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Not sure if I understand full implication of this. Why would I use this over my custom message system? The only time so far I've needed this for something outside of messages was when I wanted to force multiple players to select the same neutral unit so they could all hire a unit at the beginning of the game. Could someone list other things this could be used for since I'm not an expert on the GetLocalPlayer() function?Things I've thought of:Selecting UnitsDisplaying MessagesSetting the Camera (practically the same thing as selecting units, but it's still different)...and that's all I know.
So basically this is to get around the compilation crashing?
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