[Snippet] DisableUnitMovement

Published: 2012-07-24 19:29
Edited: 2017-12-19 11:28
by Purgeandfire

Disables the movement of a particular unit. This method was discovered by WaterKnight (or at least, it was first exposed to the public by WaterKnight) in this thread:http://www.hiveworkshop.com/for...

Views: 9.1k

[Snippet] GetUnitRegeneration

Published: 2012-07-09 13:49
Edited: 2017-12-19 01:36
by Magtheridon96

The title explains it all.Feel free to comment..

Views: 9.8k

[System] SoundTools

Published: 2012-07-09 13:43
Edited: 2017-12-18 06:23
by Magtheridon96

This system allows you to play a sound immediately after creating it (Which is impossible inside Warcraft III)Basically, all what it does is start a timer and play the sound.It also recycles these ...

Views: 8.4k

[System] ModeManager

Published: 2012-07-09 13:33
Edited: 2017-12-18 06:22
by Magtheridon96

This system allows to you to create game commands and modes.You can assign a function callback for whenever this command/mode is used.For a player to use a certain command/mode, you must authorize ...

Views: 8.4k

[Snippet] MessageQueue

Published: 2012-07-09 13:31
Edited: 2017-12-18 06:21
by Magtheridon96

This will 'merge' DisplayTimedTextToPlayer calls in the same trigger-function-call-stack.Feel free to comment.

Views: 7.4k

Custom Race System

Published: 2012-04-14 09:05
Edited: 2017-12-28 11:01
by Archmage Owenalacaster

DocumentationThe purpose of this system is to provide a simple framework for the implementation of custom melee races. It accomplishes this by setting up key components Blizzard should have given s...

Views: 4.4k

BonusMod

Published: 2012-04-14 09:05
Edited: 2018-01-04 23:45
by Earth-Fury

Version 3.3.1Introduction[INDENT]BonusMod is written in vJass and requires the NewGen editor, or Jass Helper with PitzerMike's Object Merger configured for it. BonusMod requires the latest version ...

Views: 2.2k

[Snippet] New Table

Published: 2012-03-21 03:44
Edited: 2017-12-18 14:37
by Bribe

Table is based on the philosophy that you can use one hashtable for your whole map. What it does is divide one hashtable into many different components, and each system in the map can have its own ...

Views: 2.4k

ErrorMessage

Published: 2012-03-21 03:44
Edited: 2017-12-19 00:54
by nestharus

Views: 2.1k

UnitIndexer

Published: 2012-03-21 03:44
Edited: 2017-12-19 01:33
by nestharus

A library to manage units by indexing them.Main library:UnitIndexer UnitIndex:UnitIndexer UnitIndexer:UnitIndexer Pregame Event:For further information related with installation and usage, please r...

Views: 2.6k