A useful library which allows you to recycle units (even dead ones, but they must leave a corpse), avoiding yet another permanent 0.04kb memory leak for each future CreateUnit() call.Script
Description.A library to reduce the time writing the same shit. I took some code ideas from a similar resource approved here. This one supports all the possibilities in calling the trigger. If user...
This library will calculate the width of a string in pixels. This is used in word wrapping. I have updated my old library a bit. For those who don't know how to use it, try making a paragraph writt...
Game ClockIt allows you format the time and get the elapsed time.
NoSaveGameIt prevents to use Save Game function to all players.
This simple snippet allows you to check for the walkability of the terrain between two points.
This library will allow you to disable/enable the feature that allows you to skip cinematic transmissions by pressing ESC. Some RPG's are ruined when other players press ESC during a cinematic beca...
Gets a unit's collision size maybe?Information:ITERATIONS : This determines how many iterations it should use (it uses a binary search, 10 is fine, actually, 5 is fine as well, I don't think you ne...
This solves the ever-so-annoying problem of unit orientation--determining how one unit is facing, or oriented, in relation to another. This snippet provides the functionality to:- Determine if a un...
This is a small and clear resource that detects if a unit is channeling or not.Feel free to comment..