LoopCode

Published: 2016-08-27 10:51
Edited: 2017-12-19 22:56
by AGD

LoopCode v1.3This system allows you to register a code that will run every specified timeout. Note that this system only uses one timer for all registered codes. Therefore, codes with periods indiv...

Views: 6.8k

[snippet] LocalHelper

Published: 2012-08-02 12:36
Edited: 2017-12-19 22:45
by Troll-Brain

This is a less verbose way to handle local code stuff than the usual one, if GetLocalPlayer() == ...It doesn't use any handle comparing to the alternative ForceAddPlayer / IsPlayerInForce.It's also...

Views: 24.3k

MicroTable

Published: 2013-02-10 10:50
Edited: 2017-12-24 10:54
by moyack

DescriptionThis small library allows to attach data structs in a easy way.Requirements: - nothingActual CodeExampleCheck the library Hibrid TimerUtils in the related links.

Views: 28.5k

Hibrid TimerUtils

Published: 2014-12-20 18:49
Edited: 2017-12-19 20:00
by moyack

DescriptionThis small library allows to attach data structs into timers in an easy way, following the structure proposed by Vexorian, just for compatibility.Requirements: - Microtable - AllocActual...

Views: 3.5k

[Snippet] Simple Unit Indexer

Published: 2012-12-11 01:01
Edited: 2017-12-18 06:25
by moyack

DescriptionThis library aims to provide a simple way to attach data to units via unit indexing. It offers the minimal functions required to work. This library is the result of thinking about this p...

Views: 39.1k

[Snippet] RegisterAnyUnitEvent

Published: 2012-02-02 11:18
Edited: 2017-12-19 19:59
by moyack

Description.A library to reduce the time writing the same shit. I took some code ideas from a similar resource approved here. This one supports all the possibilities in calling the trigger. If user...

Views: 13.1k

[System] Simulate 3D Sound

Published: 2013-05-02 20:55
Edited: 2017-12-19 19:53
by Purgeandfire

This library will allow you to simulate a 3D sound. It will have most of the features of a 3D sound, except for cones and velocity. Most of these are guesstimates, but when I compared it to the reg...

Views: 20.6k

[Snippet] Disable Transmission Skip

Published: 2013-07-02 02:48
Edited: 2017-12-19 19:52
by Purgeandfire

This library will allow you to disable/enable the feature that allows you to skip cinematic transmissions by pressing ESC. Some RPG's are ruined when other players press ESC during a cinematic beca...

Views: 12.6k

[System] Unit Recycler & Simple Damage Detection System

Published: 2012-02-05 09:18
Edited: 2017-12-18 12:28
by moyack

Unit Recycler & Uber simple damage detectionBy moyack - 2017Introduction:This system is the result of working with a damage detection system that actually can be safe (AKA avoid totally the Des...

Views: 20.5k

GetUnitCollisionSize

Published: 2013-05-21 05:16
Edited: 2018-01-01 23:51
by Vexorian

Gets a unit's collision size maybe?Information:ITERATIONS : This determines how many iterations it should use (it uses a binary search, 10 is fine, actually, 5 is fine as well, I don't think you ne...

Views: 7k