Don't be fooled by the title, this is more than just a simple Elapsed Game Time manager.This system also allows you to register elapsed game-time events.With the current configuration, the limit is...
Timed Effectsby moyack. 2009-2011IntroductionSo... have you been needing a simple way (or function) to create an effect temporally and don't worry about destroying it? or you're needing that an eff...
Now that everyone's using FirstOfGroup loops, I re-evaluated GroupUtils by Rising_Dusk and found that most of the code was useless s***code now.Here's a faster, cleaner, and 'better' version of it:...
Ascii - your resource for getting the ordinal value of a char or the char value of an integer.
ReviveUnitRevives a unit in a similar fashion to reviving a hero. Note it does not work on units who do not leave a corpse (e.g. exploded, does not decay etc.).Here is the code:Here is a demo map.
Injury Effect ScriptBy moyack. 2009Ok, after revising this old resource, I took the freedom to develop something much more stable, configurable, clean and effective.This script requires Jass New Ge...
In the demo map you will find a set of abilities, items and dummy units that prove that some functions in this library create default wc3 texttags.SpoilerA word of advice for system-maker-wannabies...
For example:This function would just add a degrade effect to some string, notice it 'leaks' some strings.Version 1.1 comes with a module and therefore requires jasshelper G.0 or greater.The module ...
So I went through my old scripts at www.wc3jass.com and found this one. I decided to remake it as a library with some minor improvements. The [lcode=jass]IsDestructableTree[/lcode] function should ...