateTimer()
|
| 9955 | set bj_crippledTimerWindows[index] = CreateTimerDialog(bj_crippledTimer[index])
|
| 9956 | call TimerDialogSetTitle(bj_crippledTimerWindows[index], MeleeGetCrippledTimerMessage(indexPlayer))
|
| 9957 |
|
| 9958 | // Set a trigger to fire whenever a building is cancelled for this player.
|
| 9959 | set trig = CreateTrigger()
|
| 9960 | call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL, null)
|
| 9961 | call TriggerAddAction(trig, function MeleeTriggerActionConstructCancel)
|
| 9962 |
|
| 9963 | // Set a trigger to fire whenever a unit dies for this player.
|
| 9964 | set trig = CreateTrigger()
|
| 9965 | call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_DEATH, null)
|
| 9966 | call TriggerAddAction(trig, function MeleeTriggerActionUnitDeath)
|
| 9967 |
|
| 9968 | // Set a trigger to fire whenever a unit begins construction for this player
|
| 9969 | set trig = CreateTrigger()
|
| 9970 | call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_START, null)
|
| 9971 | call TriggerAddAction(trig, function MeleeTriggerActionUnitConstructionStart)
|
| 9972 |
|
| 9973 | // Set a trigger to fire whenever this player defeats-out
|
| 9974 | set trig = CreateTrigger()
|
| 9975 | call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_DEFEAT)
|
| 9976 | call TriggerAddAction(trig, function MeleeTriggerActionPlayerDefeated)
|
| 9977 |
|
| 9978 | // Set a trigger to fire whenever this player leaves
|
| 9979 | set trig = CreateTrigger()
|
| 9980 | call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE)
|
| 9981 | call TriggerAddAction(trig, function MeleeTriggerActionPlayerLeft)
|
| 9982 |
|
| 9983 | // Set a trigger to fire whenever this player changes his/her alliances.
|
| 9984 | set trig = CreateTrigger()
|
| 9985 | call TriggerRegisterPlayerAllianceChange(trig, indexPlayer, ALLIANCE_PASSIVE)
|
| 9986 | call TriggerRegisterPlayerStateEvent(trig, indexPlayer, PLAYER_STATE_ALLIED_VICTORY, EQUAL, 1)
|
| 9987 | call TriggerAddAction(trig, function MeleeTriggerActionAllianceChange)
|
| 9988 | else
|
| 9989 | set bj_meleeDefeated[index] = true
|
| 9990 | set bj_meleeVictoried[index] = false
|
| 9991 |
|
| 9992 | // Handle leave events for observers
|
| 9993 | if (IsPlayerObserver(indexPlayer)) then
|
| 9994 | // Set a trigger to fire whenever this player leaves
|
| 9995 | set trig = CreateTrigger()
|
| 9996 | call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE)
|
| 9997 | call TriggerAddAction(trig, function MeleeTriggerActionPlayerLeft)
|
| 9998 | endif
|
| 9999 | endif
|
| 10000 |
|
| 10001 | set index = index + 1
|
| 10002 | exitwhen index == bj_MAX_PLAYERS
|
| 10003 | endloop
|
| 10004 |
|
| 10005 | // Test for victory / defeat at startup, in case the user has already won / lost.
|
| 10006 | // Allow for a short time to pass first, so that the map can finish loading.
|
| 10007 | call TimerStart(CreateTimer(), 2.0, false, function MeleeTriggerActionAllianceChange)
|
| 10008 | endfunction
|
| 10009 |
|
| 10010 |
|
| 10011 |
|
| 10012 | //***************************************************************************
|
| 10013 | //*
|
| 10014 | //* Player Slot Availability
|
| 10015 | //*
|
| 10016 | //***************************************************************************
|
| 10017 |
|
| 10018 | //===========================================================================
|
| 10019 | function CheckInitPlayerSlotAvailability takes nothing returns nothing
|
| 10020 | local integer index
|
| 10021 |
|
| 10022 | if (not bj_slotControlReady) then
|
| 10023 | set index = 0
|
| 10024 | loop
|
| 10025 | set bj_slotControlUsed[index] = false
|
| 10026 | set bj_slotControl[index] = MAP_CONTROL_USER
|
| 10027 | set index = index + 1
|
| 10028 | exitwhen index == bj_MAX_PLAYERS
|
| 10029 | endloop
|
| 10030 | set bj_slotControlReady = true
|
| 10031 | endif
|
| 10032 | endfunction
|
| 10033 |
|
| 10034 | //===========================================================================
|
| 10035 | function SetPlayerSlotAvailable takes player whichPlayer, mapcontrol control returns nothing
|
| 10036 | local integer playerIndex = GetPlayerId(whichPlayer)
|
| 10037 |
|
| 10038 | call CheckInitPlayerSlotAvailability()
|
| 10039 | set bj_slotControlUsed[playerIndex] = true
|
| 10040 | set bj_slotControl[playerIndex] = control
|
| 10041 | endfunction
|
| 10042 |
|
| 10043 |
|
| 10044 |
|
| 10045 | //***************************************************************************
|
| 10046 | //*
|
| 10047 | //* Generic Template Player-slot Initialization
|
| 10048 | //*
|
| 10049 | //***************************************************************************
|
| 10050 |
|
| 10051 | //===========================================================================
|
| 10052 | function TeamInitPlayerSlots takes integer teamCount returns nothing
|
| 10053 | local integer index
|
| 10054 | local player indexPlayer
|
| 10055 | local integer team
|
| 10056 |
|
| 10057 | call SetTeams(teamCount)
|
| 10058 |
|
| 10059 | call CheckInitPlayerSlotAvailability()
|
| 10060 | set index = 0
|
| 10061 | set team = 0
|
| 10062 | loop
|
| 10063 | if (bj_slotControlUsed[index]) then
|
| 10064 | set indexPlayer = Player(index)
|
| 10065 | call SetPlayerTeam( indexPlayer, team )
|
| 10066 | set team = team + 1
|
| 10067 | if (team >= teamCount) then
|
| 10068 | set team = 0
|
| 10069 | endif
|
| 10070 | endif
|
| 10071 |
|
| 10072 | set index = index + 1
|
| 10073 | exitwhen index == bj_MAX_PLAYERS
|
| 10074 | endloop
|
| 10075 | endfunction
|
| 10076 |
|
| 10077 | //===========================================================================
|
| 10078 | function MeleeInitPlayerSlots takes nothing returns nothing
|
| 10079 | call TeamInitPlayerSlots(bj_MAX_PLAYERS)
|
| 10080 | endfunction
|
| 10081 |
|
| 10082 | //===========================================================================
|
| 10083 | function FFAInitPlayerSlots takes nothing returns nothing
|
| 10084 | call TeamInitPlayerSlots(bj_MAX_PLAYERS)
|
| 10085 | endfunction
|
| 10086 |
|
| 10087 | //===========================================================================
|
| 10088 | function OneOnOneInitPlayerSlots takes nothing returns nothing
|
| 10089 | // Limit the game to 2 players.
|
| 10090 | call SetTeams(2)
|
| 10091 | call SetPlayers(2)
|
| 10092 | call TeamInitPlayerSlots(2)
|
| 10093 | endfunction
|
| 10094 |
|
| 10095 | //===========================================================================
|
| 10096 | function InitGenericPlayerSlots takes nothing returns nothing
|
| 10097 | local gametype gType = GetGameTypeSelected()
|
| 10098 |
|
| 10099 | if (gType == GAME_TYPE_MELEE) then
|
| 10100 | call MeleeInitPlayerSlots()
|
| 10101 | elseif (gType == GAME_TYPE_FFA) then
|
| 10102 | call FFAInitPlayerSlots()
|
| 10103 | elseif (gType == GAME_TYPE_USE_MAP_SETTINGS) then
|
| 10104 | // Do nothing; the map-specific script handles this.
|
| 10105 | elseif (gType == GAME_TYPE_ONE_ON_ONE) then
|
| 10106 | call OneOnOneInitPlayerSlots()
|
| 10107 | elseif (gType == GAME_TYPE_TWO_TEAM_PLAY) then
|
| 10108 | call TeamInitPlayerSlots(2)
|
| 10109 | elseif (gType == GAME_TYPE_THREE_TEAM_PLAY) then
|
| 10110 | call TeamInitPlayerSlots(3)
|
| 10111 | elseif (gType == GAME_TYPE_FOUR_TEAM_PLAY) then
|
| 10112 | call TeamInitPlayerSlots(4)
|
| 10113 | else
|
| 10114 | // Unrecognized Game Type
|
| 10115 | endif
|
| 10116 | endfunction
|
| 10117 |
|
| 10118 |
|
| 10119 |
|
| 10120 | //***************************************************************************
|
| 10121 | //*
|
| 10122 | //* Blizzard.j Initialization
|
| 10123 | //*
|
| 10124 | //***************************************************************************
|
| 10125 |
|
| 10126 | //===========================================================================
|
| 10127 | function SetDNCSoundsDawn takes nothing returns nothing
|
| 10128 | if bj_useDawnDuskSounds then
|
| 10129 | call StartSound(bj_dawnSound)
|
| 10130 | endif
|
| 10131 | endfunction
|
| 10132 |
|
| 10133 | //===========================================================================
|
| 10134 | function SetDNCSoundsDusk takes nothing returns nothing
|
| 10135 | if bj_useDawnDuskSounds then
|
| 10136 | call StartSound(bj_duskSound)
|
| 10137 | endif
|
| 10138 | endfunction
|
| 10139 |
|
| 10140 | //===========================================================================
|
| 10141 | function SetDNCSoundsDay takes nothing returns nothing
|
| 10142 | local real ToD = GetTimeOfDay()
|
| 10143 |
|
| 10144 | if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) and not bj_dncIsDaytime then
|
| 10145 | set bj_dncIsDaytime = true
|
| 10146 |
|
| 10147 | // change ambient sounds
|
| 10148 | call StopSound(bj_nightAmbientSound, false, true)
|
| 10149 | call StartSound(bj_dayAmbientSound)
|
| 10150 | endif
|
| 10151 | endfunction
|
| 10152 |
|
| 10153 | //===========================================================================
|
| 10154 | function SetDNCSoundsNight takes nothing returns nothing
|
| 10155 | local real ToD = GetTimeOfDay()
|
| 10156 |
|
| 10157 | if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) and bj_dncIsDaytime then
|
| 10158 | set bj_dncIsDaytime = false
|
| 10159 |
|
| 10160 | // change ambient sounds
|
| 10161 | call StopSound(bj_dayAmbientSound, false, true)
|
| 10162 | call StartSound(bj_nightAmbientSound)
|
| 10163 | endif
|
| 10164 | endfunction
|
| 10165 |
|
| 10166 | //===========================================================================
|
| 10167 | function InitDNCSounds takes nothing returns nothing
|
| 10168 | // Create sounds to be played at dawn and dusk.
|
| 10169 | set bj_dawnSound = CreateSoundFromLabel("RoosterSound", false, false, false, 10000, 10000)
|
| 10170 | set bj_duskSound = CreateSoundFromLabel("WolfSound", false, false, false, 10000, 10000)
|
| 10171 |
|
| 10172 | // Set up triggers to respond to dawn and dusk.
|
| 10173 | set bj_dncSoundsDawn = CreateTrigger()
|
| 10174 | call TriggerRegisterGameStateEvent(bj_dncSoundsDawn, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DAWN)
|
| 10175 | call TriggerAddAction(bj_dncSoundsDawn, function SetDNCSoundsDawn)
|
| 10176 |
|
| 10177 | set bj_dncSoundsDusk = CreateTrigger()
|
| 10178 | call TriggerRegisterGameStateEvent(bj_dncSoundsDusk, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DUSK)
|
| 10179 | call TriggerAddAction(bj_dncSoundsDusk, function SetDNCSoundsDusk)
|
| 10180 |
|
| 10181 | // Set up triggers to respond to changes from day to night or vice-versa.
|
| 10182 | set bj_dncSoundsDay = CreateTrigger()
|
| 10183 | call TriggerRegisterGameStateEvent(bj_dncSoundsDay, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DAWN)
|
| 10184 | call TriggerRegisterGameStateEvent(bj_dncSoundsDay, GAME_STATE_TIME_OF_DAY, LESS_THAN, bj_TOD_DUSK)
|
| 10185 | call TriggerAddAction(bj_dncSoundsDay, function SetDNCSoundsDay)
|
| 10186 |
|
| 10187 | set bj_dncSoundsNight = CreateTrigger()
|
| 10188 | call TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, LESS_THAN, bj_TOD_DAWN)
|
| 10189 | call TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DUSK)
|
| 10190 | call TriggerAddAction(bj_dncSoundsNight, function SetDNCSoundsNight)
|
| 10191 | endfunction
|
| 10192 |
|
| 10193 | //===========================================================================
|
| 10194 | function InitBlizzardGlobals takes nothing returns nothing
|
| 10195 | local integer index
|
| 10196 | local integer userControlledPlayers
|
| 10197 | local version v
|
| 10198 |
|
| 10199 | // Init filter function vars
|
| 10200 | set filterIssueHauntOrderAtLocBJ = Filter(function IssueHauntOrderAtLocBJFilter)
|
| 10201 | set filterEnumDestructablesInCircleBJ = Filter(function EnumDestructablesInCircleBJFilter)
|
| 10202 | set filterGetUnitsInRectOfPlayer = Filter(function GetUnitsInRectOfPlayerFilter)
|
| 10203 | set filterGetUnitsOfTypeIdAll = Filter(function GetUnitsOfTypeIdAllFilter)
|
| 10204 | set filterGetUnitsOfPlayerAndTypeId = Filter(function GetUnitsOfPlayerAndTypeIdFilter)
|
| 10205 | set filterMeleeTrainedUnitIsHeroBJ = Filter(function MeleeTrainedUnitIsHeroBJFilter)
|
| 10206 | set filterLivingPlayerUnitsOfTypeId = Filter(function LivingPlayerUnitsOfTypeIdFilter)
|
| 10207 |
|
| 10208 | // Init force presets
|
| 10209 | set index = 0
|
| 10210 | loop
|
| 10211 | exitwhen index == bj_MAX_PLAYER_SLOTS
|
| 10212 | set bj_FORCE_PLAYER[index] = CreateForce()
|
| 10213 | call ForceAddPlayer(bj_FORCE_PLAYER[index], Player(index))
|
| 10214 | set index = index + 1
|
| 10215 | endloop
|
| 10216 |
|
| 10217 | set bj_FORCE_ALL_PLAYERS = CreateForce()
|
| 10218 | call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS, null)
|
| 10219 |
|
| 10220 | // Init Cinematic Mode history
|
| 10221 | set bj_cineModePriorSpeed = GetGameSpeed()
|
| 10222 | set bj_cineModePriorFogSetting = IsFogEnabled()
|
| 10223 | set bj_cineModePriorMaskSetting = IsFogMaskEnabled()
|
| 10224 |
|
| 10225 | // Init Trigger Queue
|
| 10226 | set index = 0
|
| 10227 | loop
|
| 10228 | exitwhen index >= bj_MAX_QUEUED_TRIGGERS
|
| 10229 | set bj_queuedExecTriggers[index] = null
|
| 10230 | set bj_queuedExecUseConds[index] = false
|
| 10231 | set index = index + 1
|
| 10232 | endloop
|
| 10233 |
|
| 10234 | // Init singleplayer check
|
| 10235 | set bj_isSinglePlayer = false
|
| 10236 | set userControlledPlayers = 0
|
| 10237 | set index = 0
|
| 10238 | loop
|
| 10239 | exitwhen index >= bj_MAX_PLAYERS
|
| 10240 | if (GetPlayerController(Player(index)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(index)) == PLAYER_SLOT_STATE_PLAYING) then
|
| 10241 | set userControlledPlayers = userControlledPlayers + 1
|
| 10242 | endif
|
| 10243 | set index = index + 1
|
| 10244 | endloop
|
| 10245 | set bj_isSinglePlayer = (userControlledPlayers == 1)
|
| 10246 |
|
| 10247 | // Init sounds
|
| 10248 | //set bj_pingMinimapSound = CreateSoundFromLabel("AutoCastButtonClick", false, false, false, 10000, 10000)
|
| 10249 | set bj_rescueSound = CreateSoundFromLabel("Rescue", false, false, false, 10000, 10000)
|
| 10250 | set bj_questDiscoveredSound = CreateSoundFromLabel("QuestNew", false, false, false, 10000, 10000)
|
| 10251 | set bj_questUpdatedSound = CreateSoundFromLabel("QuestUpdate", false, false, false, 10000, 10000)
|
| 10252 | set bj_questCompletedSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
|
| 10253 | set bj_questFailedSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
|
| 10254 | set bj_questHintSound = CreateSoundFromLabel("Hint", false, false, false, 10000, 10000)
|
| 10255 | set bj_questSecretSound = CreateSoundFromLabel("SecretFound", false, false, false, 10000, 10000)
|
| 10256 | set bj_questItemAcquiredSound = CreateSoundFromLabel("ItemReward", false, false, false, 10000, 10000)
|
| 10257 | set bj_questWarningSound = CreateSoundFromLabel("Warning", false, false, false, 10000, 10000)
|
| 10258 | set bj_victoryDialogSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
|
| 10259 | set bj_defeatDialogSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
|
| 10260 |
|
| 10261 | // Init corpse creation triggers.
|
| 10262 | call DelayedSuspendDecayCreate()
|
| 10263 |
|
| 10264 | // Init version-specific data
|
| 10265 | set v = VersionGet()
|
| 10266 | if (v == VERSION_REIGN_OF_CHAOS) then
|
| 10267 | set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V0
|
| 10268 | else
|
| 10269 | set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V1
|
| 10270 | endif
|
| 10271 | endfunction
|
| 10272 |
|
| 10273 | //===========================================================================
|
| 10274 | function InitQueuedTriggers takes nothing returns nothing
|
| 10275 | set bj_queuedExecTimeout = CreateTrigger()
|
| 10276 | call TriggerRegisterTimerExpireEvent(bj_queuedExecTimeout, bj_queuedExecTimeoutTimer)
|
| 10277 | call TriggerAddAction(bj_queuedExecTimeout, function QueuedTriggerDoneBJ)
|
| 10278 | endfunction
|
| 10279 |
|
| 10280 | //===========================================================================
|
| 10281 | function InitMapRects takes nothing returns nothing
|
| 10282 | set bj_mapInitialPlayableArea = Rect(GetCameraBoundMinX()-GetCameraMargin(CAMERA_MARGIN_LEFT), GetCameraBoundMinY()-GetCameraMargin(CAMERA_MARGIN_BOTTOM), GetCameraBoundMaxX()+GetCameraMargin(CAMERA_MARGIN_RIGHT), GetCameraBoundMaxY()+GetCameraMargin(CAMERA_MARGIN_TOP))
|
| 10283 | set bj_mapInitialCameraBounds = GetCurrentCameraBoundsMapRectBJ()
|
| 10284 | endfunction
|
| 10285 |
|
| 10286 | //===========================================================================
|
| 10287 | function InitSummonableCaps takes nothing returns nothing
|
| 10288 | local integer index
|
| 10289 |
|
| 10290 | set index = 0
|
| 10291 | loop
|
| 10292 | // upgraded units
|
| 10293 | // Note: Only do this if the corresponding upgrade is not yet researched
|
| 10294 | // Barrage - Siege Engines
|
| 10295 | if (not GetPlayerTechResearched(Player(index), 'Rhrt', true)) then
|
| 10296 | call SetPlayerTechMaxAllowed(Player(index), 'hrtt', 0)
|
| 10297 | endif
|
| 10298 |
|
| 10299 | // Berserker Upgrade - Troll Berserkers
|
| 10300 | if (not GetPlayerTechResearched(Player(index), 'Robk', true)) then
|
| 10301 | call SetPlayerTechMaxAllowed(Player(index), 'otbk', 0)
|
| 10302 | endif
|
| 10303 |
|
| 10304 | // max skeletons per player
|
| 10305 | call SetPlayerTechMaxAllowed(Player(index), 'uske', bj_MAX_SKELETONS)
|
| 10306 |
|
| 10307 | set index = index + 1
|
| 10308 | exitwhen index == bj_MAX_PLAYERS
|
| 10309 | endloop
|
| 10310 | endfunction
|
| 10311 |
|
| 10312 | //===========================================================================
|
| 10313 | // Update the per-class stock limits.
|
| 10314 | //
|
| 10315 | function UpdateStockAvailability takes item whichItem returns nothing
|
| 10316 | local itemtype iType = GetItemType(whichItem)
|
| 10317 | local integer iLevel = GetItemLevel(whichItem)
|
| 10318 |
|
| 10319 | // Update allowed type/level combinations.
|
| 10320 | if (iType == ITEM_TYPE_PERMANENT) then
|
| 10321 | set bj_stockAllowedPermanent[iLevel] = true
|
| 10322 | elseif (iType == ITEM_TYPE_CHARGED) then
|
| 10323 | set bj_stockAllowedCharged[iLevel] = true
|
| 10324 | elseif (iType == ITEM_TYPE_ARTIFACT) then
|
| 10325 | set bj_stockAllowedArtifact[iLevel] = true
|
| 10326 | else
|
| 10327 | // Not interested in this item type - ignore the item.
|
| 10328 | endif
|
| 10329 | endfunction
|
| 10330 |
|
| 10331 | //===========================================================================
|
| 10332 | // Find a sellable item of the given type and level, and then add it.
|
| 10333 | //
|
| 10334 | function UpdateEachStockBuildingEnum takes nothing returns nothing
|
| 10335 | local integer iteration = 0
|
| 10336 | local integer pickedItemId
|
| 10337 |
|
| 10338 | loop
|
| 10339 | set pickedItemId = ChooseRandomItemEx(bj_stockPickedItemType, bj_stockPickedItemLevel)
|
| 10340 | exitwhen IsItemIdSellable(pickedItemId)
|
| 10341 |
|
| 10342 | // If we get hung up on an entire class/level combo of unsellable
|
| 10343 | // items, or a very unlucky series of random numbers, give up.
|
| 10344 | set iteration = iteration + 1
|
| 10345 | if (iteration > bj_STOCK_MAX_ITERATIONS) then
|
| 10346 | return
|
| 10347 | endif
|
| 10348 | endloop
|
| 10349 | call AddItemToStock(GetEnumUnit(), pickedItemId, 1, 1)
|
| 10350 | endfunction
|
| 10351 |
|
| 10352 | //===========================================================================
|
| 10353 | function UpdateEachStockBuilding takes itemtype iType, integer iLevel returns nothing
|
| 10354 | local group g
|
| 10355 |
|
| 10356 | set bj_stockPickedItemType = iType
|
| 10357 | set bj_stockPickedItemLevel = iLevel
|
| 10358 |
|
| 10359 | set g = CreateGroup()
|
| 10360 | call GroupEnumUnitsOfType(g, "marketplace", null)
|
| 10361 | call ForGroup(g, function UpdateEachStockBuildingEnum)
|
| 10362 | call DestroyGroup(g)
|
| 10363 | endfunction
|
| 10364 |
|
| 10365 | //===========================================================================
|
| 10366 | // Update stock inventory.
|
| 10367 | //
|
| 10368 | function PerformStockUpdates takes nothing returns nothing
|
| 10369 | local integer pickedItemId
|
| 10370 | local itemtype pickedItemType
|
| 10371 | local integer pickedItemLevel = 0
|
| 10372 | local integer allowedCombinations = 0
|
| 10373 | local integer iLevel
|
| 10374 |
|
| 10375 | // Give each type/level combination a chance of being picked.
|
| 10376 | set iLevel = 1
|
| 10377 | loop
|
| 10378 | if (bj_stockAllowedPermanent[iLevel]) then
|
| 10379 | set allowedCombinations = allowedCombinations + 1
|
| 10380 | if (GetRandomInt(1, allowedCombinations) == 1) then
|
| 10381 | set pickedItemType = ITEM_TYPE_PERMANENT
|
| 10382 | set pickedItemLevel = iLevel
|
| 10383 | endif
|
| 10384 | endif
|
| 10385 | if (bj_stockAllowedCharged[iLevel]) then
|
| 10386 | set allowedCombinations = allowedCombinations + 1
|
| 10387 | if (GetRandomInt(1, allowedCombinations) == 1) then
|
| 10388 | set pickedItemType = ITEM_TYPE_CHARGED
|
| 10389 | set pickedItemLevel = iLevel
|
| 10390 | endif
|
| 10391 | endif
|
| 10392 | if (bj_stockAllowedArtifact[iLevel]) then
|
| 10393 | set allowedCombinations = allowedCombinations + 1
|
| 10394 | if (GetRandomInt(1, allowedCombinations) == 1) then
|
| 10395 | set pickedItemType = ITEM_TYPE_ARTIFACT
|
| 10396 | set pickedItemLevel = iLevel
|
| 10397 | endif
|
| 10398 | endif
|
| 10399 |
|
| 10400 | set iLevel = iLevel + 1
|
| 10401 | exitwhen iLevel > bj_MAX_ITEM_LEVEL
|
| 10402 | endloop
|
| 10403 |
|
| 10404 | // Make sure we found a valid item type to add.
|
| 10405 | if (allowedCombinations == 0) then
|
| 10406 | return
|
| 10407 | endif
|
| 10408 |
|
| 10409 | call UpdateEachStockBuilding(pickedItemType, pickedItemLevel)
|
| 10410 | endfunction
|
| 10411 |
|
| 10412 | //===========================================================================
|
| 10413 | // Perform the first update, and then arrange future updates.
|
| 10414 | //
|
| 10415 | function StartStockUpdates takes nothing returns nothing
|
| 10416 | call PerformStockUpdates()
|
| 10417 | call TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INTERVAL, true, function PerformStockUpdates)
|
| 10418 | endfunction
|
| 10419 |
|
| 10420 | //===========================================================================
|
| 10421 | function RemovePurchasedItem takes nothing returns nothing
|
| 10422 | call RemoveItemFromStock(GetSellingUnit(), GetItemTypeId(GetSoldItem()))
|
| 10423 | endfunction
|
| 10424 |
|
| 10425 | //===========================================================================
|
| 10426 | function InitNeutralBuildings takes nothing returns nothing
|
| 10427 | local integer iLevel
|
| 10428 |
|
| 10429 | // Chart of allowed stock items.
|
| 10430 | set iLevel = 0
|
| 10431 | loop
|
| 10432 | set bj_stockAllowedPermanent[iLevel] = false
|
| 10433 | set bj_stockAllowedCharged[iLevel] = false
|
| 10434 | set bj_stockAllowedArtifact[iLevel] = false
|
| 10435 | set iLevel = iLevel + 1
|
| 10436 | exitwhen iLevel > bj_MAX_ITEM_LEVEL
|
| 10437 | endloop
|
| 10438 |
|
| 10439 | // Limit stock inventory slots.
|
| 10440 | call SetAllItemTypeSlots(bj_MAX_STOCK_ITEM_SLOTS)
|
| 10441 | call SetAllUnitTypeSlots(bj_MAX_STOCK_UNIT_SLOTS)
|
| 10442 |
|
| 10443 | // Arrange the first update.
|
| 10444 | set bj_stockUpdateTimer = CreateTimer()
|
| 10445 | call TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INITIAL_DELAY, false, function StartStockUpdates)
|
| 10446 |
|
| 10447 | // Set up a trigger to fire whenever an item is sold.
|
| 10448 | set bj_stockItemPurchased = CreateTrigger()
|
| 10449 | call TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL_ITEM, null)
|
| 10450 | call TriggerAddAction(bj_stockItemPurchased, function RemovePurchasedItem)
|
| 10451 | endfunction
|
| 10452 |
|
| 10453 | //===========================================================================
|
| 10454 | function MarkGameStarted takes nothing returns nothing
|
| 10455 | set bj_gameStarted = true
|
| 10456 | call DestroyTimer(bj_gameStartedTimer)
|
| 10457 | endfunction
|
| 10458 |
|
| 10459 | //===========================================================================
|
| 10460 | function DetectGameStarted takes nothing returns nothing
|
| 10461 | set bj_gameStartedTimer = CreateTimer()
|
| 10462 | call TimerStart(bj_gameStartedTimer, bj_GAME_STARTED_THRESHOLD, false, function MarkGameStarted)
|
| 10463 | endfunction
|
| 10464 |
|
| 10465 | //===========================================================================
|
| 10466 | function InitBlizzard takes nothing returns nothing
|
| 10467 | // Set up the Neutral Victim player slot, to torture the abandoned units
|
| 10468 | // of defeated players. Since some triggers expect this player slot to
|
| 10469 | // exist, this is performed for all maps.
|
| 10470 | call ConfigureNeutralVictim()
|
| 10471 |
|
| 10472 | call InitBlizzardGlobals()
|
| 10473 | call InitQueuedTriggers()
|
| 10474 | call InitRescuableBehaviorBJ()
|
| 10475 | call InitDNCSounds()
|
| 10476 | call InitMapRects()
|
| 10477 | call InitSummonableCaps()
|
| 10478 | call InitNeutralBuildings()
|
| 10479 | call DetectGameStarted()
|
| 10480 | endfunction
|
| 10481 |
|
| 10482 |
|
| 10483 |
|
| 10484 | //***************************************************************************
|
| 10485 | //*
|
| 10486 | //* Random distribution
|
| 10487 | //*
|
| 10488 | //* Used to select a random object from a given distribution of chances
|
| 10489 | //*
|
| 10490 | //* - RandomDistReset clears the distribution list
|
| 10491 | //*
|
| 10492 | //* - RandomDistAddItem adds a new object to the distribution list
|
| 10493 | //* with a given identifier and an integer chance to be chosen
|
| 10494 | //*
|
| 10495 | //* - RandomDistChoose will use the current distribution list to choose
|
| 10496 | //* one of the objects randomly based on the chance distribution
|
| 10497 | //*
|
| 10498 | //* Note that the chances are effectively normalized by their sum,
|
| 10499 | //* so only the relative values of each chance are important
|
| 10500 | //*
|
| 10501 | //***************************************************************************
|
| 10502 |
|
| 10503 | //===========================================================================
|
| 10504 | function RandomDistReset takes nothing returns nothing
|
| 10505 | set bj_randDistCount = 0
|
| 10506 | endfunction
|
| 10507 |
|
| 10508 | //===========================================================================
|
| 10509 | function RandomDistAddItem takes integer inID, integer inChance returns nothing
|
| 10510 | set bj_randDistID[bj_randDistCount] = inID
|
| 10511 | set bj_randDistChance[bj_randDistCount] = inChance
|
| 10512 | set bj_randDistCount = bj_randDistCount + 1
|
| 10513 | endfunction
|
| 10514 |
|
| 10515 | //===========================================================================
|
| 10516 | function RandomDistChoose takes nothing returns integer
|
| 10517 | local integer sum = 0
|
| 10518 | local integer chance = 0
|
| 10519 | local integer index
|
| 10520 | local integer foundID = -1
|
| 10521 | local boolean done
|
| 10522 |
|
| 10523 | // No items?
|
| 10524 | if (bj_randDistCount == 0) then
|
| 10525 | return -1
|
| 10526 | endif
|
| 10527 |
|
| 10528 | // Find sum of all chances
|
| 10529 | set index = 0
|
| 10530 | loop
|
| 10531 | set sum = sum + bj_randDistChance[index]
|
| 10532 |
|
| 10533 | set index = index + 1
|
| 10534 | exitwhen index == bj_randDistCount
|
| 10535 | endloop
|
| 10536 |
|
| 10537 | // Choose random number within the total range
|
| 10538 | set chance = GetRandomInt(1, sum)
|
| 10539 |
|
| 10540 | // Find ID which corresponds to this chance
|
| 10541 | set index = 0
|
| 10542 | set sum = 0
|
| 10543 | set done = false
|
| 10544 | loop
|
| 10545 | set sum = sum + bj_randDistChance[index]
|
| 10546 |
|
| 10547 | if (chance <= sum) then
|
| 10548 | set foundID = bj_randDistID[index]
|
| 10549 | set done = true
|
| 10550 | endif
|
| 10551 |
|
| 10552 | set index = index + 1
|
| 10553 | if (index == bj_randDistCount) then
|
| 10554 | set done = true
|
| 10555 | endif
|
| 10556 |
|
| 10557 | exitwhen done == true
|
| 10558 | endloop
|
| 10559 |
|
| 10560 | return foundID
|
| 10561 | endfunction
|
| 10562 |
|
| 10563 |
|
| 10564 |
|
| 10565 | //***************************************************************************
|
| 10566 | //*
|
| 10567 | //* Drop item
|
| 10568 | //*
|
| 10569 | //* Makes the given unit drop the given item
|
| 10570 | //*
|
| 10571 | //* Note: This could potentially cause problems if the unit is standing
|
| 10572 | //* right on the edge of an unpathable area and happens to drop the
|
| 10573 | //* item into the unpathable area where nobody can get it...
|
| 10574 | //*
|
| 10575 | //***************************************************************************
|
| 10576 |
|
| 10577 | function UnitDropItem takes unit inUnit, integer inItemID returns item
|
| 10578 | local real x
|
| 10579 | local real y
|
| 10580 | local real radius = 32
|
| 10581 | local real unitX
|
| 10582 | local real unitY
|
| 10583 | local item droppedItem
|
| 10584 |
|
| 10585 | if (inItemID == -1) then
|
| 10586 | return null
|
| 10587 | endif
|
| 10588 |
|
| 10589 | set unitX = GetUnitX(inUnit)
|
| 10590 | set unitY = GetUnitY(inUnit)
|
| 10591 |
|
| 10592 | set x = GetRandomReal(unitX - radius, unitX + radius)
|
| 10593 | set y = GetRandomReal(unitY - radius, unitY + radius)
|
| 10594 |
|
| 10595 | set droppedItem = CreateItem(inItemID, x, y)
|
| 10596 |
|
| 10597 | call SetItemDropID(droppedItem, GetUnitTypeId(inUnit))
|
| 10598 | call UpdateStockAvailability(droppedItem)
|
| 10599 |
|
| 10600 | return droppedItem
|
| 10601 | endfunction
|
| 10602 |
|
| 10603 | //===========================================================================
|
| 10604 | function WidgetDropItem takes widget inWidget, integer inItemID returns item
|
| 10605 | local real x
|
| 10606 | local real y
|
| 10607 | local real radius = 32
|
| 10608 | local real widgetX
|
| 10609 | local real widgetY
|
| 10610 |
|
| 10611 | if (inItemID == -1) then
|
| 10612 | return null
|
| 10613 | endif
|
| 10614 |
|
| 10615 | set widgetX = GetWidgetX(inWidget)
|
| 10616 | set widgetY = GetWidgetY(inWidget)
|
| 10617 |
|
| 10618 | set x = GetRandomReal(widgetX - radius, widgetX + radius)
|
| 10619 | set y = GetRandomReal(widgetY - radius, widgetY + radius)
|
| 10620 |
|
| 10621 | return CreateItem(inItemID, x, y)
|
| 10622 | endfunction
|
| 10623 |
|
| 10624 |
|
| 10625 | //***************************************************************************
|
| 10626 | //*
|
| 10627 | //* Instanced Object Operation Functions
|
| 10628 | //*
|
| 10629 | //* Get/Set specific fields for single unit/item/ability instance
|
| 10630 | //*
|
| 10631 | //***************************************************************************
|
| 10632 |
|
| 10633 | //===========================================================================
|
| 10634 | function BlzIsLastInstanceObjectFunctionSuccessful takes nothing returns boolean
|
| 10635 | return bj_lastInstObjFuncSuccessful
|
| 10636 | endfunction
|
| 10637 |
|
| 10638 | // Ability
|
| 10639 | //===========================================================================
|
| 10640 | function BlzSetAbilityBooleanFieldBJ takes ability whichAbility, abilitybooleanfield whichField, boolean value returns nothing
|
| 10641 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityBooleanField(whichAbility, whichField, value)
|
| 10642 | endfunction
|
| 10643 |
|
| 10644 | //===========================================================================
|
| 10645 | function BlzSetAbilityIntegerFieldBJ takes ability whichAbility, abilityintegerfield whichField, integer value returns nothing
|
| 10646 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityIntegerField(whichAbility, whichField, value)
|
| 10647 | endfunction
|
| 10648 |
|
| 10649 | //===========================================================================
|
| 10650 | function BlzSetAbilityRealFieldBJ takes ability whichAbility, abilityrealfield whichField, real value returns nothing
|
| 10651 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityRealField(whichAbility, whichField, value)
|
| 10652 | endfunction
|
| 10653 |
|
| 10654 | //===========================================================================
|
| 10655 | function BlzSetAbilityStringFieldBJ takes ability whichAbility, abilitystringfield whichField, string value returns nothing
|
| 10656 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityStringField(whichAbility, whichField, value)
|
| 10657 | endfunction
|
| 10658 |
|
| 10659 | //===========================================================================
|
| 10660 | function BlzSetAbilityBooleanLevelFieldBJ takes ability whichAbility, abilitybooleanlevelfield whichField, integer level, boolean value returns nothing
|
| 10661 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityBooleanLevelField(whichAbility, whichField, level, value)
|
| 10662 | endfunction
|
| 10663 |
|
| 10664 | //===========================================================================
|
| 10665 | function BlzSetAbilityIntegerLevelFieldBJ takes ability whichAbility, abilityintegerlevelfield whichField, integer level, integer value returns nothing
|
| 10666 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityIntegerLevelField(whichAbility, whichField, level, value)
|
| 10667 | endfunction
|
| 10668 |
|
| 10669 | //===========================================================================
|
| 10670 | function BlzSetAbilityRealLevelFieldBJ takes ability whichAbility, abilityreallevelfield whichField, integer level, real value returns nothing
|
| 10671 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityRealLevelField(whichAbility, whichField, level, value)
|
| 10672 | endfunction
|
| 10673 |
|
| 10674 | //===========================================================================
|
| 10675 | function BlzSetAbilityStringLevelFieldBJ takes ability whichAbility, abilitystringlevelfield whichField, integer level, string value returns nothing
|
| 10676 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityStringLevelField(whichAbility, whichField, level, value)
|
| 10677 | endfunction
|
| 10678 |
|
| 10679 | //===========================================================================
|
| 10680 | function BlzSetAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index, boolean value returns nothing
|
| 10681 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityBooleanLevelArrayField(whichAbility, whichField, level, index, value)
|
| 10682 | endfunction
|
| 10683 |
|
| 10684 | //===========================================================================
|
| 10685 | function BlzSetAbilityIntegerLevelArrayFieldBJ takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer index, integer value returns nothing
|
| 10686 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityIntegerLevelArrayField(whichAbility, whichField, level, index, value)
|
| 10687 | endfunction
|
| 10688 |
|
| 10689 | //===========================================================================
|
| 10690 | function BlzSetAbilityRealLevelArrayFieldBJ takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, integer index, real value returns nothing
|
| 10691 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityRealLevelArrayField(whichAbility, whichField, level, index, value)
|
| 10692 | endfunction
|
| 10693 |
|
| 10694 | //===========================================================================
|
| 10695 | function BlzSetAbilityStringLevelArrayFieldBJ takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, integer index, string value returns nothing
|
| 10696 | set bj_lastInstObjFuncSuccessful = BlzSetAbilityStringLevelArrayField(whichAbility, whichField, level, index, value)
|
| 10697 | endfunction
|
| 10698 |
|
| 10699 | //===========================================================================
|
| 10700 | function BlzAddAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns nothing
|
| 10701 | set bj_lastInstObjFuncSuccessful = BlzAddAbilityBooleanLevelArrayField(whichAbility, whichField, level, value)
|
| 10702 | endfunction
|
| 10703 |
|
| 10704 | //===========================================================================
|
| 10705 | function BlzAddAbilityIntegerLevelArrayFieldBJ takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns nothing
|
| 10706 | set bj_lastInstObjFuncSuccessful = BlzAddAbilityIntegerLevelArrayField(whichAbility, whichField, level, value)
|
| 10707 | endfunction
|
| 10708 |
|
| 10709 | //===========================================================================
|
| 10710 | function BlzAddAbilityRealLevelArrayFieldBJ takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns nothing
|
| 10711 | set bj_lastInstObjFuncSuccessful = BlzAddAbilityRealLevelArrayField(whichAbility, whichField, level, value)
|
| 10712 | endfunction
|
| 10713 |
|
| 10714 | //===========================================================================
|
| 10715 | function BlzAddAbilityStringLevelArrayFieldBJ takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns nothing
|
| 10716 | set bj_lastInstObjFuncSuccessful = BlzAddAbilityStringLevelArrayField(whichAbility, whichField, level, value)
|
| 10717 | endfunction
|
| 10718 |
|
| 10719 | //===========================================================================
|
| 10720 | function BlzRemoveAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns nothing
|
| 10721 | set bj_lastInstObjFuncSuccessful = BlzRemoveAbilityBooleanLevelArrayField(whichAbility, whichField, level, value)
|
| 10722 | endfunction
|
| 10723 |
|
| 10724 | //===========================================================================
|
| 10725 | function BlzRemoveAbilityIntegerLevelArrayFieldBJ takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns nothing
|
| 10726 | set bj_lastInstObjFuncSuccessful = BlzRemoveAbilityIntegerLevelArrayField(whichAbility, whichField, level, value)
|
| 10727 | endfunction
|
| 10728 |
|
| 10729 | //===========================================================================
|
| 10730 | function BlzRemoveAbilityRealLevelArrayFieldBJ takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns nothing
|
| 10731 | set bj_lastInstObjFuncSuccessful = BlzRemoveAbilityRealLevelArrayField(whichAbility, whichField, level, value)
|
| 10732 | endfunction
|
| 10733 |
|
| 10734 | //===========================================================================
|
| 10735 | function BlzRemoveAbilityStringLevelArrayFieldBJ takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns nothing
|
| 10736 | set bj_lastInstObjFuncSuccessful = BlzRemoveAbilityStringLevelArrayField(whichAbility, whichField, level, value)
|
| 10737 | endfunction
|
| 10738 |
|
| 10739 | // Item
|
| 10740 | //=============================================================
|
| 10741 | function BlzItemAddAbilityBJ takes item whichItem, integer abilCode returns nothing
|
| 10742 | set bj_lastInstObjFuncSuccessful = BlzItemAddAbility(whichItem, abilCode)
|
| 10743 | endfunction
|
| 10744 |
|
| 10745 | //===========================================================================
|
| 10746 | function BlzItemRemoveAbilityBJ takes item whichItem, integer abilCode returns nothing
|
| 10747 | set bj_lastInstObjFuncSuccessful = BlzItemRemoveAbility(whichItem, abilCode)
|
| 10748 | endfunction
|
| 10749 |
|
| 10750 | //===========================================================================
|
| 10751 | function BlzSetItemBooleanFieldBJ takes item whichItem, itembooleanfield whichField, boolean value returns nothing
|
| 10752 | set bj_lastInstObjFuncSuccessful = BlzSetItemBooleanField(whichItem, whichField, value)
|
| 10753 | endfunction
|
| 10754 |
|
| 10755 | //===========================================================================
|
| 10756 | function BlzSetItemIntegerFieldBJ takes item whichItem, itemintegerfield whichField, integer value returns nothing
|
| 10757 | set bj_lastInstObjFuncSuccessful = BlzSetItemIntegerField(whichItem, whichField, value)
|
| 10758 | endfunction
|
| 10759 |
|
| 10760 | //===========================================================================
|
| 10761 | function BlzSetItemRealFieldBJ takes item whichItem, itemrealfield whichField, real value returns nothing
|
| 10762 | set bj_lastInstObjFuncSuccessful = BlzSetItemRealField(whichItem, whichField, value)
|
| 10763 | endfunction
|
| 10764 |
|
| 10765 | //===========================================================================
|
| 10766 | function BlzSetItemStringFieldBJ takes item whichItem, itemstringfield whichField, string value returns nothing
|
| 10767 | set bj_lastInstObjFuncSuccessful = BlzSetItemStringField(whichItem, whichField, value)
|
| 10768 | endfunction
|
| 10769 |
|
| 10770 |
|
| 10771 | // Unit
|
| 10772 | //===========================================================================
|
| 10773 | function BlzSetUnitBooleanFieldBJ takes unit whichUnit, unitbooleanfield whichField, boolean value returns nothing
|
| 10774 | set bj_lastInstObjFuncSuccessful = BlzSetUnitBooleanField(whichUnit, whichField, value)
|
| 10775 | endfunction
|
| 10776 |
|
| 10777 | //===========================================================================
|
| 10778 | function BlzSetUnitIntegerFieldBJ takes unit whichUnit, unitintegerfield whichField, integer value returns nothing
|
| 10779 | set bj_lastInstObjFuncSuccessful = BlzSetUnitIntegerField(whichUnit, whichField, value)
|
| 10780 | endfunction
|
| 10781 |
|
| 10782 | //===========================================================================
|
| 10783 | function BlzSetUnitRealFieldBJ takes unit whichUnit, unitrealfield whichField, real value returns nothing
|
| 10784 | set bj_lastInstObjFuncSuccessful = BlzSetUnitRealField(whichUnit, whichField, value)
|
| 10785 | endfunction
|
| 10786 |
|
| 10787 | //===========================================================================
|
| 10788 | function BlzSetUnitStringFieldBJ takes unit whichUnit, unitstringfield whichField, string value returns nothing
|
| 10789 | set bj_lastInstObjFuncSuccessful = BlzSetUnitStringField(whichUnit, whichField, value)
|
| 10790 | endfunction
|
| 10791 |
|
| 10792 | // Unit Weapon
|
| 10793 | //===========================================================================
|
| 10794 | function BlzSetUnitWeaponBooleanFieldBJ takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns nothing
|
| 10795 | set bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponBooleanField(whichUnit, whichField, index, value)
|
| 10796 | endfunction
|
| 10797 |
|
| 10798 | //===========================================================================
|
| 10799 | function BlzSetUnitWeaponIntegerFieldBJ takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns nothing
|
| 10800 | set bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponIntegerField(whichUnit, whichField, index, value)
|
| 10801 | endfunction
|
| 10802 |
|
| 10803 | //===========================================================================
|
| 10804 | function BlzSetUnitWeaponRealFieldBJ takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns nothing
|
| 10805 | set bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponRealField(whichUnit, whichField, index, value)
|
| 10806 | endfunction
|
| 10807 |
|
| 10808 | //===========================================================================
|
| 10809 | function BlzSetUnitWeaponStringFieldBJ takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns nothing
|
| 10810 | set bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponStringField(whichUnit, whichField, index, value)
|
| 10811 | endfunction
|
| 10812 | |