LoopCode

Published: 2016-08-27 10:51
Edited: 2017-12-19 22:56
by AGD

LoopCode v1.3This system allows you to register a code that will run every specified timeout. Note that this system only uses one timer for all registered codes. Therefore, codes with periods indiv...

Views: 6.8k

Hibrid TimerUtils

Published: 2014-12-20 18:49
Edited: 2017-12-19 20:00
by moyack

DescriptionThis small library allows to attach data structs into timers in an easy way, following the structure proposed by Vexorian, just for compatibility.Requirements: - Microtable - AllocActual...

Views: 3.5k

BJObjectId

Published: 2012-09-03 08:42
Edited: 2017-12-19 23:39
by Aniki

BJObjectId - makes working with the default WE object-id(s) easierThe "default WE object-id(s)" are those automatically assigned to objects after creation in the editor, i.e: e000, A001, ...

Views: 2.1k

[System] SoundTools

Published: 2012-07-09 13:43
Edited: 2017-12-18 06:23
by Magtheridon96

This system allows you to play a sound immediately after creating it (Which is impossible inside Warcraft III)Basically, all what it does is start a timer and play the sound.It also recycles these ...

Views: 8.4k

[System] ModeManager

Published: 2012-07-09 13:33
Edited: 2017-12-18 06:22
by Magtheridon96

This system allows to you to create game commands and modes.You can assign a function callback for whenever this command/mode is used.For a player to use a certain command/mode, you must authorize ...

Views: 8.4k

[Snippet] MessageQueue

Published: 2012-07-09 13:31
Edited: 2017-12-18 06:21
by Magtheridon96

This will 'merge' DisplayTimedTextToPlayer calls in the same trigger-function-call-stack.Feel free to comment.

Views: 7.4k

Custom Race System

Published: 2012-04-14 09:05
Edited: 2017-12-28 11:01
by Archmage Owenalacaster

DocumentationThe purpose of this system is to provide a simple framework for the implementation of custom melee races. It accomplishes this by setting up key components Blizzard should have given s...

Views: 4.4k

BonusMod

Published: 2012-04-14 09:05
Edited: 2018-01-04 23:45
by Earth-Fury

Version 3.3.1Introduction[INDENT]BonusMod is written in vJass and requires the NewGen editor, or Jass Helper with PitzerMike's Object Merger configured for it. BonusMod requires the latest version ...

Views: 2.2k

[Snippet] New Table

Published: 2012-03-21 03:44
Edited: 2017-12-18 14:37
by Bribe

Table is based on the philosophy that you can use one hashtable for your whole map. What it does is divide one hashtable into many different components, and each system in the map can have its own ...

Views: 2.4k

ErrorMessage

Published: 2012-03-21 03:44
Edited: 2017-12-19 00:54
by nestharus

Views: 2.1k