LoopCode v1.3This system allows you to register a code that will run every specified timeout. Note that this system only uses one timer for all registered codes. Therefore, codes with periods indiv...
This is a less verbose way to handle local code stuff than the usual one, if GetLocalPlayer() == ...It doesn't use any handle comparing to the alternative ForceAddPlayer / IsPlayerInForce.It's also...
DescriptionThis small library allows to attach data structs in a easy way.Requirements: - nothingActual CodeExampleCheck the library Hibrid TimerUtils in the related links.
DescriptionThis small library allows to attach data structs into timers in an easy way, following the structure proposed by Vexorian, just for compatibility.Requirements: - Microtable - AllocActual...
DescriptionThis library aims to provide a simple way to attach data to units via unit indexing. It offers the minimal functions required to work. This library is the result of thinking about this p...
Description.A library to reduce the time writing the same shit. I took some code ideas from a similar resource approved here. This one supports all the possibilities in calling the trigger. If user...
This library will allow you to simulate a 3D sound. It will have most of the features of a 3D sound, except for cones and velocity. Most of these are guesstimates, but when I compared it to the reg...
This library will allow you to disable/enable the feature that allows you to skip cinematic transmissions by pressing ESC. Some RPG's are ruined when other players press ESC during a cinematic beca...
Unit Recycler & Uber simple damage detectionBy moyack - 2017Introduction:This system is the result of working with a damage detection system that actually can be safe (AKA avoid totally the Des...
Gets a unit's collision size maybe?Information:ITERATIONS : This determines how many iterations it should use (it uses a binary search, 10 is fine, actually, 5 is fine as well, I don't think you ne...