Do you have a game mod project related with Warcraft III or Starcraft II? We can host it!!! just propose your project in WC3 project discussion or SC2 project discussion
I'd say that this would have approximately the same speed as TimerUtils when it stores data into a hashtable The array version however, is probably faster than this at loading data and saving it only because of the speed of the hashtable.A hashtable gets much slower as you put more data in it because of the hash collisions.
I don't know if GetTable should be in there though. I would discourage it.
I'm not sure that making some resources only available there is a great idea, i mean the community is more and more little, so imho it should be posted also on hiveworkshop also.
I've nothing to say about the resource by itself, even if i'm not a fan of hooks i suppose it makes sense there.
What do you mean by "destroy too often handles"?
Where would that usually happen? In structs? Or maybe in functions with only one return line but many ifs? The latter of course I would understand, not that I would do it, but structs are still a bit hard to understand for me even though I can use them to a lesser extent.
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