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WC3Jass.com "The Jass Vault"
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Posted:
Thu Oct 13, 2005 2:43 pm Post subject:
ExecuteFunc: How to use |
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As lots of people don't know the ExecuteFunc native, here is a brief tutorial about how to use it.
NOTE: This tutorial requires you to know, at least, the basics of JASS. If you don't know it, search the web for tutorials focused on that, I'd recommend Vexorian's Introduction to JASS.
Table of contents
1. What is ExecuteFunc?
2. Which functions can I use with it?
3. How exactly do I call it?
4. Give me some examples!
5. Are there any problems with ExecuteFunc?
1. What is ExecuteFunc?
ExecuteFunc is just a native, but one of the most useful natives.
It takes a function's name as a string argument, and executes the function in another thread.
This means, that the executed function can use waits without interrupting the calling thread, and as it will remember event responses, it allows you to use waits in for example ForGroup and TimerStart calls.
Moreover, it's the only way to have forward references in JASS.
2. Which functions can I use with it?
You can use ExecuteFunc with any function that takes nothing, the function may be constant and is allowed to return a value, even though you won't be able to access that value, unless the function stores it in a global.
As said above, the ExecuteFunc native allows forward references, so the function may be below the call in the map's script file.
3. How exactly do I call it?
Calling ExecuteFunc is simple when you know JASS. You just call it with the function's name as a string argument to execute the function.
The funcName argument is case sensitive and has to be spelled correctly; else it'll cause crashes.
You can use things like concatenation, just be sure that the string it ends up with is valid.
It won't cause crashes if you use null or "" as argument.
You can make it execute the function it is called from within, but be sure you prevent it from turning into an infinite loop without pauses, as that will cause the map to crash.
4. Give me some examples!
Basic example of calling it:
| Code: |
function Hello takes nothing returns nothing
call ExecuteFunc("Hi")
call BJDebugMsg("Hello")
endfunction
function Hi takes nothing returns nothing
call BJDebugMsg("Hi")
endfunction
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When the Hello function is called, this will display the text:
Hi
Hello
The reason "Hi" is displayed before "Hello" is that the ExecuteFunc call in the Hello function is located over the BJDebugMsg call. This is also an example of a forward reference using ExecuteFunc.
You could have replaced the Hi function with the following function without problems:
| Code: |
constant function Hi takes nothing returns string
return "This is idiotic, but it's still possible."
endfunction
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Before I talked about having TriggerSleepAction calls in a ForGroup callback function. Example:
| Code: |
function Enum2 takes nothing returns nothing
local unit e = GetEnumUnit() // Store the enumerated unit in a local variable
call TriggerSleepAction(5) // Wait five seconds
call KillUnit(e) // Kill the unit
set e = null // Set the local to null to avoid memory leaks
endfunction
function Enum takes nothing returns nothing
call ExecuteFunc("Enum2") // Let's execute the Enum2 function to allow waits.
endfunction
...
call ForGroup(someGroup, function Enum) // will kill all units in the 'someGroup' group after five real-time seconds.
...
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Normally a TriggerSleepAction call would halt the ForGroup call, but not here, as the waits are in the Enum2 function that is executed with ExecuteFunc.
It also shows that event responses, like GetEnumUnit, works completely fine with ExecuteFunc.
5. Are there any problems with ExecuteFunc?
Yes. It will crash your map if the funcName argument is not a valid function name, but this won't happen if the user, you, know what he does.
Another problem occur when you use map protectors like Heavylocker's or Extprotect's function obfuscating method that renames functions to random things. As they don't change the contents of the strings having the same name as functions, it will cause crashes when it's called.
The solution would be using Vexorian's Map Optimizer, as long as you just use the strings directly (without using concatenation or things like that). The other solution would be to avoid using those tools, or at least avoid using those obfuscation methods.
I hope this helped somebody.
- Blade.dk _________________ #wc3dev
Last edited by Blade.dk on Sun Jan 08, 2006 6:48 pm; edited 3 times in total |
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Posted:
Thu Oct 13, 2005 2:50 pm Post subject:
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| That is very useful indeed, I'll have to try it sometime. |
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Posted:
Sun Jan 08, 2006 6:47 pm Post subject:
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Edited to fix some errors. _________________ #wc3dev |
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Posted:
Mon Jan 16, 2006 6:09 am Post subject:
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| Thank you !You make a chinese learn a lot! |
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Posted:
Fri Feb 10, 2006 3:57 am Post subject:
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Bah, I did not know executefunc could use forward references.
Only problem is cant use handle functions with this, right? |
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Posted:
Thu Mar 23, 2006 1:07 am Post subject:
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| Ive not found one use where exc funct is usefull. You cant carry any value through handle vars. |
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Posted:
Thu Mar 23, 2006 2:19 am Post subject:
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I use it loads, I dont know what you're talking about. You can use handle vars to pass things to it.
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function a1 takes nothing returns nothing
local something h = GetHandleHandle(GetTriggeringTrigger(), "A Thing")
endfunction
// ...
call SetHandleHandle(GetTriggeringTrigger(), "A Thing", handle)
call ExecuteFunc("a1")
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I've used this method alot in my triggers, they work perfectly. |
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Posted:
Thu Mar 23, 2006 6:25 pm Post subject:
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Or use globals temporarily. _________________ #wc3dev |
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Posted:
Fri Mar 24, 2006 11:53 am Post subject:
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| Oh so the function called by exc still retains the get triggering trigger. This is an intreguing development. |
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Posted:
Wed Nov 22, 2006 9:41 am Post subject:
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But, there are something need to be adverted.
If the distance between the function which is called and the main function is to far,it wouldn't work. |
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Posted:
Sun Nov 26, 2006 8:45 pm Post subject:
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Yes it will.
Sorry for not posting it here, but it was caused by a problem (that was never solved or figured out) in the old test map, so distance is no problem. _________________ #wc3dev |
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Posted:
Wed Nov 29, 2006 1:39 am Post subject:
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Just outta curiosity...
I noticed that you use GetEnumUnit() in one of your examples to allow waits in groups.
A) Does that mean that functions like GetEnumUnit() and GetTriggerUnit() are passed through when creating a new thread?
B) Can you pass local variables in some manner or other as well?
Also, another totally unrelated question
If i had function ABC, and
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function ABD takes nothing returns nothing
call ExecuteFunc( "A" + "B" + "C" )
endfunction
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Would that crash it? |
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Posted:
Wed Dec 20, 2006 6:03 pm Post subject:
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Actually i think ExecuteFunc can take something, look at this line of code found in a fullscreen inventory system that works really well.
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call ExecuteFunc(get_session_param("fs_module") + "_ClickHandler")
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There are no compile errors or anything, the system does work, it must be possible. |
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Posted:
Wed Dec 20, 2006 7:16 pm Post subject:
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You can create the string however you want, but the function you are calling cannot take parameters.
For example, if you tried to do this, the game would crash:
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function Something takes integer i returns nothing
// ...
endfunction
function SomethingElse takes nothing returns nothing
// ...
endfunction
...
call ExecuteFunc( "Something(45)" ) // Does not work!
call ExecuteFunc( "Something" ) // Does not work!
call ExecuteFunc( "SomethingElse" ) // Works!
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In the fullscreen inventory system, there is simply a function called FSInventory_ClickHandler or something like that. Whatever it is called it takes no parameters. |
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Posted:
Wed Dec 20, 2006 9:07 pm Post subject:
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call ExecuteFunc(get_session_param("fs_module") + "_ClickHandler")
you see i layered the line of code, blue = inside 0 parenthesis, green = inside one parenthesis (the parameter for ExecuteFunc), orange = inside two parenthesis (parameters for get_session_param).
although my tests to get multi-layered ExecuteFunc have failed this works
view the inventory system here Inv100_Release.w3x
the executefunc use is found in function fs_ClickHandler under FSGUI Main Script.
Last edited by Mapz_Maker on Wed Dec 20, 2006 9:30 pm; edited 1 time in total |
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