LoopCode v1.3This system allows you to register a code that will run every specified timeout. Note that this system only uses one timer for all registered codes. Therefore, codes with periods indiv...
DescriptionThis small library allows to attach data structs into timers in an easy way, following the structure proposed by Vexorian, just for compatibility.Requirements: - Microtable - AllocActual...
BJObjectId - makes working with the default WE object-id(s) easierThe "default WE object-id(s)" are those automatically assigned to objects after creation in the editor, i.e: e000, A001, ...
This system allows you to play a sound immediately after creating it (Which is impossible inside Warcraft III)Basically, all what it does is start a timer and play the sound.It also recycles these ...
This system allows to you to create game commands and modes.You can assign a function callback for whenever this command/mode is used.For a player to use a certain command/mode, you must authorize ...
This will 'merge' DisplayTimedTextToPlayer calls in the same trigger-function-call-stack.Feel free to comment.
DocumentationThe purpose of this system is to provide a simple framework for the implementation of custom melee races. It accomplishes this by setting up key components Blizzard should have given s...
Version 3.3.1Introduction[INDENT]BonusMod is written in vJass and requires the NewGen editor, or Jass Helper with PitzerMike's Object Merger configured for it. BonusMod requires the latest version ...
Table is based on the philosophy that you can use one hashtable for your whole map. What it does is divide one hashtable into many different components, and each system in the map can have its own ...