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Variables
common.j (1687)
- ABILITY_BF_CHECK_DEPENDENCIES
- ABILITY_BF_HERO_ABILITY
- ABILITY_BF_ITEM_ABILITY
- ABILITY_BLF_ACCEPTS_GOLD
- ABILITY_BLF_ACCEPTS_LUMBER
- ABILITY_BLF_ALLOW_BOUNTY
- ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT
- ABILITY_BLF_ALWAYS_AUTOCAST_FAE2
- ABILITY_BLF_ALWAYS_AUTOCAST_SLO3
- ABILITY_BLF_AMOUNT_IS_RAW_VALUE
- ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS
- ABILITY_BLF_BACKSTAB_DAMAGE
- ABILITY_BLF_CAN_BE_DISPELLED
- ABILITY_BLF_CAN_DEACTIVATE
- ABILITY_BLF_CAN_DROP_ITEMS
- ABILITY_BLF_CAN_GET_ITEMS
- ABILITY_BLF_CAN_USE_ITEMS
- ABILITY_BLF_CASTER_ONLY_SPLASH
- ABILITY_BLF_CHARGE_OWNING_PLAYER
- ABILITY_BLF_CREATES_BLIGHT
- ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED
- ABILITY_BLF_DISABLE_OTHER_ABILITIES
- ABILITY_BLF_DISPEL_ON_ATTACK
- ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS
- ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS
- ABILITY_BLF_DROP_ITEMS_ON_DEATH
- ABILITY_BLF_EXCLUDE_ITEM_DAMAGE
- ABILITY_BLF_EXPLODES_ON_DEATH
- ABILITY_BLF_FLAT_BONUS
- ABILITY_BLF_HIDE_BUTTON
- ABILITY_BLF_IGNORE_FRIENDLY_BUFFS
- ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS
- ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2
- ABILITY_BLF_INCLUDE_MELEE_DAMAGE
- ABILITY_BLF_INCLUDE_RANGED_DAMAGE
- ABILITY_BLF_INHERIT_UPGRADES_UAN3
- ABILITY_BLF_KILL_ON_CASTER_DEATH
- ABILITY_BLF_LEAVE_TARGET_ALIVE
- ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT
- ABILITY_BLF_MANA_CONVERSION_AS_PERCENT
- ABILITY_BLF_MELEE_BONUS
- ABILITY_BLF_MOVE_TO_PARTNER
- ABILITY_BLF_NEVER_MISS_HBH5
- ABILITY_BLF_NEVER_MISS_OCR5
- ABILITY_BLF_NO_TARGET_REQUIRED_IRL4
- ABILITY_BLF_NO_TARGET_REQUIRED_REJ4
- ABILITY_BLF_PERCENTAGE_ARM2
- ABILITY_BLF_PERCENTAGE_OAR2
- ABILITY_BLF_PERCENT_BONUS_HAB2
- ABILITY_BLF_PERCENT_BONUS_HAD2
- ABILITY_BLF_PERCENT_BONUS_UAU3
- ABILITY_BLF_PREFER_FRIENDLIES_ROA6
- ABILITY_BLF_PREFER_HOSTILES_ROA5
- ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE
- ABILITY_BLF_RANGED_BONUS
- ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT
- ABILITY_BLF_REPAIRS_ALLOWED
- ABILITY_BLF_ROOTED_TURNING
- ABILITY_BLF_SHARED_SPELL_COOLDOWN
- ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON
- ABILITY_BLF_SHOW_UNIT_INDICATOR
- ABILITY_BLF_SLEEP_ONCE
- ABILITY_BLF_SUMMON_BUSY_UNITS
- ABILITY_BLF_TARGET_IS_INVULNERABLE
- ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE
- ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3
- ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2
- ABILITY_IF_BUTTON_POSITION_ACTIVATED_X
- ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y
- ABILITY_IF_BUTTON_POSITION_NORMAL_X
- ABILITY_IF_BUTTON_POSITION_NORMAL_Y
- ABILITY_IF_BUTTON_POSITION_RESEARCH_X
- ABILITY_IF_BUTTON_POSITION_RESEARCH_Y
- ABILITY_IF_CASTER_ATTACHMENTS
- ABILITY_IF_LEVELS
- ABILITY_IF_LEVEL_SKIP_REQUIREMENT
- ABILITY_IF_MISSILE_SPEED
- ABILITY_IF_PRIORITY
- ABILITY_IF_REQUIRED_LEVEL
- ABILITY_IF_TARGET_ATTACHMENTS
- ABILITY_ILF_ACCUMULATION_STEP
- ABILITY_ILF_AGILITY_BONUS
- ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1
- ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1
- ABILITY_ILF_ALLOW_WHEN_FULL_IRL3
- ABILITY_ILF_ALLOW_WHEN_FULL_REJ3
- ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU
- ABILITY_ILF_ARMOR_PENALTY_IARP
- ABILITY_ILF_ARMOR_PENALTY_NAB3
- ABILITY_ILF_ATTACKS_PREVENTED
- ABILITY_ILF_ATTACK_BONUS
- ABILITY_ILF_ATTACK_MODIFICATION
- ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2
- ABILITY_ILF_BEASTS_PER_SECOND
- ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1
- ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1
- ABILITY_ILF_CARGO_CAPACITY
- ABILITY_ILF_CONVERSION_UNIT
- ABILITY_ILF_CORPSE_UNIT_TYPE
- ABILITY_ILF_DAMAGE_BONUS_DICE
- ABILITY_ILF_DAMAGE_PER_DURATION
- ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID
- ABILITY_ILF_DAMAGE_TO_TREE
- ABILITY_ILF_DEFENSE_BONUS_IDEF
- ABILITY_ILF_DEFENSE_BONUS_NRG6
- ABILITY_ILF_DEFENSE_INCREASE_INF2
- ABILITY_ILF_DEFENSE_INCREASE_ROA2
- ABILITY_ILF_DEFENSE_REDUCTION
- ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS
- ABILITY_ILF_DESTRUCTIBLE_ID
- ABILITY_ILF_DETECTION_RADIUS_IDET
- ABILITY_ILF_DETECTION_TYPE_DET1
- ABILITY_ILF_DETECTION_TYPE_FLA1
- ABILITY_ILF_DETECTION_TYPE_IFA1
- ABILITY_ILF_DETECTION_TYPE_NDT3
- ABILITY_ILF_DETECTION_TYPE_NSP3
- ABILITY_ILF_DETECTION_TYPE_OFS1
- ABILITY_ILF_DISABLED_ATTACK_INDEX
- ABILITY_ILF_EFFECT_ABILITY
- ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4
- ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5
- ABILITY_ILF_EXPERIENCE_GAINED
- ABILITY_ILF_EXTRA_MANA_REQUIRED
- ABILITY_ILF_FACTORY_UNIT_ID
- ABILITY_ILF_FLARE_COUNT
- ABILITY_ILF_GENERATION_COUNT
- ABILITY_ILF_GOLD_CAPACITY
- ABILITY_ILF_GOLD_COST_NDT1
- ABILITY_ILF_GOLD_COST_PER_STRUCTURE
- ABILITY_ILF_GOLD_GIVEN
- ABILITY_ILF_GOLD_PER_INTERVAL_BGM1
- ABILITY_ILF_GOLD_PER_INTERVAL_EGM1
- ABILITY_ILF_HIT_POINTS_GAINED_IHP2
- ABILITY_ILF_HIT_POINTS_GAINED_IHPG
- ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND
- ABILITY_ILF_HIT_POINTS_RESTORED
- ABILITY_ILF_INTELLIGENCE_BONUS
- ABILITY_ILF_INTERACTION_TYPE
- ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES
- ABILITY_ILF_ITEM_CAPACITY
- ABILITY_ILF_LEVELS_GAINED
- ABILITY_ILF_LUMBER_CAPACITY
- ABILITY_ILF_LUMBER_COST_NDT2
- ABILITY_ILF_LUMBER_COST_PER_USE
- ABILITY_ILF_LUMBER_GIVEN
- ABILITY_ILF_LURE_UNIT_TYPE
- ABILITY_ILF_MANA_COST
- ABILITY_ILF_MANA_LOSS_AMS4
- ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM
- ABILITY_ILF_MANA_LOSS_PRG6
- ABILITY_ILF_MANA_POINTS_GAINED_IMP2
- ABILITY_ILF_MANA_POINTS_GAINED_IMPG
- ABILITY_ILF_MANA_POINTS_RESTORED
- ABILITY_ILF_MANA_USED_PER_SECOND
- ABILITY_ILF_MAXIMUM_ATTACKS
- ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3
- ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE
- ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1
- ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1
- ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1
- ABILITY_ILF_MAXIMUM_DISPELLED_UNITS
- ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1
- ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1
- ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3
- ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2
- ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC
- ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM
- ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3
- ABILITY_ILF_MAXIMUM_SPELLS
- ABILITY_ILF_MAXIMUM_UNITS
- ABILITY_ILF_MAXIMUM_UNITS_AFFECTED
- ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER
- ABILITY_ILF_MAX_CREEP_LEVEL_DEV1
- ABILITY_ILF_MAX_CREEP_LEVEL_NTM3
- ABILITY_ILF_MAX_GOLD
- ABILITY_ILF_MAX_LIFE_GAINED
- ABILITY_ILF_MAX_MANA_GAINED
- ABILITY_ILF_MAX_NUMBER_OF_MINERS
- ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET
- ABILITY_ILF_MAX_UNITS_ROA7
- ABILITY_ILF_MAX_UNITS_SUMMONED
- ABILITY_ILF_MAX_UNITS_TAU3
- ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS
- ABILITY_ILF_MINIMUM_SPELLS
- ABILITY_ILF_MINING_CAPACITY
- ABILITY_ILF_MISSILE_COUNT
- ABILITY_ILF_MORPHING_FLAGS
- ABILITY_ILF_MOVEMENT_SPEED_BONUS
- ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1
- ABILITY_ILF_NEW_TIME_OF_DAY_HOUR
- ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE
- ABILITY_ILF_NEW_UNIT_TYPE
- ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1
- ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1
- ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1
- ABILITY_ILF_NUMBER_OF_IMAGES
- ABILITY_ILF_NUMBER_OF_LURES
- ABILITY_ILF_NUMBER_OF_OWLS
- ABILITY_ILF_NUMBER_OF_PULSES
- ABILITY_ILF_NUMBER_OF_SHARDS
- ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1
- ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1
- ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2
- ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2
- ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2
- ABILITY_ILF_NUMBER_OF_SWARM_UNITS
- ABILITY_ILF_NUMBER_OF_TARGETS_HIT
- ABILITY_ILF_NUMBER_OF_UNITS
- ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1
- ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2
- ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED
- ABILITY_ILF_NUMBER_OF_WAVES
- ABILITY_ILF_OPTIONS
- ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE
- ABILITY_ILF_PREFER_FRIENDLIES_TAU2
- ABILITY_ILF_PREFER_HOSTILES_TAU1
- ABILITY_ILF_RESTORED_LIFE
- ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT
- ABILITY_ILF_RESULTING_UNIT_TYPE_COAU
- ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1
- ABILITY_ILF_ROCK_RING_COUNT
- ABILITY_ILF_ROOTED_WEAPONS
- ABILITY_ILF_SHIELD_LIFE
- ABILITY_ILF_SIGHT_RANGE_BONUS
- ABILITY_ILF_SPAWN_UNIT_ID_NFYU
- ABILITY_ILF_SPIDER_CAPACITY
- ABILITY_ILF_SPLIT_ATTACK_COUNT
- ABILITY_ILF_STACKING_TYPE_POA5
- ABILITY_ILF_STACKING_TYPE_POI4
- ABILITY_ILF_STACKING_TYPE_SPO4
- ABILITY_ILF_STACK_FLAGS
- ABILITY_ILF_STRENGTH_BONUS_ISTR
- ABILITY_ILF_STRENGTH_BONUS_NRG5
- ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2
- ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5
- ABILITY_ILF_SUMMONED_UNIT_OSF1
- ABILITY_ILF_SUMMONED_UNIT_TYPES
- ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU
- ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU
- ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1
- ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU
- ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU
- ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU
- ABILITY_ILF_SUMMONED_UNIT_UIN4
- ABILITY_ILF_SUMMON_1_AMOUNT
- ABILITY_ILF_SUMMON_2_AMOUNT
- ABILITY_ILF_SWARM_UNIT_TYPE
- ABILITY_ILF_TARGET_TYPE
- ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS
- ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE
- ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO
- ABILITY_ILF_UNIT_TO_PRESERVE
- ABILITY_ILF_UNIT_TYPE_ALLOWED
- ABILITY_ILF_UNIT_TYPE_EXHU
- ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK
- ABILITY_ILF_UNIT_TYPE_IPMU
- ABILITY_ILF_UPGRADE_LEVELS
- ABILITY_ILF_UPGRADE_TYPE
- ABILITY_ILF_UPROOTED_DEFENSE_TYPE
- ABILITY_ILF_UPROOTED_WEAPONS
- ABILITY_ILF_WARD_UNIT_TYPE_HWDU
- ABILITY_ILF_WARD_UNIT_TYPE_STAU
- ABILITY_ILF_WAVE_COUNT_NHS6
- ABILITY_ILF_WAVE_COUNT_NVC2
- ABILITY_RF_ARF_MISSILE_ARC
- ABILITY_RLF_ACTION_DURATION
- ABILITY_RLF_ACTIVATION_DELAY_IMO2
- ABILITY_RLF_ACTIVATION_DELAY_MIN1
- ABILITY_RLF_ACTIVATION_DELAY_STA1
- ABILITY_RLF_ACTIVATION_RADIUS
- ABILITY_RLF_AIR_TIME_SECONDS_TSP1
- ABILITY_RLF_AIR_TIME_SECONDS_UIM4
- ABILITY_RLF_AIR_UNIT_HEIGHT
- ABILITY_RLF_AIR_UNIT_LOWER_DURATION
- ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS
- ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION
- ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1
- ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1
- ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED
- ABILITY_RLF_AMOUNT_REGENERATED
- ABILITY_RLF_ANIMATION_DELAY
- ABILITY_RLF_AOE_DAMAGE
- ABILITY_RLF_AREA_OF_EFFECT
- ABILITY_RLF_AREA_OF_EFFECT_DAMAGE
- ABILITY_RLF_ARMOR_BONUS_HAD1
- ABILITY_RLF_ARMOR_BONUS_UFA2
- ABILITY_RLF_ARMOR_DURATION
- ABILITY_RLF_ART_ATTACHMENT_HEIGHT
- ABILITY_RLF_ART_DURATION
- ABILITY_RLF_ATTACH_DELAY
- ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1
- ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1
- ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT
- ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY
- ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT
- ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4
- ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3
- ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3
- ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3
- ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2
- ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2
- ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3
- ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2
- ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
- ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1
- ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2
- ABILITY_RLF_ATTACK_SPEED_MODIFIER
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2
- ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5
- ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2
- ABILITY_RLF_AURA_DURATION
- ABILITY_RLF_AUTOCAST_RANGE
- ABILITY_RLF_AUTOCAST_REQUIREMENT
- ABILITY_RLF_BACKSTAB_DAMAGE
- ABILITY_RLF_BEAST_COLLISION_RADIUS
- ABILITY_RLF_BOLT_DELAY
- ABILITY_RLF_BOLT_LIFETIME
- ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER
- ABILITY_RLF_BONUS_LIFE_DECAY
- ABILITY_RLF_BONUS_LIFE_FACTOR
- ABILITY_RLF_BONUS_MANA_DECAY
- ABILITY_RLF_BONUS_MANA_FACTOR
- ABILITY_RLF_BUFFER_MANA_REQUIRED
- ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5
- ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4
- ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1
- ABILITY_RLF_BUILDING_REDUCTION_ESF3
- ABILITY_RLF_BUILDING_REDUCTION_ETQ3
- ABILITY_RLF_BUILDING_REDUCTION_HBZ4
- ABILITY_RLF_BUILDING_REDUCTION_HFS5
- ABILITY_RLF_BUILDING_REDUCTION_UDD2
- ABILITY_RLF_CASTING_DELAY
- ABILITY_RLF_CASTING_DELAY_SECONDS
- ABILITY_RLF_CASTING_TIME
- ABILITY_RLF_CAST_RANGE
- ABILITY_RLF_CHANCE_TO_BASH
- ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE
- ABILITY_RLF_CHANCE_TO_DEFLECT
- ABILITY_RLF_CHANCE_TO_DEMOLISH
- ABILITY_RLF_CHANCE_TO_EVADE_EEV1
- ABILITY_RLF_CHANCE_TO_EVADE_OCR4
- ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT
- ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT
- ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT
- ABILITY_RLF_CHANCE_TO_MISS_CRS
- ABILITY_RLF_CHANCE_TO_MISS_HBH4
- ABILITY_RLF_CHANCE_TO_MISS_PERCENT
- ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT
- ABILITY_RLF_CHANCE_TO_STOMP_PERCENT
- ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE
- ABILITY_RLF_COOLDOWN
- ABILITY_RLF_DAMAGE_ABSORBED_PERCENT
- ABILITY_RLF_DAMAGE_AMOUNT_NCS1
- ABILITY_RLF_DAMAGE_AMOUNT_NSO1
- ABILITY_RLF_DAMAGE_AMOUNT_NST3
- ABILITY_RLF_DAMAGE_AMPLIFICATION
- ABILITY_RLF_DAMAGE_BONUS_FAK1
- ABILITY_RLF_DAMAGE_BONUS_HAV3
- ABILITY_RLF_DAMAGE_BONUS_HBH3
- ABILITY_RLF_DAMAGE_BONUS_HFA1
- ABILITY_RLF_DAMAGE_BONUS_IDAM
- ABILITY_RLF_DAMAGE_BONUS_IPV1
- ABILITY_RLF_DAMAGE_BONUS_ISR1
- ABILITY_RLF_DAMAGE_BONUS_NBA1
- ABILITY_RLF_DAMAGE_BONUS_NEG2
- ABILITY_RLF_DAMAGE_BONUS_OCR3
- ABILITY_RLF_DAMAGE_BONUS_PERCENT
- ABILITY_RLF_DAMAGE_COOLDOWN
- ABILITY_RLF_DAMAGE_CTB1
- ABILITY_RLF_DAMAGE_CTC1
- ABILITY_RLF_DAMAGE_DEALT_ESF1
- ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2
- ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL
- ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2
- ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS
- ABILITY_RLF_DAMAGE_DEALT_UIM3
- ABILITY_RLF_DAMAGE_DEALT_WAR2
- ABILITY_RLF_DAMAGE_DELAY
- ABILITY_RLF_DAMAGE_HBZ2
- ABILITY_RLF_DAMAGE_HTB1
- ABILITY_RLF_DAMAGE_INCREASE
- ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1
- ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1
- ABILITY_RLF_DAMAGE_INTERVAL_ESF2
- ABILITY_RLF_DAMAGE_INTERVAL_NAB6
- ABILITY_RLF_DAMAGE_INTERVAL_NCS2
- ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS
- ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2
- ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES
- ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2
- ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS
- ABILITY_RLF_DAMAGE_NFD3
- ABILITY_RLF_DAMAGE_OSH1
- ABILITY_RLF_DAMAGE_PENALTY
- ABILITY_RLF_DAMAGE_PERIOD
- ABILITY_RLF_DAMAGE_PER_INTERVAL
- ABILITY_RLF_DAMAGE_PER_SECOND_APL2
- ABILITY_RLF_DAMAGE_PER_SECOND_COR1
- ABILITY_RLF_DAMAGE_PER_SECOND_DEV2
- ABILITY_RLF_DAMAGE_PER_SECOND_EER1
- ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5
- ABILITY_RLF_DAMAGE_PER_SECOND_IDPS
- ABILITY_RLF_DAMAGE_PER_SECOND_LSH1
- ABILITY_RLF_DAMAGE_PER_SECOND_MLS1
- ABILITY_RLF_DAMAGE_PER_SECOND_NBF5
- ABILITY_RLF_DAMAGE_PER_SECOND_NDO1
- ABILITY_RLF_DAMAGE_PER_SECOND_OWW1
- ABILITY_RLF_DAMAGE_PER_SECOND_POA2
- ABILITY_RLF_DAMAGE_PER_SECOND_POI1
- ABILITY_RLF_DAMAGE_PER_SECOND_PXF2
- ABILITY_RLF_DAMAGE_PER_SECOND_SPO1
- ABILITY_RLF_DAMAGE_PER_SECOND_TDG1
- ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS
- ABILITY_RLF_DAMAGE_PER_SECOND_UHF2
- ABILITY_RLF_DAMAGE_PER_TARGET_EFK1
- ABILITY_RLF_DAMAGE_PER_TARGET_OCL1
- ABILITY_RLF_DAMAGE_RADIUS
- ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT
- ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT
- ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER
- ABILITY_RLF_DAMAGE_REDUCTION_CRI3
- ABILITY_RLF_DAMAGE_REDUCTION_ISR2
- ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET
- ABILITY_RLF_DAMAGE_RETURN_FACTOR
- ABILITY_RLF_DAMAGE_RETURN_THRESHOLD
- ABILITY_RLF_DAMAGE_TAKEN_INCREASE
- ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1
- ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3
- ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2
- ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1
- ABILITY_RLF_DAMAGE_UCS1
- ABILITY_RLF_DAMAGE_UIN1
- ABILITY_RLF_DAMAGE_WRS1
- ABILITY_RLF_DAY_NIGHT_DURATION
- ABILITY_RLF_DEATH_DAMAGE_DELAY
- ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT
- ABILITY_RLF_DEATH_DAMAGE_FULL_AREA
- ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT
- ABILITY_RLF_DEATH_DAMAGE_HALF_AREA
- ABILITY_RLF_DECAYING_DAMAGE
- ABILITY_RLF_DECAY_POWER
- ABILITY_RLF_DEFENSE_BONUS_HAV1
- ABILITY_RLF_DEFENSE_BONUS_UTS3
- ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING
- ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS
- ABILITY_RLF_DELAY_FOR_TARGET_EFFECT
- ABILITY_RLF_DETECTION_RADIUS_STA2
- ABILITY_RLF_DETONATION_RADIUS
- ABILITY_RLF_DISTANCE_OSH3
- ABILITY_RLF_DISTANCE_UCS3
- ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1
- ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1
- ABILITY_RLF_DRAIN_INTERVAL_SECONDS
- ABILITY_RLF_DURATION
- ABILITY_RLF_DURATION_HERO
- ABILITY_RLF_DURATION_NORMAL
- ABILITY_RLF_DURATION_OF_OWLS
- ABILITY_RLF_DURATION_OF_PLAGUE_WARD
- ABILITY_RLF_EAT_DELAY
- ABILITY_RLF_EFFECT_DELAY_FLA2
- ABILITY_RLF_EFFECT_DELAY_OEQ1
- ABILITY_RLF_EFFECT_DURATION
- ABILITY_RLF_EXPANSION_AMOUNT
- ABILITY_RLF_EXTRA_DAMAGE_HCA1
- ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND
- ABILITY_RLF_EXTRA_DAMAGE_POA1
- ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET
- ABILITY_RLF_FADE_DURATION
- ABILITY_RLF_FINAL_AREA_OEQ4
- ABILITY_RLF_FINAL_AREA_OSH4
- ABILITY_RLF_FINAL_AREA_UCS4
- ABILITY_RLF_FOLLOW_THROUGH_TIME
- ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2
- ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3
- ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5
- ABILITY_RLF_FULL_DAMAGE_DEALT
- ABILITY_RLF_FULL_DAMAGE_INTERVAL
- ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1
- ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4
- ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3
- ABILITY_RLF_GOLD_COST_FACTOR
- ABILITY_RLF_GRAPHIC_DELAY_LIT1
- ABILITY_RLF_GRAPHIC_DELAY_NFD1
- ABILITY_RLF_GRAPHIC_DURATION_LIT2
- ABILITY_RLF_GRAPHIC_DURATION_NFD2
- ABILITY_RLF_HALF_DAMAGE_DEALT
- ABILITY_RLF_HALF_DAMAGE_FACTOR
- ABILITY_RLF_HALF_DAMAGE_INTERVAL
- ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5
- ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4
- ABILITY_RLF_HEAL_INTERVAL
- ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT
- ABILITY_RLF_HERO_MAXIMUM_DAMAGE
- ABILITY_RLF_HERO_PAUSE_DURATION
- ABILITY_RLF_HERO_REGENERATION_DELAY
- ABILITY_RLF_HIT_POINTS_DRAINED
- ABILITY_RLF_HIT_POINTS_GAINED_EAT3
- ABILITY_RLF_HIT_POINTS_GAINED_HEA1
- ABILITY_RLF_HIT_POINTS_GAINED_MBT2
- ABILITY_RLF_HIT_POINTS_GAINED_REJ1
- ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1
- ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5
- ABILITY_RLF_HIT_POINT_BONUS
- ABILITY_RLF_HOVERING_HEIGHT
- ABILITY_RLF_HOVERING_SIGHT_RADIUS
- ABILITY_RLF_IGNORED_DAMAGE
- ABILITY_RLF_IMPACT_DELAY
- ABILITY_RLF_INITIAL_DAMAGE_ESH5
- ABILITY_RLF_INITIAL_DAMAGE_PXF1
- ABILITY_RLF_INITIAL_IMMUNITY_DURATION
- ABILITY_RLF_INTERVAL_BETWEEN_PULSES
- ABILITY_RLF_INTERVAL_DURATION_BGM2
- ABILITY_RLF_INTERVAL_DURATION_EGM2
- ABILITY_RLF_INVISIBILITY_TRANSITION_TIME
- ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS
- ABILITY_RLF_LANDING_DELAY_TIME
- ABILITY_RLF_LEASH_RANGE_NFY2
- ABILITY_RLF_LEASH_RANGE_NSY5
- ABILITY_RLF_LIFE_CONVERTED_TO_LIFE
- ABILITY_RLF_LIFE_CONVERTED_TO_MANA
- ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS
- ABILITY_RLF_LIFE_HEALED
- ABILITY_RLF_LIFE_PER_BUFF
- ABILITY_RLF_LIFE_PER_UNIT
- ABILITY_RLF_LIFE_REGENERATED
- ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT
- ABILITY_RLF_LIFE_REGENERATION_RATE
- ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND
- ABILITY_RLF_LIFE_REGEN_RATE
- ABILITY_RLF_LIFE_RESTORED_FACTOR
- ABILITY_RLF_LIFE_STEAL_AMOUNT
- ABILITY_RLF_LIFE_STOLEN_PER_ATTACK
- ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND
- ABILITY_RLF_LUMBER_COST_FACTOR
- ABILITY_RLF_LUMBER_PER_INTERVAL
- ABILITY_RLF_LURE_INTERVAL_SECONDS
- ABILITY_RLF_MAGIC_DAMAGE_FACTOR
- ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2
- ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5
- ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4
- ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2
- ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4
- ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2
- ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2
- ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1
- ABILITY_RLF_MANA_GAINED
- ABILITY_RLF_MANA_LOSS_ADM1
- ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1
- ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1
- ABILITY_RLF_MANA_PER_BUFF
- ABILITY_RLF_MANA_PER_HIT_POINT
- ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT
- ABILITY_RLF_MANA_PER_UNIT
- ABILITY_RLF_MANA_POINTS_DRAINED
- ABILITY_RLF_MANA_POINTS_GAINED_REJ2
- ABILITY_RLF_MANA_REGEN
- ABILITY_RLF_MANA_REGENERATED
- ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL
- ABILITY_RLF_MANA_REGENERATION_INCREASE
- ABILITY_RLF_MANA_RESTORED_FACTOR
- ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND
- ABILITY_RLF_MAXIMUM_DAMAGE_HFS6
- ABILITY_RLF_MAXIMUM_DAMAGE_OSH2
- ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE
- ABILITY_RLF_MAXIMUM_LIFE_ABSORBED
- ABILITY_RLF_MAXIMUM_MANA_ABSORBED
- ABILITY_RLF_MAXIMUM_RANGE
- ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT
- ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE
- ABILITY_RLF_MAX_DAMAGE_NCS4
- ABILITY_RLF_MAX_DAMAGE_UCO5
- ABILITY_RLF_MAX_DAMAGE_UCS2
- ABILITY_RLF_MAX_HITPOINT_FACTOR
- ABILITY_RLF_MAX_HIT_POINTS
- ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT
- ABILITY_RLF_MAX_MANA_DRAINED
- ABILITY_RLF_MAX_MANA_DRAINED_HEROS
- ABILITY_RLF_MAX_MANA_DRAINED_UNITS
- ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT
- ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2
- ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND
- ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1
- ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2
- ABILITY_RLF_MELEE_ATTACK_RANGE
- ABILITY_RLF_MINIMUM_DAMAGE
- ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS
- ABILITY_RLF_MINIMUM_LIFE_REQUIRED
- ABILITY_RLF_MINIMUM_MANA_REQUIRED
- ABILITY_RLF_MINIMUM_RANGE
- ABILITY_RLF_MINING_DURATION
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1
- ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2
- ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1
- ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI
- ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2
- ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1
- ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2
- ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1
- ABILITY_RLF_MOVEMENT_SPEED_MODIFIER
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1
- ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4
- ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1
- ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY
- ABILITY_RLF_MOVE_SPEED_BONUS_NEG1
- ABILITY_RLF_MOVE_SPEED_BONUS_UCO6
- ABILITY_RLF_NAVAL_RANGE_BONUS
- ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT
- ABILITY_RLF_PARTIAL_DAMAGE_RADIUS
- ABILITY_RLF_POWERBUILD_COST
- ABILITY_RLF_POWERBUILD_RATE
- ABILITY_RLF_PRIMARY_DAMAGE
- ABILITY_RLF_RADIUS_OF_CORPSES
- ABILITY_RLF_RADIUS_OF_GRAVESTONES
- ABILITY_RLF_RADIUS_OF_MINING_RING
- ABILITY_RLF_RECEIVED_DAMAGE_FACTOR
- ABILITY_RLF_REINCARNATION_DELAY
- ABILITY_RLF_REMOVE_DELAY
- ABILITY_RLF_REPAIR_COST_RATIO
- ABILITY_RLF_REPAIR_TIME_RATIO
- ABILITY_RLF_RETURNED_DAMAGE_FACTOR
- ABILITY_RLF_RIP_DELAY
- ABILITY_RLF_SALVAGE_COST_RATIO
- ABILITY_RLF_SCALING_FACTOR
- ABILITY_RLF_SECONDARY_DAMAGE
- ABILITY_RLF_SHIELD_COOLDOWN_TIME
- ABILITY_RLF_SMALL_DAMAGE_AMOUNT
- ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3
- ABILITY_RLF_SMALL_DAMAGE_PER_SECOND
- ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2
- ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4
- ABILITY_RLF_SPAWN_INTERVAL_NFY1
- ABILITY_RLF_SPAWN_INTERVAL_NSY1
- ABILITY_RLF_SPAWN_UNIT_DURATION
- ABILITY_RLF_SPAWN_UNIT_OFFSET
- ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2
- ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2
- ABILITY_RLF_SPLIT_DELAY
- ABILITY_RLF_STUN_DURATION_STA4
- ABILITY_RLF_STUN_DURATION_USL1
- ABILITY_RLF_SUMMONED_DAMAGE
- ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2
- ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1
- ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3
- ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5
- ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2
- ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3
- ABILITY_RLF_SUMMONED_UNIT_DURATION
- ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3
- ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3
- ABILITY_RLF_TELEPORT_AREA_HEIGHT
- ABILITY_RLF_TELEPORT_AREA_WIDTH
- ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE
- ABILITY_RLF_TRANSITION_TIME
- ABILITY_RLF_TRANSITION_TIME_SECONDS
- ABILITY_RLF_UNITS_SLOWED_PERCENT
- ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT
- ABILITY_RLF_UNIT_MAXIMUM_DAMAGE
- ABILITY_RLF_UNIT_PAUSE_DURATION
- ABILITY_RLF_UNIT_REGENERATION_DELAY
- ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS
- ABILITY_RLF_WATER_HEIGHT
- ABILITY_RLF_WAVE_DISTANCE
- ABILITY_RLF_WAVE_INTERVAL
- ABILITY_RLF_WAVE_TIME_SECONDS
- ABILITY_SF_EFFECT_SOUND
- ABILITY_SF_EFFECT_SOUND_LOOPING
- ABILITY_SF_ICON_ACTIVATED
- ABILITY_SF_ICON_RESEARCH
- ABILITY_SF_NAME
- ABILITY_SLF_ABILITY_FOR_UNIT_CREATION
- ABILITY_SLF_ABILITY_UPGRADE_1
- ABILITY_SLF_ABILITY_UPGRADE_2
- ABILITY_SLF_ABILITY_UPGRADE_3
- ABILITY_SLF_ABILITY_UPGRADE_4
- ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2
- ABILITY_SLF_AREA_EFFECT
- ABILITY_SLF_BASE_ORDER_ID_ANS5
- ABILITY_SLF_BASE_ORDER_ID_NCL6
- ABILITY_SLF_BASE_ORDER_ID_SPB5
- ABILITY_SLF_CASTER
- ABILITY_SLF_CONVERTED_UNIT_TYPE
- ABILITY_SLF_EFFECT
- ABILITY_SLF_ICON_NORMAL
- ABILITY_SLF_LIGHTNING_EFFECTS
- ABILITY_SLF_MISSILE_ART
- ABILITY_SLF_MORPH_UNITS_AIR
- ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS
- ABILITY_SLF_MORPH_UNITS_GROUND
- ABILITY_SLF_MORPH_UNITS_WATER
- ABILITY_SLF_NORMAL_FORM_UNIT_EME1
- ABILITY_SLF_NORMAL_FORM_UNIT_MIL1
- ABILITY_SLF_PARTNER_UNIT_TYPE
- ABILITY_SLF_PARTNER_UNIT_TYPE_ONE
- ABILITY_SLF_PARTNER_UNIT_TYPE_TWO
- ABILITY_SLF_RACE_TO_CONVERT
- ABILITY_SLF_REQUIRED_UNIT_TYPE
- ABILITY_SLF_SPAWNED_UNITS
- ABILITY_SLF_SPAWN_UNIT_ID_NSY2
- ABILITY_SLF_SPECIAL
- ABILITY_SLF_SPELL_LIST
- ABILITY_SLF_SUMMON_1_UNIT_TYPE
- ABILITY_SLF_SUMMON_2_UNIT_TYPE
- ABILITY_SLF_TARGET
- ABILITY_SLF_TOOLTIP_LEARN
- ABILITY_SLF_TOOLTIP_LEARN_EXTENDED
- ABILITY_SLF_TOOLTIP_NORMAL
- ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED
- ABILITY_SLF_TOOLTIP_TURN_OFF
- ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED
- ABILITY_SLF_UNIT_TYPE_ONE
- ABILITY_SLF_UNIT_TYPE_SOD2
- ABILITY_SLF_UNIT_TYPE_TWO
- AI_DIFFICULTY_INSANE
- AI_DIFFICULTY_NEWBIE
- AI_DIFFICULTY_NORMAL
- ALLIANCE_HELP_REQUEST
- ALLIANCE_HELP_RESPONSE
- ALLIANCE_PASSIVE
- ALLIANCE_RESCUABLE
- ALLIANCE_SHARED_ADVANCED_CONTROL
- ALLIANCE_SHARED_CONTROL
- ALLIANCE_SHARED_SPELLS
- ALLIANCE_SHARED_VISION
- ALLIANCE_SHARED_VISION_FORCED
- ALLIANCE_SHARED_XP
- ANIM_TYPE_ATTACK
- ANIM_TYPE_BIRTH
- ANIM_TYPE_DEATH
- ANIM_TYPE_DECAY
- ANIM_TYPE_DISSIPATE
- ANIM_TYPE_MORPH
- ANIM_TYPE_PORTRAIT
- ANIM_TYPE_SLEEP
- ANIM_TYPE_SPELL
- ANIM_TYPE_STAND
- ANIM_TYPE_WALK
- ARMOR_TYPE_ETHREAL
- ARMOR_TYPE_FLESH
- ARMOR_TYPE_METAL
- ARMOR_TYPE_STONE
- ARMOR_TYPE_WHOKNOWS
- ARMOR_TYPE_WOOD
- ATTACK_TYPE_CHAOS
- ATTACK_TYPE_HERO
- ATTACK_TYPE_MAGIC
- ATTACK_TYPE_MELEE
- ATTACK_TYPE_NORMAL
- ATTACK_TYPE_PIERCE
- ATTACK_TYPE_SIEGE
- BLEND_MODE_ADDITIVE
- BLEND_MODE_BLEND
- BLEND_MODE_DONT_CARE
- BLEND_MODE_KEYALPHA
- BLEND_MODE_MODULATE
- BLEND_MODE_MODULATE_2X
- BLEND_MODE_NONE
- CAMERA_FIELD_ANGLE_OF_ATTACK
- CAMERA_FIELD_FARZ
- CAMERA_FIELD_FIELD_OF_VIEW
- CAMERA_FIELD_LOCAL_PITCH
- CAMERA_FIELD_LOCAL_ROLL
- CAMERA_FIELD_LOCAL_YAW
- CAMERA_FIELD_NEARZ
- CAMERA_FIELD_ROLL
- CAMERA_FIELD_ROTATION
- CAMERA_FIELD_TARGET_DISTANCE
- CAMERA_FIELD_ZOFFSET
- CAMERA_MARGIN_BOTTOM
- CAMERA_MARGIN_LEFT
- CAMERA_MARGIN_RIGHT
- CAMERA_MARGIN_TOP
- DAMAGE_TYPE_ACID
- DAMAGE_TYPE_COLD
- DAMAGE_TYPE_DEATH
- DAMAGE_TYPE_DEFENSIVE
- DAMAGE_TYPE_DEMOLITION
- DAMAGE_TYPE_DISEASE
- DAMAGE_TYPE_DIVINE
- DAMAGE_TYPE_ENHANCED
- DAMAGE_TYPE_FIRE
- DAMAGE_TYPE_FORCE
- DAMAGE_TYPE_LIGHTNING
- DAMAGE_TYPE_MAGIC
- DAMAGE_TYPE_MIND
- DAMAGE_TYPE_NORMAL
- DAMAGE_TYPE_PLANT
- DAMAGE_TYPE_POISON
- DAMAGE_TYPE_SHADOW_STRIKE
- DAMAGE_TYPE_SLOW_POISON
- DAMAGE_TYPE_SONIC
- DAMAGE_TYPE_SPIRIT_LINK
- DAMAGE_TYPE_UNIVERSAL
- DAMAGE_TYPE_UNKNOWN
- DEFENSE_TYPE_DIVINE
- DEFENSE_TYPE_FORT
- DEFENSE_TYPE_HERO
- DEFENSE_TYPE_LARGE
- DEFENSE_TYPE_LIGHT
- DEFENSE_TYPE_MEDIUM
- DEFENSE_TYPE_NONE
- DEFENSE_TYPE_NORMAL
- EFFECT_TYPE_AREA_EFFECT
- EFFECT_TYPE_CASTER
- EFFECT_TYPE_EFFECT
- EFFECT_TYPE_LIGHTNING
- EFFECT_TYPE_MISSILE
- EFFECT_TYPE_SPECIAL
- EFFECT_TYPE_TARGET
- EQUAL
- EVENT_DIALOG_BUTTON_CLICK
- EVENT_DIALOG_CLICK
- EVENT_GAME_BUILD_SUBMENU
- EVENT_GAME_CUSTOM_UI_FRAME
- EVENT_GAME_END_LEVEL
- EVENT_GAME_ENTER_REGION
- EVENT_GAME_LEAVE_REGION
- EVENT_GAME_LOADED
- EVENT_GAME_SAVE
- EVENT_GAME_SHOW_SKILL
- EVENT_GAME_STATE_LIMIT
- EVENT_GAME_TIMER_EXPIRED
- EVENT_GAME_TOURNAMENT_FINISH_NOW
- EVENT_GAME_TOURNAMENT_FINISH_SOON
- EVENT_GAME_TRACKABLE_HIT
- EVENT_GAME_TRACKABLE_TRACK
- EVENT_GAME_VARIABLE_LIMIT
- EVENT_GAME_VICTORY
- EVENT_PLAYER_ALLIANCE_CHANGED
- EVENT_PLAYER_ARROW_DOWN_DOWN
- EVENT_PLAYER_ARROW_DOWN_UP
- EVENT_PLAYER_ARROW_LEFT_DOWN
- EVENT_PLAYER_ARROW_LEFT_UP
- EVENT_PLAYER_ARROW_RIGHT_DOWN
- EVENT_PLAYER_ARROW_RIGHT_UP
- EVENT_PLAYER_ARROW_UP_DOWN
- EVENT_PLAYER_ARROW_UP_UP
- EVENT_PLAYER_CHAT
- EVENT_PLAYER_DEFEAT
- EVENT_PLAYER_END_CINEMATIC
- EVENT_PLAYER_HERO_LEVEL
- EVENT_PLAYER_HERO_REVIVABLE
- EVENT_PLAYER_HERO_REVIVE_CANCEL
- EVENT_PLAYER_HERO_REVIVE_FINISH
- EVENT_PLAYER_HERO_REVIVE_START
- EVENT_PLAYER_HERO_SKILL
- EVENT_PLAYER_KEY
- EVENT_PLAYER_KEY_DOWN
- EVENT_PLAYER_KEY_UP
- EVENT_PLAYER_LEAVE
- EVENT_PLAYER_MOUSE_DOWN
- EVENT_PLAYER_MOUSE_MOVE
- EVENT_PLAYER_MOUSE_UP
- EVENT_PLAYER_STATE_LIMIT
- EVENT_PLAYER_SYNC_DATA
- EVENT_PLAYER_UNIT_ATTACKED
- EVENT_PLAYER_UNIT_CHANGE_OWNER
- EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL
- EVENT_PLAYER_UNIT_CONSTRUCT_FINISH
- EVENT_PLAYER_UNIT_CONSTRUCT_START
- EVENT_PLAYER_UNIT_DAMAGED
- EVENT_PLAYER_UNIT_DAMAGING
- EVENT_PLAYER_UNIT_DEATH
- EVENT_PLAYER_UNIT_DECAY
- EVENT_PLAYER_UNIT_DESELECTED
- EVENT_PLAYER_UNIT_DETECTED
- EVENT_PLAYER_UNIT_DROP_ITEM
- EVENT_PLAYER_UNIT_HIDDEN
- EVENT_PLAYER_UNIT_ISSUED_ORDER
- EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER
- EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER
- EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER
- EVENT_PLAYER_UNIT_LOADED
- EVENT_PLAYER_UNIT_PAWN_ITEM
- EVENT_PLAYER_UNIT_PICKUP_ITEM
- EVENT_PLAYER_UNIT_RESCUED
- EVENT_PLAYER_UNIT_RESEARCH_CANCEL
- EVENT_PLAYER_UNIT_RESEARCH_FINISH
- EVENT_PLAYER_UNIT_RESEARCH_START
- EVENT_PLAYER_UNIT_SELECTED
- EVENT_PLAYER_UNIT_SELL
- EVENT_PLAYER_UNIT_SELL_ITEM
- EVENT_PLAYER_UNIT_SPELL_CAST
- EVENT_PLAYER_UNIT_SPELL_CHANNEL
- EVENT_PLAYER_UNIT_SPELL_EFFECT
- EVENT_PLAYER_UNIT_SPELL_ENDCAST
- EVENT_PLAYER_UNIT_SPELL_FINISH
- EVENT_PLAYER_UNIT_STACK_ITEM
- EVENT_PLAYER_UNIT_SUMMON
- EVENT_PLAYER_UNIT_TRAIN_CANCEL
- EVENT_PLAYER_UNIT_TRAIN_FINISH
- EVENT_PLAYER_UNIT_TRAIN_START
- EVENT_PLAYER_UNIT_UPGRADE_CANCEL
- EVENT_PLAYER_UNIT_UPGRADE_FINISH
- EVENT_PLAYER_UNIT_UPGRADE_START
- EVENT_PLAYER_UNIT_USE_ITEM
- EVENT_PLAYER_VICTORY
- EVENT_UNIT_ACQUIRED_TARGET
- EVENT_UNIT_ATTACKED
- EVENT_UNIT_CHANGE_OWNER
- EVENT_UNIT_CONSTRUCT_CANCEL
- EVENT_UNIT_CONSTRUCT_FINISH
- EVENT_UNIT_DAMAGED
- EVENT_UNIT_DAMAGING
- EVENT_UNIT_DEATH
- EVENT_UNIT_DECAY
- EVENT_UNIT_DESELECTED
- EVENT_UNIT_DETECTED
- EVENT_UNIT_DROP_ITEM
- EVENT_UNIT_HERO_LEVEL
- EVENT_UNIT_HERO_REVIVABLE
- EVENT_UNIT_HERO_REVIVE_CANCEL
- EVENT_UNIT_HERO_REVIVE_FINISH
- EVENT_UNIT_HERO_REVIVE_START
- EVENT_UNIT_HERO_SKILL
- EVENT_UNIT_HIDDEN
- EVENT_UNIT_ISSUED_ORDER
- EVENT_UNIT_ISSUED_POINT_ORDER
- EVENT_UNIT_ISSUED_TARGET_ORDER
- EVENT_UNIT_LOADED
- EVENT_UNIT_PAWN_ITEM
- EVENT_UNIT_PICKUP_ITEM
- EVENT_UNIT_RESCUED
- EVENT_UNIT_RESEARCH_CANCEL
- EVENT_UNIT_RESEARCH_FINISH
- EVENT_UNIT_RESEARCH_START
- EVENT_UNIT_SELECTED
- EVENT_UNIT_SELL
- EVENT_UNIT_SELL_ITEM
- EVENT_UNIT_SPELL_CAST
- EVENT_UNIT_SPELL_CHANNEL
- EVENT_UNIT_SPELL_EFFECT
- EVENT_UNIT_SPELL_ENDCAST
- EVENT_UNIT_SPELL_FINISH
- EVENT_UNIT_STACK_ITEM
- EVENT_UNIT_STATE_LIMIT
- EVENT_UNIT_SUMMON
- EVENT_UNIT_TARGET_IN_RANGE
- EVENT_UNIT_TRAIN_CANCEL
- EVENT_UNIT_TRAIN_FINISH
- EVENT_UNIT_TRAIN_START
- EVENT_UNIT_UPGRADE_CANCEL
- EVENT_UNIT_UPGRADE_FINISH
- EVENT_UNIT_UPGRADE_START
- EVENT_UNIT_USE_ITEM
- EVENT_WIDGET_DEATH
- FALSE
- FOG_OF_WAR_FOGGED
- FOG_OF_WAR_MASKED
- FOG_OF_WAR_VISIBLE
- FRAMEEVENT_CHECKBOX_CHECKED
- FRAMEEVENT_CHECKBOX_UNCHECKED
- FRAMEEVENT_CONTROL_CLICK
- FRAMEEVENT_DIALOG_ACCEPT
- FRAMEEVENT_DIALOG_CANCEL
- FRAMEEVENT_EDITBOX_ENTER
- FRAMEEVENT_EDITBOX_TEXT_CHANGED
- FRAMEEVENT_MOUSE_DOUBLECLICK
- FRAMEEVENT_MOUSE_DOWN
- FRAMEEVENT_MOUSE_ENTER
- FRAMEEVENT_MOUSE_LEAVE
- FRAMEEVENT_MOUSE_UP
- FRAMEEVENT_MOUSE_WHEEL
- FRAMEEVENT_POPUPMENU_ITEM_CHANGED
- FRAMEEVENT_SLIDER_VALUE_CHANGED
- FRAMEEVENT_SPRITE_ANIM_UPDATE
- FRAMEPOINT_BOTTOM
- FRAMEPOINT_BOTTOMLEFT
- FRAMEPOINT_BOTTOMRIGHT
- FRAMEPOINT_CENTER
- FRAMEPOINT_LEFT
- FRAMEPOINT_RIGHT
- FRAMEPOINT_TOP
- FRAMEPOINT_TOPLEFT
- FRAMEPOINT_TOPRIGHT
- GAME_STATE_DISCONNECTED
- GAME_STATE_DIVINE_INTERVENTION
- GAME_STATE_TIME_OF_DAY
- GAME_TYPE_BLIZ
- GAME_TYPE_FFA
- GAME_TYPE_FOUR_TEAM_PLAY
- GAME_TYPE_MELEE
- GAME_TYPE_ONE_ON_ONE
- GAME_TYPE_THREE_TEAM_PLAY
- GAME_TYPE_TWO_TEAM_PLAY
- GAME_TYPE_USE_MAP_SETTINGS
- GREATER_THAN
- GREATER_THAN_OR_EQUAL
- HERO_ATTRIBUTE_AGI
- HERO_ATTRIBUTE_INT
- HERO_ATTRIBUTE_STR
- ITEM_BF_ACTIVELY_USED
- ITEM_BF_CAN_BE_DROPPED
- ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS
- ITEM_BF_DROPPED_WHEN_CARRIER_DIES
- ITEM_BF_INCLUDE_AS_RANDOM_CHOICE
- ITEM_BF_PERISHABLE
- ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED
- ITEM_IF_ARMOR_TYPE
- ITEM_IF_COOLDOWN_GROUP
- ITEM_IF_HIT_POINTS
- ITEM_IF_LEVEL
- ITEM_IF_MAX_HIT_POINTS
- ITEM_IF_NUMBER_OF_CHARGES
- ITEM_IF_PRIORITY
- ITEM_IF_TINTING_COLOR_ALPHA
- ITEM_IF_TINTING_COLOR_BLUE
- ITEM_IF_TINTING_COLOR_GREEN
- ITEM_IF_TINTING_COLOR_RED
- ITEM_RF_SCALING_VALUE
- ITEM_SF_MODEL_USED
- ITEM_TYPE_ANY
- ITEM_TYPE_ARTIFACT
- ITEM_TYPE_CAMPAIGN
- ITEM_TYPE_CHARGED
- ITEM_TYPE_MISCELLANEOUS
- ITEM_TYPE_PERMANENT
- ITEM_TYPE_POWERUP
- ITEM_TYPE_PURCHASABLE
- ITEM_TYPE_TOME
- ITEM_TYPE_UNKNOWN
- JASS_MAX_ARRAY_SIZE
- LESS_THAN
- LESS_THAN_OR_EQUAL
- MAP_ALLIANCE_CHANGES_HIDDEN
- MAP_CHEATS
- MAP_CHEATS_HIDDEN
- MAP_CONTROL_COMPUTER
- MAP_CONTROL_CREEP
- MAP_CONTROL_NEUTRAL
- MAP_CONTROL_NONE
- MAP_CONTROL_RESCUABLE
- MAP_CONTROL_USER
- MAP_DENSITY_HEAVY
- MAP_DENSITY_LIGHT
- MAP_DENSITY_MEDIUM
- MAP_DENSITY_NONE
- MAP_DIFFICULTY_EASY
- MAP_DIFFICULTY_HARD
- MAP_DIFFICULTY_INSANE
- MAP_DIFFICULTY_NORMAL
- MAP_FIXED_COLORS
- MAP_FOG_ALWAYS_VISIBLE
- MAP_FOG_HIDE_TERRAIN
- MAP_FOG_MAP_EXPLORED
- MAP_LOCK_ALLIANCE_CHANGES
- MAP_LOCK_RANDOM_SEED
- MAP_LOCK_RESOURCE_TRADING
- MAP_LOCK_SPEED
- MAP_LOC_PRIO_HIGH
- MAP_LOC_PRIO_LOW
- MAP_LOC_PRIO_NOT
- MAP_OBSERVERS
- MAP_OBSERVERS_ON_DEATH
- MAP_PLACEMENT_FIXED
- MAP_PLACEMENT_RANDOM
- MAP_PLACEMENT_TEAMS_TOGETHER
- MAP_PLACEMENT_USE_MAP_SETTINGS
- MAP_RANDOM_HERO
- MAP_RANDOM_RACES
- MAP_RELOADED
- MAP_RESOURCE_TRADING_ALLIES_ONLY
- MAP_SHARED_ADVANCED_CONTROL
- MAP_SPEED_FAST
- MAP_SPEED_FASTEST
- MAP_SPEED_NORMAL
- MAP_SPEED_SLOW
- MAP_SPEED_SLOWEST
- MAP_USE_HANDICAPS
- MOUSE_BUTTON_TYPE_LEFT
- MOUSE_BUTTON_TYPE_MIDDLE
- MOUSE_BUTTON_TYPE_RIGHT
- MOVE_TYPE_AMPHIBIOUS
- MOVE_TYPE_FLOAT
- MOVE_TYPE_FLY
- MOVE_TYPE_FOOT
- MOVE_TYPE_HORSE
- MOVE_TYPE_HOVER
- MOVE_TYPE_UNBUILDABLE
- MOVE_TYPE_UNKNOWN
- NOT_EQUAL
- ORIGIN_FRAME_CHAT_MSG
- ORIGIN_FRAME_COMMAND_BUTTON
- ORIGIN_FRAME_GAME_UI
- ORIGIN_FRAME_HERO_BAR
- ORIGIN_FRAME_HERO_BUTTON
- ORIGIN_FRAME_HERO_BUTTON_INDICATOR
- ORIGIN_FRAME_HERO_HP_BAR
- ORIGIN_FRAME_HERO_MANA_BAR
- ORIGIN_FRAME_ITEM_BUTTON
- ORIGIN_FRAME_MINIMAP
- ORIGIN_FRAME_MINIMAP_BUTTON
- ORIGIN_FRAME_PORTRAIT
- ORIGIN_FRAME_PORTRAIT_HP_TEXT
- ORIGIN_FRAME_PORTRAIT_MANA_TEXT
- ORIGIN_FRAME_SIMPLE_UI_PARENT
- ORIGIN_FRAME_SYSTEM_BUTTON
- ORIGIN_FRAME_TOOLTIP
- ORIGIN_FRAME_TOP_MSG
- ORIGIN_FRAME_UBERTOOLTIP
- ORIGIN_FRAME_UNIT_MSG
- ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR
- ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL
- ORIGIN_FRAME_WORLD_FRAME
- OSKEY_0
- OSKEY_1
- OSKEY_2
- OSKEY_3
- OSKEY_4
- OSKEY_5
- OSKEY_6
- OSKEY_7
- OSKEY_8
- OSKEY_9
- OSKEY_A
- OSKEY_ACCEPT
- OSKEY_ADD
- OSKEY_ALT
- OSKEY_APPS
- OSKEY_ATTN
- OSKEY_B
- OSKEY_BACKSPACE
- OSKEY_BROWSER_BACK
- OSKEY_BROWSER_FAVORITES
- OSKEY_BROWSER_FORWARD
- OSKEY_BROWSER_HOME
- OSKEY_BROWSER_REFRESH
- OSKEY_BROWSER_SEARCH
- OSKEY_BROWSER_STOP
- OSKEY_C
- OSKEY_CAPSLOCK
- OSKEY_CLEAR
- OSKEY_CONTROL
- OSKEY_CONVERT
- OSKEY_CRSEL
- OSKEY_D
- OSKEY_DECIMAL
- OSKEY_DELETE
- OSKEY_DIVIDE
- OSKEY_DOWN
- OSKEY_E
- OSKEY_END
- OSKEY_EREOF
- OSKEY_ESCAPE
- OSKEY_EXECUTE
- OSKEY_EXSEL
- OSKEY_F
- OSKEY_F1
- OSKEY_F10
- OSKEY_F11
- OSKEY_F12
- OSKEY_F13
- OSKEY_F14
- OSKEY_F15
- OSKEY_F16
- OSKEY_F17
- OSKEY_F18
- OSKEY_F19
- OSKEY_F2
- OSKEY_F20
- OSKEY_F21
- OSKEY_F22
- OSKEY_F23
- OSKEY_F24
- OSKEY_F3
- OSKEY_F4
- OSKEY_F5
- OSKEY_F6
- OSKEY_F7
- OSKEY_F8
- OSKEY_F9
- OSKEY_FINAL
- OSKEY_G
- OSKEY_H
- OSKEY_HANGUL
- OSKEY_HANJA
- OSKEY_HELP
- OSKEY_HOME
- OSKEY_I
- OSKEY_ICO_00
- OSKEY_ICO_CLEAR
- OSKEY_ICO_HELP
- OSKEY_INSERT
- OSKEY_J
- OSKEY_JUNJA
- OSKEY_K
- OSKEY_KANA
- OSKEY_KANJI
- OSKEY_L
- OSKEY_LALT
- OSKEY_LAUNCH_APP1
- OSKEY_LAUNCH_APP2
- OSKEY_LAUNCH_MAIL
- OSKEY_LAUNCH_MEDIA_SELECT
- OSKEY_LCONTROL
- OSKEY_LEFT
- OSKEY_LMETA
- OSKEY_LSHIFT
- OSKEY_M
- OSKEY_MEDIA_NEXT_TRACK
- OSKEY_MEDIA_PLAY_PAUSE
- OSKEY_MEDIA_PREV_TRACK
- OSKEY_MEDIA_STOP
- OSKEY_MODECHANGE
- OSKEY_MULTIPLY
- OSKEY_N
- OSKEY_NONAME
- OSKEY_NONCONVERT
- OSKEY_NUMLOCK
- OSKEY_NUMPAD0
- OSKEY_NUMPAD1
- OSKEY_NUMPAD2
- OSKEY_NUMPAD3
- OSKEY_NUMPAD4
- OSKEY_NUMPAD5
- OSKEY_NUMPAD6
- OSKEY_NUMPAD7
- OSKEY_NUMPAD8
- OSKEY_NUMPAD9
- OSKEY_O
- OSKEY_OEM_1
- OSKEY_OEM_102
- OSKEY_OEM_2
- OSKEY_OEM_3
- OSKEY_OEM_4
- OSKEY_OEM_5
- OSKEY_OEM_6
- OSKEY_OEM_7
- OSKEY_OEM_8
- OSKEY_OEM_ATTN
- OSKEY_OEM_AUTO
- OSKEY_OEM_AX
- OSKEY_OEM_BACKTAB
- OSKEY_OEM_CLEAR
- OSKEY_OEM_COMMA
- OSKEY_OEM_COPY
- OSKEY_OEM_CUSEL
- OSKEY_OEM_ENLW
- OSKEY_OEM_FINISH
- OSKEY_OEM_FJ_JISHO
- OSKEY_OEM_FJ_LOYA
- OSKEY_OEM_FJ_MASSHOU
- OSKEY_OEM_FJ_ROYA
- OSKEY_OEM_FJ_TOUROKU
- OSKEY_OEM_JUMP
- OSKEY_OEM_MINUS
- OSKEY_OEM_NEC_EQUAL
- OSKEY_OEM_PA1
- OSKEY_OEM_PA2
- OSKEY_OEM_PA3
- OSKEY_OEM_PERIOD
- OSKEY_OEM_PLUS
- OSKEY_OEM_RESET
- OSKEY_OEM_WSCTRL
- OSKEY_P
- OSKEY_PA1
- OSKEY_PACKET
- OSKEY_PAGEDOWN
- OSKEY_PAGEUP
- OSKEY_PAUSE
- OSKEY_PLAY
- OSKEY_PRINT
- OSKEY_PRINTSCREEN
- OSKEY_PROCESSKEY
- OSKEY_Q
- OSKEY_R
- OSKEY_RALT
- OSKEY_RCONTROL
- OSKEY_RETURN
- OSKEY_RIGHT
- OSKEY_RMETA
- OSKEY_RSHIFT
- OSKEY_S
- OSKEY_SCROLLLOCK
- OSKEY_SELECT
- OSKEY_SEPARATOR
- OSKEY_SHIFT
- OSKEY_SLEEP
- OSKEY_SPACE
- OSKEY_SUBTRACT
- OSKEY_T
- OSKEY_TAB
- OSKEY_U
- OSKEY_UP
- OSKEY_V
- OSKEY_VOLUME_DOWN
- OSKEY_VOLUME_MUTE
- OSKEY_VOLUME_UP
- OSKEY_W
- OSKEY_X
- OSKEY_Y
- OSKEY_Z
- OSKEY_ZOOM
- PATHING_FLAG_BLIGHTED
- PATHING_FLAG_UNAMPHIBIOUS
- PATHING_FLAG_UNBUILDABLE
- PATHING_FLAG_UNFLOATABLE
- PATHING_FLAG_UNFLYABLE
- PATHING_FLAG_UNITEMPLACABLE
- PATHING_FLAG_UNPEONHARVEST
- PATHING_FLAG_UNWALKABLE
- PATHING_TYPE_AMPHIBIOUSPATHING
- PATHING_TYPE_ANY
- PATHING_TYPE_BLIGHTPATHING
- PATHING_TYPE_BUILDABILITY
- PATHING_TYPE_FLOATABILITY
- PATHING_TYPE_FLYABILITY
- PATHING_TYPE_PEONHARVESTPATHING
- PATHING_TYPE_WALKABILITY
- PLAYER_COLOR_AQUA
- PLAYER_COLOR_BLUE
- PLAYER_COLOR_BROWN
- PLAYER_COLOR_COAL
- PLAYER_COLOR_CYAN
- PLAYER_COLOR_EMERALD
- PLAYER_COLOR_GREEN
- PLAYER_COLOR_LAVENDER
- PLAYER_COLOR_LIGHT_BLUE
- PLAYER_COLOR_LIGHT_GRAY
- PLAYER_COLOR_MAROON
- PLAYER_COLOR_MINT
- PLAYER_COLOR_NAVY
- PLAYER_COLOR_ORANGE
- PLAYER_COLOR_PEACH
- PLAYER_COLOR_PEANUT
- PLAYER_COLOR_PINK
- PLAYER_COLOR_PURPLE
- PLAYER_COLOR_RED
- PLAYER_COLOR_SNOW
- PLAYER_COLOR_TURQUOISE
- PLAYER_COLOR_VIOLET
- PLAYER_COLOR_WHEAT
- PLAYER_COLOR_YELLOW
- PLAYER_GAME_RESULT_DEFEAT
- PLAYER_GAME_RESULT_NEUTRAL
- PLAYER_GAME_RESULT_TIE
- PLAYER_GAME_RESULT_VICTORY
- PLAYER_NEUTRAL_AGGRESSIVE
- PLAYER_NEUTRAL_PASSIVE
- PLAYER_SCORE_FOOD_MAXPROD
- PLAYER_SCORE_FOOD_MAXUSED
- PLAYER_SCORE_GOLD_GIVEN
- PLAYER_SCORE_GOLD_LOST_TAX
- PLAYER_SCORE_GOLD_LOST_UPKEEP
- PLAYER_SCORE_GOLD_MINED_TOTAL
- PLAYER_SCORE_GOLD_MINED_UPKEEP
- PLAYER_SCORE_GOLD_RECEIVED
- PLAYER_SCORE_HEROES_KILLED
- PLAYER_SCORE_HERO_TOTAL
- PLAYER_SCORE_ITEMS_GAINED
- PLAYER_SCORE_LUMBER_GIVEN
- PLAYER_SCORE_LUMBER_LOST_TAX
- PLAYER_SCORE_LUMBER_LOST_UPKEEP
- PLAYER_SCORE_LUMBER_RECEIVED
- PLAYER_SCORE_LUMBER_TOTAL
- PLAYER_SCORE_MERCS_HIRED
- PLAYER_SCORE_RESOURCE_TOTAL
- PLAYER_SCORE_STRUCT_BUILT
- PLAYER_SCORE_STRUCT_RAZED
- PLAYER_SCORE_TECH_PERCENT
- PLAYER_SCORE_TOTAL
- PLAYER_SCORE_UNITS_KILLED
- PLAYER_SCORE_UNITS_TRAINED
- PLAYER_SCORE_UNIT_TOTAL
- PLAYER_SLOT_STATE_EMPTY
- PLAYER_SLOT_STATE_LEFT
- PLAYER_SLOT_STATE_PLAYING
- PLAYER_STATE_ALLIED_VICTORY
- PLAYER_STATE_FOOD_CAP_CEILING
- PLAYER_STATE_GAME_RESULT
- PLAYER_STATE_GIVES_BOUNTY
- PLAYER_STATE_GOLD_GATHERED
- PLAYER_STATE_GOLD_UPKEEP_RATE
- PLAYER_STATE_LUMBER_GATHERED
- PLAYER_STATE_LUMBER_UPKEEP_RATE
- PLAYER_STATE_NO_CREEP_SLEEP
- PLAYER_STATE_OBSERVER
- PLAYER_STATE_OBSERVER_ON_DEATH
- PLAYER_STATE_PLACED
- PLAYER_STATE_RESOURCE_FOOD_CAP
- PLAYER_STATE_RESOURCE_FOOD_USED
- PLAYER_STATE_RESOURCE_GOLD
- PLAYER_STATE_RESOURCE_HERO_TOKENS
- PLAYER_STATE_RESOURCE_LUMBER
- PLAYER_STATE_UNFOLLOWABLE
- RACE_DEMON
- RACE_HUMAN
- RACE_NIGHTELF
- RACE_ORC
- RACE_OTHER
- RACE_PREF_DEMON
- RACE_PREF_HUMAN
- RACE_PREF_NIGHTELF
- RACE_PREF_ORC
- RACE_PREF_RANDOM
- RACE_PREF_UNDEAD
- RACE_PREF_USER_SELECTABLE
- RACE_UNDEAD
- RARITY_FREQUENT
- RARITY_RARE
- REGENERATION_TYPE_ALWAYS
- REGENERATION_TYPE_BLIGHT
- REGENERATION_TYPE_DAY
- REGENERATION_TYPE_NIGHT
- REGENERATION_TYPE_NONE
- SOUND_TYPE_EFFECT
- SOUND_TYPE_EFFECT_LOOPED
- SOUND_VOLUMEGROUP_AMBIENTSOUNDS
- SOUND_VOLUMEGROUP_CINEMATIC_AMBIENT
- SOUND_VOLUMEGROUP_CINEMATIC_DIALOGUE
- SOUND_VOLUMEGROUP_CINEMATIC_GENERAL
- SOUND_VOLUMEGROUP_CINEMATIC_MUSIC
- SOUND_VOLUMEGROUP_CINEMATIC_SOUND_EFFECTS_1
- SOUND_VOLUMEGROUP_CINEMATIC_SOUND_EFFECTS_2
- SOUND_VOLUMEGROUP_CINEMATIC_SOUND_EFFECTS_3
- SOUND_VOLUMEGROUP_COMBAT
- SOUND_VOLUMEGROUP_FIRE
- SOUND_VOLUMEGROUP_MUSIC
- SOUND_VOLUMEGROUP_SPELLS
- SOUND_VOLUMEGROUP_UI
- SOUND_VOLUMEGROUP_UNITMOVEMENT
- SOUND_VOLUMEGROUP_UNITSOUNDS
- SUBANIM_TYPE_ALTERNATE_EX
- SUBANIM_TYPE_BERSERK
- SUBANIM_TYPE_CHAINLIGHTNING
- SUBANIM_TYPE_CHANNEL
- SUBANIM_TYPE_COMPLETE
- SUBANIM_TYPE_CRITICAL
- SUBANIM_TYPE_DEFEND
- SUBANIM_TYPE_DRAIN
- SUBANIM_TYPE_EATTREE
- SUBANIM_TYPE_ENTANGLE
- SUBANIM_TYPE_FAST
- SUBANIM_TYPE_FIFTH
- SUBANIM_TYPE_FILL
- SUBANIM_TYPE_FIRE
- SUBANIM_TYPE_FIRST
- SUBANIM_TYPE_FIVE
- SUBANIM_TYPE_FLAIL
- SUBANIM_TYPE_FLESH
- SUBANIM_TYPE_FOUR
- SUBANIM_TYPE_FOURTH
- SUBANIM_TYPE_GOLD
- SUBANIM_TYPE_HIT
- SUBANIM_TYPE_LARGE
- SUBANIM_TYPE_LEFT
- SUBANIM_TYPE_LIGHT
- SUBANIM_TYPE_LOOPING
- SUBANIM_TYPE_LUMBER
- SUBANIM_TYPE_MEDIUM
- SUBANIM_TYPE_MODERATE
- SUBANIM_TYPE_OFF
- SUBANIM_TYPE_ONE
- SUBANIM_TYPE_PUKE
- SUBANIM_TYPE_READY
- SUBANIM_TYPE_RIGHT
- SUBANIM_TYPE_ROOTED
- SUBANIM_TYPE_SECOND
- SUBANIM_TYPE_SEVERE
- SUBANIM_TYPE_SLAM
- SUBANIM_TYPE_SMALL
- SUBANIM_TYPE_SPIKED
- SUBANIM_TYPE_SPIN
- SUBANIM_TYPE_SWIM
- SUBANIM_TYPE_TALK
- SUBANIM_TYPE_THIRD
- SUBANIM_TYPE_THREE
- SUBANIM_TYPE_THROW
- SUBANIM_TYPE_TURN
- SUBANIM_TYPE_TWO
- SUBANIM_TYPE_UPGRADE
- SUBANIM_TYPE_VICTORY
- SUBANIM_TYPE_WORK
- SUBANIM_TYPE_WOUNDED
- TARGET_FLAG_AIR
- TARGET_FLAG_BRIDGE
- TARGET_FLAG_DEBRIS
- TARGET_FLAG_DECORATION
- TARGET_FLAG_GROUND
- TARGET_FLAG_ITEM
- TARGET_FLAG_NONE
- TARGET_FLAG_STRUCTURE
- TARGET_FLAG_TREE
- TARGET_FLAG_WALL
- TARGET_FLAG_WARD
- TEXMAP_FLAG_NONE
- TEXMAP_FLAG_WRAP_U
- TEXMAP_FLAG_WRAP_UV
- TEXMAP_FLAG_WRAP_V
- TEXT_JUSTIFY_BOTTOM
- TEXT_JUSTIFY_CENTER
- TEXT_JUSTIFY_LEFT
- TEXT_JUSTIFY_MIDDLE
- TEXT_JUSTIFY_RIGHT
- TEXT_JUSTIFY_TOP
- TRUE
- UNIT_BF_DECAYABLE
- UNIT_BF_HAS_WATER_SHADOW
- UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE
- UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON
- UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY
- UNIT_BF_HIDE_MINIMAP_DISPLAY
- UNIT_BF_IS_A_BUILDING
- UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON
- UNIT_BF_RAISABLE
- UNIT_BF_SCALE_PROJECTILES
- UNIT_BF_SELECTION_CIRCLE_ON_WATER
- UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT
- UNIT_CATEGORY_ANCIENT
- UNIT_CATEGORY_GIANT
- UNIT_CATEGORY_MECHANICAL
- UNIT_CATEGORY_NEUTRAL
- UNIT_CATEGORY_PEON
- UNIT_CATEGORY_SAPPER
- UNIT_CATEGORY_STANDON
- UNIT_CATEGORY_SUMMONED
- UNIT_CATEGORY_TAUREN
- UNIT_CATEGORY_TOWNHALL
- UNIT_CATEGORY_UNDEAD
- UNIT_CATEGORY_WARD
- UNIT_IF_AGILITY
- UNIT_IF_AGILITY_PERMANENT
- UNIT_IF_AGILITY_WITH_BONUS
- UNIT_IF_ARMOR_TYPE
- UNIT_IF_DEFENSE_TYPE
- UNIT_IF_ELEVATION_SAMPLE_POINTS
- UNIT_IF_FORMATION_RANK
- UNIT_IF_GOLD_BOUNTY_AWARDED_BASE
- UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE
- UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE
- UNIT_IF_HIT_POINTS_REGENERATION_TYPE
- UNIT_IF_INTELLIGENCE
- UNIT_IF_INTELLIGENCE_PERMANENT
- UNIT_IF_INTELLIGENCE_WITH_BONUS
- UNIT_IF_LEVEL
- UNIT_IF_LOOPING_FADE_IN_RATE
- UNIT_IF_LOOPING_FADE_OUT_RATE
- UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE
- UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE
- UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE
- UNIT_IF_MOVE_TYPE
- UNIT_IF_ORIENTATION_INTERPOLATION
- UNIT_IF_PLACEMENT_PREVENTED_BY
- UNIT_IF_PRIMARY_ATTRIBUTE
- UNIT_IF_STRENGTH
- UNIT_IF_STRENGTH_PERMANENT
- UNIT_IF_STRENGTH_WITH_BONUS
- UNIT_IF_TARGETED_AS
- UNIT_IF_TINTING_COLOR_ALPHA
- UNIT_IF_TINTING_COLOR_BLUE
- UNIT_IF_TINTING_COLOR_GREEN
- UNIT_IF_TINTING_COLOR_RED
- UNIT_IF_UNIT_CLASSIFICATION
- UNIT_RF_ACQUISITION_RANGE
- UNIT_RF_AGILITY_PER_LEVEL
- UNIT_RF_ANIMATION_RUN_SPEED
- UNIT_RF_ANIMATION_WALK_SPEED
- UNIT_RF_CAST_BACK_SWING
- UNIT_RF_CAST_POINT
- UNIT_RF_DEATH_TIME
- UNIT_RF_DEFENSE
- UNIT_RF_ELEVATION_SAMPLE_RADIUS
- UNIT_RF_FLY_HEIGHT
- UNIT_RF_FLY_MAX_HEIGHT
- UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS
- UNIT_RF_HIT_POINTS_REGENERATION_RATE
- UNIT_RF_HP
- UNIT_RF_INTELLIGENCE_PER_LEVEL
- UNIT_RF_MANA
- UNIT_RF_MANA_REGENERATION
- UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES
- UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES
- UNIT_RF_MINIMUM_ATTACK_RANGE
- UNIT_RF_OCCLUDER_HEIGHT
- UNIT_RF_PRIORITY
- UNIT_RF_SCALING_VALUE
- UNIT_RF_SELECTION_CIRCLE_HEIGHT
- UNIT_RF_SELECTION_SCALE
- UNIT_RF_SHADOW_IMAGE_CENTER_X
- UNIT_RF_SHADOW_IMAGE_CENTER_Y
- UNIT_RF_SHADOW_IMAGE_HEIGHT
- UNIT_RF_SHADOW_IMAGE_WIDTH
- UNIT_RF_SIGHT_RADIUS
- UNIT_RF_SPEED
- UNIT_RF_STRENGTH_PER_LEVEL
- UNIT_RF_TURN_RATE
- UNIT_SF_GROUND_TEXTURE
- UNIT_SF_NAME
- UNIT_SF_PROPER_NAMES
- UNIT_SF_SHADOW_IMAGE_UNIT
- UNIT_STATE_LIFE
- UNIT_STATE_MANA
- UNIT_STATE_MAX_LIFE
- UNIT_STATE_MAX_MANA
- UNIT_TYPE_ANCIENT
- UNIT_TYPE_ATTACKS_FLYING
- UNIT_TYPE_ATTACKS_GROUND
- UNIT_TYPE_DEAD
- UNIT_TYPE_ETHEREAL
- UNIT_TYPE_FLYING
- UNIT_TYPE_GIANT
- UNIT_TYPE_GROUND
- UNIT_TYPE_HERO
- UNIT_TYPE_MAGIC_IMMUNE
- UNIT_TYPE_MECHANICAL
- UNIT_TYPE_MELEE_ATTACKER
- UNIT_TYPE_PEON
- UNIT_TYPE_PLAGUED
- UNIT_TYPE_POISONED
- UNIT_TYPE_POLYMORPHED
- UNIT_TYPE_RANGED_ATTACKER
- UNIT_TYPE_RESISTANT
- UNIT_TYPE_SAPPER
- UNIT_TYPE_SLEEPING
- UNIT_TYPE_SNARED
- UNIT_TYPE_STRUCTURE
- UNIT_TYPE_STUNNED
- UNIT_TYPE_SUMMONED
- UNIT_TYPE_TAUREN
- UNIT_TYPE_TOWNHALL
- UNIT_TYPE_UNDEAD
- UNIT_WEAPON_BF_ATTACKS_ENABLED
- UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED
- UNIT_WEAPON_BF_ATTACK_SHOW_UI
- UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS
- UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE
- UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE
- UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE
- UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE
- UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS
- UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED
- UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND
- UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE
- UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE
- UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE
- UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT
- UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN
- UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM
- UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL
- UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR
- UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT
- UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE
- UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS
- UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC
- UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED
- UNIT_WEAPON_RF_ATTACK_RANGE
- UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART
- VERSION_FROZEN_THRONE
- VERSION_REIGN_OF_CHAOS
- WEAPON_TYPE_AXE_MEDIUM_CHOP
- WEAPON_TYPE_CLAW_HEAVY_SLICE
- WEAPON_TYPE_CLAW_LIGHT_SLICE
- WEAPON_TYPE_CLAW_MEDIUM_SLICE
- WEAPON_TYPE_METAL_HEAVY_BASH
- WEAPON_TYPE_METAL_HEAVY_CHOP
- WEAPON_TYPE_METAL_HEAVY_SLICE
- WEAPON_TYPE_METAL_HEAVY_STAB
- WEAPON_TYPE_METAL_LIGHT_CHOP
- WEAPON_TYPE_METAL_LIGHT_SLICE
- WEAPON_TYPE_METAL_MEDIUM_BASH
- WEAPON_TYPE_METAL_MEDIUM_CHOP
- WEAPON_TYPE_METAL_MEDIUM_SLICE
- WEAPON_TYPE_METAL_MEDIUM_STAB
- WEAPON_TYPE_ROCK_HEAVY_BASH
- WEAPON_TYPE_WHOKNOWS
- WEAPON_TYPE_WOOD_HEAVY_BASH
- WEAPON_TYPE_WOOD_HEAVY_SLICE
- WEAPON_TYPE_WOOD_LIGHT_BASH
- WEAPON_TYPE_WOOD_LIGHT_SLICE
- WEAPON_TYPE_WOOD_LIGHT_STAB
- WEAPON_TYPE_WOOD_MEDIUM_BASH
- WEAPON_TYPE_WOOD_MEDIUM_SLICE
- WEAPON_TYPE_WOOD_MEDIUM_STAB
blizzard.j (497)
- bj_ALLIANCE_ALLIED
- bj_ALLIANCE_ALLIED_ADVUNITS
- bj_ALLIANCE_ALLIED_UNITS
- bj_ALLIANCE_ALLIED_VISION
- bj_ALLIANCE_NEUTRAL
- bj_ALLIANCE_NEUTRAL_VISION
- bj_ALLIANCE_UNALLIED
- bj_ALLIANCE_UNALLIED_VISION
- bj_BUFF_POLARITY_EITHER
- bj_BUFF_POLARITY_NEGATIVE
- bj_BUFF_POLARITY_POSITIVE
- bj_BUFF_RESIST_BOTH
- bj_BUFF_RESIST_EITHER
- bj_BUFF_RESIST_MAGIC
- bj_BUFF_RESIST_PHYSICAL
- bj_CAMERABOUNDS_ADJUST_ADD
- bj_CAMERABOUNDS_ADJUST_SUB
- bj_CAMERA_DEFAULT_AOA
- bj_CAMERA_DEFAULT_DISTANCE
- bj_CAMERA_DEFAULT_FARZ
- bj_CAMERA_DEFAULT_FOV
- bj_CAMERA_DEFAULT_ROLL
- bj_CAMERA_DEFAULT_ROTATION
- bj_CAMERA_MIN_FARZ
- bj_CAMPAIGN_INDEX_H
- bj_CAMPAIGN_INDEX_N
- bj_CAMPAIGN_INDEX_O
- bj_CAMPAIGN_INDEX_T
- bj_CAMPAIGN_INDEX_U
- bj_CAMPAIGN_INDEX_XH
- bj_CAMPAIGN_INDEX_XN
- bj_CAMPAIGN_INDEX_XO
- bj_CAMPAIGN_INDEX_XU
- bj_CAMPAIGN_OFFSET_H
- bj_CAMPAIGN_OFFSET_N
- bj_CAMPAIGN_OFFSET_O
- bj_CAMPAIGN_OFFSET_T
- bj_CAMPAIGN_OFFSET_U
- bj_CAMPAIGN_OFFSET_XH
- bj_CAMPAIGN_OFFSET_XN
- bj_CAMPAIGN_OFFSET_XO
- bj_CAMPAIGN_OFFSET_XU
- bj_CAMPPINGSTYLE_BONUS
- bj_CAMPPINGSTYLE_BOSS
- bj_CAMPPINGSTYLE_CONTROL_ALLY
- bj_CAMPPINGSTYLE_CONTROL_ENEMY
- bj_CAMPPINGSTYLE_CONTROL_NEUTRAL
- bj_CAMPPINGSTYLE_PRIMARY
- bj_CAMPPINGSTYLE_PRIMARY_GREEN
- bj_CAMPPINGSTYLE_PRIMARY_RED
- bj_CAMPPINGSTYLE_TURNIN
- bj_CELLWIDTH
- bj_CINEFADETYPE_FADEIN
- bj_CINEFADETYPE_FADEOUT
- bj_CINEFADETYPE_FADEOUTIN
- bj_CINEMATICINDEX_HED
- bj_CINEMATICINDEX_HOP
- bj_CINEMATICINDEX_NED
- bj_CINEMATICINDEX_NOP
- bj_CINEMATICINDEX_OED
- bj_CINEMATICINDEX_OOP
- bj_CINEMATICINDEX_TOP
- bj_CINEMATICINDEX_UED
- bj_CINEMATICINDEX_UOP
- bj_CINEMATICINDEX_XED
- bj_CINEMATICINDEX_XOP
- bj_CINEMODE_GAMESPEED
- bj_CINEMODE_INTERFACEFADE
- bj_CINEMODE_VOLUME_AMBIENTSOUNDS
- bj_CINEMODE_VOLUME_COMBAT
- bj_CINEMODE_VOLUME_FIRE
- bj_CINEMODE_VOLUME_MUSIC
- bj_CINEMODE_VOLUME_SPELLS
- bj_CINEMODE_VOLUME_UI
- bj_CINEMODE_VOLUME_UNITMOVEMENT
- bj_CINEMODE_VOLUME_UNITSOUNDS
- bj_CLIFFHEIGHT
- bj_CORPSETYPE_BONE
- bj_CORPSETYPE_FLESH
- bj_CORPSE_MAX_DEATH_TIME
- bj_CREEP_ITEM_DELAY
- bj_DEGTORAD
- bj_E
- bj_ELEVATOR_BLOCKER_CODE
- bj_ELEVATOR_CODE01
- bj_ELEVATOR_CODE02
- bj_ELEVATOR_WALL_TYPE_ALL
- bj_ELEVATOR_WALL_TYPE_EAST
- bj_ELEVATOR_WALL_TYPE_NORTH
- bj_ELEVATOR_WALL_TYPE_SOUTH
- bj_ELEVATOR_WALL_TYPE_WEST
- bj_FORCE_ALL_PLAYERS
- bj_FORCE_PLAYER
- bj_GAMECACHE_BOOLEAN
- bj_GAMECACHE_INTEGER
- bj_GAMECACHE_REAL
- bj_GAMECACHE_STRING
- bj_GAMECACHE_UNIT
- bj_GAME_STARTED_THRESHOLD
- bj_GATEOPERATION_CLOSE
- bj_GATEOPERATION_DESTROY
- bj_GATEOPERATION_OPEN
- bj_HANDICAPDAMAGE_EASY
- bj_HANDICAPDAMAGE_NORMAL
- bj_HANDICAPREVIVE_NOTHARD
- bj_HANDICAP_EASY
- bj_HANDICAP_NORMAL
- bj_HASHTABLE_BOOLEAN
- bj_HASHTABLE_HANDLE
- bj_HASHTABLE_INTEGER
- bj_HASHTABLE_REAL
- bj_HASHTABLE_STRING
- bj_HEROSTAT_AGI
- bj_HEROSTAT_INT
- bj_HEROSTAT_STR
- bj_ITEMCODE_STATUS_PAWNABLE
- bj_ITEMCODE_STATUS_POWERUP
- bj_ITEMCODE_STATUS_SELLABLE
- bj_ITEM_STATUS_HIDDEN
- bj_ITEM_STATUS_INVULNERABLE
- bj_ITEM_STATUS_OWNED
- bj_ITEM_STATUS_PAWNABLE
- bj_ITEM_STATUS_POWERUP
- bj_ITEM_STATUS_SELLABLE
- bj_KEYEVENTKEY_DOWN
- bj_KEYEVENTKEY_LEFT
- bj_KEYEVENTKEY_RIGHT
- bj_KEYEVENTKEY_UP
- bj_KEYEVENTTYPE_DEPRESS
- bj_KEYEVENTTYPE_RELEASE
- bj_MAX_CHECKPOINTS
- bj_MAX_DEST_IN_REGION_EVENTS
- bj_MAX_INVENTORY
- bj_MAX_ITEM_LEVEL
- bj_MAX_PLAYERS
- bj_MAX_PLAYER_SLOTS
- bj_MAX_QUEUED_TRIGGERS
- bj_MAX_SKELETONS
- bj_MAX_STOCK_ITEM_SLOTS
- bj_MAX_STOCK_UNIT_SLOTS
- bj_MELEE_CLEAR_UNITS_RADIUS
- bj_MELEE_CRIPPLE_MSG_DURATION
- bj_MELEE_CRIPPLE_TIMEOUT
- bj_MELEE_HERO_LIMIT
- bj_MELEE_HERO_TYPE_LIMIT
- bj_MELEE_MAX_TWINKED_HEROES
- bj_MELEE_MAX_TWINKED_HEROES_V0
- bj_MELEE_MAX_TWINKED_HEROES_V1
- bj_MELEE_MINE_SEARCH_RADIUS
- bj_MELEE_STARTING_GOLD_V0
- bj_MELEE_STARTING_GOLD_V1
- bj_MELEE_STARTING_HERO_TOKENS
- bj_MELEE_STARTING_LUMBER_V0
- bj_MELEE_STARTING_LUMBER_V1
- bj_MELEE_STARTING_TOD
- bj_MINIMAPPINGSTYLE_ATTACK
- bj_MINIMAPPINGSTYLE_FLASHY
- bj_MINIMAPPINGSTYLE_SIMPLE
- bj_MISSION_INDEX_H00
- bj_MISSION_INDEX_H01
- bj_MISSION_INDEX_H02
- bj_MISSION_INDEX_H03
- bj_MISSION_INDEX_H04
- bj_MISSION_INDEX_H05
- bj_MISSION_INDEX_H06
- bj_MISSION_INDEX_H07
- bj_MISSION_INDEX_H08
- bj_MISSION_INDEX_H09
- bj_MISSION_INDEX_H10
- bj_MISSION_INDEX_H11
- bj_MISSION_INDEX_N00
- bj_MISSION_INDEX_N01
- bj_MISSION_INDEX_N02
- bj_MISSION_INDEX_N03
- bj_MISSION_INDEX_N04
- bj_MISSION_INDEX_N05
- bj_MISSION_INDEX_N06
- bj_MISSION_INDEX_N07
- bj_MISSION_INDEX_N08
- bj_MISSION_INDEX_N09
- bj_MISSION_INDEX_O00
- bj_MISSION_INDEX_O01
- bj_MISSION_INDEX_O02
- bj_MISSION_INDEX_O03
- bj_MISSION_INDEX_O04
- bj_MISSION_INDEX_O05
- bj_MISSION_INDEX_O06
- bj_MISSION_INDEX_O07
- bj_MISSION_INDEX_O08
- bj_MISSION_INDEX_O09
- bj_MISSION_INDEX_O10
- bj_MISSION_INDEX_T00
- bj_MISSION_INDEX_T01
- bj_MISSION_INDEX_T02
- bj_MISSION_INDEX_T03
- bj_MISSION_INDEX_T04
- bj_MISSION_INDEX_U00
- bj_MISSION_INDEX_U01
- bj_MISSION_INDEX_U02
- bj_MISSION_INDEX_U03
- bj_MISSION_INDEX_U05
- bj_MISSION_INDEX_U07
- bj_MISSION_INDEX_U08
- bj_MISSION_INDEX_U09
- bj_MISSION_INDEX_U10
- bj_MISSION_INDEX_U11
- bj_MISSION_INDEX_XH00
- bj_MISSION_INDEX_XH01
- bj_MISSION_INDEX_XH02
- bj_MISSION_INDEX_XH03
- bj_MISSION_INDEX_XH04
- bj_MISSION_INDEX_XH05
- bj_MISSION_INDEX_XH06
- bj_MISSION_INDEX_XH07
- bj_MISSION_INDEX_XH08
- bj_MISSION_INDEX_XH09
- bj_MISSION_INDEX_XN00
- bj_MISSION_INDEX_XN01
- bj_MISSION_INDEX_XN02
- bj_MISSION_INDEX_XN03
- bj_MISSION_INDEX_XN04
- bj_MISSION_INDEX_XN05
- bj_MISSION_INDEX_XN06
- bj_MISSION_INDEX_XN07
- bj_MISSION_INDEX_XN08
- bj_MISSION_INDEX_XN09
- bj_MISSION_INDEX_XN10
- bj_MISSION_INDEX_XO00
- bj_MISSION_INDEX_XO01
- bj_MISSION_INDEX_XO02
- bj_MISSION_INDEX_XO03
- bj_MISSION_INDEX_XU00
- bj_MISSION_INDEX_XU01
- bj_MISSION_INDEX_XU02
- bj_MISSION_INDEX_XU03
- bj_MISSION_INDEX_XU04
- bj_MISSION_INDEX_XU05
- bj_MISSION_INDEX_XU06
- bj_MISSION_INDEX_XU07
- bj_MISSION_INDEX_XU08
- bj_MISSION_INDEX_XU09
- bj_MISSION_INDEX_XU10
- bj_MISSION_INDEX_XU11
- bj_MISSION_INDEX_XU12
- bj_MISSION_INDEX_XU13
- bj_MODIFYMETHOD_ADD
- bj_MODIFYMETHOD_SET
- bj_MODIFYMETHOD_SUB
- bj_MOUSEEVENTTYPE_DOWN
- bj_MOUSEEVENTTYPE_MOVE
- bj_MOUSEEVENTTYPE_UP
- bj_NOTHING_SOUND_DURATION
- bj_PI
- bj_PLAYER_NEUTRAL_EXTRA
- bj_PLAYER_NEUTRAL_VICTIM
- bj_POLLED_WAIT_INTERVAL
- bj_POLLED_WAIT_SKIP_THRESHOLD
- bj_QUESTMESSAGE_ALWAYSHINT
- bj_QUESTMESSAGE_COMPLETED
- bj_QUESTMESSAGE_DISCOVERED
- bj_QUESTMESSAGE_FAILED
- bj_QUESTMESSAGE_HINT
- bj_QUESTMESSAGE_ITEMACQUIRED
- bj_QUESTMESSAGE_MISSIONFAILED
- bj_QUESTMESSAGE_REQUIREMENT
- bj_QUESTMESSAGE_SECRET
- bj_QUESTMESSAGE_UNITACQUIRED
- bj_QUESTMESSAGE_UNITAVAILABLE
- bj_QUESTMESSAGE_UPDATED
- bj_QUESTMESSAGE_WARNING
- bj_QUESTTYPE_OPT_DISCOVERED
- bj_QUESTTYPE_OPT_UNDISCOVERED
- bj_QUESTTYPE_REQ_DISCOVERED
- bj_QUESTTYPE_REQ_UNDISCOVERED
- bj_QUEUED_TRIGGER_TIMEOUT
- bj_QUEUE_DELAY_HINT
- bj_QUEUE_DELAY_QUEST
- bj_QUEUE_DELAY_SECRET
- bj_RADTODEG
- bj_REMOVEBUFFS_ALL
- bj_REMOVEBUFFS_NEGATIVE
- bj_REMOVEBUFFS_NONTLIFE
- bj_REMOVEBUFFS_POSITIVE
- bj_RESCUE_PING_TIME
- bj_SMARTPAN_TRESHOLD_PAN
- bj_SMARTPAN_TRESHOLD_SNAP
- bj_SORTTYPE_SORTBYLABEL
- bj_SORTTYPE_SORTBYPLAYER
- bj_SORTTYPE_SORTBYVALUE
- bj_SPEECH_VOLUME_AMBIENTSOUNDS
- bj_SPEECH_VOLUME_COMBAT
- bj_SPEECH_VOLUME_FIRE
- bj_SPEECH_VOLUME_MUSIC
- bj_SPEECH_VOLUME_SPELLS
- bj_SPEECH_VOLUME_UI
- bj_SPEECH_VOLUME_UNITMOVEMENT
- bj_SPEECH_VOLUME_UNITSOUNDS
- bj_STOCK_MAX_ITERATIONS
- bj_STOCK_RESTOCK_INITIAL_DELAY
- bj_STOCK_RESTOCK_INTERVAL
- bj_TEXT_DELAY_ALWAYSHINT
- bj_TEXT_DELAY_HINT
- bj_TEXT_DELAY_ITEMACQUIRED
- bj_TEXT_DELAY_MISSIONFAILED
- bj_TEXT_DELAY_QUEST
- bj_TEXT_DELAY_QUESTDONE
- bj_TEXT_DELAY_QUESTFAILED
- bj_TEXT_DELAY_QUESTREQUIREMENT
- bj_TEXT_DELAY_QUESTUPDATE
- bj_TEXT_DELAY_SECRET
- bj_TEXT_DELAY_UNITACQUIRED
- bj_TEXT_DELAY_UNITAVAILABLE
- bj_TEXT_DELAY_WARNING
- bj_TIMETYPE_ADD
- bj_TIMETYPE_SET
- bj_TIMETYPE_SUB
- bj_TOD_DAWN
- bj_TOD_DUSK
- bj_TRANSMISSION_IND_ALPHA
- bj_TRANSMISSION_IND_BLUE
- bj_TRANSMISSION_IND_GREEN
- bj_TRANSMISSION_IND_RED
- bj_TRANSMISSION_PING_TIME
- bj_TRANSMISSION_PORT_HANGTIME
- bj_UNIT_FACING
- bj_UNIT_STATE_METHOD_ABSOLUTE
- bj_UNIT_STATE_METHOD_DEFAULTS
- bj_UNIT_STATE_METHOD_MAXIMUM
- bj_UNIT_STATE_METHOD_RELATIVE
- bj_WAIT_FOR_COND_MIN_INTERVAL
- bj_changeLevelMapName
- bj_changeLevelShowScores
- bj_cineFadeContinueBlue
- bj_cineFadeContinueDuration
- bj_cineFadeContinueGreen
- bj_cineFadeContinueRed
- bj_cineFadeContinueTex
- bj_cineFadeContinueTimer
- bj_cineFadeContinueTrans
- bj_cineFadeFinishTimer
- bj_cineModeAlreadyIn
- bj_cineModePriorDawnDusk
- bj_cineModePriorFogSetting
- bj_cineModePriorMaskSetting
- bj_cineModePriorSpeed
- bj_cineModeSavedSeed
- bj_cineSceneBeingSkipped
- bj_cineSceneEndingTimer
- bj_cineSceneLastSound
- bj_crippledTimer
- bj_crippledTimerWindows
- bj_dawnSound
- bj_dayAmbientSound
- bj_defeatDialogSound
- bj_delayedSuspendDecayTimer
- bj_delayedSuspendDecayTrig
- bj_destInRegionDiesCount
- bj_destInRegionDiesTrig
- bj_destRandomConsidered
- bj_destRandomCurrentPick
- bj_dncIsDaytime
- bj_dncSoundsDawn
- bj_dncSoundsDay
- bj_dncSoundsDusk
- bj_dncSoundsNight
- bj_duskSound
- bj_elevatorNeighbor
- bj_elevatorWallBlocker
- bj_enumDestructableCenter
- bj_enumDestructableRadius
- bj_finishSoonAllExposed
- bj_finishSoonTimerDialog
- bj_forLoopAIndex
- bj_forLoopAIndexEnd
- bj_forLoopBIndex
- bj_forLoopBIndexEnd
- bj_forceCountPlayers
- bj_forceRandomConsidered
- bj_forceRandomCurrentPick
- bj_gameStarted
- bj_gameStartedTimer
- bj_ghoul
- bj_groupAddGroupDest
- bj_groupCountUnits
- bj_groupEnumOwningPlayer
- bj_groupEnumTypeId
- bj_groupLastCreatedDest
- bj_groupRandomConsidered
- bj_groupRandomCurrentPick
- bj_groupRemoveGroupDest
- bj_isSinglePlayer
- bj_isUnitGroupDeadResult
- bj_isUnitGroupEmptyResult
- bj_isUnitGroupInRectRect
- bj_isUnitGroupInRectResult
- bj_itemRandomConsidered
- bj_itemRandomCurrentPick
- bj_lastCreatedButton
- bj_lastCreatedCommandButtonEffect
- bj_lastCreatedDefeatCondition
- bj_lastCreatedDestructable
- bj_lastCreatedEffect
- bj_lastCreatedFogModifier
- bj_lastCreatedGameCache
- bj_lastCreatedGroup
- bj_lastCreatedHashtable
- bj_lastCreatedImage
- bj_lastCreatedItem
- bj_lastCreatedLeaderboard
- bj_lastCreatedLightning
- bj_lastCreatedMinimapIcon
- bj_lastCreatedMultiboard
- bj_lastCreatedQuest
- bj_lastCreatedQuestItem
- bj_lastCreatedTerrainDeformation
- bj_lastCreatedTextTag
- bj_lastCreatedTimerDialog
- bj_lastCreatedUbersplat
- bj_lastCreatedUnit
- bj_lastCreatedWeatherEffect
- bj_lastDyingWidget
- bj_lastHauntedGoldMine
- bj_lastInstObjFuncSuccessful
- bj_lastLoadedUnit
- bj_lastPlayedMusic
- bj_lastPlayedSound
- bj_lastRemovedItem
- bj_lastReplacedUnit
- bj_lastStartedTimer
- bj_lastTransmissionDuration
- bj_livingPlayerUnitsTypeId
- bj_makeUnitRescuableFlag
- bj_makeUnitRescuableUnit
- bj_mapInitialCameraBounds
- bj_mapInitialPlayableArea
- bj_meleeDefeated
- bj_meleeGameOver
- bj_meleeGrantHeroItems
- bj_meleeNearestMine
- bj_meleeNearestMineDist
- bj_meleeNearestMineToLoc
- bj_meleeTwinkedHeroes
- bj_meleeVictoried
- bj_meleeVisibilityIsDay
- bj_meleeVisibilityTrained
- bj_nightAmbientSound
- bj_pauseAllUnitsFlag
- bj_playerIsCrippled
- bj_playerIsExposed
- bj_questCompletedSound
- bj_questDiscoveredSound
- bj_questFailedSound
- bj_questHintSound
- bj_questItemAcquiredSound
- bj_questSecretSound
- bj_questUpdatedSound
- bj_questWarningSound
- bj_queuedExecTimeout
- bj_queuedExecTimeoutTimer
- bj_queuedExecTotal
- bj_queuedExecTriggers
- bj_queuedExecUseConds
- bj_randDistChance
- bj_randDistCount
- bj_randDistID
- bj_randomSubGroupChance
- bj_randomSubGroupGroup
- bj_randomSubGroupTotal
- bj_randomSubGroupWant
- bj_rescueChangeColorBldg
- bj_rescueChangeColorUnit
- bj_rescueSound
- bj_rescueUnitBehavior
- bj_setPlayerTargetColor
- bj_slotControl
- bj_slotControlReady
- bj_slotControlUsed
- bj_stockAllowedArtifact
- bj_stockAllowedCharged
- bj_stockAllowedPermanent
- bj_stockItemPurchased
- bj_stockPickedItemLevel
- bj_stockPickedItemType
- bj_stockUpdateTimer
- bj_suspendDecayBoneGroup
- bj_suspendDecayFleshGroup
- bj_useDawnDuskSounds
- bj_victoryDialogSound
- bj_volumeGroupsTimer
- bj_wantDestroyGroup
- filterEnumDestructablesInCircleBJ
- filterGetUnitsInRectOfPlayer
- filterGetUnitsOfPlayerAndTypeId
- filterGetUnitsOfTypeIdAll
- filterIssueHauntOrderAtLocBJ
- filterLivingPlayerUnitsOfTypeId
- filterMeleeTrainedUnitIsHeroBJ
common.ai (472)
- ABOMINATION
- ACOLYTE
- ANCIENT_LORE
- ANCIENT_PROTECT
- ANCIENT_WAR
- ANCIENT_WIND
- ANIM_DEAD
- ARCANE_SANCTUM
- ARCANE_TOWER
- ARCANE_VAULT
- ARCHER
- ARCHMAGE
- ATTACK_CAPTAIN
- AVATAR
- AVIARY
- BALLISTA
- BANISH
- BANSHEE
- BARRACKS
- BASH
- BATRIDER
- BEAR_DEN
- BERSERKER
- BESTIARY
- BLACKSMITH
- BLADE_MASTER
- BLADE_STORM
- BLINK
- BLIZZARD
- BLK_SPHINX
- BLOOD_MAGE
- BLOOD_PEASANT
- BLOOD_PRIEST
- BLOOD_SORCERESS
- BONEYARD
- BOTH_CAPTAINS
- BRILLIANCE_AURA
- BUILD_EXPAND
- BUILD_UNIT
- BUILD_UPGRADE
- BURROW
- CANNON_TOWER
- CARRION_SCARAB
- CARRION_SWARM
- CASTLE
- CATAPULT
- CENARIUS
- CHAIN_LIGHTNING
- CHAOS_BLADEMASTER
- CHAOS_BURROW
- CHAOS_GROM
- CHAOS_GRUNT
- CHAOS_KODO
- CHAOS_PEON
- CHAOS_RAIDER
- CHAOS_WARLOCK
- CHIMAERA
- CHIMAERA_ROOST
- CHURCH
- COPTER
- CORRUPT_AGES
- CORRUPT_ETERNITY
- CORRUPT_LIFE
- CORRUPT_PROTECTOR
- CORRUPT_TREANT
- CORRUPT_WAR
- CORRUPT_WELL
- CRITICAL_STRIKE
- CRYPT
- CRYPT_FIEND
- CRYPT_LORD
- DAMNED_TEMPLE
- DARK_RITUAL
- DEATH_COIL
- DEATH_DECAY
- DEATH_KNIGHT
- DEATH_PACT
- DEFENSE_CAPTAIN
- DEMON_GATE
- DEMON_HUNTER
- DEMON_HUNTER_M
- DEN_OF_WONDERS
- DETHEROC
- DEVOTION_AURA
- DIVINE_SHIELD
- DOOMGUARD
- DRAGON_HAWK
- DRAGON_ROOST
- DREAD_LORD
- DRUID_CLAW
- DRUID_CLAW_M
- DRUID_TALON
- DRUID_TALON_M
- DRYAD
- EARTHQUAKE
- EASY
- ELEMENTAL
- ELF_ALTAR
- ELF_FARM
- ELF_GUARD_TOWER
- ELF_HIGH_BARRACKS
- ELF_MINE
- ENDURANE_AURA
- ENT
- ENT_ROOTS
- EVASION
- FAERIE_DRAGON
- FAN_KNIVES
- FAR_SEER
- FAR_SIGHT
- FELLHOUND
- FLAME_STRIKE
- FOOTMAN
- FOOTMEN
- FORCE_NATURE
- FOREST_TROLL
- FORGE
- FORTRESS
- FROST_ARMOR
- FROST_NOVA
- FROST_WYRM
- FURBOLG
- FURBOLG_CHAMP
- FURBOLG_ELDER
- FURBOLG_SHAMAN
- FURBOLG_TRACKER
- GARGOYLE
- GARGOYLE_MORPH
- GARG_SPIRE
- GARITHOS
- GHOUL
- GRAVEYARD
- GREAT_HALL
- GROM
- GRUNT
- GRYPHON
- GUARDIAN
- GUARD_TOWER
- GYRO
- HARD
- HEAD_HUNTER
- HEALING_WAVE
- HELLCALLER
- HEX
- HIGH_ARCHER
- HIGH_EARTH
- HIGH_FOOTMAN
- HIGH_FOOTMEN
- HIGH_SKY
- HIGH_SWORDMAN
- HIGH_TOWER
- HIPPO
- HIPPO_RIDER
- HOLY_BOLT
- HOUSE
- HUMAN_ALTAR
- HUMAN_DRAGON_HAWK
- HUNTERS_HALL
- HUNTRESS
- ILLIDAN
- ILLIDAN_DEMON
- IMMOLATION
- IMPALE
- INFERNAL
- INFERNO
- INSANE
- JAINA
- KAEL
- KEEP
- KEEPER
- KNIGHT
- KODO_BEAST
- LICH
- LOCUST_SWARM
- LODGE
- LUMBER_MILL
- M1
- M10
- M11
- M12
- M13
- M14
- M15
- M2
- M3
- M4
- M5
- M6
- M7
- M8
- M9
- MAGE_TOWER
- MAIEV
- MALGANIS
- MANA_BURN
- MASS_TELEPORT
- MEAT_WAGON
- MELEE_INSANE
- MELEE_NEWBIE
- MELEE_NORMAL
- METAMORPHOSIS
- MILITIA
- MIRROR_IMAGE
- MOON_BABE
- MOON_CHICK
- MOON_HONEY
- MOON_WELL
- MORTAR
- MOUNTAIN_GIANT
- MTN_KING
- MURADIN
- NAGA_ALTAR
- NAGA_CORAL
- NAGA_COUATL
- NAGA_DRAGON
- NAGA_GUARDIAN
- NAGA_HYDRA
- NAGA_MYRMIDON
- NAGA_REAVER
- NAGA_ROYAL
- NAGA_SERPENT
- NAGA_SHRINE
- NAGA_SIREN
- NAGA_SLAVE
- NAGA_SNAP_DRAGON
- NAGA_SORCERESS
- NAGA_SPAWNING
- NAGA_TEMPLE
- NAGA_TURTLE
- NAGA_VASHJ
- NAGA_WITCH
- NECRO
- NECROPOLIS_1
- NECROPOLIS_2
- NECROPOLIS_3
- NORMAL
- OBSIDIAN_STATUE
- OBS_STATUE
- OGRE_MAGI
- ORC_ALTAR
- ORC_BARRACKS
- ORC_DRAGON
- ORC_WATCH_TOWER
- PALADIN
- PEASANT
- PEON
- PIG_FARM
- PIT_FIEND
- PIT_LORD
- PLAGUE_TREANT
- POISON_TREANT
- PRIEST
- RAIDER
- REINCARNATION
- RESURRECTION
- RIFLEMAN
- RIFLEMEN
- ROCKET_TANK
- SAC_PIT
- SANCTUM
- SAPPER
- SATYR
- SCOUT
- SEARING_ARROWS
- SERPENT_WARD
- SHADE
- SHADOWDANCER
- SHADOW_HUNTER
- SHADOW_TOUCH
- SHAMAN
- SHANDRIS
- SHOCKWAVE
- SIPHON_MANA
- SKEL_ARCHER
- SKEL_BURNING
- SKEL_GIANT
- SKEL_MARKSMAN
- SKEL_WARRIOR
- SLAUGHTERHOUSE
- SLEEP
- SORCERESS
- SOULSTEALER
- SPELL_BREAKER
- SPIRIT_WALKER
- SPIRIT_WALKER_M
- SPIRIT_WOLF
- STARFALL
- STEAM_TANK
- STRONGHOLD
- SUMMON_PHOENIX
- SYLVANUS
- TANK
- TAUREN
- TAUREN_CHIEF
- THORNS_AURA
- THORNY_SHIELD
- THRALL
- THUNDER_BOLT
- THUNDER_CLAP
- TICHONDRIUS
- TOMB_OF_RELICS
- TOTEM
- TOWN_HALL
- TRANQUILITY
- TREE_AGES
- TREE_ETERNITY
- TREE_LIFE
- TRICKSTER
- TRUESHOT
- UNDEAD_ALTAR
- UNDEAD_BARGE
- UNDEAD_MINE
- UNHOLY_AURA
- UPG_ABOLISH
- UPG_ABOM
- UPG_ABOM_EXPL
- UPG_ARMOR
- UPG_ARTILLERY
- UPG_BANSHEE
- UPG_BLESSING
- UPG_BLK_SPHINX
- UPG_BOLT
- UPG_BOMBS
- UPG_BOWS
- UPG_BREEDING
- UPG_BURROWING
- UPG_CANNIBALIZE
- UPG_CHIM_ACID
- UPG_CLOUD
- UPG_CONT_MAGIC
- UPG_CR_ARMOR
- UPG_CR_ATTACK
- UPG_DEFEND
- UPG_DRUID_CLAW
- UPG_DRUID_TALON
- UPG_EXHUME
- UPG_FIEND_WEB
- UPG_FLAK
- UPG_FRAGS
- UPG_GHOUL_FRENZY
- UPG_GLAIVE
- UPG_GOLD
- UPG_GUN_RANGE
- UPG_HAMMERS
- UPG_HARD_SKIN
- UPG_HIDES
- UPG_HIPPO_TAME
- UPG_LEATHER
- UPG_MARKSMAN
- UPG_MARK_CLAW
- UPG_MARK_TALON
- UPG_MASONRY
- UPG_MEAT_WAGON
- UPG_MELEE
- UPG_MOON_ARMOR
- UPG_NAGA_ABOLISH
- UPG_NAGA_ARMOR
- UPG_NAGA_ATTACK
- UPG_NAGA_ENSNARE
- UPG_NECROS
- UPG_ORC_ARMOR
- UPG_ORC_ARTILLERY
- UPG_ORC_BERSERK
- UPG_ORC_BERSERKER
- UPG_ORC_BURROWS
- UPG_ORC_CHAOS
- UPG_ORC_DOCS
- UPG_ORC_ENSNARE
- UPG_ORC_FIRE
- UPG_ORC_MELEE
- UPG_ORC_NAPTHA
- UPG_ORC_PILLAGE
- UPG_ORC_PULVERIZE
- UPG_ORC_RANGED
- UPG_ORC_REGEN
- UPG_ORC_SHAMAN
- UPG_ORC_SPIKES
- UPG_ORC_SWALKER
- UPG_ORC_VENOM
- UPG_ORC_WAR_DRUMS
- UPG_PLAGUE
- UPG_PRAYING
- UPG_RANGED
- UPG_RESIST_SKIN
- UPG_SACRIFICE
- UPG_SCATTER
- UPG_SCOUT
- UPG_SENTINEL
- UPG_SIGHT
- UPG_SIREN
- UPG_SKEL_LIFE
- UPG_SKEL_MASTERY
- UPG_SORCERY
- UPG_STONE_FORM
- UPG_STR_MOON
- UPG_STR_WILD
- UPG_TANK
- UPG_ULTRAVISION
- UPG_UNHOLY_ARMOR
- UPG_UNHOLY_STR
- UPG_WELL_SPRING
- UPG_WOOD
- UPG_WYRM_BREATH
- UPKEEP_TIER1
- UPKEEP_TIER2
- VAMP_AURA
- VENGEANCE
- VOODOO
- VOODOO_LOUNGE
- W2_WARLOCK
- WARDEN
- WAR_STOMP
- WATCH_TOWER
- WATER_ELEMENTAL
- WIND_WALK
- WISP
- WITCH_DOCTOR
- WORKSHOP
- WYVERN
- ZEPPELIN
- ZEPPLIN
- ZIGGURAT_1
- ZIGGURAT_2
- ZIGGURAT_FROST
- ai_player
- allow_air_creeps
- allow_signal_abort
- build_campaign_attackers
- build_item
- build_length
- build_qty
- build_town
- build_type
- campaign_basics_speed
- campaign_gold_peons
- campaign_wood_peons
- defense_length
- defense_qty
- defense_units
- difficulty
- do_campaign_farms
- do_debug_cheats
- exp_seen
- form_group_timeouts
- get_zeppelin
- gold_buffer
- harass_length
- harass_max
- harass_qty
- harass_units
- harvest_town1
- harvest_town2
- harvest_town3
- hero_id
- hero_id2
- hero_id3
- max_creeps
- max_hero_level
- min_creeps
- racial_farm
- ready_for_zeppelin
- skill
- skills1
- skills2
- skills3
- sleep_seconds
- take_exp
- total_gold
- total_wood
- trace_on
- two_heroes
- zep_next_wave